Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 64 Metascore
    • 50 Critic Score
    MazM: The Phantom of the Opera is what I would like to see more of in video games; it's a genuine effort to engage with a more meaningful side of art. It's less pop culture, easy content as it is an adaptation of a masterpiece of the gothic literature genre. The developer succeeded in capturing the aesthetics and generally representing the story, but there have been some big compromises made to hammer this nail into place, and the gamey elements and technical proficiency are just not there. Not for the Switch version, at any rate. As a Phantom of the Opera fan, I do highly recommend like-minded fans check this out, as it is a curiosity, but if you're going into this looking for a game... you'd be better off picking up a copy of the film adaptation of the musical.
    • 64 Metascore
    • 40 Critic Score
    In theory, a roguelike FPS could work, however, there needs to be a very specific reason to even try. Nightmare Reaper never gives us that reason. It comes across like a game that’s a roguelike purely because that was how an indie developer should shove 100 levels of grind into it. There’s no narrative nor thematic value to it being a roguelike, and in all that randomness, it loses the soul of what makes those games it pays homage to so special.
    • 64 Metascore
    • 40 Critic Score
    My Time at Sandrock’s issues are due to its ambition and sheer density of what you can do. I would expect a Yakuza title to have similar issues on Switch. But then the developers aren’t putting Yakuza games on the console. I am quite sure that this game is a fine experience on other platforms. However, the developer decided to release it on Switch, and therefore this version needs to be assessed in isolation. In short, it is just not a good game on this specific platform, and the developers should have made a judgment call to pull this version when it was clear that it wasn’t going to work. That way we wouldn’t have been subjected to it.
    • 64 Metascore
    • 60 Critic Score
    teamcoil’s PUSS! is memorable for its visual style and bizarre aesthetics, but the gameplay sadly doesn’t match the creativity of its graphics. For any player excited by the surreal dialogue and fearsome bosses, there will be another player who won’t be engaged in navigating simple mazes. I anticipate the difficulty will also be prohibitive for some players, and it does feel like the challenge and repetition are the only things stopping the game from being overly short (and there’s only so much that can be done to spice up this style of gameplay, too.) I love that the Switch’s eShop is a home for strange games like this one, and I appreciate the nod to Newgrounds culture, but this one left me wanting a lot more.
    • 64 Metascore
    • 90 Critic Score
    The Mighty Quest for Epic Loot is an incredible game that is just so much fun to play whether you are diving head first into someone’s Castle or if you are working on your own Castle’s defences and trying to get things just right.
    • 64 Metascore
    • 60 Critic Score
    Jet Car Stunts is the kind of game that appears simple on the outside, but smacks you in the face with its sheer difficulty.
    • 64 Metascore
    • 60 Critic Score
    Battle Grounds isn’t going to convert anyone who sees beat ‘em ups as mindless entertainment. Yet even when its ideas are half-baked in execution, the overwhelming style and ambition here make for one of the genre’s more memorable entries in recent years.
    • 64 Metascore
    • 70 Critic Score
    I can’t imagine the niche for this game will be too big, but even as someone who doesn’t know the anime, I found myself enjoying the unique take on hell that Made in Abyss throws at players. Once you learn to play it within its rhythms, rather than expect it to be something more conventional, it has a charm all of its own.
    • 64 Metascore
    • 40 Critic Score
    Frankly, being competently made isn’t enough. Not for a genre as loaded as this boomer shooter one. The original Painkiller had an identity and personality. It wasn’t meaningfully different in how it played compared to its peers at the time, but it had something about it that allowed it to stand out for itself. This Painkiller is a generic multiplayer shooter with a generic Christian horror-themed setting and aesthetics, and none of it is memorable.
    • 64 Metascore
    • 60 Critic Score
    For fans who've desired to take Trials on the go, there's a lot to enjoy here, but there's no denying that the F2P mechanics and digital controls sink the ruts a bit too deep at times.
    • 64 Metascore
    • 60 Critic Score
    Zombie Vikings is basic brawler, but it's a basic brawler done right, and is quite funny in the process. And, really, that's all most people are looking for from this genre. There are far better examples out there of it, but as a Sunday afternoon killer, this one is nonetheless almost as worthy as Thor himself.
    • 64 Metascore
    • 50 Critic Score
    Urban Trials Tricky ends far earlier than I thought it would – there’s only a handful of levels and I breezed through them all in a matter of hours, but perhaps it was because of the exploit I’d discovered for all of the Trick stages. I would have wanted further spaces to play around in, since the real strength of this game was just letting players ride and bounce around the creative and incredibly vertical zones. The physics and level design stand out here, considering that Tate Multimedia has had a few games in the series under its belt already. I would hope that future games in the series have better events and scoring systems which effectively test the player’s understanding of the mechanics. What is available here is a fun game, and I certainly didn’t hate the time I spent with it. But it could also have been so much more.
    • 64 Metascore
    • 80 Critic Score
    These games are important because, as the dominant entertainment industry, games are a way to inspire audiences to learn more about something, and the more people learn about cultures other than their own, the better. Mulaka might not be your favourite game in 2018, but what you take away from it will be far more valuable than the couple of hours of entertainment you'll get from it.
    • 64 Metascore
    • 80 Critic Score
    Most importantly from my perspective, Aveline is the most worthwhile female lead character since Ubisoft's own Jade from Beyond Good & Evil.
    • 64 Metascore
    • 60 Critic Score
    The Sinking City is a thoughtful take on the source material, but is nearly destroyed by the poorly-executed open world and actions sequences. The investigations themselves are well-structured and easy to maneuver, but the long treks between, and the downtime that comes with them, is unnecessary. Still, if you're a Lovecraft fan or a fan of Frogwares' Sherlock Holmes titles, it's well worth a play for being an intriguing, and more authentic take on Lovecraft than most manage.
    • 64 Metascore
    • 80 Critic Score
    Vampire: The Masquerade Swansong is nonetheless a good attempt to capture the mechanical essence and purpose of the pen-and-paper game. The developers could have made a stat-heavy action thing, or followed a bunch of other games and thrown players into a generic open-world that barely resembles or is relevant to the base material. They didn’t, and the game is better for it. Swansong comes across as a timid vampire story – the kind of thing a first-time game master might right for a first-time tabletop group, but timid as it might be, you are left under no illusions that you’re playing a game of Vampire: The Masquerade.
    • 64 Metascore
    • 80 Critic Score
    It's probably not a game that you're going to spend too long playing online, and the AI is generally too soft for its own good, but Grand Ages: Medieval is the kind of game that, every time I sat down to play it, I'd lose time and end up playing for a half dozen hours or longer.
    • 64 Metascore
    • 80 Critic Score
    Moero Chronicle is a game that knows exactly what it wants to be, and it shows remarkable commitment in wholeheartedly sticking to the Compile Heart brand without sacrificing the quality of its delivery.
    • 64 Metascore
    • 60 Critic Score
    For such a cheap little game I had plenty of fun with it, and blew through it well before I got bored with it.
    • 64 Metascore
    • 90 Critic Score
    There's nothing else quite like Rock of Ages out there. It's a mesh of things that shouldn't work together, and that's why I suspect no one else has tried to replicate the mad genius of ACE Team's work. Yes, Rock of Ages 3 has some mild issues with pacing and the loading times could be better to suit the experimentation that is at the core of the experience, but this is also the definitive version of something that is very funny, ideal for both single-player and multiplayer parties, and, thanks to that most excellent course designer, Rock of Ages 3 is functionally endless.
    • 64 Metascore
    • 90 Critic Score
    I’m obviously the target market for this game. I like trashy fanservicey things, and Seven Pirates H, by virtue of being one of the trashiest and most fanserviey things I’ve ever played, just happens to be a really good example of that. Everything within the game is well-crafted in service of this one particular goal, and the result is outrageous, ridiculous and fun. This is the finest example of raunch humour on the Switch.
    • 64 Metascore
    • 80 Critic Score
    Kholat is an atmospheric adventure game that is creepy but really should not be labeled as a horror game. With a wonderful art style and amazing sound effects, Kholat should still please horror fans and adventure game fans alike.
    • 64 Metascore
    • 70 Critic Score
    By providing a serviceable story as a driving force and then honing in on meaningful character interactions, Millennium Twilight becomes essential for Reki Kawahara fans. Those unfamiliar with both properties may occasionally find themselves occasionally mystified by plot points and fanservice alike, but hopefully this game will serve as a gateway drug.
    • 64 Metascore
    • 50 Critic Score
    Obviously I’m not the target audience, and sure there might be some kids that get a kick out of collecting figurines that resemble wizards and hot dog men, but I like to think the developer should have given a bit more credit to the target audience. The other LEGO games all manage to be child-friendly without being insulting to everyone else in the process.
    • 64 Metascore
    • 40 Critic Score
    The game itself can be fun in fleeting moments. And there aren't really any alternatives to what this offers, in this form, so that's a plus for it. However, the campaign is short and the visuals are just terrible.
    • 64 Metascore
    • 50 Critic Score
    Over and over again some truly baffling decisions let it down, and while the scenarios justify the asking price in themselves, for any of us that prefer the sandbox mode of the simulations that we play, Townsmen is a complete misfire.
    • 64 Metascore
    • 70 Critic Score
    When you're in the mood for a tactics JRPG, but not necessarily concerned with narrative, then this no-frills approach to the genre will scratch the itch. Really, though, this game's biggest problem is that it doesn't do enough to push the series forward from the predecessor, which is available as a three pack collection, and that comes across as far better value for the kind of experience that Mercenaries provides.
    • 64 Metascore
    • 90 Critic Score
    The Friends of Ringo Ishikawa is one of the best examples of subversion within the brawler genre since the mighty Lollipop Chainsaw.
    • 64 Metascore
    • 80 Critic Score
    Nero is a beautiful contrast between light and dark, love and pain. It's not a fast-paced game, but rather a reflective, insightful, and emotional experience that is a very different kind of game that what we're used to.
    • 64 Metascore
    • 70 Critic Score
    Though there’s less direct threat when compared to more mainstream horror titles, there’s an intensity to that environment that helps to create a wonderfully sinister atmosphere. It’s not an essential horror game, but it’s a genuinely ripping yarn.

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