Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 67 Metascore
    • 60 Critic Score
    The shift to third-person shooter is a novel idea, but soon becomes unbearable.
    • tbd Metascore
    • 90 Critic Score
    While other game packs for The Sims 4 introduced new gameplay elements into the mix, The Sims 4: Parenthood sets out to enhance existing parts of the core Sims experience and does so in a way that meshes surprisingly well with what was already there. If the next few game packs and expansions can manage to do the same, The Sims 4 might be able to live up to the standards set by past games in the series.
    • 63 Metascore
    • 60 Critic Score
    Arizona Sunshine could be so much more than it is. It's an overly linear game with few if any surprising moments, zombies that don't behave in particularly interesting ways, and a story that accomplishes the bare minimum to keep you moving from point to point. It's middling.
    • 54 Metascore
    • 50 Critic Score
    Valkyria Revolution is constantly at odds with itself. It tries to be an action game, but at the behest of fans, more strategic elements were shoved in. You'll go into an action-packed warzone full of enemies to slice up, then you'll be rewarded with a seemingly endless amount of cutscenes lacking sound and fury and signifying nothing.
    • 74 Metascore
    • 65 Critic Score
    Ultimately, while it's a little bit disappointing to see Kadokawa go with such a "safe" design for its return to the tactical RPG battlefield, there's enough in God Wars: Future Past's narrative and atmosphere to recommend it to someone on the lookout for a new Tactics-style title.
    • 88 Metascore
    • 95 Critic Score
    It takes a special type of high-score game for me to want to actually stick with it and start rivalries on the leaderboards. Pac-Man Championship Edition was one such game. Trials HD was another. Now, Nex Machina is my new obsession.
    • 58 Metascore
    • 25 Critic Score
    This just feels like an all around sloppy port that was quickly pushed out to try to score some cash off of Friday the 13th's bungled release. The console version doesn't even include all the download content released for PC, including the Halloween DLC with Michael Myers. The mouse-like controls in the menus, coupled with the fact that most all the actions are mapped to the triggers and shoulder buttons, makes it feel like whoever ported this doesn't play consoles to begin with (thankfully you can remap the controls).
    • 64 Metascore
    • 70 Critic Score
    While RPG Maker Fes is not the best at what it does, it certainly is very capable in doing a lot despite of its disadvantages. It also serves as a learning tool to give users interested in game design. There is great potential for user-created content in RPG Maker Fes, but similar to many user-driven games, the quality of the games are entirely at the hands of the community.
    • 76 Metascore
    • 85 Critic Score
    There are issues with the game, but honestly, I think Ever Oasis is a blast. Building up my little spot of heaven, running errands for the residents, and venturing out into the great sandy plains outside my garden gate provide equal thrills. The longer I play, the more I enjoy it and that is far more uncommon than it should be. If this game is to be the first of a new franchise, it’s a damn good starting point.
    • 89 Metascore
    • 90 Critic Score
    After playing the reborn Final Fantasy XIV for nearly three years, each expansion feels like a game of give and take. They're very good, but tend to fall into the same routine as the base game. That's not so much of an issue if that routine is a winning one.
    • 72 Metascore
    • 60 Critic Score
    The Mage's Tale represents an early experiment for VR RPGs -- a minor milestone. There's still a long way to go until people are "jacked-in" for hours at a time a la Sword Art Online, but with projects like this leading the way we'll get there sooner than later.
    • 76 Metascore
    • 80 Critic Score
    I can see myself picking up Mighty Gunvolt Burst every now and then, especially since it's so easy to do on the Switch.
    • 62 Metascore
    • 50 Critic Score
    Cladun Returns: This is Sengoku! can be played for hundreds of hours, but these are hours I want to spend with something I actually like.
    • 75 Metascore
    • 75 Critic Score
    Star Trek: Bridge Crew is a brilliant VR experience, and pushes the technology to emphasize social interaction and cooperation in a way only a handful of other titles have been able to realize. Beyond that, it's fine slice of Star Trek fan service, as well.
    • 83 Metascore
    • 80 Critic Score
    It's a beautifully brief journey, but ustwo's reluctance to fully explore its possibilities only hampers its potential.
    • 78 Metascore
    • 75 Critic Score
    With better care given to the other modes and maybe some concrete rally tracks, this could have been the definitive rally racing game. As it stands, though, DiRT 4 is a hardcore simulation with limited appeal beyond a specific audience. Those fans will absolutely love this game, but any newcomers should try to cut their teeth somewhere else.
    • 64 Metascore
    • 65 Critic Score
    Castle of Shikigami is an important piece of shoot 'em up history, but at this point it's more of a relic.
    • 85 Metascore
    • 85 Critic Score
    This is a content-rich collection, one that is especially worth investing in for WipEout newcomers. Longtime players might feel fatigue from tracks that have seen repeated use over the years, but even then, I'd argue the audio and visual polish present in Omega Collection makes it worthwhile -- with or without a 4K-ready setup. The dream of the '90s is alive at PlayStation.
    • 84 Metascore
    • 90 Critic Score
    It might not be as graphically impressive as many other recent roguelikes (although the screenshots and trailer don't do the game justice as it certainly runs at a buttery smooth framerate certainly 60fps or above), but for me, the gameplay loop makes Monolith one of the most addictive roguelikes I've played.
    • 77 Metascore
    • 70 Critic Score
    It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, while Guardians of the Galaxy: The Telltale Series: Under Pressure's array of choices doesn't quite feel as "consequential" as one might expect of the typical Telltale pitch, the new episode improves on the promise of the first outing's strengths in characterization, while still building up the main narrative into something a tad more engaging. Only the future will be able to show if these decisions will snowball properly, but the series now has me wanting to actually see that eventuality, which means it's done its job.
    • 83 Metascore
    • 85 Critic Score
    It’s hard to remember the last time an RTS game gave me both the challenge of careful planning and the thrill of execution at the same time. Those only interested in a single-player affair might come away a little disappointed, but the package itself is very well-rounded and breathes some much-needed life into the genre.
    • tbd Metascore
    • 70 Critic Score
    It isn’t flashy or snazzy like other apps, but it’s also not as empty. Like its forbearers, this Harvest Moon is a low-key, laid-back experience where hard work is its own reward. Whether that’ll be enough to keep your kids engaged is the question, but for $4 it really couldn’t hurt to try.
    • 77 Metascore
    • 70 Critic Score
    While Elder Scrolls Online has improved through the release of Morrowind, it still isn't enough of a jump to warrant a resounding recommendation (the 4v4v4 PVP mode here still isn't enough to get me into ESO PVP). If you already own it and are coasting by on free-to-play fumes, you should still think about upgrading and exploring the pointed, more focused land of Vvardenfell.
    • 61 Metascore
    • 65 Critic Score
    There aren’t many games that can offer a camaraderie aspect to the survival horror genre, and Friday the 13th delivers in that regard. It could certainly use a lot more fine tuning and adjustments, but for now, it delivers on a solidly campy experience.
    • 82 Metascore
    • 85 Critic Score
    Stellaris: Utopia fills out a game that was already bursting. In the time I've had with it, I've played planet-devouring swarms, robotic foxes, militant birdmen, and slaving psionic jellyfish… things. While combat remains a sticking point, and hive minds feel like they have a ways to go before the idea is fully-formed, there is more potential than ever to do what the title does best – tell a story.
    • tbd Metascore
    • 25 Critic Score
    The story threatens to be interesting, but is laughably bad, as is the dialogue in the game (such as the lady who constantly talks about being "punished"). I'll give it this, it has a pretty cool version of Moonlight Sonata as part of its soundtrack. At least Phantom Dust dared to try something different, which is more than can be said for most AAA games these days.
    • 58 Metascore
    • 40 Critic Score
    Even though Compile Heart had a couple interesting ideas with this game, its execution failed to bring out its true potential. And despite having two Tales of series members on board, their involvement couldn't stop Dark Rose Valkyrie from wasting people's valuable time. At least Fujishima's character designs continue to look gorgeous.
    • 75 Metascore
    • 70 Critic Score
    I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.

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