Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 70 Critic Score
    It works as a fighter, I just wish there was more to do in this debut entry -- both pragmatically in terms of modes and on an emotional level, as I haven't really connected with its universe yet despite its raw style.
    • 74 Metascore
    • 70 Critic Score
    Although the game doesn't outstay its welcome, that can be difficult to appreciate. I was left wanting more, particularly in terms of level variety, but the essence of the game is great.
    • 63 Metascore
    • 70 Critic Score
    As a return effort the core of Super Monkey Ball is there with Banana Blitz HD, it’ll just be hard to turn people onto it unless you’re going in with a solo mindset.
    • 77 Metascore
    • 70 Critic Score
    Despite the restrained application of its central narrative concept, Blossom Tales II: The Minotaur Prince is one of the better indie Zelda clones I’ve played. Even if it hews a bit too close to its predecessor and lacks an identity to call its own, this is a solid action-adventure game, one that makes great use of those Legend of Zelda building blocks in crafting a satisfying journey.
    • 73 Metascore
    • 70 Critic Score
    My gripes aside, I’m pleasantly surprised by just how far Wayfinder has come since I first played that beta. From its lukewarm early access launch, the game has transformed into an experience that’s well worth your time if you’re a fan of the ARPG/MMO genres. It’s the sort of game that brings me hope that, even if this isn’t the spark, many more developers will see the value in pivoting their live-service ambitions into something more manageable for a small team. As Wayfinder shows, doing so can result in an experience that’s not only better for the developers, but better for players too. I also pray for more single-player/co-op games with MMO elements, but I imagine those prayers will be answered rarely if ever. One can dream.
    • 62 Metascore
    • 70 Critic Score
    Despite these technical flaws, I still had a really fun time messing around with the agents. Enjoying Agents of Mayhem is sort of like watching a cartoon you used to love without the rose-colored glasses of nostalgia or the naivete of youth. You'll get more of a kick laughing at it, rather than with, but there's a smile on your face either way.
    • 81 Metascore
    • 70 Critic Score
    I enjoyed playing Everhood and the music was extremely enjoyable, but before we could apply for the marriage certificate, I realized how loudly it breathes when it sleeps and now I just want to suffocate it. I’m still giving it a recommendation, because not everyone is going to share my grievances with the narrative and the technical issues can be ironed out. There’s some definite high points here, but I don’t think it’s going to achieve immortality.
    • 76 Metascore
    • 70 Critic Score
    If they make light trax 2 with a little more to do, a more consistently fair camera, and a versus mode, that game could get a 10.
    • 76 Metascore
    • 70 Critic Score
    I don't know if PlatinumGames has any further mobile titles planned, but it's certainly built itself a solid foundation for future projects with World of Demons. Its action gameplay is solid, its world striking, and it's all brought to players without most of the F2P garbage that usually stands in the way of a game's true potential.
    • 41 Metascore
    • 70 Critic Score
    Surprisingly good. It's definitely not as great in the gameplay department as War for Cybertron, with a lot less to do and a far more restricted format, but its superior narrative and decent arcade action is at least enough to make it worth picking up on its own.
    • 73 Metascore
    • 70 Critic Score
    Tesla vs Lovecraft doesn't reinvent the twin-stick shooter genre, but it's a hell of a lot of fun and has its own weird and distinct style. I only wish there were a bit more substance to the cutscenes and a few more story missions packed in for good measure. But if you like fighting off large waves of monsters, you'll get a lot of fun out of its endless mode.
    • tbd Metascore
    • 70 Critic Score
    Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun. Omega 6 Traingle Stars is a retro RPG that feels very much indebted to the early 90s that will please a specific niche of players, but will be hard to engage most RPG players.
    • 75 Metascore
    • 70 Critic Score
    From a presentational and mechanical standpoint, I Am Setsuna manages to lay the foundations for an incredibly solid role-playing game. Unfortunately, this experience is often marred by a wholly predictable story, forgettable characters, and dungeons that feel completely uninspired.
    • 81 Metascore
    • 70 Critic Score
    If you like tower defense games and have $20 to spend, Defense Grid: The Awakening is absolutely worth checking out and will provide you with some solid entertainment - just don't expect to get 40 hours of playtime out of it.
    • 70 Metascore
    • 70 Critic Score
    Predators is a fun game, and with a more reliable combo system along with more maps, it could have been a great game. As it stands, Predators is still surprisingly good and well worth the considerably cheap asking price. Three bucks for some simple Predator-themed violence isn't too bad at all.
    • 74 Metascore
    • 70 Critic Score
    Kingdom very cleverly reduces a complex genre down to something digestible, but that same simplification struggles against its later scope.
    • 65 Metascore
    • 70 Critic Score
    I'd recommend Star Wars: The Force Unleashed in 2022 with caution.
    • 77 Metascore
    • 70 Critic Score
    Jack the Ripper can't aspire to reach the heights that Syndicate did. But, it also doesn't suffer the same setbacks. In a game where open-world strain can become a serious problem, this add-on is a mostly-focused reprieve. Sure, there are some fumbling moments, but there are also some elegantly-handled ones. Given the difficult source material and the obvious danger of stumbling, Jack the Ripper mostly doesn't, and that feels like a best-case outcome.
    • 78 Metascore
    • 70 Critic Score
    Detroit: Become Human, like most Quantic Dream games, is filled with muddled symbolism and a spark of hope amidst its most interesting universe yet.
    • 63 Metascore
    • 70 Critic Score
    I'll be blunt -- I wish the other two DLCs were just like this one, as it offers up a fairly satisfying series of events that actually feel different from the main game. From a unique environment to a satisfying conclusion, barring a few missteps, I was thoroughly satisfied with The Redemption.
    • 82 Metascore
    • 70 Critic Score
    As a default experience, Metro: Last Light is a good game that forgets why Metro 2033 was a great one.
    • tbd Metascore
    • 70 Critic Score
    Taken as an entity on its own, Super Mega Worm vs. Santa is a good game and if you've never played Super Mega Worm before, this comes recommended and I'd probably put it above the first title just because it's slightly more sadistic in its scenario. If you have the original title, however, then don't bother. You only need one of these games, not both.
    • 87 Metascore
    • 70 Critic Score
    Arkham Knight is a solid, if uneven send-off for Rocksteady's trilogy. Combat and predation are still satisfying. The narrative mixes unsurprising, but well done segments with unsurprising and uninteresting elements. It's full of nods, winks, nudges for batfans, even if certain super villain side missions feel needlessly tossed in.
    • 70 Metascore
    • 70 Critic Score
    Fans of the original Alice will find plenty of here to love, and will certainly want to return to Wonderland to work towards a satisfying narrative conclusion. For others, putting up with the game's monotonous design may prove to be a personal spiral into madness they may want to avoid.
    • 69 Metascore
    • 70 Critic Score
    It's a very by-the-book rhythm game that's been done many times before, but the unique pairing of SNK properties and the included tracks mesh together better than it would seem at first glance.
    • 71 Metascore
    • 70 Critic Score
    It hasn’t hit the heights of other strategy RPG contenders, but The DioField Chronicle shows a lot of promise. It’s different, it’s engaging, and it’s got a fast pace that moves from battle to battle. I felt like I got a good, interesting strategy RPG experience out of this first game, and I really do hope there’s more in store. DioField certainly has the space for it.
    • 72 Metascore
    • 70 Critic Score
    A perfectly servicable, if unspectacular finale to Telltale's great Wallace and Gromit series. A new puzzle structure, improved writing, and more challenging brain-twisters make this episode feel entirely fresh. The series may not end with a bang, but The Bogey Man sure as heck isn't a whimper.
    • 59 Metascore
    • 70 Critic Score
    A fine game which presents a grueling challenge, Aaru's Awakening is perfect for the player who thinks 2D platform games today just aren't difficult enough.
    • tbd Metascore
    • 70 Critic Score
    Blade Wolf rides on the coattails of an interesting character, but suffers from some of the same issues as the Jetstream DLC in that it doesn't do enough. With all new environments and maybe some more of the aforementioned old-school VR mission action, this would be a must-buy. As it stands, only the most hardcore should apply here, but at least it offers up some good old-fashioned robotic chainsaw-hacking fun.
    • 72 Metascore
    • 70 Critic Score
    Destiny: Rise of Iron is a weird cookie. Bungie clearly put its live team in charge on this one, as there's nowhere near the amount of completely new-feeling stuff packed in as there was in Taken King -- and with so many people getting winded, a step that big was really needed. Yet, if I assess Destiny right now as a total package, with four expansions under its belt and hundreds of [good] tweaks and patches, it's easier to recommend.

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