Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 73 Metascore
    • 70 Critic Score
    SpellForce 3 is a great addition to the series. With an engaging storyline, interesting characters and gameplay mechanics it manages to straddle the line between genuine RPG and RTS better than most other attempts, which generally end up strongly weighted one way or another.
    • 66 Metascore
    • 70 Critic Score
    If you’re not well-acquainted with Compile Heart’s shenanigans and you don’t have a vested interest in the franchise, then the Switch version is perhaps not the most seamless introduction to the universe of Furies and Fang.
    • 74 Metascore
    • 70 Critic Score
    An interestingly designed take on the tower defence genre.
    • tbd Metascore
    • 70 Critic Score
    Koihime Enbu RyoRaiRai is going to be one very niche fighting game on the PlayStation 4. Very few people in the west will care about the extended franchise that it comes from, being adult visual novels, and those that are fans enough of Koihime Musou have been able to buy the previous version of Koihimi Enbu on PC. I hope some people discover it though, because there really is a good little fighting game in there.
    • 81 Metascore
    • 70 Critic Score
    The point here is that even I can enjoy this game, and I am most certainly not the target market for Marvel. What Firaxis has done is truly impressive, in taking a property that is known for big, dumb action and turning it into a genuinely interesting and furious tactics RPG. Those who are still convinced that Marvel stories are worthwhile will probably enjoy the story and application of characters, too. This means that this is going to be even more worthwhile for them. However, I do think that everyone, regardless of how invested you are in Disney’s content goldmine, will find something to appreciate about this one.
    • 63 Metascore
    • 70 Critic Score
    As a game, Beholder is really well made. It has an interesting aesthetic, clever, challenging mechanics, and plenty of paths through the game. Its real struggle is in getting you to genuinely care about what’s going on, and it’s hard to get there; the gameplay too often makes it too clear that you need to make decisions that have little to do with your moral core.
    • tbd Metascore
    • 70 Critic Score
    Rube Works is a well made and well thought out game. It's go a strong, entertaining art style, and it aims to be more than a simple time waster. Apparently it’s also been released on iOS and Android, and I can't see this game failing on those platforms either thanks to its clear, simple interface and point-and-click play style.
    • 82 Metascore
    • 70 Critic Score
    Although Spyro the Dragon and its subsequent two sequels haven’t aged as well as one would hope, Toys for Bob has done a good effort to put out a remaster that does the nostalgia justice. Control and design issues were part and parcel to 3D platformers from the era, but while can't be celebrated except when viewed through an incredibly thick pair of rose-tinted glasses, the overall series remains charming, delightful, and well worth checking out for interest's sake, if nothing else.
    • 75 Metascore
    • 70 Critic Score
    Ginga Force is one of the better shoot ‘em ups I’ve played. As someone who traditionally is not a fan of the genre, this game absolutely gave me reason enough to play each of the levels. It is a shame that the narrative is too difficult to follow as it happens alongside the action. The ability to upgrade weapons and purchase bonus items, even after failing a level, is a welcome ingredient to allow people who only casually play within the shoot ‘em up genre the ability to enjoy the game enough to get through to the end, but the fact that a lot of the good stuff is locked behind "for genre veterans only" difficulty settings does whittle down the game's potential audience a little.
    • 73 Metascore
    • 70 Critic Score
    Hard West is a great example of a turn-based tactical strategy game that blends both the Old West and the supernatural together seamlessly. Though it’s fairly derivative of games that we’ve already played, the intriguing way that the narrative plays itself out makes it worth a look, even for veterans.
    • 74 Metascore
    • 70 Critic Score
    This is a game that knows it’s nothing more than light-hearted fun, and there’s absolutely nothing wrong with that. Sure, it can feel a little too cheesy to be palatable at times, but the developers have cooked up a perfectly satisfying meal for the enjoyment of you, your great-grandchildren, and your great-great-grandchildren after them.
    • tbd Metascore
    • 70 Critic Score
    The original BloodRayne is a cult classic and masterpiece, in the same way that the best B-grade exploitation was. It wasn’t a great game, but a strong concept that combined slaying Nazis and sexy vampire sucking was really all it needed. Just like B-cinema doesn’t need great camera angles when it’s got creatively gory death scenes and women that don’t like wearing clothes. In fairness, BloodRayne 2 does clean things up in comparison to the original. It plays better (platforming aside), and is generally a more coherent experience. It gets rid of the Nazis (largely), but ups the sex. And yet it loses a little X-factor in being better. Rather than aiming for cult appeal, BloodRayne 2 aspired to be an actual game and where the first succeeded at being what it wanted to, the second did not. However, as I said at the start of this review, because it is a better base game, and its themes have translated across better into 2021, it is the better of the two to play today.
    • 58 Metascore
    • 70 Critic Score
    Any single run through of Princess Maker 2 Regeneration is just a few short hours, making it very moreish, especially given that the sheer number of endings it is clearly designed around replay value. You’ll probably want to use some kind of guide to get all those endings, as the game does nothing to indicate how any of them are unlocked… but then again, perhaps the spirit of experimentation is what you’ll love most about this. As a stat-based simulation sandbox, there’s a lot of joy in this trip through Princess Maker nostalgia. But given how difficult it was to effectively modernise this classic, perhaps it is time for a new title in the series. The last one was released back in 2007, and there’s a lot of creative opportunity that this series is now leaving on the table.
    • 62 Metascore
    • 70 Critic Score
    Moero Chronicle is so completely unabashed about its fan service and endless innuendo that it's oddly charming, in its own way. There's absolutely no way that people who don't enjoy fan service for the sake of fan service will get anything out of this game. The dungeon crawling is executed well enough, but it's traditional to a fault.
    • 64 Metascore
    • 70 Critic Score
    I can’t imagine the niche for this game will be too big, but even as someone who doesn’t know the anime, I found myself enjoying the unique take on hell that Made in Abyss throws at players. Once you learn to play it within its rhythms, rather than expect it to be something more conventional, it has a charm all of its own.
    • 74 Metascore
    • 70 Critic Score
    If you're into the 80's neon-filled culture and new wave music, then Neon Chrome might just very well be the perfect little game to play over the weekend.
    • 71 Metascore
    • 70 Critic Score
    I don’t want to spoil anything, but simply saying “Greek Tragedy” covers a lot, if you follow me. Clearly, you’re going to get the most out of Sokobos if you already love Sokoban as a core concept, but I could have wished for a slightly deeper story behind it all.
    • 61 Metascore
    • 70 Critic Score
    The overriding focus of any point-and-click adventure game has to be on the excellence of the story, well fleshed-out characters, as well as puzzles that are germane to the story and enhance it. On all these counts, I believe Demetrios delivers, notwithstanding a few minor stumbles. It is particularly welcome on the Vita platform, which lacks a wider range of games in this genre. The game runs smoothly with minimal loading times, and the bubble icon looks very cool indeed, to boot.
    • tbd Metascore
    • 70 Critic Score
    Violet Wisteria is very transient, ultimately. It is enjoyable, yet also forgettable. Once you get into the groove with the triangle combat system, the pseudo-puzzle quality to the platforming will keep you on your toes and get you to think about movement and combat in a different way. It’s a clever quirk and the developers have implemented it well. The art in the cut scenes is also gorgeous and I’d like to see the developers expand on this character and her world in a visual novel or similar. However, the platforming itself is clumsy, the effort that went into the visuals in the cut scenes is not reflected in the gameplay, and ultimately Violet Wisteria is only going to appeal to the hardest of hardcore retro platforming fans.
    • 76 Metascore
    • 70 Critic Score
    Those irritations aside, I really had a good time with Outshine. It offers a slick typing challenge with a solid wall of difficulty for the hardcore to sink their teeth into. There’s also the simple reality that a game like this doubles as an educational application, as it teaches speed and accuracy with typing, as well as the ability to touch type. These are all increasingly critical skills in modern society, so that’s an important added bonus with Outshine.
    • 57 Metascore
    • 70 Critic Score
    Above all else, Defunct sells itself on an exhilarating sense of speed matched with excellent level design and exploration. It’s rare to find a game where simply moving around is as fun as it is here. Of course the game’s short length might deter some, but it’s genuinely interesting to see a developer run with the idea of a momentum-based platformer and nail the core mechanics.
    • 65 Metascore
    • 70 Critic Score
    One thing is certain about the Sniper Ghost Warriors series: CI Games is slowly bringing this franchise, kicking and screaming as it is, into a niche of its own.
    • tbd Metascore
    • 70 Critic Score
    Though I love the concept and presentation of Wing of Darkness, it falls a little short of being an instant indie classic like Sumire was. Wing of Darkness has the right attitude when it comes to depicting the impact of war. It has impeccable presentation and art direction. The gameplay systems are enjoyable and, for the most part, well-executed. Almost everything about Wing of Darkness is spot-on, but it just falls short of making us care enough that the poignant themes and evocative narrative can really hit home. Perhaps this developer will make enough revenue from this to take a second spin at it, and I would play that in a heartbeat, because I am totally certain that the limitations of Wing of Darkness has nothing to do with the developer's talent, ideas, and ambition.
    • 63 Metascore
    • 70 Critic Score
    With the variety in levels, the large number of missions, and the historical depth, I really enjoyed what Sudden Strike 4 had to offer. I think it’s going to appeal to only the smallest of communities on PlayStation 4, and the PC version is clearly going to be the superior choice for people that can manage it, but still, it’s a good little game.
    • 66 Metascore
    • 70 Critic Score
    The Last Days of Old Earth is one of those lighter weight strategy games that can scratch a quick itch to unwind after a long day (beer and all), but is not the sort of game you will sit down with for an entire afternoon.
    • 78 Metascore
    • 70 Critic Score
    If you've got a PC that can handle it, Shadow Warrior 2 is a fantastic bloody game. If you love yourself a good, over-the-top action video game that brings to mind the ridiculous (but enjoyable) action flicks of the 70's and 80's, then the Shadow Warrior franchise is not to be missed.
    • 80 Metascore
    • 70 Critic Score
    All in all, this collection coming out on the back of the original Mega Man and Mega Man X Series is a must have for fans or those that never actually got around to playing them. With plenty of features only improving on the original releases back on the Game Boy Advance and the collections on the DS, Mega Man Zero 1-4 and its two sequels are an ideal way to celebrate one of the more niche and forgotten chapters in the Mega Man legend.
    • tbd Metascore
    • 70 Critic Score
    OTTTD is a quality example of the tower defence genre by SMG Studio, and it is no wonder that the original release of OTTTD scored favourably enough that a Switch port, years later, would make sense. Is it essential? No, this genre was never about being “essential,” – it’s tailored right down to the core as a simple way of passing time with accessible challenge. But SMG Studio has nailed that brief, and this game does deserve to be considered among the very greats of the genre.
    • tbd Metascore
    • 70 Critic Score
    I wouldn't bet money on us getting another take on Go on Nintendo Switch, and even if we do, I wouldn't bet on it being a focused teaching tool for the game. As such, Being Stronger While Playing! SilverStar Go DX is mandatory stuff, despite its warts. You don't need to be a professional Go player, but it is one of those things where having a basic knowledge of the game is a good way of showing that you've got a level of interest and respect for other cultures, and it's a useful stepping stone for a broader understanding of Asian thought and culture.
    • 82 Metascore
    • 70 Critic Score
    That aside, Asmodee continues to demonstrate why it is the best digital board game developer going around. Gloomhaven itself is a little insular compared to the likes of Game of Thrones, Arkham Horror, Ticket to Ride, Pathfinder and Lord of the Rings, so I suspect it will appeal to a narrower band of players than some of Asmodee's other adaptations, but the faithful quality of that adaptation and the stellar production values make it an easy sell to existing Gloomhaven fans, and the ideal way to those that were intimidated by the size (and cost) of the box when they've seen it in their local game store to give it a go in the first place.

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