Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 58 Metascore
    • 40 Critic Score
    If Matchpoint Tennis had just thrown the occasional loss at me, or even let me fight back from behind at times, I would have spent so much more time playing the game. It’s unfortunate to think that here we have a tennis game that developers should be paying close attention to, because it gets so much right, and we know that won’t happen because one critical error means I have no choice but to score it the way I have. If, down the track, there’s a patch to improve the difficulty in an interesting way, then Matchpoint would be the best tennis game currently available, purely because the on-court gameplay actually gets it.
    • 58 Metascore
    • 90 Critic Score
    A game that offers a brutally dark theme and sheer precision with its atmospherics, combined with incredibly difficult, but incredibly well designed puzzles to overcome. The result is a visionary project that might not resonate with every player, but everyone should try it because if it does resonate, then it's going to be an unforgettable experience.
    • 58 Metascore
    • 70 Critic Score
    Risk is a touch limited and is a digital version of a game that has aged badly, though this version of the' game is more comprehensive than the Ubisoft Monopoly game.
    • 58 Metascore
    • 50 Critic Score
    Battle Fantasia has some ambition. Character variety is strong, and one or two characters are designed in such a way that spam attacks don't immediately overcome strategy, and are both fun to play with and against as a consequence. But there are too many negatives to encourage a purchase over other quality fighting games available now.
    • 58 Metascore
    • 40 Critic Score
    All that I Am Bread has achieved is to be a mildly frustrating but mildly attractive game that will disappoint any Kafka fan that is baited into giving it a go based on its title.
    • 58 Metascore
    • 50 Critic Score
    It’s difficult to conceive where the audience might be for this game. Players who already have the free-to-play version may as well just stick with that. Either you’re still playing it (and thus have likely finished just about everything and would simply be replaying through everything you’ve already done again), or you’ve stopped playing it and therefore you’re done with what Pokemon Rumble World offers.
    • 58 Metascore
    • 60 Critic Score
    I’d only recommend this one for a quick burst and a bit of fun, because it doesn’t offer anything substantial.
    • 58 Metascore
    • 70 Critic Score
    Princess Maker 3 is both funny and charming, and the core gameplay loop, limited as it is, is compelling if only because there are so many different endings to aim for that the game both encourages and rewards people that experiment with it. I'm often in the mood for simple but rewarding gameplay loops over stuff that is overly complex and exhausting, and I can see myself coming back to Princess Maker for quite some time to come.
    • 58 Metascore
    • 60 Critic Score
    It’s hard to review Cruel Bands Career without conflating the design’s very intentional dreadfulness with judgements of the game’s quality. It’s clear from just a few moments of play that this game wants to make the player feel bad. That’s the whole schtick. And it is wholly successful in doing so – it’s a fascinating case study for emotionally resonant mechanics and non-traditional game design. And while it’s interesting, it doesn’t have a whole lot to say beyond its cruel exterior. It’s not particularly insightful or rewarding. It’s just a mean-spirited joke at the expense of the player. And even if the joke is well crafted, you’ve got to ask yourself if you really want to be on the receiving end of it.
    • 58 Metascore
    • 60 Critic Score
    If you did have nostalgic love for Snow Bros 2, it would clearly hit you a little harder, though I do have to note that if it’s just the arcade game you want in a legal fashion it is part of the Amusement Arcade Toaplan app too – and there it’s a fair bit cheaper than Snow Bros 2 Special’s asking price too.
    • 58 Metascore
    • 50 Critic Score
    There’s one area where Hunter’s Legacy does really shine, though, and that’s in its presentation. The environments and enemies are all pretty simple and straightforward, but the sprite art gives everything a sense of life and vibrancy. Instead of taking the severely well-trodden path of “retro” pixel graphics, Hunter’s Legacy simply takes the beauty of 2D game art and runs with it. It’s admittedly rough around the edges; it’s an indie game that doesn’t have the pristine finish of better-funded 2D games, but that just adds to its charm, in my view.
    • 58 Metascore
    • 70 Critic Score
    Certainly it is aimed squarely at a niche audience, but anyone who can get past that weird cultural quirk that we have in the west where sexytimes are somehow meant to be completely inappropriate in games should find themselves having a grand old time here.
    • 58 Metascore
    • 40 Critic Score
    In fact, it’s almost like a tech demo where the development team has come up with a brilliant combat system and has released that as a commercial project in the hope that a publisher will take note and throw them the money they need to make a real game next.
    • 58 Metascore
    • 90 Critic Score
    Bladestorm has a unique flavour, and it's one that takes a while to really settle in. But, once you get into its rhythm it has just the right mix of history and fantasy elements so that it does respect to one of the most fascinating periods of historical conflict, while letting you have some fun with it too.
    • 58 Metascore
    • 60 Critic Score
    Even with the small enough growing pain in regards to the framerates, this tiny Janitor’s adventure is one worth having.
    • 58 Metascore
    • 90 Critic Score
    This game manages to mix some quite serious themes in with its plentiful fanservice and Compile Heart trademark sense of the ridiculous.
    • 58 Metascore
    • 50 Critic Score
    The misfortune here for Nintendo EAD is that party games need to be accessible and appealing to a mass audience, but 1-2-Switch settles for a very specific demographic and all but alienates the rest. For that reason, it’s not a purchase I would recommend; it would have been better as a "free" pack in so that people would get the chance to try it for themselves before deciding on whether it had any long-term longevity for them.
    • 58 Metascore
    • 90 Critic Score
    There are still some problems, as the platforming can feel awkwardly stiff at times and the game isn’t the prettiest of titles, but it’s a resounding triumph in teaching an important lesson. Those that finish Path of Motus will find themselves better for the journey and motivated to follow their dreams. That type of reward far surpasses the amount of fun a game can bring.
    • 58 Metascore
    • 70 Critic Score
    Touhou: Scarlet Curiosity doesn't merge its two genres as seamlessly as its recently localised sibling, but it’s still an exceptionally fresh curiosity buy. Though ultimately not quite as polished as either Ys or a main-series Touhou outing, the underlying gameplay is so clever it elevates the whole experience. The adoption of bullet-hell mechanics by classic genres continues to pay dividends.
    • 58 Metascore
    • 90 Critic Score
    Boiling things right down, Caligula asks a question that’s really quite dear to my heart: “what if Hatsune Miku gained sentience and convinced us all that we would be better off living in a universe with her as queen?” I must admit that, were it me, I’d end up as one of the “villains” in this game, as I’m quite on board with that; but joking aside, The Caligula Effect looks, on the surface, like a bit of B-grade nonsense for a console well out of the mainstream’s attention. The great irony about that is that it’s far more pertinent and relevant, and asks genuine questions, about a topic that is going to be a significant sociological discussion point for generations going forward.
    • 58 Metascore
    • 40 Critic Score
    I actually feel terrible that I haven’t enjoyed WitchSpring3 more. In isolation it has a lot going for it – I love pastel aesthetics, I love cute witches. I love the CG art. I really love alchemy JRPGs. Unfortunately, WitchSpring3 is a little too obviously a “mobile JRPG best practices” game, so a lot of its potential is let down by less-than-enthusiastic storytelling and a mechanical approach to gameplay systems that left me feeling very cold.
    • 58 Metascore
    • 70 Critic Score
    So, you need to be patient and committed to get much out of ELEX, but give it a chance, and there’s a soul in there that should grow on anyone who enjoys their RPGs. The distinctive setting, wonderful world and quest design, and scope of the narrative are all genuinely admirable, and play to Piranha Byte’s strengths as, along with Cyanide, the most prominent and creative B-grade RPG developer out there.
    • 58 Metascore
    • 90 Critic Score
    This is, effectively, an independent game from a small, creative team. And it’s a massive success at being that. It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun. Real, genuine fun.
    • 58 Metascore
    • 60 Critic Score
    Nightmare from the Deep is like a Romance paperback at a newsagency – a cheap title that will keep you entertained for an afternoon without trying to be more than it really is.
    • 58 Metascore
    • 40 Critic Score
    I left the game feeling frustrated more than anything else. With arbitrary, esoteric puzzles and a wildly inconsistent tone exacerbated by technical issues, I found it hard to get sucked into the game’s atmosphere. The clever plot twists and unique setting were all but drowned out by errant jokes about office politics.
    • 58 Metascore
    • 20 Critic Score
    So with New Star Manager you get poor on-field football action, and poor off-field management. Throw in the cheap "typical mobile game" aesthetics and design, and it's hard to understand who would want to play this. People who simply like football would go for FIFA. People who want a management simulator would go for the densely rewarding Football Manager. Both of which are already available on Switch.
    • 58 Metascore
    • 70 Critic Score
    People who come to it looking for a quality SHMUP are going to be disappointed. It's functional, but that's really not the point. The point is the fan service and pin-up aesthetic, and while Waifu Uncovered is limited there, as a cut-price hour or two of fun, as someone who enjoys anime and fan service, I had more fun with this than I should probably admit in public. Also, I really am genuinely impressed that eastasiasoft has paved the way for anime nudity on the Switch. There's hope for the Dee Dee visual novels to debut on console yet.
    • 58 Metascore
    • 70 Critic Score
    With that being said, Maid of Sker is still hugely entertaining, especially for people that are aware of the literary traditions that it's tapping into. As an aesthetic, it's probably a little nuanced and subtle for its own good (let's face it, the video game sector isn't big on rewarding nuance and subtlety), but it's great and distinctive. It's just disappointing that the development team struggled so hard in their efforts to make a compelling game to go with it.
    • 58 Metascore
    • 70 Critic Score
    Any single run through of Princess Maker 2 Regeneration is just a few short hours, making it very moreish, especially given that the sheer number of endings it is clearly designed around replay value. You’ll probably want to use some kind of guide to get all those endings, as the game does nothing to indicate how any of them are unlocked… but then again, perhaps the spirit of experimentation is what you’ll love most about this. As a stat-based simulation sandbox, there’s a lot of joy in this trip through Princess Maker nostalgia. But given how difficult it was to effectively modernise this classic, perhaps it is time for a new title in the series. The last one was released back in 2007, and there’s a lot of creative opportunity that this series is now leaving on the table.
    • 57 Metascore
    • 60 Critic Score
    The goodwill that it builds at the start does starts to suffer as you realise just how limited the spelling mechanic can be, and start to run into the rough edges around he platforming.

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