Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 10 Troll and I
Score distribution:
4917 game reviews
    • 87 Metascore
    • 70 Critic Score
    Forza Horizon 3 Hot Wheels works even though it occupies a weird space. It doesn't play to Forza Horizon's strengths and, eventually, it doesn't even feel much like Hot Wheels anymore. It's claustrophobic and constricting in a way this franchise hasn't been before. In a twist of irony, it's the Hot Wheels aspect that prevents this expansion from ever performing anything spectacularly perilous.
    • 45 Metascore
    • 20 Critic Score
    Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.
    • 80 Metascore
    • 85 Critic Score
    There's a lot to like here if you give it a chance, and even if strategy isn't your preferred genre, you might find that it's worth your time to give ES2 a shot.
    • 74 Metascore
    • 70 Critic Score
    It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.
    • 64 Metascore
    • 40 Critic Score
    To put it bluntly, Seasons After Fall is "pleasant." A world with a great feeling experience that tends to knock you out of it when moving around. As much as I appreciate a game as relaxed as this, that relaxation never quite became true enjoyment.
    • 55 Metascore
    • 35 Critic Score
    Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba's Trip is the shirtless jock who kicks the door with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.
    • 81 Metascore
    • 75 Critic Score
    Fire Emblem Echoes could have been held back by its need to usher the second iteration back into the fold, but it still feels like a fresh new entry. It is weaker than the last few games, but those bars were set so high that I won't hold that against it.
    • tbd Metascore
    • 65 Critic Score
    If it wasn’t for this perplexing progression choice made by the developers, and if the story of Deemo: The Last Recital played out at the pace it should, the game would be easy to recommend. In fact, if you love rhythm games, ignore the score below and pick it up for yourself because the music selection is outstanding overall and who knows when next we’ll get something else like it. But know the game isn’t nearly as good as it should be and you may spend far more time than you want repeating the same songs just to advance.
    • 73 Metascore
    • 65 Critic Score
    The Surge is a mix of interesting ideas and hiccups in execution. While there's no doubt that it will resonate with a specific, hardcore audience, it's missing just enough to alienate a generalized audience. Its combat is challenging, but not perfect; its story starts with a compelling hook but falls flat shortly after. There are echoes of something special running throughout The Surge, but it never escapes its own shadow.
    • 71 Metascore
    • 70 Critic Score
    My enjoyment of Farpoint is inherently tethered to my experience with it in VR. As a shooter it's only slightly above average. But the team was able to incorporate various elements of sight, sound, and touch (by way of the Aim Controller) to elevate it.
    • 58 Metascore
    • 40 Critic Score
    I wish I didn't want to like The Caligula Effect as much as I do, but it's just tragic how far it falls from its own obviously lofty goals. For a game about a virtual world where everyone appears as their best possible self, The Caligula Effect is a walking worst-case scenario, representing the most disappointing possible execution on the huge potential of its best ideas.
    • 79 Metascore
    • 80 Critic Score
    Combat isn't really what I found myself wanting from Prey. Neither is conflict. Solving issues and making things right works in the power fantasy of a video game, but it doesn't really suit what Arkane excelled at with this effort. Prey is about discovering a place that people lived and worked in. It's especially interesting in the context of all the sci-fi plot devices that power everything, but it's also the human angle that's undeniably fascinating in its weird posthumous voyeurism. Danielle Sho seemed like a hell of a scientist, but I found myself caring more about her love life and musical talents.
    • tbd Metascore
    • 85 Critic Score
    Spark the Electric Jester takes mechanics from two of my favorite series growing up and combines them into one fantastic project that deserves the recognition I'm giving it. It might be uglier than Freedom Planet, but otherwise, it is an all around better game.
    • 79 Metascore
    • 80 Critic Score
    I'm glad LocoRoco is back, even if it isn't as perfect as I remember it being when it first released 11 years ago. This remaster adds tilt controls, 4K/HD graphics, rumble, and surround sound, all for a reasonable price. If you've never played LocoRoco and you love cute games, now is the time. Those looking for a challenging game that will last them till the next big AAA release will want to look elsewhere.
    • 66 Metascore
    • 45 Critic Score
    The multiplayer works about 45% of the time. The "challenge" mode is more like a training simulation for Skynet. 2/3rds of this game are not up to par. I cannot get three other people together to play Lethal League on my couch. My experience with Lethal League is valid even though I didn't contort my life to satisfy a hypothetical. Some other people might be in the same position, and I hope this review is useful to them.
    • 79 Metascore
    • 80 Critic Score
    For as much as I enjoyed my time with 3C3C1D119440927, this is definitely one for the more ardent of NieR fanatics.
    • 55 Metascore
    • 30 Critic Score
    It's a sloppy, uninspired game at its best. At its worst, it's -- to quote Jonathan North -- "one fu.king long exercise in triage."
    • 64 Metascore
    • 85 Critic Score
    The game can be crushingly difficult, but it always remains engrossing. Despite going back and forth between loving and hating it, I’m still addicted some 20 hours later.
    • 66 Metascore
    • 75 Critic Score
    Playgrounds certainly has its faults. Some of its mechanics are strangely hidden in mystery as I continue to miss layups that no professional should ever miss. But, in terms of off-the-wall two-on-two basketball, it can be a blast.
    • 65 Metascore
    • 80 Critic Score
    Even though certain design elements aren't as streamlined, fleshed-out, or user-friendly as they could have been, part of me is just thankful Birthdays even got greenlit. Niche as it might be, I've wanted something like this for years, and despite my admittedly high expectations, I still came away impressed. I hope the game is able to find an audience, because it so clearly deserves one.
    • tbd Metascore
    • 80 Critic Score
    Years later De Blob feels like a worthwhile experiment. It hits the ground running with its likable tone and doesn't really let up with its no-strings-attached sandbox approach. Ironically after seeing the landscape so packed with open world busywork since its retirement, it's a welcome respite.
    • 84 Metascore
    • 85 Critic Score
    It's a testament to Statik's inventive puzzle design and clever complementary use of the DualShock 4 and PlayStation VR that even though I didn't care much for its story or aesthetic, it still won me over big time. If you're a PlayStation VR owner, you owe it to yourself to look into this game further.
    • 75 Metascore
    • 70 Critic Score
    Rain Games definitely knows how to make a quality title. If you have any fondness for Zelda, you should really check this out. Even if you don’t happen to enjoy Nintendo’s classic series, World to the West is fun enough to warrant a playthrough from even the sternest of players.
    • 76 Metascore
    • 80 Critic Score
    If the next two DLCs after Dragon in the North can keep this up and pad an already packed game with more to do, I'll be returning to it for years to come.
    • 78 Metascore
    • 90 Critic Score
    While it might seem easy to write Super Rude Bear Resurrection off as a 2D platformer that solely wants to make players die a shitload of time, that's hardly fair. Instead, it's much better to look at it as a game that encourages creativity and persistence. There's always a way forward or a secret exit down a hidden path. All you have to do is take a deep breath, keep trying, and maybe die more times than you care to admit.
    • 78 Metascore
    • 80 Critic Score
    TumbleSeed is a game that I don't think I'll ever completely finish, but it's damn impressive for those that dare to stomach its difficulty. If you're the kind of person looking for a mostly skill based game that is brutally challenging, yet very entertaining, then TumbleSeed is for you. More casual players will want to save their money and sanity for games a bit more accessible to them. Honestly, the biggest mistake here is that the developers haven't offered multiple difficulties, which will surely limit the potential player base.
    • 77 Metascore
    • 80 Critic Score
    Although GNOG is brief enough to be a single-sitting game, that length feels about right, give or take another puzzle or two to really round out the package. Most everything is well-thought-out, polished, and delightful, so even with those quibbles, there's a lot to love.
    • 71 Metascore
    • 55 Critic Score
    One disappointing episode isn't enough to write off the whole season quite yet, but I'm certainly less excited for the finale than I was this time last month.
    • 67 Metascore
    • 65 Critic Score
    Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it's brief enough to not wear out its welcome. However, the kaleidoscopic interior decorating is a means to an end, and that end just isn't as thrilling as what's in the mind's eye.
    • 79 Metascore
    • 90 Critic Score
    This is a VR game that will inspire others to make their own VR games. It's a high-quality product that makes me upset it's an Oculus exclusive. I still think that VR games have a long way to go, but Wilson's Heart is a strong foot forward towards realizing the true impact virtual reality can have. It doesn't rely on jump-scares to freak out the player but instead opts to make them uneasy and uncomfortable with its environment and brilliant setpieces. If you have the capacity to play Wilson's Heart, do it. Then send me a PM so we can talk about all the super cool spoilery moments that are unmatched in the medium and genre.

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