Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 85 Metascore
    • 80 Critic Score
    If you already owned Might Switch Force! for the Nintendo 3DS, the Hyper Drive Edition is somewhat more difficult to recommend. If you loved the title, then coming back to it just for the visual upgrade and the remixed levels will probably be worth the time investment. However, the remixed levels do not unlock until you beat the primary game, which means replaying essentially the same content as before.
    • 85 Metascore
    • 90 Critic Score
    428: Shibuya Scramble is storytelling via video games at its finest. The multiple parallel stories, the twists and turns, the characters, each is reason enough to pick up this title despite the initial release being a decade ago. It plays with ease, allowing you to completely lose yourself if the story of Maria’s abduction and the ten most important hours spent trying to save her.
    • 84 Metascore
    • 90 Critic Score
    I didn’t quite love Ni No Kuni 2 quite as much as its predecessor, because I wasn’t quite as connected to it. The game’s choice of themes and approach to storytelling didn’t quite tap into the same emotions. But it is without a doubt a better game. With the addition of city building and strategy battle elements, Ni No Kuni 2 is a deeper and more varied experience than most JRPGs out there, and certainly among the most beautiful and artful games that you’ll ever see.
    • 84 Metascore
    • 100 Critic Score
    It's time to broaden the horizons, but in the meantime, Half-Genie Hero Ultimate Edition is as good as platformers get on the Nintendo Switch.
    • 84 Metascore
    • 100 Critic Score
    Valkyria Chronicles is, simply, one of the best tactical games you’ll ever play. It’s serious, but doesn’t take itself too seriously. It’s emotionally compelling while never losing sight of the fact it’s also a game. It’s a popular and well-regarded game that, for whatever reason, people simply don’t talk about it enough. Hopefully with this PlayStation 4 release that will change.
    • 84 Metascore
    • 70 Critic Score
    Has F1 2018 done enough to render last year’s (excellent) title redundant? Probably not. But if it has been a few years since your last F1, absolutely give this one a go. The racing market is a crowded one, but F1 is pure racing, and the sport doesn’t get much more exciting, or strategic, than this one.
    • 84 Metascore
    • 70 Critic Score
    Ticket to Earth is not a book by Sartre. One need not spend too much time assessing it in depth. However, the player is clearly not going to suffer the dreaded death by PowerPoint; the theme of the rich and powerful exploiting everybody else creates enough interest (and, sadly, relevance) to lift Ticket to Earth into more than just another tile based mobile game. It even meant yours noobishly had no problems whatsoever going through the grind required to upgrade my character to a level I could actually make progress with. I needed to know what’s going to happen!
    • 84 Metascore
    • 90 Critic Score
    Velocity 2X is an awesome example of how shoot ‘em up and platformer can share a coexistence.
    • 84 Metascore
    • 70 Critic Score
    Newcomers will like Persona 4 Arena Ultimax for being the most complete edition of the game.
    • 84 Metascore
    • 90 Critic Score
    Rare Replay's technical challenges on a handful of games stand as the only aspect that detracts from an otherwise outstanding collection of titles. With titles reaching back as far as 1983 and as recent as 2008, this is one diverse collection that promises a lot of fun around a variety of genres. Thirty games. Thirty bucks. It's pretty tough to top a collection like this.
    • 84 Metascore
    • 100 Critic Score
    Ball x Pit is a very easy game to pick up and play, though it’s also one where the central gameplay conceit is very much present in the free demo; I could see some gamers bouncing (pun not intended) off it pretty hard, but if the demo intrigues you, trust me, there’s a lot more to come that does get addictive fast.
    • 84 Metascore
    • 70 Critic Score
    Releasing another version of this game doesn’t feel like it adds anything to the Pokemon franchise as a whole, and just makes me want a new Pokemon game on my Switch all the more. It’s still a very, very fine game, but as a product release, this one is quite disappointing from Nintendo.
    • 84 Metascore
    • 100 Critic Score
    SMT V is perhaps a little too smart for its own good, and might alienate some people in the process, but it’s also refreshing to have developers create something that actually dares to have that level of confidence in their audience. This is a game that makes few concessions and compromises, but it is rewarding in kind and has a kind of elevated gravitas that marks it out as a rare and special thing indeed.
    • 84 Metascore
    • 80 Critic Score
    The social commentary in this game is pretty spot on and I got more than my own fair share of laughs, even at my own expense at times as some jokes hit close to home. The fact that this is an RPG that plays really well and has a solid and surprisingly deep battle system is just the icing on the cake.
    • 84 Metascore
    • 100 Critic Score
    Planet Coaster is everything I could want in a simulation game of this type. Good management tools, good building tools, and most of all, it is extremely fun to play. It's the best amusement park simulation we've seen yet, and any complaints that you might have with the variety of rides that it offers are mitigated brilliantly by the use of Steam Workshop to allow the community to broaden the experience. In this way Planet Coaster feels both nostalgic and yet eminently modern.
    • 84 Metascore
    • 100 Critic Score
    Overall, Dynasty Warriors Origins is a big, explosive, and massively entertaining action game, and true to its title, a conscious effort by Koei Tecmo to get back to the qualities that so many people have enjoyed from the series over the years. Lu Bu is terrifying, Sun Shangxiang is history’s greatest tomboy, Zhuge Liang is brilliant, and watching all these stories play out with such energy is just utterly brilliant.
    • 84 Metascore
    • 50 Critic Score
    TxK
    I found this to be a visually interesting, dynamic game, but not an especially engaging one.
    • 84 Metascore
    • 80 Critic Score
    Bioshock: The Collection takes three good to great games and does right by them by providing excellent visuals and all of the extra content for those who want to get even more out of the experience. It is surprising just how well the series holds up today - a testament to the original game design. More than that however, the atmosphere of Bioshock remains strong today and is enhanced by the visual upgrades this collection provides.
    • 84 Metascore
    • 70 Critic Score
    Jokes aside, the lack of personality in Project Highrise hurts it. You stop caring about whether tenants move in and out, or what happens to them while they stay. And then the whole game becomes an exercise in figuring out ways to exploit it to make it even easier for you. Which sounds harsh, I know, and I don't mean to be, because overall it is an admirable and mechanically sound simulator. It's just that for a genre that was in danger of fading to real obscurity, the renaissance that it has had over the last five years ago has left Project Highrise with a lot of catching up to do.
    • 84 Metascore
    • 90 Critic Score
    BlazBlue really is gorgeous. Every character is animated in such a way that every movement they make reinforces their personalities. Every environment is a living, breathing thing that sets a meaningful scene and helps build the world around the characters. Because everything is 2D and quite flat, it’s easy to wish that all that storytelling and character building was funnelled into a more natural fit, but then again, with BlazBlue being such a successful franchise for so long now, it’s hard to argue that the developers and producers are making a mistake.
    • 84 Metascore
    • 90 Critic Score
    Highly atmospheric, beautiful, and smart in the way it engages the player, it’s the kind of independent game that can only ever hope to find a niche audience because it never meets the mainstream expectations of what a game should offer. But for those that do discover it, it’s yet another clear example of the emerging arthouse game development scene; games designed first and foremost as works of art, and piece of entertainment for consumption second (if that factors into consideration at the developer’s end at all, that is).
    • 84 Metascore
    • 70 Critic Score
    What The Golf? is by no means a bad game - it's actually highly entertaining - but while the developers have done everything that they can with it, at some point hitting anything but a golf ball around a golf course loses its lustre as a joke. It'll only take you a couple of hours to work through everything in What The Golf?, and you'll have a generally good time as you do, but I can't see this being a game that you ever return to.
    • 84 Metascore
    • 90 Critic Score
    The biggest developers out there would be hesitant to try and take on such a task as emulating one of the most distinctive approaches to game design, and to do something different with it, to boot. That Salt & Sanctuary mostly succeeds at that goal is just so incredibly impressive.
    • 84 Metascore
    • 90 Critic Score
    This remaster really needed the novelty of the Nintendo Switch handheld portability to provide the definite hook to justify a re-purchase.
    • 84 Metascore
    • 60 Critic Score
    Destiny 2 Forsaken is a whole new game, a whole lot of game, but it’s also the exact same game. It's "fun" – Destiny always was – but it's a loop of endlessly increasing numbers and loot and numbers and loot and more numbers and not enough numbers and I just don't know why I'm doing it anymore.
    • 84 Metascore
    • 80 Critic Score
    Stories from Sol: The Gun-Dog has made a great impression on me because of the characters, the narrative, and how everything is so detailed. The gameplay and text create a frantic experience, contrasting with the laid-back visual novel style. It sure had my heart pounding and my brain in overdrive! Yes, I have some gripes about the controls and timed events, but those things haven’t stopped me from enjoying the other, more prominent aspects of the game. The series has promise, and I’m very curious about where Space Colony Studios goes with this anthology series.
    • 84 Metascore
    • 90 Critic Score
    With stellar gameplay, wonderful art and a superb soundtrack, Rayman Legends is one of the best platformer games ever released, hands down.
    • 84 Metascore
    • 70 Critic Score
    Devil Survivor 2 is not even close to Atlus’ finest moment, but it is a very fine game nonetheless. It does a good job of offering a narrative with thematic depth, and mixes in well with some deep character development and monster fusing mechanics. If it wasn’t for the generally uninspired effort to pull the game into shape from a visual perspective, it would be in the running to be one of the better examples of the genre on a console loaded with them.
    • 84 Metascore
    • 80 Critic Score
    Gears of War 4 is the best game in the series so far with more likable characters and a better and more well-written story. The story of friendship and family fits well with the summer blockbuster style that the series has always strived for. Full of action, some humour and maybe even a few scares thrown in with the mix, more than anything else it looks like The Coalition is determined to mature the Gears franchise, and that is hardly a bad thing at all.
    • 84 Metascore
    • 80 Critic Score
    Halo 5: Guardians deserves credit for taking chances and trying some new things. It would be safest and easiest to simply modify what has worked in the past and gloss it up and send it out, but modes like Warzone in multiplayer and the shift to a party structure in the campaign are chances that mostly work out well.

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