Digital Spy's Scores

  • Games
For 1,201 reviews, this publication has graded:
  • 35% higher than the average critic
  • 4% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Talos Principle
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
1212 game reviews
    • 58 Metascore
    • 60 Critic Score
    Features more highlights than low points, which makes it a worthy mini-game compilation for those looking to party with Kinect.
    • 58 Metascore
    • 60 Critic Score
    The whole game is tied together with a surprisingly lengthy story and the high production value art expected of a Square Enix game. And once players get the hang of the story, a challenge coliseum lets you put your deck against other real players for item rewards and competition for a top spot on the leaderboards.
    • 58 Metascore
    • 60 Critic Score
    Warhammer 40,000: Storm of Vengeance is a decent start to a strategy game, but it is in desperate need of unit variety to force players into thinking up new ways to approach each encounter.
    • 57 Metascore
    • 40 Critic Score
    Ultimately, however, it feels like going on an island tour in a hot and cramped bus that's traveling at 10mph. There are things to see and fun to be had, but only if you're prepared to wait for it.
    • 57 Metascore
    • 60 Critic Score
    With the game constantly forcing you to stop playing, eventually you'll find that it isn't even worth coming back to anymore. No matter how fun the puzzles may be, they're only fun so long as you can play them, and Where's My Water? 2 makes every effort to avoid being played.
    • 57 Metascore
    • 60 Critic Score
    Could have been a thriller if there was more content for players to sink their teeth into. The gameplay hits all of the right notes, and is enjoyable enough to whisk you away, but you'll come crashing back down to reality once the playlist has run dry.
    • 57 Metascore
    • 60 Critic Score
    Fightback is one of the few brawlers that really takes advantage of touch controls for a unique and satisfying combat system.
    • 57 Metascore
    • 40 Critic Score
    It feels like a string of vaguely amusing tech demos rather than a game in its own right, and even in this regard it fails to captivate for any length of time.
    • 56 Metascore
    • 60 Critic Score
    WWE 2K15 is the equivalent of an upper mid-card wrestler attempting to crack the glass ceiling of the WWE. It's close to achieving its potential, but just comes up short in a few key areas.
    • 56 Metascore
    • 60 Critic Score
    Overall, Inversion is a game that feels instantly familiar, and not in a good way. The game lifts heavily from more illustrious sources, while its own unique selling point, gravity powers, never feels fully exploited. But equally, the game is a solid and reasonably well-produced shooter that is fun to play, particularly with other people. As long as you don't expect a revolution, you will have a good time battling this particular alien invasion.
    • 56 Metascore
    • 40 Critic Score
    If taken in quick bursts, Party Wave can be pretty fun, but once you've seen the first four or five levels, there aren't going to be many surprises to keep you going.
    • 56 Metascore
    • Critic Score
    Overall, the Modern Warfare 3 campaign feels like it might have been rushed in terms of new gameplay developments, as well as narrative payoff, although there is a helluva shock in there for fans. It feels like it needed more time to evolve what's there, which is always going to be hard with a yearly franchise, and perhaps not allowing Modern Warfare the customary two years off for development made it harder. [Campaign Review Score = 60]
    • 55 Metascore
    • 80 Critic Score
    Despite suffering from many of the same issues that typify Microsoft's motion controlled experience, Kinect Star Wars is actually a very good game. The presentation is superb, and while some game modes are more fleshed out than others, none feel like they've been tacked on or overlooked.
    • 55 Metascore
    • 60 Critic Score
    While Fable fans may be put off by the lack of a new chapter in the franchise's grand story, it's hard to deny the charm of Albion's miniature puppet incarnation. How long that charm will last depends entirely on how many friends join you.
    • 55 Metascore
    • 60 Critic Score
    When the action is go and events are in full swing, Mario & Sonic at the Sochi Winter Games is a flashy and fun mini-game compilation for all of the family. Like an Olympic athlete with an injury problem, however, it's more likely to be remembered as a game that never quite lived up to its potential.
    • 55 Metascore
    • 40 Critic Score
    For those who do stick with it, there are an absolute ton of weapons and items to unlock, and a variety of locations with both arena and base defense missions. But the game's ambition and the slow burn for progress may have been more than The Drowning can handle.
    • 54 Metascore
    • 40 Critic Score
    One thing you can say about MUD: FIM Motocross World Championship is that it's not short on in-game content and activities, even if they're poorly executed. But MUD: FIM Motocross World Championship fails to appease arcade enthusiasts or simulation fanatics, muddying the waters between two gameplay styles.
    • 54 Metascore
    • 60 Critic Score
    Knack has its moments, and PlayStation 4 owners starved for something to play on their shiny new console will appreciate that the game actually becomes more fun to play the second time around, allowing it to keep players busy during the several month drought that seems to follow every system launch.
    • 54 Metascore
    • 60 Critic Score
    Reality Fighters is a well-polished offering with much to offer in terms of novelty value, social features and unique character creation options. Unfortunately, its core gameplay is unlikely to hook fighting fans or those looking for anything beyond a few casual kicks.
    • 54 Metascore
    • 60 Critic Score
    At its best, it's a neat distraction and a welcome change of pace from all of the slaying and looting.
    • 54 Metascore
    • 40 Critic Score
    Littered throughout the whole game are collectible hats, which completionists will appreciate, but ultimately, the controls in No Time to Explain are too imprecise and drag down the experience too much.
    • 54 Metascore
    • 60 Critic Score
    Has its selling points if you're a fan of the series. The storyline fits into the bigger picture nicely and Telltale has handled the licence well. Unfortunately, its simplistic puzzles and action segments mean that it's unlikely to find favor among the adventure demographic.
    • 54 Metascore
    • 60 Critic Score
    That being said, Warfighter isn't necessarily a bad game, and there are some fantastic set-pieces and nice ideas in the multiplayer mode.
    • 54 Metascore
    • 60 Critic Score
    It may not be perfect, but the hardcore gamer should be optimistic about the future.
    • 54 Metascore
    • 60 Critic Score
    Adidas miCoach is a fitness title packed full of content, helpful advice and genuinely tough workouts. When it gets down to the nitty-gritty, users will feel the burn and work up a sweat, which is what you want from a fitness title. Unfortunately, however, Adidas miCoach lacks a little finesse, making it hard to recommend above superior fitness titles such as UFC Personal Trainer.
    • 54 Metascore
    • 40 Critic Score
    Even fans of the sport will find the lack of game modes and the absence of multiplayer difficult to overlook.
    • 53 Metascore
    • 40 Critic Score
    Redfall isn't as unplayable as some of the most intense reaction might lead you to believe. That said, we found it to be a rather mindless experience, often finding ourselves going through the motions. And when considering how it falls short in ways we wouldn't have expected from an Arkane title, the game is sadly a disappointment.
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, enjoyable multiplayer modes and what feels like a fresh approach are negated by restrictive gameplay, dull presentation and poor combat.
    • 53 Metascore
    • 40 Critic Score
    With a more focused campaign and some extra work to iron out control bugs, and Borderlands Legends could have shown promise.
    • 53 Metascore
    • 40 Critic Score
    On the surface, Halo: Spartan Assault is a solid twin-stick shooter, much better suited to consoles than mobiles and PC. Ultimately, however, it feels like a mobile game, containing breezy missions that aren't much to look at and provide little in the way of a challenge. Oh, and it costs twice the price to access.
    • 52 Metascore
    • 60 Critic Score
    Is Curiosity a good game? No, not by a long shot, even if it could function properly without the constant server problems. But that's really the point, it seems, to experiment on how long people will continue to play even while knowing that it isn't good.
    • 52 Metascore
    • 40 Critic Score
    The problems with the computer AI make the single player a bit of a chore, and while the online co-op action is frantic and fun, it's also chaotic and lacking a bit of flow. There are quite a few glitches in the campaign, including zombies disappearing into scenery, or just disappearing entirely, and the set piece battles are hardly jaw-dropping.
    • 52 Metascore
    • 50 Critic Score
    While fans will find something to love in its hardcore gameplay and old-school character design, non-fans should steer well clear.
    • 52 Metascore
    • 60 Critic Score
    Whether you can or will survive for long is another matter entirely, but the constant possibility for success keeps players coming back after every failed attempt and sharing their failures with friends for an ever-expanding pool of players.
    • 52 Metascore
    • 60 Critic Score
    NeverDead is a prime example of a game that conjures an excellent premise, but then destroys it with poor design choices. We don't play games to be exhausted, we play them to have fun, and there are just too many moments in this game that feel like a chore.
    • 52 Metascore
    • 40 Critic Score
    Sniper: Ghost Warrior 2 atones for the sins of its predecessor by offering a more polished and playable experience. But equally, it commits its own transgression by throwing up generic, linear gameplay in the far-too-short campaign, accompanied by a weak multiplayer. This is one shooter that is certainly not sharp.
    • 51 Metascore
    • 40 Critic Score
    There is very little reason to recommend R.I.P. Rally except for those who absolutely must have every game involving zombies. And even then, there are much better options out there.
    • 51 Metascore
    • 20 Critic Score
    To the game's credit, there is a nice adrenaline ability that briefly puts the action into slow-motion for easier shooting. Unfortunately, that ability was not attached to a better game. Rather than a fun tie-in with the action flick, the game becomes a literal interpretation of its name and dies. Hard.
    • 51 Metascore
    • 60 Critic Score
    Pac-Man and the Ghostly Adventures is by no means a bad game, but there are literally dozens of 3D platformers out there offering more depth, originality and creativity. Younger players and fans of the TV show will get more out of it than the rest, yet we couldn't help feel that a gaming icon like Pac-Man deserves better than mediocrity.
    • 50 Metascore
    • 40 Critic Score
    Stripped of its namesake, Flashback is a middling action game rife with bugs and small annoyances that add up to an experience that is perhaps best wiped from any player's memory.
    • 50 Metascore
    • 40 Critic Score
    Instead, nostalgic gamers might be best served to leave Duke Nukem 2 in their memories rather than their iPhones.
    • 49 Metascore
    • 40 Critic Score
    Amazing Spider-Man 2 does little to dispel the negative reputation that licensed video games have garnered over the years, coming across like a project that was kicked out of the studio doors to coincide with the movie's release.
    • 49 Metascore
    • 60 Critic Score
    Unfortunately, the real damage with Damage Inc was that Mad Catz did not focus on making a game that was as good as its hardware.
    • 49 Metascore
    • 60 Critic Score
    A game best played in short bursts. Extended sessions prove slightly tedious, while a few poor design choices mar what is otherwise an enjoyable, albeit shallow, action game.
    • 48 Metascore
    • 50 Critic Score
    Homefront: The Revolution has plenty of ambition and a handful of good ideas, but it's spoilt by the clumsy execution. Much as we love the mix of gameplay styles and those classy customisable guns, we can't get over the lifeless gunplay, clumsy movement and woeful AI.
    • 48 Metascore
    • 40 Critic Score
    Pacific Rim is almost a decent Infinity Blade clone, but the lack of balance and odd spikes in difficulty make it hard to recommend.
    • 47 Metascore
    • 60 Critic Score
    The game is shot down by bugs, poor design choices and dreary presentation.
    • 47 Metascore
    • 40 Critic Score
    SingStar is yet to be dethroned as gaming's number one karaoke franchise, but its latest installment is a lazy update that skimps on features and playlist variety.
    • 45 Metascore
    • 40 Critic Score
    Digital Extremes clearly set out to develop a game that is more than a mere licensed cash-in, but Star Trek is a title with big problems, from camera issues to ropey cover and platforming mechanics.
    • 45 Metascore
    • 40 Critic Score
    The stealth mechanics are truly awful.
    • 44 Metascore
    • 40 Critic Score
    The gameplay remains a weak imitation of a third-person shooter and the enemy A.I. is extremely poor. The lack of variety in the set pieces and the sheer number of dopey Death Eaters makes Harry Potter and the Deathly Hallows: Part 2 a tedious experience, riddled with repetition.
    • 43 Metascore
    • 20 Critic Score
    It is quite clear that Devil's Third was never intended for the Wii U. It feels completely out of place. It's fitting that the only Wii U-specific feature Devil's Third uses is the GamePad's poor battery life, because it gives you an excuse to turn it off.
    • 43 Metascore
    • 40 Critic Score
    This would be fine if much of the action was not just so vanilla. This is a solid shooter, but not the game that Aliens fans had long hoped for.
    • 43 Metascore
    • 40 Critic Score
    The storytelling is sloppy, the set-pieces are repetitive - and in some cases stolen from past games - while the visuals are dated. It's redeemed only by enjoyable third-person shooter action, which comes alive in co-op multiplayer when there's no story holding players back.
    • 42 Metascore
    • 40 Critic Score
    Dungeon Keeper is structured in such a way that you can go several days without making significant progress, and at that point the enjoyable invasions just aren't enough to make the game worthwhile.
    • 40 Metascore
    • 20 Critic Score
    Whether the game is just poorly thought out or a cynical cash-grab to prey on children and their parents' wallets is debatable, but either way The Croods demands far too much time for too little reward to be worth a download.
    • 39 Metascore
    • 40 Critic Score
    The result is a game that looks and plays the part of Madden on the go, but fumbles terribly when you look beyond the surface and try to play for any length of time.
    • 39 Metascore
    • 20 Critic Score
    The developers clearly wanted to pack a lot of variety into the game, and to that end they have succeeded. But all of the variety in the world is meaningless if the controls to play through it are excruciatingly imprecise.
    • 39 Metascore
    • 40 Critic Score
    As the first part of a planned game trilogy, it ends on a cliffhanger, leaving plenty of room for the developers to improve future iterations. However, if this first outing is any indication, perhaps The Doctor isn't quite ready for primetime gaming yet.
    • 39 Metascore
    • 20 Critic Score
    There is surely scope to make a decent Family Guy game - just imagine an adventure or puzzle title littered with acerbic humor and smart observations. But as a shooter, Back to the Multiverse is a hopelessly moronic, completely pointless experience that will please neither Family Guy fans nor people who enjoy games. In this case, the joke is most definitely on us.
    • 39 Metascore
    • 40 Critic Score
    Primal Fears does come with functional co-operative play, which isn't the worst time-killer if you and a friend are bored, but otherwise it's a disappointingly lacklustre title.
    • 38 Metascore
    • 40 Critic Score
    There's precious little sign of excitement, imagination or progression, the weapons are weedy and the storytelling poor. Given that there are plenty of other twin-stick shooters with better gameplay and graphics out there, you'd be mad to buy it were it a fiver. At over £30, however? That's the biggest joke of all.
    • 38 Metascore
    • 40 Critic Score
    By no means the worst movie-based video game we've ever played, Battleship: The Game has some nice ideas, but fails to follow through on the concept. The marriage of real-time strategy and first-person action should elevate the title beyond the dreaded movie tie-in, but ends up feeling massively underdeveloped. One for the weekend perhaps, but Battleship: The Game's redeeming qualities are lost among a sea of mediocrity.
    • 38 Metascore
    • 60 Critic Score
    Steel Battalion: Heavy Armor is the first genuine hardcore Kinect game, something that makes it so much more appealing. Despite some flashy visuals and a hard as nails single-player mode, there's a sense that Heavy Armor would be a little dull if played exclusively with a controller.
    • 38 Metascore
    • 20 Critic Score
    And that's what it feels like to play Godzilla - you're a man in a giant suit, blindly bumbling around a fake cardboard city, swinging your arms and trying not to pass out - not because you're exhausted, but because you're bored out of your mind.
    • 35 Metascore
    • 40 Critic Score
    Overall, NCIS feels like another procedural tie-in, attaching a well known property - this time a hit US TV show - to a procession of rather dreary mini-games that becomes a long advert for the show.
    • 35 Metascore
    • 40 Critic Score
    The iOS port just isn't the remake that the game deserves.
    • 35 Metascore
    • 20 Critic Score
    RollerCoaster Tycoon 4 Mobile employs business practices that would come across as underhanded even in a free-to-play game. The fact that Atari expects players to pay up front for it is shameful.
    • 33 Metascore
    • 20 Critic Score
    Toy Story Mania lacks charm, personality, a challenge and perhaps most importantly of all in a mini-game collection, variety. While we appreciate that it's aimed at a younger crowd, it's hard to imagine it appealing to anybody, regardless of age. Perhaps we could be more forgiving if it was packaged as a budget app, but as a full priced game Kinect game for kids, Kinect Disneyland Adventure and Sesame Street: Once Upon a Monster offer bags more entertainment.
    • 33 Metascore
    • 40 Critic Score
    Farming Simulator 2013 is unintentionally entertaining at times, providing retrospective moments of amusement with its dodgy physics and tedious activities. But while it may capture the long, gruelling process of maintaining a farm, it doesn't do enough to maintain your attention.
    • 32 Metascore
    • 40 Critic Score
    The premise of the game is not terrible, but there needed to be more intelligence and purpose in the application to elevate it above the mundanity of clubbing endless zombies to death. If only someone could make a really good Walking Dead game. Oh, wait...
    • 25 Metascore
    • 20 Critic Score
    Square Enix has finally embraced the free-to-play model with Final Fantasy: All the Bravest, in what is almost a parody of the worst examples of free-to-play games.
    • 23 Metascore
    • 20 Critic Score
    Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money.
    • tbd Metascore
    • 60 Critic Score
    If you're looking for Frogger, this is the best mobile version. Just turn down the grating music and don't expect much replay value from the bonus modes.
    • tbd Metascore
    • 60 Critic Score
    With better controls, Fix-It Felix Jr. could actually be something really special on mobile devices. Even with its faults, Fix-It Felix Jr. is still a charming homage to classic 8-bit gaming.
    • tbd Metascore
    • 60 Critic Score
    Clumsy Cat should seem instantly familiar to any cat owner. As the loving household pet, your goal is to go through the house and wreck as much of the house as possible before your owners return home.
    • tbd Metascore
    • 80 Critic Score
    The transition to mobile hasn't been seamless, as the touch controls make it that much trickier, but it's just as elegant a way to tell a story through gameplay as it was three years ago.
    • tbd Metascore
    • 80 Critic Score
    At times the challenge can become too much, and you're forced to repeat and fail over and over again so you can earn enough cash to buy the right upgrades. However, there is an undeniably addictive quality to spreading the infection, as you pick just the right spot to drop the virus and zombify entire populations in a matter of seconds.
    • tbd Metascore
    • 60 Critic Score
    Overall the game is fairly easy, with odd spikes in difficulty every few levels as a boss creature is introduced. Bosses typically require you to go back and replay past levels for more experience to upgrade your cats, making the game more reliant on sheer numbers than actual strategy.
    • tbd Metascore
    • 60 Critic Score
    Super Snack Time is a fun and addicting puzzle game, with a reliance on in-game currency that gets in the way more than it helps the experience.
    • tbd Metascore
    • 60 Critic Score
    The amount of backtracking required is enough to hang up progress, making KnightScape feel more like a leisurely stroll than a gallant knight on a brisk run.
    • tbd Metascore
    • 60 Critic Score
    What makes You Don't Know Jack really worthwhile though is how the game is constantly updated. Each week brings a new set of questions, meaning you'll never run into repeat quizzes and the pop culture questions are always up to date.
    • tbd Metascore
    • 60 Critic Score
    While the iOS game features all four of the show's brilliant chasers to challenge players, there is something missing.
    • tbd Metascore
    • 40 Critic Score
    It is really little more than a demo though, albeit a clever one.
    • tbd Metascore
    • 40 Critic Score
    Oddland has a solid idea behind its take on mobile fist-person shooters, but control difficulties with reloading make the duels more frustrating than fun. Shaking the device is never a great control option, and even less so when under fire.
    • tbd Metascore
    • 60 Critic Score
    It's an enjoyable fantasy strategy game, mechanically not unlike the Advance Wars series if you boil it down to basics.
    • tbd Metascore
    • 80 Critic Score
    That aside, Retro/Grade is well-executed and worthy of your time, particularly if you're a fan of the rhythm genre. All of the components come together really smartly to deliver a game that's a joy to play, on both an audiovisual and gameplay level.
    • tbd Metascore
    • 40 Critic Score
    The concept of Dollar Dash isn't a bad one, and there is a charm to its cute presentation. But for an action game, it's rather dull and unexceptional.
    • tbd Metascore
    • 80 Critic Score
    Solid controls and addicting gameplay already make Sheep Happens hard to put down, while the raining sheep and clever visual gags add that extra touch to turn it into a game you will keep coming back to again and again.
    • tbd Metascore
    • 60 Critic Score
    No Brakes Valet is fun novelty, but probably not a game that can be played for long stretches of time. In the world of mobile games it's priced a bit on the high end for that though, making it a game best recommended to only the most passionately irreverent players.
    • tbd Metascore
    • 60 Critic Score
    Loot Hero is a short experience, with it possible to reach the dragon in under 10 minutes, but the difficulty increases each playthrough to encourage you to charge through it all again.
    • tbd Metascore
    • 40 Critic Score
    Suits and Swords has a charming world but its reliance purely on Blackjack holds it back, amounting to a repetitive and often frustrating game.
    • tbd Metascore
    • 60 Critic Score
    It's a perfectly serviceable infinite runner, but outside of the Battletoads nostalgia there isn't enough to distinguish Toad Rider from the plethora of infinite runners that are already available.
    • tbd Metascore
    • 40 Critic Score
    Perhaps Line of Defense Tactics fares better on PCs where hotkeys can take the place of the needlessly frustrating iOS control scheme. But for the iOS version, Line of Defense Tactics is a blunt instrument when the situation called for finesse.
    • tbd Metascore
    • 40 Critic Score
    Moshi Karts offers some fast and challenging levels, but it does less with questionable pacing compared to its peers like Agent Dash and Subway Surfers.
    • tbd Metascore
    • 60 Critic Score
    Cloud Breaker projects an air of calm with its subdued color palette and soothing music, but a deviously quick and addictive puzzle game hides beneath the surface.
    • tbd Metascore
    • 60 Critic Score
    To its credit, 999: The Novel does add a handy new feature where you can see a flowchart of which story paths you've played and return to any crossroads to make different choices. 999: The Novel has multiple endings, most of which are dead ends, making the chart an invaluable feature for those who seek out the game's true ending.
    • tbd Metascore
    • 60 Critic Score
    Word Explorer is like a five-course feast solely consisting of tapioca pudding. Even if you really like tapioca pudding, you'll be hankering for a new flavor before the first course is even finished.
    • tbd Metascore
    • 60 Critic Score
    The game's drawn-out progression could be attributed to it being a free-to-play game, as a way of encouraging player to dip into their wallets and speed up the process. But Mobfish Hunter's monotony lacks the unique hook necessary to catch players for the long haul.

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