Phantom Breaker: Battle Grounds Overdrive Image
Metascore
72

Mixed or average reviews - based on 5 Critic Reviews What's this?

User Score
7.0

Mixed or average reviews- based on 7 Ratings

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  • Summary: A 2D co-operative, side-scrolling beat ‘em up.
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Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Jul 30, 2015
    80
    A really fun game, filled with fast-paced, side-scrolling beat ’em up action. It brings gamers back to days spent in arcades pumping quarters into machines. It may not do too much in terms of new, but what is available is polished and extremely enjoyable.
  2. Aug 11, 2015
    75
    Phantom Breaker: Battlegrounds Overdrive is a solid game with a steep learning curve without much in the way of tutorials. For those with patience to learn its intricacies, it is extremely rewarding, and a ton of fun. For those looking for a casual romp through a mindless beat ‘em up, this is not the game for you.
  3. Jan 12, 2016
    75
    Phantom Breaker: Battle Grounds Overdrive is a solid brawler that gets a little bit of a boost on the PS4 simply because the system doesn't yet have a comparable brawler.
  4. 70
    A decent game that's fun to play, but is even more fun if you have a friend or two that can play with you. The online play is smooth and there are some hidden things that can be unlocked like more difficulty levels and more characters.
  5. Jul 30, 2015
    60
    Phantom Breaker: Battle Grounds Overdrive has all the components of an addictive, satisfying beat-'em-up, but it just doesn't harmonise them as well as it should.
Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Sep 2, 2015
    9
    picked this one up purely on a whim around release without reading much about it. a chibi magical girl beat em up with an old school 32-bitpicked this one up purely on a whim around release without reading much about it. a chibi magical girl beat em up with an old school 32-bit sega saturn vibe complete with pure FM tuneage AND online play? yes please.

    i was not disappointed, in fact i was blown away. i expected a diversion for a few nights and this game has really stuck with me. right off the bat though, i'll just say that if you don't enjoy games that follow the japanese tradition of spectacle brawlers with a technical emphasis (DMC, dragon's crown, bayonetta, etc.) then this one isn't gonna do much for you.

    it is a straight-up brawler with absolutely no deviation from the classic formula (why fix what ain't broken after all?) beyond the combat system bringing many of the complexities of modern fighting games into play (guard cancel, air dash, tech'ing throws and knockdowns, parries and evasive manuevers and hyper-armor "focus" attacks and combo-breakers and EX meters and... you get the point lol). this mixture of old and new feels so good and it's obvious how much of an emphasis the devs have placed on solid controls and gratuitous player feedback.

    it's incredibly satisfying to parry an opponent, launch a special attack, juggle them with toss-ups and mid-air throws to build your meter back over the course of 3-4 seconds and then finish them off with your ultra. by the time your 700-hit combo is over, the individual sounds of the coins and xp blobs hitting the ground becomes so dense that they blur into one grinding tone that decays over the course of several seconds. hell yeah - this is what i came for.

    the difficulty is excellent and things really do ramp up as you progress. even at max level the later difficulties are still very challenging, and while the early to mid game can certainly be mashed through by those who are uninterested in the finer details, the bosses and challenge sections will shut these players down really fast as well. some truly epic boss battles that revolve around fighting other characters primarily and will really require you to use all of the techniques. you can also just level the **** up; the leveling system acts as a good tool to let players manage their own level of challenge in an organic way.

    and speaking of challenge, i have never seen so many enemies on-screen in a brawler before (the only way you will be able to pick out your character sometimes is by the flash of their strikes), but i've also never seen a brawler that gives you the tools you need to tackle that kind of density. the most complex move on an execution level is something like: => - => - HP+LP, but because of the mobile, multi-hit nature of so many of these attacks and the fluidity and synergy between them and L/H/M attack chains and dash attacks, you are dancing around the room with a range of versatility, mobility and reach that we often only see in fighting games with convoluted inputs and single-frame links.

    again, it all feels GREAT. if you take one thing away from my review, know that the game just feels good to play. each character requires a certain finesse to use effectively and they've all been thought-out really well (although it could easily be argued certain characters are more than a little OP and as such you will see them dominating PvP).

    and speaking of PvP, ii'd just like to say that it is almost purely prediction-based with solid netcode and a stupidly high skill-ceiling - i've fought players who i literally could not even touch and i've finished the game on it's hardest difficulty with almost every character. if that sounds appealing to you, dive right in, but just be aware of how creamed you are likely going to get.

    and to end it, i'll go into the look and performance, two things that matter the least to me when it comes to a system mastery game like this. i adore the cheesy aesthetic and the animations are elastic, expressive and satisfying - they match the tone of the game perfectly and i am always noticing new little details in them even after dozens of hours of playing. there's a decent enemy variety with an emphasis on surreal japanese humor and alright-looking cel-shaded backgrounds; if anything that is my one complaint with the game, that i wish they had gone for hand-drawn backgrounds instead. i think that would've been a little bit outside of this game's budget though considering how much detail they put into the character sprites and animations and in the end, since they are the focus of the action, that was a wise decision imo. it runs at a solid 60FPS and i have never experienced a single dip in the action, even in nightmare+ mode with hundreds (yes, hundreds) of enemies on-screen at once with 3-4 local players and everyone's special attacks flying.

    highly recommended to all fans of brawlers and technical action games, i can almost guarantee you will find something to love here.
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  2. Sep 10, 2015
    8
    This is a spin-off of "Phantom Breaker," which is a fighting game for the Xbox 360 and is also an improved re-release of "Phantom Breaker:This is a spin-off of "Phantom Breaker," which is a fighting game for the Xbox 360 and is also an improved re-release of "Phantom Breaker: Battle Grounds." Overdrive improves upon the original "Battle Grounds" by offering more enemies, more combos/moves and 'different paths.' As it turns out, it's a pretty solid 'beat em up.' Unlike traditional beat em' ups where most of the time you can get by just fine by button mashing, this game actually requires some strategy and knowledge of the moves. Even when levelling up, boss battles can be quite tough even on Normal difficulty. Although the game is relatively short, it has a ton of replay value and the multiplayer is pretty fun with friends. 8/10 Expand
  3. Aug 27, 2015
    8
    Very entertaining im having a blast with this game

    The sprites are bright, colorful and beautifully made using big head small body chibi
    Very entertaining im having a blast with this game

    The sprites are bright, colorful and beautifully made using big head small body chibi anime models , the way the sprites are drawn looks very similar to scott pilgrim vs the world, There are many different baddies to fight in the game ranging from cyborg businessmen to aliens to robots(which do have color variants to represent harder versions of themselves). The music tracks are fantastic and really go well with the atmosphere of the game (pretty much all the ass kicking that will ensue ). Using chiptunes in similar fashion to how scott pilgrim did but don't let the looks and audio fool you, this isn't scott pilgrim... .at all.

    you start off with 4 characters but later unlock 4 more after completing the game (and one more optional character you can buy as DLC along with a level cap break if you feel the level 50 cap isnt enough) . you will be spending most of your time playing the story mode multiple times while increasing in difficulty in order to power up your characters and also unlock new abilities that will make them more flexible and easier to handle as he/she gets stronger.

    At first glance you would think this to feel like a brawler like streets of rage or scott pilgrim but the moment you play the game you learn that it actually feels more like a fighting game in its controls with a button to switch between the foreground and background of the stage to fight on. This really ramps up the learning curve for those you aren't accustomed to that play style, you'll find yourself dying alot until you get the basic mechanics of the game down. However once you do the game gets exponentially better and more enjoyable especially when playing the higher difficulty where all of the more advanced moves and counters will really count.

    unfortunately the game is pretty short with only about seven levels to play around with so all you have beyond the stages is your increasing difficulty playthroughs and online play. Also when you reach higher difficulties the game becomes pretty hard to track with hoards of enemies filling up the screen making it extremely difficult to see whats going on. The boss battles although pretty engaging, also are ridiculously difficult when compared to the challenges the level they where located had to offer. Despite these hitches not being great they aren't terrible either since this a game has very high replay-ability.... seriously, you will literally be playing this game over and over again trying to get all your characters to max.....it is that addicting.

    I definitely recommend this game to anyone who wants a good and yet different type of beat em up game. It was worth the money.
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  4. Nov 25, 2015
    8
    Basically a 2D beat em up oold school, with a very awensome gameplay, it's really good, and really fun.
    It has some limitation (only 3 mode
    Basically a 2D beat em up oold school, with a very awensome gameplay, it's really good, and really fun.
    It has some limitation (only 3 mode Story, Arcade e Vs), but still, it's a fun game.
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