Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 62 Metascore
    • 70 Critic Score
    With a handful of interesting chances taken with the combat and core mechanics of Classmating, it is a shame that the combat itself becomes a grind.
    • 62 Metascore
    • 90 Critic Score
    With Conception Plus you get a really wonderful, albeit uncompromising and traditional roguelike dungeon crawler, with all that that entails. That's not where the game's strength lies, though. Conception makes clever use of anime tropes and fan service to drive home social satire that's particularly pertinent to Japan at the moment, and only going to become moreso over time. It's by turns fun and silly, but it's also much smarter than you may have assumed from the box and concept.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately the transition to the current consoles leaves room for improvement. WWE 2K15 is fine for the fans, but hardly in the leagues of the best wrestling games ever made.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact is still a joy to play and - I really can't say this enough - it remains impressive that the developers were able to create such pristine fighting games on such modest hardware. With that being said, the five games Neo Geo Pocket Color games that have now been released really should have been compiled together into one collection, and I would really like to see some of the other, non-fighting games that appeared on the console given the same emulation and restoration process now. I don't begrudge SNK going to the effort with the five fighting game classics that it has, but enough's enough with this genre. It's time for something different, please.
    • 62 Metascore
    • 80 Critic Score
    Hyakki Castle puts up a welcome challenge and offers players something rooted in a very authentic Japanese (Shinto) spirituality. It's an artifact of the country and comes from the same place that the likes of Okami, Nioh and God Wars does. It's truly amazing that the Nintendo Switch has had three of those four released on it in the span of just a couple of weeks.
    • 62 Metascore
    • 70 Critic Score
    As a (mostly) classical roguelike, Monster Menu is a good time. It’s well-balanced in its efforts to be excruciatingly difficult. It also has an entertaining loot and character development system. Most importantly of all, the core cooking mechanic is engaging. It will force you to approach everything from exploration to battle in a different way than most roguelikes. But I really can’t help but wish the developers made better use of the strong concept. Monster Menu really could have had a compelling, if nightmarish take on humanity’s sheer will for survival.
    • 61 Metascore
    • 70 Critic Score
    Sphinx has aged relatively well. This is the perfect way to introduce newcomers to the game, even if it’s a series that didn’t take off.
    • 61 Metascore
    • 60 Critic Score
    I shouldn't allow the presentation to bug me, but for Rory McIlroy, it does. Coupled with the limited range of play modes and a relatively shallow range of courses, and I was left with the impression that this game was certainly not EA Sport's focus this year.
    • 61 Metascore
    • 60 Critic Score
    99Vidas is a perfectly competent brawler game that does nothing to reinvent the genre, but is a solid enough example of it. Short without a lot of variety, I wish the story and main characters were more interesting, but at least the visual style suits it and the music is fantastic.
    • 61 Metascore
    • 80 Critic Score
    My only recommendation is that if you're coming to this looking for multiplayer fun, consider buying copies for friends too, because from day one the community for the game has been fairly limited.
    • 61 Metascore
    • 70 Critic Score
    Gal Metal is a unique experience that combines cute high school girls, galactic adventures, evil aliens and metal music together in one unmissable experience. The characters all stand alone in their own right and the story line is engaging with a few plot twists mixed in which has you wondering as to what will happen next. The game took about five hours to complete however mastering the rhythms and besting those difficult scores aided in my eagerness to replay levels factor and kept me coming back for more.
    • 61 Metascore
    • 70 Critic Score
    A chess champion won't be too challenged, but more casual fans of the game will be...It's just a pity that the online is so inefficient on the Wii U. As I said at the start; Pure Chess is the least version of a very, very fine game indeed.
    • 61 Metascore
    • 70 Critic Score
    The gameplay loop is truly satisfying. Realistically all I was going into Dungeons 2 with was the hope that I would get something vaguely reminiscent of Dungeon Keeper on my PlayStation 4, and I wasn’t disappointed there by any means. I can’t see myself pulling this one up quite as often as I do the other two Kalypso games I have on my PS4 – Tropico 5 and Grand Ages: Medieval, but by the same token I don’t regret my time spent with this in the slightest.
    • 61 Metascore
    • 50 Critic Score
    I do think the Castlevania retro collection that Konami has coming soon will do a better job. Focused as it is on a single, more mainstream franchise should help elevate it in the same way the Street Fighter collection was elevated by the sheer quality and consistency of the brand. Haunted Castle would have been more fitting in that collection, though. Konami really does make some odd choices at times.
    • 61 Metascore
    • 50 Critic Score
    I really wanted to like Skully because it falls neatly into a genre I have fond memories for – I’ve played more Marble Blast on old iMacs than I’d like to admit – but Skully very rarely succeeds at being the frenetic action platformer that it wants to be. Lacklustre level design and an inconsistent difficulty curve, matched with a meandering and confusing story, make this a hard sell for just about anyone. It’ll take a lot of patience to enjoy this one, even if you are a seasoned fan of 3D platformers.
    • 61 Metascore
    • 60 Critic Score
    The game itself is a quality take on the board game. It’s just unfortunate that there is such structural issues with Risk itself that it’s rapidly losing relevance, even in the board game scene.
    • 61 Metascore
    • 90 Critic Score
    Root Letter is still a gorgeous story, told beautifully. I highly recommend players turn the photo-realism mode off and enjoy every second of the vibrant anime vision. Finally, while I might have my issues with this realism art, one thing can't be denied; it is so great to have this to play on the Nintendo Switch.
    • 61 Metascore
    • 80 Critic Score
    The original White Day is one of my favourite horror games. It’s clumsy and clunky, but it had the right energy and really had a lot of creative ideas going for it. I am disappointed that White Day 2 is relatively unambitious and struggles to have its own identity. It’s still an awful lot of fun and I much prefer it to the big action “horror” games that want to be action shooters with ugly monsters. While I found White Day 2 to be an admirable commitment to a more classical form of horror, I was just hoping for something with a little more impact behind it.
    • 61 Metascore
    • 90 Critic Score
    If you're under any illusions about whether Wizardry: Labyrinth of Lost Souls is for a general video game audience, don't be. It's not. It's not even for general RPG fans. Hell. If you enjoy modern dungeon crawlers you're still going to need to be adventurous to get a kick out of this one. On the other hand, the developers of this Wizardry respected the game's heritage, understood the audience for this kind of game, and the uncompromising commitment to delivering for that audience is admirable. Especially for oldies like me that grew up playing these games. The trip down memory lane that Wizardry: Labyrinth of Lost Souls provided has been a delight.
    • 61 Metascore
    • 50 Critic Score
    It may sound like I’m being harsh on Ginger, but as I played through its many levels I felt the game struggled to live up to its influences where it might have been better off trying something new. Judging by the animations, the level design and the slowdown the game occasionally experiences, Drakhar Studios were held back by resources and production time, and so couldn’t deliver a polished experience.
    • 61 Metascore
    • 70 Critic Score
    I went into QUALIA expecting it to be a fairly run-of-the-mill big boob fanservice game. And in some regards it is. It’s not really breaking new ground on how these stories are told. On the other hand, the subject of the game is inherently interesting and highly topical, and while the presentation is very familiar, it’s exactly what the target audience likes to see. It’s also an impressive example of how to build a visual novel on a minimal budget without needing to make concessions to the goals of the project. The android at the heart of QUALIA might not be my idea of the ideal love robot, but I certainly enjoyed the opportunity to learn more about her here.
    • 61 Metascore
    • 90 Critic Score
    Considering playthroughs as both Cotton and Silk, Panorama Cotton will take about two hours to fully clear, but Challenge Mode will require some practice before players master the best routes. But the spectacle of this game never gets old – each level is so bright and colourful and happy that it’s just a joy to fly through over and over. Panorama Cotton is truly an unexpected gem that’s a delight for its entire runtime, and thanks to a modern rerelease which makes it more accessible to all sorts of players, it’s about time that more people discover this rare import title.
    • 61 Metascore
    • 80 Critic Score
    Coupled with the bright and charming visuals and you've got a game that, as I said at the start, was very unfairly maligned.
    • 61 Metascore
    • 60 Critic Score
    JoJo’s Bizarre Adventure: Eyes of Heaven isn’t going to send a ripple through the video game community, but it was never intended to. As a simple little love letter to fans, it succeeds despite taking its faults and the lofty requisites to truly treasure it.
    • 61 Metascore
    • 60 Critic Score
    Unfortunately if you attempt to play The Crew by yourself, are hoping for simulation racing with loads of detailed cars or state-of-the-art visuals, The Crew will likely disappoint on those items. This turns The Crew into an interesting experiment that only makes for a decent game.
    • 61 Metascore
    • 90 Critic Score
    There aren’t too many truly authentic games set in Australia, made by Australians, telling Australian stories. Broken Roads is one, and it is one of the most different and interesting games you’ll play this year on that basis alone. Yes there are more refined RPGs out there, but none of those will take you on a crash course through Australian mannerisms while delivering a compelling narrative of human resilience, community, weakness and savagery.
    • 61 Metascore
    • 40 Critic Score
    While the puzzle genre has certainly seen improvements over the many years, Chuck's Challenge is content with slapping on a coat of paint onto a 25 year old game, covering up what little charm the series and instead replacing it with tired level design wrapped in an uninspired package.
    • 61 Metascore
    • 60 Critic Score
    Gotcha Racing benefits from an addicting mechanic that elevates what would otherwise be a decidedly average top-down racing game for the 3DS. Racing in short bursts to acquire more visits to the machine is the primary hook here, and it works well enough but I do wish there was a bit more mileage to get out of the racing component itself.
    • 61 Metascore
    • 70 Critic Score
    The overriding focus of any point-and-click adventure game has to be on the excellence of the story, well fleshed-out characters, as well as puzzles that are germane to the story and enhance it. On all these counts, I believe Demetrios delivers, notwithstanding a few minor stumbles. It is particularly welcome on the Vita platform, which lacks a wider range of games in this genre. The game runs smoothly with minimal loading times, and the bubble icon looks very cool indeed, to boot.
    • 61 Metascore
    • 50 Critic Score
    I could perhaps recommend this game to those looking for a crushingly difficult dual stick shooting game. It’s humorous at times and it does have some personality to it. It is the kind of game that could be brilliant with a few tweaks here and there, but presented as it, I do find it difficult to recommend to most people.

Top Trailers