Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 70 Critic Score
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
    • 69 Metascore
    • 70 Critic Score
    As mindless as it is, Injustice iOS is a very easy way to get reacquainted with your favorite DC Comics characters.
    • 61 Metascore
    • 70 Critic Score
    Hellbound is pretty upfront with what it is. If you've already burned through most of the homages I listed above, give this a shot.
    • 79 Metascore
    • 70 Critic Score
    It can be needlessly frustrating at times thanks to the control, but it's a good little game that demonstrates exactly what PSP Minis should have been doing from the outset.
    • 66 Metascore
    • 70 Critic Score
    But despite its lack of any real innovation or complexity, Nail'd succeeds in being one of the most approachable and entertaining racers of the year.
    • 74 Metascore
    • 70 Critic Score
    Batman: A Telltale Games Series: Realm of Shadows is a nice setup. It's not as strong as some of Telltale's other work, but it manages to honor the legacy of the series and throw in a few curveballs to keep things interesting (thank God there's no Joker yet).
    • 77 Metascore
    • 70 Critic Score
    It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.
    • 77 Metascore
    • 70 Critic Score
    This is a superb game in a mildly disappointing new package.
    • 87 Metascore
    • 70 Critic Score
    For someone who also works in music journalism, my skills are shaky, to say the least. But, having taken the time to improve these skills, I now feel better equipped to appreciate the game for what it is: a fun, quirky, sometimes weird, and often cheesy critique of capitalism. When I was less focused on how perfectly I was playing, I had a much better time headbanging through each stage. Just give me a wider variety of music next time and I’m sold.
    • 56 Metascore
    • 70 Critic Score
    Bound By Flame is the midnight snack that sates, but leaves you wanting something a bit more savory. But when the snack is this tasty, you may find yourself coming back for a second helping a lot quicker than you might think.
    • 80 Metascore
    • 70 Critic Score
    SMITE is a fine game and a great choice for folks who may not spend a lot of time on their PC, but there are a number of shortcomings present in both editions that prevent me from playing it as much as some of its competitors. Still, it's a perfect starting point if you're looking to get into the genre, especially with the intuitive controller scheme.
    • 59 Metascore
    • 70 Critic Score
    Despite it’s many, many flaws, School Girl/Zombie Hunter was a solid, camp-drenched romp, and it left me craving more.
    • tbd Metascore
    • 70 Critic Score
    The frustrating part about Sniper Killer is that it is so close to catching onto something truly inspired. The character changes allow for a full view of the human side to all the creepy horror while it casually avoids walking into clichés. It’s surprising at times, surreal in some moments, and grounded in others, which is the perfect mix for a good horror experience. But it doesn’t quite capitalize on its brilliant parts, which is a shame. The shot is on target, but it should maybe adjust its sights if it wants to hit center mass.
    • 73 Metascore
    • 70 Critic Score
    Whether you are a fan of fast-paced, challenging puzzle games or an old-school RPG fan, Dungeon Hearts' charm will rub off on you. And if you are a fan of both of those things, you won't even mind its shortcomings, in time.
    • 69 Metascore
    • 70 Critic Score
    Deus Ex: The Fall works far better with touch controls than one would think, and it offers up a lighter, if a little bare-bones Human Revolution experience. In many ways though this experiment feels like a waste, as it would really be stronger as either a PlayStation Vita game or even a downloadable console title.
    • 72 Metascore
    • 70 Critic Score
    If Beyond Blue didn't try its best to tell a personal narrative with a cast of characters, I still would've enjoyed it despite its simplicity as a game. Even though the aquatic simulation feels too surface-level at times, I can't deny the game's beautiful imagery, education-minded ambition, or tranquil appeal.
    • 69 Metascore
    • 70 Critic Score
    In a game like this where mastering the mechanics is key, there's a lot to learn early on in Abyss Odyssey and it can feel slightly overwhelming.
    • 71 Metascore
    • 70 Critic Score
    Getting everyone or everything to behave how you want in a mission or a puzzle makes thing just extra aggravating.
    • 79 Metascore
    • 70 Critic Score
    Kobolds and Catacombs has some great ideas, and I hope future expansions will each add something similar to Dungeon Run.
    • tbd Metascore
    • 70 Critic Score
    Evil Empire is a small expansion that benefits largely from your desire to play as the Soviets, with their variations on level-three artillery and anti-air turrets, and the Trauma modifier for Survival maps.
    • 74 Metascore
    • 70 Critic Score
    I liked the addition of dancing Miis and club-style classical music remixes, and the graphical presentation and 3D novelties were neat, but none of this really satisfied my craving to play some good ol' Tetris. Somehow the standard-ish Marathon mode wasn't doing it for me.
    • 69 Metascore
    • 70 Critic Score
    Hearing about how different Star Fox Zero was compared to its inception, it's almost like Miyamoto jettisoned most of the new ideas in favor of playing it safe due to complaints from testers. Even with Platinum's involvement, it's a confusing project that isn't quite sure of itself, wanting to try new things while simultaneously reigning it in. Despite these blemishes, I enjoyed my time with it.
    • 75 Metascore
    • 70 Critic Score
    I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.
    • 71 Metascore
    • 70 Critic Score
    The Capcom Beat 'Em Up Bundle offers seven good (if repetitive) games for a great price. There's zero excuse for a 30-year-old game having terrible online in 2018, which is a huge minus here. But for those who fancy a violent trip down memory lane, especially with local buddies to watch their back, The Capcom Beat 'Em Up Bundle still provides simple-minded mayhem for not a lot of coin.
    • 68 Metascore
    • 70 Critic Score
    Despite my complaints, though, I legitimately love the world Neon Giant has crafted here and would love to see even more of it. There’s loads of potential in this setting for straight-up better stories to be told, and I think The Ascent itself is kept from greatness from a lot of jank, technical issues, and weird design decisions. All that said, I think once I get my hands on a Steam Deck, I’m absolutely going to treat that as an excuse to go back for more. Hopefully, by then, they’ll have a lot of the technical issues addressed.
    • 71 Metascore
    • 70 Critic Score
    A fine game. It seems to lack a bit of polish and charm, the game does become a bit repetitive, and there's some flaws in the game design in some areas, but the experience was still fun overall. Moon won't win any awards for its story, either. But the spot-on control, slick interface, and impossibly smooth FPS play on this little portable game system should be commended.
    • 77 Metascore
    • 70 Critic Score
    Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great.
    • 76 Metascore
    • 70 Critic Score
    Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you’re getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
    • 63 Metascore
    • 70 Critic Score
    The puzzles featured in Puzzle Agent 2 are not bad overall. They simply could have been so much better. Rather than being the perfectly cooked, delicious steak that you miss immediately after you finish, they are the breakfast cereal that is palatable and will tide you over until lunch time.
    • 59 Metascore
    • 70 Critic Score
    Long-time fans will find a warm familiarity in its cast and dialogue, but for anybody else, they might see it as nothing more than a breezy cop show experience.

Top Trailers