Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 65 Metascore
    • 80 Critic Score
    There is a lot that you can potentially get out of Gear.Club 3, especially if you enjoy time trial challenges, where you’ll get a lot out of the large number of tracks and online leaderboards. Collecting all the cars and then playing around with them is a lot of fun, and ideal for pick-up-and-play sessions. It might not be a must play, but it’s one of those games that you’ll likely find yourself spending more time with than you realise.
    • 65 Metascore
    • 80 Critic Score
    Challenging, rewarding, gorgeous and culturally authentic, GetsuFumaDen is one of the most enjoyable roguelikes I’ve played. Mechanically it doesn’t do much to challenge or reinvent the formula, but it streamlines it beautifully. Meanwhile, it offers a vivid and detailed, classical take on Japanese art styles and the Hyakki Yagyō storytelling tradition. As a starting point for learning more about both these things, you couldn’t ask for something more inspired.
    • 65 Metascore
    • 80 Critic Score
    Sisters VS Sisters is in many ways a return to form in everything that matters to it. The satire is sharp and relevant. The characters are entertaining and endearing, and despite the sheer number of Neptunia games that have been released by now, Sisters VS Sisters finds a way to meaningfully contribute to and build on what has come before.
    • 65 Metascore
    • 30 Critic Score
    I know it's a tough gig being a game developer when hours played is a key metric and the pundits bleat on about content rather than things that are actually important, like thematic intensity or narrative depth. Taking something that could have been something special and diluting it to give those pundits something to throw onto their backlog isn't going to help video games develop as an art form, though. The Red Lantern upset me more than most; most games aren't made by people with the vaguest understanding of art. The Red Lantern, however, clearly is the concept of artists and the vision is compelling. Next time they should try delivering a game that supports the vision, rather than what they think will boost the Metacritic score.
    • 65 Metascore
    • 60 Critic Score
    Tharsis is an incredibly meaningful game that has picked a woefully inadequate format to express an innately intelligent idea.
    • 65 Metascore
    • 80 Critic Score
    I love the way Mario & Sonic at the Rio Olympic Games is presented. It’s a truly gorgeous game and matches with every expectation that I have for the atmosphere and aesthetics of the Rio Games. But this is an Olympics cash-in game, which means most events boil down to minigames, rather than fully-fleshed out games dedicated to a particular sport. A good half the events in here are games I would buy if they were built further into stand-alone takes on the sport, but in a package like this I’m basically done with them after playing them a couple of times each.
    • 65 Metascore
    • 70 Critic Score
    If by some chance you missed this game before and enjoyed other tactics game, or you're just looking to take on real people to see how good your strategy really is, then it's easy to recommend nabbing the update.
    • 65 Metascore
    • 60 Critic Score
    Smash Cat Heroes is a decent little game that packs multiple challenges. It might not be a classic game that will be remembered in the years to come, but it's good fun.
    • 65 Metascore
    • 60 Critic Score
    Some people won’t like Yuki’s Silent Quest because of the need to replay levels constantly to complete objectives. It does get tiring but feels like you have achieved something when you finish a level. In terms of gameplay, it’s a solid game. It looks great and plays great. Downloading it will not be a mistake. It’s just disappointing that it feels like fallen ever so short of being a classic mobile game.
    • 65 Metascore
    • 60 Critic Score
    The biggest problem is that there is no button control alternative to gamepad gyro movement. The game is very playable with these controls, as well as being responsive and sensitive enough to make the quick moves that you'll need to make without being too twitchy, but some kind of button alternative would have been nice nonetheless.
    • 65 Metascore
    • 80 Critic Score
    The 3DS isn't the kind of device I would have expected to see such an intense, in-depth simulation game. A-Train 3D is by far the most complex, in-depth and involved game you'll find on Nintendo's handheld, and while it's a very niche title, it's also a very good one that perfectly executes on all of its many systems.
    • 65 Metascore
    • 80 Critic Score
    There are dozens and dozens of different elemental monsters to discover, and that’s half the joy of the game. The other half is the bright charm and personality of Alchemic Jousts. It’s not the deepest strategy game you’ll ever play, but it’s one of the most charming that you’ll see for some time to come.
    • 65 Metascore
    • 60 Critic Score
    Hopefully, in the not too distant future, THQ Nordic will see fit to bring out a new de Blob game that takes the core idea of what makes de Blob an enjoyable time, and builds upon it by modernising the more archaic elements of the game.
    • 65 Metascore
    • 80 Critic Score
    As a fan of Lovecraft's blend of horror, I love what Achtung! offers - enough so that I've been more than willing to play through the occasional frustration of those virtual dice rolls to keep pushing on.
    • 65 Metascore
    • 80 Critic Score
    Really, it plays so close to the Mystery Dungeon tradition that, as a rabid fan of Shiren, Chocobo Dungeon and the others, I was always going to enjoy this. That dungeon crawling side of the game does make up the bulk of the experience and the otherwise pleasant presentation does make Omega Labyrinth a premium example of its particular genre. It's just a pity that it doesn't do more to make something of that fan service and really justify the controversy that it attracted.
    • 65 Metascore
    • 60 Critic Score
    I will say, however, that Samurai Shodown! 2 is the slightly weaker of the three Neo Geo Pocket Color titles we have on the Switch right now. It's purely a result of the hardware limitations inhibiting the aesthetics rather than the way it plays though. Samurai Shodown was always about the ambient mood, with very careful use of music and exquisite implementation of weapons-based violence and bloodletting. That mood just can't translate to the limited hardware, and so while the game is perfectly playable and enjoyable, it doesn't maintain the atmosphere quite as well as the other two.
    • 65 Metascore
    • 60 Critic Score
    I'm left with the exact same impression with Shadows of New York as I was with Coteries of New York from earlier this year. This development team has talent, writes a quality visual novel, understands the aesthetics and tone of Vampire: The Masquerade, and you get the feeling that they can achieve some incredible things with the property. To get there, though, they need to graduate from writing a pen-and-paper RPG to something more literary, because unfortunately for them, in deciding to joust with exceptionally complex, challenging subjects like they have with Shadows of New York, they're being unseated far too often by a lack of insight and complex analysis, leaving their work feeling a touch too shallow for its own good.
    • 65 Metascore
    • 50 Critic Score
    But it’s just not a great game and it doesn’t bring anything new or interesting to the genre. A character that we could get behind, some interesting level quirks, or some humour would have been enough. Instead, all Super Kiwi 64 trades on is the fact that it’s a nostalgic platformer for people that have fond memories of Banjo-Kazooie and are really that desperate for something new in that very specific genre to play. And people that don’t mind a vastly inferior experience just for that moment of nostalgic rush.
    • 65 Metascore
    • 70 Critic Score
    Catan – Console Edition is a perfectly fine adaptation of a hugely popular board game. The developers have done their best to make it work for both online and offline play, and present it gorgeously. I just wish that another, equally talented developer, took Twilight Struggle, or the Game of Thrones board game, or any of a few hundred other incredible board games and adapted those instead.
    • 65 Metascore
    • 70 Critic Score
    It is way, way better than Bubble Bobble 4 Friends, and it could be great for you if you like your games on the とても難しい side, or if you don’t already have a copy of the still excellent Bubble Symphony to hand. If you’re after that classic Bubble Bobble gameplay, however, the original is still the best.
    • 65 Metascore
    • 80 Critic Score
    There's a significant improvement to the visual engine over last year's game, and while it's still not the most beautiful racing title out there, the improvements in the engine have allowed F1 2015 to offer a greater sensation of speed, and that is at core what a racing game engine should be about.
    • 65 Metascore
    • 80 Critic Score
    Working with a clearly limited budget, Tamsoft has focused on delivering a tight action-combat system, while also relying on the fan service of both Senran Kagura and Hyperdimension Neptunia to see it through. It’s a good couple of hours of genuine fun, with the requisite bath scenes, humour and familiar characters to meet and fight. You can’t help but think that both properties could have grown to become more than this, but taking as it is, it’s still entertaining nonsense, with a heavy emphasis on the “entertaining”. I play enough serious games that require deep analysis, this kind of thing is my ideal break time between them.
    • 65 Metascore
    • 60 Critic Score
    It’s a game about what could have been, both from the protagonist’s perspective and also from the player’s point of view. The Crow’s Eye shone when it came to dealing with suspense and psychological distress. I only wish that it’d played more to its strengths in the end.
    • 65 Metascore
    • 80 Critic Score
    The universe of Genesis is vibrant, with distant systems lighting the ship with a beautiful sci-fi glow, and the aliens representing a full intriguing gamut from cockroach-like beasts through to humanoid aliens. This is the kind of game that people who dream of crafting their own space exploration stories, without being dragged through any particular forced narrative, will absolutely love.
    • 65 Metascore
    • 60 Critic Score
    This isn't an especially memorable game, doesn't utilise the capabilities of the Wii U to any meaningful degree, and is nothing more than a brief diversion on the way to something more.
    • 65 Metascore
    • 50 Critic Score
    SingStar used to be a tremendously fun party game way back on the PlayStation 2, and I still have some fond memories of the PlayStation 3 incarnations. SingStar was a beast, but the lack of backwards functionality, latency issues and a rather generic song list is no way to “celebrate” what made SingStar so great back in the day.
    • 65 Metascore
    • 70 Critic Score
    Those who love cutesy platformers and are willing to cast cynicism aside will be well served, but just like the green dino himself, may find themselves with an insatiable appetite for something more sustaining by the game's end.
    • 65 Metascore
    • 70 Critic Score
    Martyr succeeds in giving players an action RPG experience that manages to combine the action of a 'Diablo clone' with the Warhammer 40K license. It has a great skills system that's tied to the equipment you use, rather than just the experience level, and that makes playing around with the copious amounts of loot that you'll be earning very enjoyable. If only the execution of the game were as consistent and reliable as the design, and if only the developers had have put more effort into the optimisation for console.
    • 65 Metascore
    • 70 Critic Score
    This is a game for genre fans only (and by that I do mean fans of both visual novels and tactics RPGs). For those people the game will slowly but surely hook its charms in until they come to see it as something quite brilliant for all its flaws.
    • 65 Metascore
    • 100 Critic Score
    The story is beautifully haunting, with flawed characters yet a deep undercurrent of pure, unadulterated love. It is about taking time for emotions to ebb and flow before moving from one scene to another. About understanding what motivates a person’s actions. About life and death and every incredible or miserable memorable moment. On a personal level, Fragments of Him has reminded me to be kind and empathetic, and love with my whole heart; my life has been made better through the experience.

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