Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 84 Metascore
    • 70 Critic Score
    It’s quite the joy to play, and it is by no means the only "retro" experience that displays limitations that become more apparent with age. For the modest price being asked of players with this Switch release, it’s a great opportunity for a hit of nostalgia. As I said at the top of the review, however, it's not quite the timeless experience that its immediate peer is.
    • 82 Metascore
    • 70 Critic Score
    Shooters do not offer the type of storyline depth, character customisation or lengthy gameplay we have become accustomed to in today's video games, but R-Type Dimensions proves that there is still a place for the genre if it is handled the right way. R-Type Dimensions has been handled in just that fashion, providing fun bursts of action with enough modes and variety to make the entire package worthwhile.
    • 77 Metascore
    • 70 Critic Score
    NHL 20 is a sharp, polished game that has become more fluid and fun to play in recent years, but most of what is new this season will depend heavily on the modes you prefer to play. Fans of the multiplayer experience will have more to chew on, while those who tend to grind away at the single player modes might come away feeling somewhat neglected. The presentation has received a welcome facelift both in the audio and visual departments, and those are welcome changes for everyone. This year's iteration of the long-running NHL series is a solid if unspectacular offering that hockey fans will enjoy.
    • tbd Metascore
    • 70 Critic Score
    I’m critical of Siralim Ultimate, but only because after four games I would have liked to see some effort by the developer to do something with the series, and all that seems to happen is that the team keeps adding more stuff to it, in the areas that it was already perfectly well-serviced. Siralim didn’t simply need more stuff. What it needed was refinement; to take a great idea and polish it into something absolutely incredible. Siralim Ultimate is a hugely entertaining time sink, but it is still, yet again, just a good idea in the need of polishing.
    • 68 Metascore
    • 70 Critic Score
    For fans of the old Heroes of Might & Magic titles or Total War, Immortal Realms: Vampire Wars does a lot that is highly laudable; it offers a great concept, nails the aesthetics, and offers quality tactical and strategic action. In this way, it checks all the requirements of a good strategy game. The problem is that it's hard to see it as anything more than a foundation or a statement of intent. If this one is successful enough you'll see an Immortal Realms 2 that fully delivers on the concept, I suspect. For now, however, as much as you'll enjoy what this gothic nightmare strategy promises, it's going to be a real struggle to see it as more than a promise of what might come in the future.
    • 76 Metascore
    • 70 Critic Score
    I had a lot of fun playing (or, more accurately, replaying) Mario Vs. Donkey Kong. It’s a brightly-coloured, wholesome good time, and the rare all-ages puzzle game that strikes the right balance between making sure that everyone that plays it feels smart, without being condescending about it. As much fun as it is, however, this is one of the most transient games that Nintendo has published in quite some time. You’ll play it, enjoy it, and very quickly forget about it because it is, ultimately, a remake of once of Nintendo’s most niche titles – a title that was niche for a very good reason.
    • 73 Metascore
    • 70 Critic Score
    Multiplayer is, of course, the main reason that you buy into a Battlefield game, and it's generally enjoyable, even if it doesn't do anything to revolutionise the genre. However, both Activision and EA, and every other FPS developer that aspires to become the top dog franchise, needs to learn that if they are going to persist in putting single player narratives into their games, then they need to do a far better job.
    • 71 Metascore
    • 70 Critic Score
    Conarium tackles the difficult task of capturing Lovecraft’s ephemeral psychological horrors and, for the most part, pulls it off. Sometimes clumsy, sometimes streamlined, sometimes elegant, Conarium is an effective piece of Lovecraftian fiction that does its best to respect the source material while adapting it to an effective interactive experience.
    • 58 Metascore
    • 70 Critic Score
    So, you need to be patient and committed to get much out of ELEX, but give it a chance, and there’s a soul in there that should grow on anyone who enjoys their RPGs. The distinctive setting, wonderful world and quest design, and scope of the narrative are all genuinely admirable, and play to Piranha Byte’s strengths as, along with Cyanide, the most prominent and creative B-grade RPG developer out there.
    • 72 Metascore
    • 70 Critic Score
    Shu
    The game may not do too much more than tick the boxes of what one expects of a platformer, and stumbles a few times on level design and coherence, but the wrapping of the game is a masterfully neat bow that will really help to draw in an audience.
    • 73 Metascore
    • 70 Critic Score
    The God of War Collection on the Vita isn’t a very good port, which is a shame as the both God of War and its sequel are great instalments to the Vita’s library.
    • 77 Metascore
    • 70 Critic Score
    Whether going about your adventure solo, with friends or with two random strangers, Remnant: From the Ashes is a fairly well built experience. Taking the well known formula of a Soulborne and turning it into a third person shooter works as it provides a different experience from the norm. Assume (or just hope) that the bugs go away, but otherwise, this one is genuinely enjoyable.
    • 67 Metascore
    • 70 Critic Score
    Strike Force Foxx offers cheap and amusing shooting fun that is executed wonderfully. Additional polish would have propelled it further, but its flight plan is both safe and enjoyable as is. This is also one of the better Choplifter clones you’re going to find on a portable, so there’s that.
    • 65 Metascore
    • 70 Critic Score
    It's an improvement, but only a slight one in most ways. For people who haven't played it, however, Abyss Odyssey is one of the more underrated games in recent memory, and for people who believe in the concept of world games, it's essential.
    • 83 Metascore
    • 70 Critic Score
    It’s not that it needed to be longer, as it would outstay its welcome and short games are 100% fine by me, but perhaps some adjustable upwards difficulty, or breaking out the mini-games into their own unlocked sections – while they’re quite derivative, they’re well realised for the most part — or a way to encourage just a few more puzzle variant solves wouldn’t have gone astray here too.
    • 79 Metascore
    • 70 Critic Score
    With a bit of touching up, Zwei:The Ilvard Insurrection looks good for a game that came out almost a decade ago. With a great combat system that is supported by a good deal of lighthearted storytelling, this is an action RPG that people who have enjoyed games brought on by Nihon Falcom’s recent rise in prominence in the west shouldn’t miss out.
    • 71 Metascore
    • 70 Critic Score
    Driveclub is a fun racing game that takes a little getting used to but lacks some of the options I would have expected from a modern racing game.
    • 71 Metascore
    • 70 Critic Score
    I don't want to sound too harsh with this game, because it does have that beautiful ability to make the hours fly by. I just can't see this being more than a flash in the pan kind of game that's going to lose its appeal far more quickly than it deserves.
    • 77 Metascore
    • 70 Critic Score
    Sniper Elite 4 focuses on a handful of things that it does very well, and the overall experience is one that I enjoyed. This is a more thoughtful, slower burning pace than the typical shooter, though it is punctuated by moments of intense action that stand out more because they are highlights and not a constant drone of gunfire and running. That being said, the series on the whole has room to grow and is probably overdue to put some more effort into its story and perhaps add a few more wrinkles to the overall gameplay as well.
    • 82 Metascore
    • 70 Critic Score
    Building on Mimimi Games' success with Shadow Tactics, Desperados III is mature, confident gameplay design, and while it might not look like an AAA-blockbuster, it certainly has the level of refinement and quality that is a rare thing indeed. It could have been a little more in places, but it's a solid, intelligent depiction of a beloved part of America's narrative heritage and aesthetic, with some excellent and creative tactical puzzles to sort through along the way.
    • 69 Metascore
    • 70 Critic Score
    Paperbound is an incredibly fun game that gives a gravitational spin on the same kind of competitive insanity that inspires Smash Bros. or Towerfall. Its amazingly simple aesthetics work well, and the simple nature of the game means anybody can pick it up and have a crack at it.
    • 56 Metascore
    • 70 Critic Score
    Souvenir Circ.'s Croixleur Sigma offers a blazing fast hack-and-slash game play style that offers just enough complexity to suck you into its colourful world. While its appeal might be limited, it's still good fun in short sessions - just make sure you've got a good controller handy!
    • 68 Metascore
    • 70 Critic Score
    Numantia has really impressed me in the way that it has inspired me to learn more about the conflict it depicts, and it has done a really good job of accurately recreating the surprisingly varied range of battles, locations, and twists and turns that occurred through the war.
    • tbd Metascore
    • 70 Critic Score
    Not only it is intuitive but extremely fun to get into and navigate your way around it.
    • 78 Metascore
    • 70 Critic Score
    Curse of the Dead God's biggest problem is simply that it exists in a ridiculously over-saturated space, and doesn't do anything meaningful to help it stand out. In a world post-Hades, it's hard to see where this one fits into the library of any but the most over-committed roguelike fan. That's not a fault of the game in itself. Once you understand how to play it and have learned its rhythms and studied its enemies, it's perfectly competent at what it's doing. It's just lacking a bit of verve and panache, so it will never have the same appeal as its already-storied peer.
    • 81 Metascore
    • 70 Critic Score
    Littlewood is charming and bright, and wears its “indie spirit” on its sleeve. The developer has created something highly playable that also acts as a lovely homage to the Harvest Moon tradition. By all accounts, Littlewood has been a commercial success, too, on its prior release on PC. That success is deservedly so, but hopefully the developer can invest some of that into some refinements for whatever their next project is, but there’s more ambition in Littlewood than the scope of the budget allowed.
    • 71 Metascore
    • 70 Critic Score
    Bleach Rebirth of Souls is authentic to the anime, does a good job with the narrative retelling, and is meticulous at giving you all your favourite characters to brawl around with. I can’t see a Bleach fan picking this up and not having some immediate good fun with it. I just can’t see them still having fun with it a year from now, and while the Bleach star may have faded a little from a decade or whatever ago, I do think that there was more that could have been done with it than this.
    • 66 Metascore
    • 70 Critic Score
    It does not cover everything, such as the DX+ version of the Championship edition, but what is here is enjoyable. Most of the games have aged well and that is a pretty good testament to how great these titles were in the first place.
    • 77 Metascore
    • 70 Critic Score
    I enjoyed SteamWorld Build a lot, but it’s not essential. Perhaps that’s why, 13 years later, This overall property is still searching for that breakout hit that will elevate it from indie charmer to a major property. The elements are all there: the theme, the quality aesthetics, and the maverick ability to move between genres while interpreting them in an accessible and engaging manner. But the developer really needs to figure out how to tell a compelling, deep and purposeful narrative with all these components. It’s the glue that’s missing from making SteamWorld memorable.
    • 74 Metascore
    • 70 Critic Score
    Borealys saw a winning formula, gave it a little glitter, and came up with something that plays well to both young and old audiences without relying on any gimmicks. My only regret is that in playing so much to its narrative strength, it left a lot of environmental world-building and magic-mastering hidden in the background when those well-designed elements deserved so much more than that.

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