Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 80 Metascore
    • 70 Critic Score
    Tyranny is an excellent RPG experience that has many of the hallmarks of great classic role-playing games while still making plenty of smart choices to modernise the experience for today's audience. Refined systems and a story where choices can often have some real consequence made my time with Tyranny rewarding, despite a disappointingly abrupt ending that left me wanting for more.
    • 71 Metascore
    • 70 Critic Score
    The Mega Man Legacy Collection 2 is a great re-release of the seventh through tenth entries, but it could have been much more, and it feels a little cynical that it's not. While there are the four games, the boss rushes and other challenges to be completed, this entry just leaves the impression that there should have been ‘more’ of everything.
    • 64 Metascore
    • 70 Critic Score
    The end product is a game that's a load of fun, but only for people with fond memories of running around in circles fighting wave after wave of random encounters. As equal parts homage and parody, Dragon Fantasy works.
    • 75 Metascore
    • 70 Critic Score
    The best parts of Cattails are when you’re just getting to take in the scenery, hunting some field mice, and then chatting with other cats. There’s so much charm in the sprite work and dialogue, so it’s all the more disappointing when you’re cast into dull combat exchanges simply because a RPG needs fighting.
    • tbd Metascore
    • 70 Critic Score
    Tales from the Borderlands: Episode One - Zero Sum is ridiculous, but a lot of fun. I have not laughed this much at a video game in a long time, but the over-the-top situations and incredibly likable voice cast help to sell what seemed like an odd couple into what could very well turn out to be the perfect marriage.
    • tbd Metascore
    • 70 Critic Score
    If Xuan-Yuan Sword III: Mists Beyond The Mountains had a working localisation, it would be essential. After all, it’s not often that you get to play a RPG from the 90’s for the first time these days. The classic turn-based combat is well executed, the Pokemon-like monster-capturing system adds nicely to the base formula, and the real-world and real-history backdrop is something that I wish more RPGs did. But it’s so hard to follow the plot, worldbuilding and characterisation when the localisation is this undercooked, and these elements are all so important for the RPG genre in particular. I do hope that one day, someone has the opportunity to give these games a high-quality localisation, because it is obvious that they deserve it. Until then, unfortunately, this classic is only for the patient.
    • 81 Metascore
    • 70 Critic Score
    I do say my criticisms with a grain of salt; I have definitely under-appreciated many roguelikes in the past, only for them to "click" much further down the track on a repeat play. At this point, I feel like I get the gist of where Nowhere Prophet is going, and I think for genre fans who grow weary of the old mainstays of Into the Breach, Slay the Spire and FTL, there is a familiar compulsion to the way Nowhere Prophet’s systems are constructed, even if they often pale in comparison to games which came before. If there’s anything to be learned from Nowhere Prophet, it’s that a successful rogue-lite is like intricately designed lightning in a bottle, and no amount of mechanics which look good on paper can recreate a truly well-planned experience.
    • 53 Metascore
    • 70 Critic Score
    The game is constrained by budget and underproduced so there are technical and visionary flaws in the game, and it's disappointing that Spiders decided to stay on the safe side of narrative boundary pushing for the first time in its existence. But an enjoyable theme and combat system is just enough to make Bound by Flame addictive enough that it succeeded in holding my attention from start to finish.
    • 59 Metascore
    • 70 Critic Score
    The game can be fun to play for a few hours here and there but repetitiveness filters through to the presentation, too, with reused music and visuals that become draining after a while.
    • 67 Metascore
    • 70 Critic Score
    That Conan Chop Chop is supposedly a Conan title is a reminder that Conan is the only rival to Dungeons & Dragons as the most poorly used license in video games. It's time to give someone else a go, Funcom. It also fails completely as a single-player adventure, so if you were considering it for yourself, look to any of the other roguelikes out there instead. However, I still think there is a role here that the developers have delivered on. There aren't many multiplayer-orientated roguelikes, and you can certainly have a lot of fun with this over a weekend of beers and button-mashing. It's not going to last long beyond the hangover and will be rotated out of the library quickly enough, but it's still a moreish good time while it lasts.
    • tbd Metascore
    • 70 Critic Score
    The biggest issue is I did not find very many actual players online. That is no fault of Tumblestone's - they just need more people to play it. Kudos to the development team for creating bots however, to help simulate the multiplayer experience if you can’t find a living human.
    • 69 Metascore
    • 70 Critic Score
    Charade Manicas is two individually brilliant games that, combined, are the lesser sum of their parts. I can see why the developers would be intrigued by the combination of the otome and death game mystery genres. I can see the commercial appeal too, given what a runaway success the death game genre continues to be. However, despite excellent production values, a great cast, and a well-written mystery, this particular combination chills rather than delights.
    • 66 Metascore
    • 70 Critic Score
    If you appreciate arcade or racing simulations that aren’t just about speed or horsepower but rather the balance, control, and rhythm it takes to manipulate them, MXGP would make for a most reliable partner at the starting line.
    • 68 Metascore
    • 70 Critic Score
    Conan Exiles is enjoyable enough, but it does reveal some fundamental weaknesses in the survival genre; it’s not one that can be tuned effectively to storytelling, and that means that if you’re using a storytelling property, such as Conan, you’re going to need to exhibit a great deal over control to bring the necessary focus into the experience, and unfortunately the developers weren’t able to quite get there with Conan Exiles.
    • 68 Metascore
    • 70 Critic Score
    There are little issues that mean that Undead Darlings wears its "indie" spirit on its sleeve. Voice acting is uneven, with different actors sounding like they recorded the lines at different volumes and using different equipment, with no effort to equalise the sound. The characters are attractive and charming but some of the key art lacks for energy, detail, or really in highlighting any particular scene of note. However, all of that is more than forgivable. Undead Darlings comes across as a work of passion and creative energy, and I rarely see a game as inherently enthusiastic as that one. However flawed and rough it is, this is one very admirable little experience.
    • 82 Metascore
    • 70 Critic Score
    All solid improvements over an already very good game that fans of the series will no doubt enjoy, but aside from the very generous (and not before time) inclusion of women, this one doesn't offer anything to be blown away by.
    • 67 Metascore
    • 70 Critic Score
    Shiness: The Lightning Kingdom is both an amazing nostalgic trip to an older generation of gaming as well as a breath of fresh air with its fast paced and solid combat mechanics. It's rare for a developer to take martial arts and really try and do the philosophy and flow of them justice in a game, and for that Shiness is a most welcome addition to the RPG library.
    • tbd Metascore
    • 70 Critic Score
    Aside from the shoddy visual style that is actively counterproductive, Bloody Trapland does a decent job of offering challenging level design in a manner that is less cynical than most.
    • 81 Metascore
    • 70 Critic Score
    Ultimately if Ubisoft can work out the kinks that were to be expected from a first excursion, Immortals has real potential to become another marquee property for the company. Expected DLC will take players to Asia as a brand-new character, which could potentially be an inkling that Ubisoft plans on exploring many other mythologies yet. The biggest challenge that the company will face is finding a way to bring out a distinctive personality on the mechanical side of Immortals, because as it currently stands it most certainly feels like a case of “throwing everything at the dartboard to see what sticks," and Ubisoft is cribbing a lot from games that are already excellent.
    • tbd Metascore
    • 70 Critic Score
    It's a pity that Pix the Cat hasn't grown into a larger property over the last five or so years, because Pix is a great character, the neon aesthetic is pleasing, and the action is of a very high standard. While the game itself is simple, Pix the Cat is feature-rich and comprehensive, and the bonus modes really do add fresh new looks at the game, extending its worth further. This is the kind of game that works for short in-between more sustained games, and is something that you'll keep coming back to for that reason for years into the future.
    • 62 Metascore
    • 70 Critic Score
    Beyond that it's surprisingly slim pickings. In that context, SubaraCity is a genuinely worthwhile little game; it's enjoyable, relaxing, and for the most part well designed.
    • 70 Metascore
    • 70 Critic Score
    Apocalypse Edition is not going to sate anyone looking for a deep narrative experience - The Walking Dead or The Last of Us this is not. However, for those looking for a higher level of action and maybe something a bit more humorous (albeit not kid friendly in the least, just for the record), then Dead Rising 3: Apocalypse Edition could be a real treat.
    • 61 Metascore
    • 70 Critic Score
    At first glance the beat ‘em up turned cooking sim turned rhythm game appears to suffer from an identity crisis, but Senran Kagura Bon Appétit! is a light-hearted comedy above all else. It’s as niche as games come thanks to its flaunting of risqué material subject to all manner of misunderstandings, but Bon Appétit! is effective as a silly pastime.
    • 71 Metascore
    • 70 Critic Score
    Relics of War may not play like other 4X games that you’re used to, but it treads a perfectly acceptable path of its own that fills the stomach, albeit not quite to satisfaction.
    • 66 Metascore
    • 70 Critic Score
    It’s just too bad that the same admiration wasn’t applied to characteristics beyond how the motorcycles look and feel.
    • 78 Metascore
    • 70 Critic Score
    Inazuma Eleven is by no means a perfect game; I can't see any reason why it had to be touch screen controlled, nor is there any excuse for why the soccer action itself is so poor. But, as a sport-themed JRPG, it's a niche kind of game, but an entertaining one.
    • tbd Metascore
    • 70 Critic Score
    As a fan of board games I do like video games takes on them, as there's no cleanup, no cheating, and no people flipping the table in a tantrum. It's also nice to play against the AI when friends aren't around. This applies to Ubisoft's take on Battleship as well, and the new rules really add to the overall experience.
    • 68 Metascore
    • 70 Critic Score
    Runers is a fast paced and fun roguelike that offers plenty of variety. While there is a lot of reading to figure out exactly what everything does, the simple, twitch mechanics and randomisation make it one that is easy to come back to over and over again.
    • 85 Metascore
    • 70 Critic Score
    Digital Eclipse is onto something special with its “interactive documentary” approach overall. Atari 50 has become the standard against which all retro compilations should be judged. Additionally, I appreciate the intent and effort that went into Tetris Forever a great deal. I just hate, so much, how licensing has let everyone involved with this effort down.
    • 73 Metascore
    • 70 Critic Score
    As much as I loved my first few hours with The Colonists, it did, unfortunately, wear out its welcome after a while. The technology tree, while expansive, is also quite linear – most missions will have players eventually congregating towards the same end game resources. The different maps do provide some strategic depth, but even then the game is low on new ideas by the end of the thirteen missions. While a random-map option would have been nice, I’ve had all the enjoyment I think I’m ever going to get with this game. It’s great while it lasts, but I would have loved for the developers to further explore the idea of complex resource trees in a more open-ended way.

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