TETRA's Escape Image
Metascore
64

Mixed or average reviews - based on 4 Critic Reviews What's this?

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  • Summary: Tetra’s Escape is a platforming puzzle-game all about blocks named Tetras, which can turn into different Tetrominos to fill holes and master puzzles.
Score distribution:
  1. Positive: 1 out of 4
  2. Negative: 0 out of 4
  1. Oct 15, 2018
    75
    Seeing as Tetra’s Escape isn’t promising all that much, I find it hard to get that worked up about any of its drawbacks. It doesn’t ask much of players — in terms of time, money, or brain power — and in return, it gives you an hour of pleasantness. It won’t be anybody’s Game of the Year or anything, but it’s certainly enjoyable enough to pass the time while you’re playing it.
  2. Aug 21, 2018
    70
    Tetra's Escape is an interesting little puzzle platformer that takes its basis from Tetris. The levels provide a nice little challenge, but they never get tough or frustrating. You can beat most levels in a short time, causing the game to only take a few hours to beat. If you have a few bucks to spare for a couple hours of Tetris-based platforming, then you may want to try out Tetra's Escape.
  3. 60
    For such a cheap little game I had plenty of fun with it, and blew through it well before I got bored with it.
  4. 50
    Ratalaika's latest is a reasonably good puzzle game but we suspect they are targeting trophy hunters over puzzle aficionados.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. May 25, 2020
    3
    This could have been a decent game, but they made two mistakes. The first one is puzzle gaming 101: have an undo button/option. Having toThis could have been a decent game, but they made two mistakes. The first one is puzzle gaming 101: have an undo button/option. Having to restart the level from the beginning is unacceptable. The second is not allowing the player to skip ahead, and play multiple levels at a time. They reward stars, it's simple enough to have x number of stars unlock a level or world. Forcing the player to play one level at a time made me not want to come back whenever I took a break. Expand