Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 55 Metascore
    • 50 Critic Score
    But I can't get over the fact that this is meant to be a survival game that doesn't create a convincing argument for being a survival game. And because it compromises its vision, How To Survive is a fun game, but little more than that.
    • 55 Metascore
    • 70 Critic Score
    Sker Ritual would have been easier to get along with if it had its own identity. It plays well and is genuinely entertaining, but if the developers are going to treat their work as a totally transient effort to exploit and leap on the money train, then I’m going to treat the game in-kind. The creative vision behind this game is so shallow and unformed that the game will be forgotten in a few years.
    • 55 Metascore
    • 50 Critic Score
    This really is as no-frills as games come, and is priced to match.
    • 55 Metascore
    • 80 Critic Score
    This combat system is a lot of fun. Each character does have distinct abilities and a role in the battlefield, and the action is fast enough that you’ll need to think quickly as you play. The crowning achievement of combat is the super attacks that you work towards (usually in time for the boss battles).
    • 55 Metascore
    • 70 Critic Score
    Monster Combine TD isn’t totally polished or totally original but it bears the markings of an eShop sleeper hit. If you’re in the mood for portable tower defence action with a comedic twist, Collavier has you covered.
    • 55 Metascore
    • 50 Critic Score
    The presentation is charming and the power ups are fun to use. The problem is, of course, that it's not necessarily a game that you're going to want to play on consoles.
    • 55 Metascore
    • 60 Critic Score
    The genre has been able to tap into this to make it the core feature, and while we’ve seen better and more creative applications of that feature in the past, Adventure Bar Labyrinth is a solid, vanilla, example of that appeal.
    • 55 Metascore
    • 90 Critic Score
    There’s never been a better time in history for those upset with conservative shooters to set aside all preconceived notions and just experiment. Touhou deserves to be praised equally as a bullet hell and a fighter, performing like almost nothing else on the market. This, ladies and gentlemen, is bullet heaven.
    • 55 Metascore
    • 80 Critic Score
    Just as foreign films might be worthy, even essential, even though they lack the budgets and production values of Hollywood, so too does a title like Sword and Fairy 6 deserve to find an audience in the kind of player that is more interested in artistry and theme than how well done the button pressing fun is.
    • 55 Metascore
    • 50 Critic Score
    There is a solid core game here in Trials of the Blood Dragon, the problem is when the team extends away from that core to do other things. Not all of the motorbike tracks are great, but that is true of the Trials games as well. The platforming segments are terrible, however, some of the more bombastic and colourful stages are an absolute joy to play, and the neon visuals and pounding soundtrack do an excellent job of selling the action.
    • 55 Metascore
    • 70 Critic Score
    There was so much potential in Criminal Girls: Invite Only to be a transgressive, unique experience, but sadly, narrative missteps limit it from ever realising that potential. Instead what we have is a genuinely entertaining and original combat, and a minigame that, were Criminal Girls to be a higher profile release, would have been controversial indeed.
    • 55 Metascore
    • 60 Critic Score
    The Seven Deadly Sins is a fun anime franchise, and that sense of fun does translate to the game. It’s not a perfect game by any means, and has some genuinely aggravating elements, though, and that means it is going to be one that only fans of the franchise are going to enjoy.
    • 55 Metascore
    • 30 Critic Score
    Something about the survival genre has taken all those brilliant ingredients and spat out a failure of a meal, however, and that's an depressing reflection on the entire genre.
    • 55 Metascore
    • 100 Critic Score
    Like I said at the start, The Park is an absolutely terrifying game, but what’s continued to haunt me about it long after I’ve put the controller down isn’t Chad the Chipmunk, or the Bogeyman, or the Witch – it’s how distressing and real the game and its themes are once you peel back those monster story trappings.
    • 55 Metascore
    • 90 Critic Score
    Aside from Diablo itself, the clones of the genre have largely slid right back into mediocrity, and I have to hope that a new Titan Quest could be the shot in the arm that can revitalise the interest that genre fans have in it, outside of Diablo.
    • 55 Metascore
    • 30 Critic Score
    This is clearly one of those times the developers couldn’t be bothered to put enough time and effort into the PC version to make it function properly at a basic level.
    • 55 Metascore
    • 60 Critic Score
    I have zero doubt that, given extra time and material to work with, the developers could have produced one of the best anime-inspired video games this decade. What’s here is still modestly enjoyable, though, and this title is worth supporting just to champion the notion that anime games besides the Narutos and Dragon Balls of the world deserve localisations.
    • 55 Metascore
    • 60 Critic Score
    Sense: A Cyberpunk Ghost Story succeeds as far as a "ghost story" is concerned. It offers up some good and creepy moments to go with some nicely classical point-and-click adventure elements. It struggles as cyberpunk though, failing to engage with the themes that make cyberpunk a distinctive, interesting genre, and proving unable to integrate those cyberpunk elements with the horror. I'm glad I played Sense, but there are too many inconsistencies for it to be something particularly memorable.
    • 54 Metascore
    • 60 Critic Score
    A refreshing experience and well worth the time. If only there were more adventure games of this ilk.
    • 54 Metascore
    • 60 Critic Score
    Feather is a beautiful, soulful experience, which is sadly too limited for its own good.
    • 54 Metascore
    • 40 Critic Score
    I wanted a game that was like Muramasa: The Demon Blade; a game that would take the aesthetics of classical Japan and really do something with it. Instead, Sadame proves itself to be vapid and uninspired in the extreme, and so very disappointing as a result.
    • 54 Metascore
    • 60 Critic Score
    I had fun with Yuuna and the Haunted Hot Springs The Thrilling Steamy Maze Kiwami, but then I am a hardcore fan of classical roguelikes. I still play Chocobo’s Mystery Dungeon every once in a while, and I am looking forward to the next Shiren the Wanderer a great deal. Given that the fan service is neither fun nor sexy enough and the game doesn’t do anything else to stand out within its niche, it’s not my favourite roguelike. But I don’t regret having played it by any means.
    • 54 Metascore
    • 40 Critic Score
    Under Par: Golf Architect is charming and very welcoming, and that first golf course you create will be a truly fun process. After that, though, you’ll realise that Under Par has nothing else to offer and is such a disappointing missed opportunity. It’s all the more strange that the developers would do this because the same team previously created Hundred Days, a vineyard business simulation, and that one was genuinely interesting and engaging, and had proper tycoon simulation challenges built into it.
    • 54 Metascore
    • 80 Critic Score
    The oddity here is that while it's a "full" Switch release, it's still listed as an Early Access title on Steam. The three-person team putting Dungeon Munchies together could still tighten up that platforming aspect, and I really hope they do. Dungeon Munchies won't appeal to everyone, but it's precisely the kind of small indie gaming idea that would never get large traction with a bigger publisher.
    • 54 Metascore
    • 50 Critic Score
    Despite its short runtime, Feist feels like the video game equivalent of being pushed over and kicked repeatedly without respite.
    • 54 Metascore
    • 70 Critic Score
    Its bare-bones design philosophy means it’s perhaps not the best title for survival genre diehards, but it’s a refreshing title to hit the Switch and one you might find yourself playing for way longer than planned.
    • 54 Metascore
    • 90 Critic Score
    An intense, special, and downright important game, with a powerful message to share not just about war itself, but also how we also talk about, and share stories about, war.
    • 54 Metascore
    • 40 Critic Score
    There's nothing overtly wrong with it, but the 2D platformer isn't exactly one that is underserviced on the 3DS, and it's hard to see value in buying this game over some of the other options out there.
    • 54 Metascore
    • 50 Critic Score
    Having a complex customisation and battle system, means that whenever a new player comes along the first few rounds are quite dull while they learn the ropes. And by the time they've learned the ropes it's time to move on to the next game.
    • 54 Metascore
    • 50 Critic Score
    There's also something to be said about the presentation. Combat plays out through an appealing Dragon Quest-like perspective. Environments are simple, but interesting. The music is often quite enjoyable. Justice Chronicles isn't by any means a classic game, but by Kemco's workmanlike approach to the genre, it's one of the more playable ones.

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