Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 67 Metascore
    • 60 Critic Score
    I’m sure there is a demographic out there that Urban Trial Freestyle 2 will appeal to, but it is clear to me now that I am not a part of that key demo. While I can appreciate what they were going for here and I found myself really getting into the challenge, any feeling of joy I experience doesn’t last for long when I’m faced with so many bewildering design choices.
    • 75 Metascore
    • 70 Critic Score
    Rick and Morty Simulator: Virtual Rick-ality's irreverence reminds me a lot of JazzPunk, but more grounded and less adventurous, with all of the good and bad a structure like that entails.
    • 77 Metascore
    • 75 Critic Score
    Warhammer 40,000: Dawn of War III takes a few steps back in time to make one step forward. It hearkens back to a lot of older design choices from the first game, and attempts to build upon other RTS conventions in the process.
    • 92 Metascore
    • 95 Critic Score
    Mario Kart 8 Deluxe is straight-up a better version of the game without compromise. It looks better, there's more to do, it's portable, and it might even outsell the Wii U version to ensure a healthier long term community.
    • 75 Metascore
    • 65 Critic Score
    Call of Duty: Infinite Warfare: Continuum is an uneven but above average pack. It pales in comparison to Sabotage, but hasn't dragged down the season pass as a whole in any meaningful way.
    • 77 Metascore
    • 90 Critic Score
    Since it can take four hours or more to finish Full Throttle Remastered, you’re hit with a story that's paced in a manner that feels just right. Even if there are some small roadblocks along the way, there are plenty of detours that'll keep your spirits high as you head into the horizon.
    • 83 Metascore
    • 70 Critic Score
    Bye-Bye BoxBoy! is being billed as the last of the BoxBoy! trilogy and if this is where things truly end I think that’s for the better. Qbby is great and this monochrome world is wonderful, but I feel as though its basic puzzle formula is on the cusp of getting stale.
    • 80 Metascore
    • 85 Critic Score
    Flinthook is a fine video game that sunk its hooks into me with easy to pick up and play gameplay, a catchy soundtrack, and cute characters. It's easily a recommendable rogue-lite for any fans of the genre or platformers in general. Just don't expect the game to anchor you to your seat unless you're the kind of person that needs to uncover every piece of treasure possible. Even if you aren't, Flinthook is a dandy game, in space.
    • 59 Metascore
    • 50 Critic Score
    Late Shift is interesting enough on its first go around, but without reward in its narrative or punishment in its gameplay, there's not enough reason to go back.
    • 67 Metascore
    • 65 Critic Score
    Truth be told, you can get along fine with Shiness even if you skim through the text-heavy narrative. It's a serviceable story, but I found the lovely (albeit inconsistent) art direction, pleasant music, and engaging combat system to be the game's true motivating force.
    • 76 Metascore
    • 80 Critic Score
    As an important piece of gaming preservation, I'd almost say that Disney Afternoon Collection is worth picking up just for the DuckTales and Chip 'n Dale sequels, but the truth is nearly every game deserves to be played at least once.
    • 79 Metascore
    • 85 Critic Score
    Even though the Master System was an also-ran next to the NES's dominance, there were some real gems created for it, and Wonder Boy 3 just might have been the best game released on the platform.
    • 63 Metascore
    • 50 Critic Score
    With lackluster plot, awful comedy, and shallow gameplay, I just don't see where the following comes from. Voodoo Vince should be commended for trying to add variety and humor, but ultimately the execution is not there.
    • 70 Metascore
    • 65 Critic Score
    Unlike their successful big-screen debut, the narrative missteps in Tangled Up in Blue mean that players of the first episode won't immediately fall in love with this motley crew of ne'er-do-wells. Anyone that's already open to their cosmic antics will find a family that seems worth sticking with.
    • 17 Metascore
    • 10 Critic Score
    The lowest of the low. There is no potential, no skill, no depth and no talent. This game have nothing to offer the world, and will die lonely and forgotten.
    • 70 Metascore
    • 60 Critic Score
    While the combat may have some depth and the game is certainly tongue-in-cheek, it just doesn’t present enough new ideas to sustain itself. I think it’s worth a playthrough, but I don’t believe we’ll be talking about Mr. Shifty for years to come. Just as quickly as Shifty himself enters and leaves a room, so too does this game enter and exit your mind.
    • 68 Metascore
    • 55 Critic Score
    Starblood Arena gets a lot of things right, but it failed to pull me into its world and feels dated on arrival.
    • tbd Metascore
    • Critic Score
    Crawl spent a long time getting to where it is now, and the results speak for themselves – it's the best time you'll have knifing your friends in the dark, betraying all bonds, and desperately trying to escape the clutching tentacles of the abyss.
    • 85 Metascore
    • 85 Critic Score
    Robo Recall's few flaws just feed into the notion that I want more of it. I'm sure it cost a pretty penny for Epic to develop, and with the install base right now of VR, it may not even fully pay off. But if more deep-pocket developers are able to take risks like this and make more of these pushes, we might see VR hitting the mainstream yet.
    • 56 Metascore
    • 60 Critic Score
    There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.
    • 74 Metascore
    • 60 Critic Score
    Snake Pass' legacy won't be any of that negative stuff I mentioned. It'll be remembered as a quirky thing that's an exemplary example of how games can offer non-traditional experiences. And, to be quite honest, I love it for that. I thoroughly enjoyed my first hour or so as I leaned into its serpentine sensibilities. But, Snake Pass' choice of animal is unfortunately fitting as this game just doesn't have legs.
    • 83 Metascore
    • 80 Critic Score
    Though The Sexy Brutale fumbles a few times -- especially near the end when it rushes toward a narrative payoff -- it never hurts the experience. Uncovering the mansion's secrets and the twisted plot that dooms its guests is exciting. Compared to almost any other puzzle game, The Sexy Brutale's dark tone and inspired art stand out from the crowd. Solving murder might not be the most cheerful work, but it's one hell of a good time.
    • tbd Metascore
    • 30 Critic Score
    In a world where $25 gets you five diverse party games in each of the Jackbox Party Pack collections, asking $15 for one flimsy game is just offensive.
    • 27 Metascore
    • 10 Critic Score
    Do not, under any circumstances, play Troll and I. Don't buy it on sale. Don't pirate it. Don't rent it from your local A-Z Video. Just. Say. No. The only benefit Troll and I may bring to the world is when your favorite YouTuber plays through it and provides you with many funny moments as they struggle.
    • tbd Metascore
    • 90 Critic Score
    Instead of dancing around the "is it a fighting game or not?" question plaguing Nintendo's major mascot title for years, Rivals of Aether goes full throttle into the genre and delivers an experience the platform fighting genre deserves.
    • 77 Metascore
    • 70 Critic Score
    For $13, Graceful Explosion Machine is a fun little space shooter with nice visuals and audio that is worth your time and money if you're a high score hound.
    • 75 Metascore
    • 70 Critic Score
    Even if Full Clip Edition isn't the best upgrade around, at least it truly is the most definitive package.
    • 85 Metascore
    • 90 Critic Score
    Paradigm succeeds in being a genuinely funny and entertaining point-and-click adventure game. What it may lack in innovation, it more than makes up for with its consistently engaging story, its distinctive and unique world, and its diverse and eclectic cast of characters. Admittedly, its offbeat sense of humour may not be up to everyone's standards, but if you're the type of person who enjoys cynical and referential gags, as well as a heavy dose of Mighty Boosh-esque surrealism, Paradigm is well worth the price of admission.
    • tbd Metascore
    • 75 Critic Score
    So even if I'm not in love with HackyZack, I still really like it. It only lasts a few hours, but it's a few hours of genuine fun that makes you feel good. There is no need to complicate that further.
    • 75 Metascore
    • 75 Critic Score
    A Rose in the Twilight does a lot of things well. It crafts a story and a world that makes me care deeply about its central character, it’s visually spectacular when it’s not killing you with its hard-to-distinguish artwork, and it touches on moods and feelings that most other games don’t even attempt to venture into. For as much creativity as there is to be found throughout those aspects, there isn’t nearly enough in the actual gameplay. If the first half played more like the second half, it would have been an outstanding experience in spite of its short length.

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