Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 83 Metascore
    • 80 Critic Score
    Sony's sitting on an incredible base and foundation. The series could do something about offering more casual baseball fans something to enjoy on their own terms, but that applies to all AAA-blockbuster sports games, and MLB The Show has the decided advantage of being a sport that's actually enjoyable.
    • 83 Metascore
    • 100 Critic Score
    NieR is a remarkable piece of art, and this remaster touches up the issues people had with the original without compromising what made it such an impactful work. It’s going to be interesting to see if people give it the look that it deserves this time around, because this really is the greatest game of all time, and has always deserved more than “cult” status."
    • 83 Metascore
    • 100 Critic Score
    Australia has a long history and heritage in video games, but very rarely do I see Australian game developers aim to contribute to our national body of narrative work like Wayward Strand does, and I cannot express in words just how admirable I find this effort to be.
    • 83 Metascore
    • 100 Critic Score
    To be blunt, I would never call Ultimate Summer Camp a deep or important game, but it is pure, undiluted fun. It's not trying to be deep or smart, but rather a bubbly-light bit of nonsense with a healthy dollop of fan service, and it delivers that with some spot-on delivery. Think of this as a reward for making your way through the 60-odd hours it takes to get through the Danganronpa series and the relatively serious and deep-thinking themes that those three titles explore. After that, you deserve a reward, and as a positive foil to them, this is the perfect delivery mechanism. So don't judge this in isolation. Consider that Danganronpa Decadence contains all those other games as well, and that you really ought to have played through them all before even stepping into the joy of this thing, making the overall collection the best that has been released on the Nintendo Switch to date.
    • 83 Metascore
    • 90 Critic Score
    While I certainly respect Minecraft, I prefer Dragon Quest Builders. It doesn’t offer the sheer depth that Minecraft does, of course, and there will be no “educational edition” of the game being sold into schools, as there is with Minecraft. What it is, however, is a down-to-earth and genuinely entertaining little game that shares far, far more in common with its JRPG roots than even the game itself wants to admit. And as a long-suffering Dragon Quest fan, that makes Builders special indeed.
    • 83 Metascore
    • 80 Critic Score
    The new game plays like a dream and is the same excellent, balanced, and replayable game and the horde mode shows that at least Nintendo is thinking, but calling the rest of the game a “sequel,” might be a bit of a push.
    • 83 Metascore
    • 90 Critic Score
    Anyone expecting Stray to be an action-packed stealth game – as the promotional material tried to argue it is - might be disappointed as the game is more about the journey and the narrative than it is about skulking. What Stray does well is expressing a journey featuring a less-than-common protagonist, and while other games have covered similar themes it’s that unique perspective, from much closer to ground level, and the visual stimulating scenes that makes it ground well worth padding over again.
    • 83 Metascore
    • 100 Critic Score
    If there’s any justice in the world Yakuza 6 would sell millions of copies. It’s smart, sharp, often surreal, and always hugely entertaining. The game maintains the series’ penchant for reproducing the experience of being in a Japanese city to exacting details, and then overlays a brilliant, labyrinthine, wildly funny B-grade yakuza drama over the top. It’s the kind of game you just “live” in, and the perfect example of open world game design done right.
    • 83 Metascore
    • 70 Critic Score
    Obviously compared to the PC game, World of Tanks on the iPad is not as beautiful, but it holds up well, and on my third generation device I got a lovely sense of fighting over classic military settings.
    • 83 Metascore
    • 100 Critic Score
    Steins;Gate has a deep and interesting story to tell and does so through characters worth investing in. The writing is excellent, the presentation folds seamlessly into the rest of the package and the game itself will stick with you long after you have reached its conclusion. It remains, years after its original release, one of the best visual novels available on any platform.
    • 83 Metascore
    • 90 Critic Score
    Banner Saga 3 is the appropriate swan song of the trilogy; hopeful, mournful, and utterly breathtaking.
    • 83 Metascore
    • 90 Critic Score
    Aside from the occasional localisation foible, Death Mark is a magnificent example of how a more literary approach to horror can really work within the context of a video game.
    • 83 Metascore
    • 100 Critic Score
    It's a collection of nonograms, which play well on Switch. However, factor in that there are so many of them, that they're presented in an engaging and interesting way, and you're rewarded with something meaningful for every single puzzle completed, and Hatsune Miku Logic Paint S is well elevated beyond being "just" well-made nonograms. The Picross titles on Switch offer well-made nonograms. Logic Paint S is so, so much more than that.
    • 83 Metascore
    • 100 Critic Score
    If you’re a more recent starter to the Warriors formula, you’ll probably find Warriors Orochi 3 a little archaic, unrefined and mechanically simplistic. However, if you’re in any way curious about what the Warriors games used to be like, then this is the one to play. It’s an all-time classic within a series that has had something like 100 iterations over the years, and it’s good that the Ultimate Definitive Edition exist on PC, because Koei Tecmo’s effort on this one deserves to be accessible and remembered.
    • 83 Metascore
    • 90 Critic Score
    For everyone else, there is nothing quite like Mount & Blade. This expansive, massive, deeply immersive blend of open world, open-ended RPG and medieval strategy might be the biggest time sink on the PlayStation 5, but it’s also one of the most rewarding. The stories of heroics and failures that you can write for yourself while playing this game are positively Shakesperean, and this is one of those rare times where failure is as entertaining as success, because there’s an excellent, emergent story in that.
    • 83 Metascore
    • 80 Critic Score
    The one and only problem with Labyrinth of Galleria: The Moon Society is that it is a sequel. Where its predecessor was so memorable because of the way it played with genre and convention, Galleria has the unfortunate distinction of being more of the same, and therefore no longer a surprising delight. It still tells a wildly entertaining story, has a tight and creatively different approach to dungeon crawling, and is a great way to spend 40-50 hours of your time. It’s just not as exciting because it’s no longer different.
    • 83 Metascore
    • 90 Critic Score
    With its hugely appealing setting, rendered gorgeously well and near-blockbuster production values, Anno 117 might not be Ubisoft’s biggest breadwinner, but this is a confident and well-considered step forward for the series. When you think about what distinguishes a great city builder, you’d have to say that near to the top is when you can pan the camera back and feel like you’ve genuinely built something, and taken a couple of buildings and roads and turned it into a thriving city. The very best city builders make you want to learn about urban planning, and with Anno 117 it comes with a second benefit – it’ll make you want to learn more about what made the Ancient Roman cities tick as well.
    • 83 Metascore
    • 70 Critic Score
    Like its predecessor and its DLC, Monument Valley 2 is a short game (say, two hours?). Personally, I do not consider this a disadvantage; on the contrary, I like games that do not pull their punches. I do not need time fillers, thank you very much; I plan on only living once but making the most of that opportunity. Monument Valley 2 certainly deserves a spot in my short but rich life.
    • 83 Metascore
    • 100 Critic Score
    Octopath Traveler is a beautiful game that somehow never gets tired. It has a labyrinthine plot that bravely attempts to give eight characters the same scope and development as eight sole protagonists would get in lesser games. It’s also a game that bravely makes the story all about those characters, with the world, harsh as it can be, almost secondary to the insular unit and their individual arcs. That sheer ambition is all the more impressive because Octopath Traveller uses sprites. Little 2D characters made up of even littler squares. People need to play this game if only to realise that not everything spectacular needs to be photo-real.
    • 83 Metascore
    • 100 Critic Score
    It’s intended to be the final piece of the BoxBoy! puzzle, and it’s going out on the highest note possible.
    • 83 Metascore
    • 90 Critic Score
    On the surface, Triangle Strategy seems like a straightforward and even no-frills homage to the tactics JRPGs of yesteryear. It has clearly been developed to tap into the same qualities that made Final Fantasy Tactics such a beloved classic for so many years, but there is more to it than that. With the tone and structure of a historical epic, Triangle Strategy is much denser and more demanding of its players than many might go into expecting. Engage with it on that level, however, and it's one of the finest examples of the genre you'll ever find.
    • 83 Metascore
    • 80 Critic Score
    Teenage Mutant Ninja Turtles: The Cowabunga Collection does right by the retro collection format, although at around $60-$70, even for digital, it’s on the pricier side, which won’t sit well with too many gamers, I suspect. That’s a pity, because it’s the kind of historical approach to curation that I wish more companies would take seriously.
    • 83 Metascore
    • 100 Critic Score
    This is a genuinely well-written, complex, literary-quality mystery horror story that will teach you something about Japanese ghost storytelling traditions and does an exceptional job of highlighting one of the country’s more interesting, if less-visited, locations. It’s filled with intelligently structured and rewarding puzzles, and the gorgeous art really makes the atmosphere sing. I’m so very impressed that Square Enix has seen the value of these visual novels, and happy that they’ve been such creative successes. With any luck, this one is also enough of a creative success to earn a third, because there are a lot of ghost stories right across Japan that this series could go places.
    • 83 Metascore
    • 100 Critic Score
    This unique blend of action and tactical RPG elements in one, along with the deep level of complexity, finds the combat to be enticing and addictive in its execution.
    • 83 Metascore
    • 80 Critic Score
    Castle Crashers Remastered is an outstanding brawler that has some addictive progression hooks built in, creative levels and enemies and is best experienced with a group of friends where you can laugh and rib one another through the experience.
    • 83 Metascore
    • 90 Critic Score
    So Child of Light is an inferior game on the PlayStation Vita, but only when compared to itself on the home consoles. The core game is as artful and superior as ever, and it's still better than 99 per cent of other games you can get on Sony's handheld.
    • 83 Metascore
    • 100 Critic Score
    I haven’t played a visual novel that goes about its thing with quite so much glee in quite a long time. Comedy’s always hard to get right, especially when there’s an underlying subversive quality to it, but Cupid Parasite never falters. It tells a great story in there among the humour and backs it up with an impeccable style and verve. This is one of Otomate’s finest.
    • 83 Metascore
    • 100 Critic Score
    As playgrounds for the adults, the wealthy, and the risk takers, they are full of excitement and a little bit of danger, and so filled with exotic sights and sounds that I could almost smell the food vendors or rain on the asphalt after a storm; that’s how effective this game is at bringing me back to Japan for just a little while.
    • 83 Metascore
    • 90 Critic Score
    Zero Escape: Zero Time Dilemma is a game everyone absolutely must play. If you haven’t played the previous games in the series, drop everything and experience them.
    • 83 Metascore
    • 90 Critic Score
    I cannot emphasise enough how captivating A Normal Lost Phone is.

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