Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 83 Metascore
    • 70 Critic Score
    But as someone who deeply cares about narrative in game, it's immensely frustrating to see the money that Activition is clearly throwing at the narrative not bearing fruit.
    • 83 Metascore
    • 100 Critic Score
    Between the gorgeous artwork, haunting score, and increasingly abstract world, it manages to take you on a journey through depression that words alone never could. If it's something you've experienced yourself, you can probably guess where it's going and what those shadows might be, but Gris is no less powerful for it. In fact, it's quite the opposite: at least for me, the familiarity of Gris' journey is what made it so impactful, like it was reaching out a hand and saying "I understand."
    • 83 Metascore
    • 80 Critic Score
    Familiar and fun proves to be just as great.
    • 83 Metascore
    • 90 Critic Score
    A truly fine racing game, and for PlayStation 4 owners this will be the first next-generation racing game of worth for serious revheads to sink their teeth into. Racing beginners, or people who are used to racing games where powerslides are enough to get around corners may feel very frustrated with this one at first, but I can't think of a racing game that is more worth taking the time to get to know, and master, than this one.
    • 83 Metascore
    • 70 Critic Score
    After many hours spent with FIFA 19, I can confidently say it is a really good game - probably the best in the series. The biggest concern for those trying to decide whether to buy or not is how much the minor incremental increases of the FIFA 18 release really matter.
    • 83 Metascore
    • 80 Critic Score
    It’s not perfect and has some thematic inconsistencies that let it down, but it is a gorily beautiful game, and as far as I’m aware, it’s the first one to have exploding testicles.
    • 83 Metascore
    • 100 Critic Score
    hat is important to any great visual novel is that it has great writing, and the Danganronpa games are by turns hilarious, reflective, intense and jovial, the characters are all unique and interesting, and the twists and turns are often startling. Visual novels just don’t get better than these.
    • 83 Metascore
    • 90 Critic Score
    Story of Seasons doesn’t exactly paint a picture of the realities of the life of a farmer. It is, after all, one of the hardest, if noblest, jobs. But the sweet utopia that the series offers is pristine escapism, and Grand Bazaar has one of the strongest concepts and executions that we’ve seen in the series. This game is a total delight.
    • 83 Metascore
    • 70 Critic Score
    Its striking monochrome art style and juxtaposition of atmospheric peacefulness with wince-inducing violence lends to a dreamlike quality that is utterly entrancing. The first few hours of this game had me terrified, wondering how the environment was going to turn against me in ever more creative and depraved ways. I loved the graphics and music which still manage to feel unique despite the game’s age. For the puzzles and atmosphere alone, Limbo is worth a try. Once the ordeal is over however, I found myself wishing for a larger narrative to delve into, or a deeper exploration of themes that the game teased but never fully committed to.
    • 83 Metascore
    • 100 Critic Score
    It’s beautifully produced and absolutely in line with the way that Jansson’s Moomin works ran. They’ve always left me wanting more, and I can’t wait until the next Moomin game comes my way.
    • 83 Metascore
    • 80 Critic Score
    So I enjoyed my time with Xenoblade Chronicles 2 a great deal, but it saddens me that I ONLY enjoyed it a great deal. I honestly can’t believe that a studio of Monolith’s size and prestige would somehow miss that its narrative is rife with tonal inconsistencies, and leave me wondering whether I was playing something serious, or a shift by Nintendo and Monolith to capitalise on the recent success of Compile Heart’s Hyperdimension Neptunia.
    • 83 Metascore
    • 90 Critic Score
    There are enough changes in a variety of places that make this the best offering the series has had in several years and should satisfy new fans, yearly players and those who fall somewhere in between.
    • 83 Metascore
    • 80 Critic Score
    I find myself in a conflicted position with Advance Wars 1+2: Reboot Camp. On the one hand, it is essential. To this day, these are two of the finest tactics games of all time. On the other hand, there is no reason for this remake to exist when a re-release would have been sufficient. If it’s Nintendo’s way of exploring a revival for the series then great, and I hope it sells a bucketload. I just wish WayForward’s talents had have been deployed better.
    • 83 Metascore
    • 80 Critic Score
    Just enough has been done to preserve the spirit of the original games while making these entries feel like a legitimate part of the current Pokémon ecosystem. Game Freak and Nintendo have taken the main Pokémon franchise about as far is it can go, short of actually evolving it.
    • 83 Metascore
    • 70 Critic Score
    It may seem like I’m being extremely harsh on The Frozen Wilds, but it needed to offer something new. Guerrilla Games has made an excellent world with some very interesting lore behind it, and I am definitely keen for a sequel, but at the end of the day, unless you are a huge fan, and really want to know more about the Banuk tribe, there’s no real point to this DLC.
    • 83 Metascore
    • 100 Critic Score
    The best way to experience the game is to play it yourself in one three hour sitting, without distractions or prior information. It gives the same experience as a really good movie, one which you really become attached to the characters and are invested in their personalities for the entire time. There are some scary moments to keep things interesting, but I would recommend this one for those who want a more psychological, emotional game which challenges the way they see the world. Red Lantern have proved themselves to be masters of both narrative and game design, and nothing would make me happier than for the whole world to come and appreciate the unique Taiwanese flavour that Detention brings to the indie game scene.
    • 83 Metascore
    • 90 Critic Score
    The fact is that Secret of Mana is to me what Chrono Trigger is to most people who were into JRPGs on the SNES, and Collection of Mana has been a truly wonderful trip back through my very fond memories for this series.
    • 83 Metascore
    • 80 Critic Score
    A love letter for fans, a final send-off for some beloved characters and fitting conclusions to endearing storylines. The likeable characters kept me interested and never left me feeling as though the development team had gone to the same well too many times, despite some reused locations and bosses. If you are okay with a considerable shift in overall gameplay, exchanging actual exploration on world maps for doorways leading to more focused events, then Trails in the Sky the 3rd is going to be highly satisfying.
    • 83 Metascore
    • 80 Critic Score
    There is no way that I could advise people to pick this game on any system other than the Vita. It’s not to say that the Steam and PlayStation 3 versions are bad games, some slight control issues aside, but you’re going to find a lot more enjoyment if you’re playing a mobile game on a mobile device.
    • 83 Metascore
    • 100 Critic Score
    Every time I think I'm losing interest in Pokémon, Game Freak does something to reinvigorate me. The Pokémon Pearl and Diamond remakes last year were fine, though I ended up spending more time just playing the original Pokémon Pearl again. I needed something like Arceus, I think, to get me to once again drop dozens of hours into a single game. This is a brave, bold game into new frontiers for Game Freak, and it confidently promises a new and revitalised future for the series.
    • 83 Metascore
    • 90 Critic Score
    Gorogoa is quaint, expressive and beautiful, delivering a lush narrative full of different potential interpretations carried by game mechanics which challenge players to think in unfamiliar and creative ways.
    • 83 Metascore
    • 90 Critic Score
    One thing you could never criticise about Coulombe’s work is that he has a great eye for detail and understanding about what “art” means in the context of video games. It’s the clever use of interactivity, the playful subversions of expectation, and freeform creativity that ensures that Look Outside will remain with you, coiled in your mind and puzzling you long after the computer’s put in rest mode.
    • 83 Metascore
    • 80 Critic Score
    A little bit more variety in gameplay would have made it the perfect game, but SteamWorld Dig comes at a low price point, so there isn’t any real point in complaining about what is ultimately a well-polished and entertaining title.
    • 83 Metascore
    • 70 Critic Score
    It’s not that it needed to be longer, as it would outstay its welcome and short games are 100% fine by me, but perhaps some adjustable upwards difficulty, or breaking out the mini-games into their own unlocked sections – while they’re quite derivative, they’re well realised for the most part — or a way to encourage just a few more puzzle variant solves wouldn’t have gone astray here too.
    • 83 Metascore
    • 90 Critic Score
    Neva is what happens when you let actual artists make a game. That we rarely get works like this is depressing, but there’s no sense that anything in Neva was produced according to what a suit thought would be best for the share value. Yes, Neva lacks in subtlety, but it is nonetheless a beautiful, heartfelt and evocative experience. It makes it clear up front that its goal is to make you cry, and even though you know what it’s doing, you are going to cry on cue at the end of it.
    • 83 Metascore
    • 70 Critic Score
    Buried Stars could have been a 5/5 game, easily. Unfortunately, the narrative thought behind the game really relied on me having a personal interest in the characters and their plight, and thanks to the inelegant and overly literal localisation, it became impossible to see them as anything but constructs and narrative tools. Buried Stars is still good enough to work as an academic thought exercise, but I do wish I understood Korean, so I could play the game the way it should be.
    • 83 Metascore
    • 100 Critic Score
    It is the one game like this that reminds us that games are an art form. The only question is whether you’re looking to experience a true work of art, or have a bit of fun. If you fall into the latter camp, stay well away.
    • 83 Metascore
    • 100 Critic Score
    DW8:XL remains the series peak across all of the innumerable Warriors titles that Koei has produced, and having it on a portable for the first time only cements the Nintendo Switch further in my esteem.
    • 83 Metascore
    • 80 Critic Score
    Nitpicking aside, Rhythm Heaven Megamix is still the definitive rhythm game for the 3DS. With a quirky sense of humour, simple gameplay and a jubilant aesthetic, this is a game sure to delight all players while training their sense of rhythm. After a week of playing, I found myself subconsciously tapping along to any music which played around me with impeccable timing, and if that’s not a glowing recommendation for this game then I’m not sure what is.
    • 83 Metascore
    • 60 Critic Score
    While Bardbarian's gameplay isn't innovative, it's tight enough to warrant your attention. The game would have been far more enjoyable as a shorter, five hour title but as is, getting the upgrades needed for progression can take twice that long, and that's more patience than a lot of casual gamers should be required to have.

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