Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 60 Metascore
    • 50 Critic Score
    It simply comes across as decidedly average and without an ideal target audience.
    • 60 Metascore
    • 60 Critic Score
    It still tells a potent, important story, and looks the part, but I fear the only thing people are going to notice as they play is how unrefined and often downright irritating they find the button-pressing bits, because they are so poor they completely overwhelm the stuff that players should be focusing on instead.
    • 60 Metascore
    • 50 Critic Score
    So, what's left? What reason is there to purchase Final Fantasy Crystal Chronicles: Remastered Edition? That's really the problem here. There isn't one. This isn't Trials of Mana with its breathtaking scope, characters, and narrative reborn for a new generation. This isn't even a port of a beloved classic like Star Ocean or Romancing SaGa, because unlike those faithful ports, Crystal Chronicles Remastered doesn't preserve the reason people loved the original. There's something of a hit of nostalgia in playing through the single-player game... but it's the nostalgia of how much you loved playing that original game, with friends, and the realisation that you can't do it as well as you'd like to, in classic local multiplayer action, bites.
    • 60 Metascore
    • 70 Critic Score
    Magic 2015 is still the best way to bring a new player to this old game and the deck building is a great deal of fun, but those who have played the last couple of releases may feel somewhat underwhelmed by this iteration.
    • 60 Metascore
    • 100 Critic Score
    An unapologetically smart and thoughtful game, one that's happy to be philosophical, and one that's willing to make you work to truly dig into what makes it so wonderful. It's like a work of literature in that way, as opposed to a page-turning novel, and it commands (and deserves) respect for that.
    • 60 Metascore
    • 90 Critic Score
    So let's go down the list of what makes The Complex compelling: phenomenal cast, complicated characters, a deep and rather dark narrative. No, it's not a traditional game. No, it's not a traditional film. But when it comes to interactive films, it's a very solid effort worth several playthroughs to discover what you may have missed the first time. The developer even makes it easy to play again, offering a skip button for subsequent plays. There are some components that seem unnecessary, and some settings that could be improved upon, but The Complex is absolutely a game I will recommend again and again.
    • 60 Metascore
    • 60 Critic Score
    On the surface, Sheltered 2 looks great. The formula: take the original title and add factions. Easy, right? It seems easy enough until the pages and pages of information pop-ups appear, expecting players to remember everything immediately or else get stuck. I'd describe it as a cognitive nightmare. Back at the beginning of this review, I wondered if adding factions is enough to change the middle reviews that Sheltered received. In my case, it does not. It's fun enough in a sim/management way, but the post-apocalyptic thing has been repeated what feels like infinitely and lacks originality, and factions just complicate the game to the point there's no more room in my brain for information to remain there. There is very little to become emotionally attached to. The result? A middling review.
    • 60 Metascore
    • 20 Critic Score
    I love the classic Dragon Quest titles with a passion, but there is nothing that redeems these poor ports. They fail as an archive of classics, since the redesign fundamentally changes them. They fail as pieces of entertainment, because they're so ugly and poorly made. Finally, they fail as Dragon Quest, because Dragon Quest fans will be insulted by this trash being passed off as their memories.
    • 60 Metascore
    • 80 Critic Score
    Once you’re into the right mindset though, this is a game which will capture your attention and keep you guessing even after the credits have rolled.
    • 60 Metascore
    • 70 Critic Score
    The Bunker weaves a decent plot, is well cast, and certainly has its moments of intensity. This was a genre that people thought was dead and buried back in the early era of CD Roms, thanks to the inaccessibility of talented actors, cinematographers, and story writers leading to trash like Night Trap dominating the genre. What a difference a few decades make. If The Bunker is anything to go by, there might be a bright future for these experiences yet.
    • 60 Metascore
    • 40 Critic Score
    The sense of shallowness is impossible to shake, and over the course of a reasonably long brawler/RPG gets tiring. Dusk Diver 2, much like its predecessor, has all the potential in the world, and most of its individual elements are really competently made. It just doesn’t come together in execution, and while I was willing to give the developers the benefit of the doubt the first time, I’m just not certain they have a good grasp of how they want to execute on their ambition with this series. I don’t know if a third would be a good idea at this stage.
    • 60 Metascore
    • 30 Critic Score
    It's pretty in a generic manner, and has enough content that it will satisfy people that don't much care for creativity. But there is a point where a homage becomes a flat-out copy, and sadly, Tanzia simply doesn't seem to care that it's so brazen in its "influences."
    • 60 Metascore
    • 40 Critic Score
    I just did not care enough about anything that I was seeing or doing to enjoy Edge of Eternity. The narrative lacks thought and insight, the characters are bland, and each new location simply means more fetch quests and slightly higher level enemies to go through the motions to fight. Edge of Eternity is undoubtedly beautiful and the art team deserves kudos, but it is a hollow, empty, and shallow kind of beauty, and with no intelligence nor soul to back it up, the talents of the artists are largely wasted on this one.
    • 60 Metascore
    • 90 Critic Score
    Call it "casual" if you want, but this is the ideal fighting game for me... and who knows. It might well be the start of the new king of fanservicey fighters, what with Dead or Alive 6's stated intention to ease back on that side of things. And Athena really does look stunning in her bikini. I've been waiting many King of Fighters games for that.
    • 60 Metascore
    • 80 Critic Score
    Constant C is filled with creativity, laughter, deceiving level design and ruthless platforming segments; it’s charming aesthetics only mask the brutality of the gameplay that’s hidden beneath the surface.
    • 60 Metascore
    • 60 Critic Score
    It sets out to offer a nostalgic JRPG experience, and it achieves that. It might lack the style and substance of a truly good game, but I can think of worse ways for JRPG veterans to eat away a lazy Sunday or two than this.
    • 60 Metascore
    • 100 Critic Score
    If I could give Beyond Eyes more stars, I would. Rarely does a character emotion become so pronounced in my own being. When Rae was delighted, I’d laugh with excitement. When Rae was scared, I cowered alongside her. When Rae was upset I was quite literally found sobbing in the fetal position until the wave of emotion passed.
    • 60 Metascore
    • 70 Critic Score
    Forced is actually a really good game. The mechanics of it all work rather well, co-op is fun if more than one person is up for punishment. Beta Dwarf has done a good job of making simple mechanics and turning them into a complex game of hand-eye coordination, skill and a little bit of luck mixed in for good measure.
    • 60 Metascore
    • 80 Critic Score
    Ultimately, Shelter Generations relies on your capacity to dig into its subtleties. On that overt level it's an obtuse and obviously indie game, and it's really quite demanding of the player; it asks them to figure their own way through the game, and it asks them to really commit to an emotional connection to these hopeless little cubs. Go into it in the right spirit, though, and with absolutely no words it tells one of the most powerful stories you'll find on the Switch.
    • 60 Metascore
    • 20 Critic Score
    So this is a very short review, but since the developer doesn't have enough respect for players or the source material to include a core part of the original experience, I'm going to show them as much respect in return.
    • 60 Metascore
    • 90 Critic Score
    It's great to have a "real" Kingdom Under Fire game playable on modern platforms. I know Blueside has had all kinds of issues with sustaining and modernising this series, but everyone really should experience the original. With Kingdom Under Fire: The Crusaders there was real potential that this series could have gone on to something big. As it is, though it's shaping up more as a bit of flash in the pan brilliance that will likely not be replicated.
    • 60 Metascore
    • 60 Critic Score
    As something of a budget entry into the same genre occupied by Onechanbara, Dead or School is decent fun. Being a budget game it struggles to maintain a consistency in tone and experience, but a solid loot and upgrade system, some great boss fights, and a good sense of humour, all help to see it through.
    • 60 Metascore
    • 70 Critic Score
    There’s a lot to admire in this game, and it only gets better once you’ve hit the end and are ready for the extra mode, where you’ll be able to really test out your mastery of the combat and ‘crawling. Is It Wrong To Try To Pick Up Girls In A Dungeon is entertaining stuff. It's neither the perfect dungeon crawler nor the most stand-out visual novel, however, the blend of the two, coupled with the strong anime license leveraged with the greatest of competencies, still make this one a very solid time-filler.
    • 60 Metascore
    • 40 Critic Score
    Mato Anomalies had picked the right kind of experience to ape. The Persona series is consistently the most intelligent and thought-provoking in the JRPG genre. The developers have also done a decent effort to understand the thematic basis of those games, and at least attempt their own spin on it. Unfortunately, whether for a lack of resources or an inability to bring the creative elements together cohesively enough, Mato Anomalies’ greatest achievement is simply demonstrating just how hard it really is to make a game like Persona 3, 4 and 5.
    • 60 Metascore
    • 80 Critic Score
    What it does have, though, is an excellent example of a roguelike formula largely done right, with great loot loops and an upgrade path that doesn’t make you feel like you’ve taken too many steps backwards every time you “die” and need to start a new run. And, hey. The pretty and sassy robot girls are the cherry on top.
    • 60 Metascore
    • 60 Critic Score
    Taken from within a vacuum, NHL 15 is a perfectly solid hockey title, however longtime fans of the series are bound to be disappointed by the things that they have grown used to over the years that are missing.
    • 60 Metascore
    • 20 Critic Score
    This is a game by Peter Molyneux who, for all his misfires in recent years, remains a guy who is fiercely intelligent and deeply committed to creative game development. The fact that he allowed this game to fall into such a cynical monetisation model shows just how enslaved developers and publishers have become to free-to-play games, and that makes Godus a symbol, but for reasons that Molyneux probably didn't anticipate; it's a symbol for just how infuriating free-to-play has become.
    • 60 Metascore
    • 80 Critic Score
    It's the most hardcore tactics strategy game you'll ever play. It's brutally and unapologetically unforgiving, and yes, it lacks the presentation values and atmosphere that would help people get over the learning curve. But for the patient few who will be willing to give this game the time it demands, Natural Doctrine is going to be an experience with nearly limitless depth and it is, in fact, one of the best multiplayer strategy experiences on any console at the moment.
    • 60 Metascore
    • 80 Critic Score
    What horror games should be. Genuinely unsettling, smart, and intense, it is rare that a horror game aims to break past the jump scares and combat-heavy gameplay and simply tell a creepy story, so it's a small miracle that not only does Corpse Party try, it also largely succeeds.
    • 60 Metascore
    • 60 Critic Score
    Mario & Sonic at the Rio 2016 Olympic Games is good fun, but ultimately it’s too shallow and simple to be anything but a passing diversion.

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