Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 76 Metascore
    • 70 Critic Score
    Assault Suit Valken Declassified is an undeniably loving return to the Super Famicom title. It’s plain to see that Rainmaker wanted to do the game justice and give North American fans the ability to enjoy it in the same way as it has in Japan. If you’re a fan of the game, it’s at least worth a look. If you haven’t tried it before, you’re long overdue for this mission. I just wish the price of entry was lower.
    • 61 Metascore
    • 70 Critic Score
    Godfall is going to go down as one of the most divisive games of this generation's launch: a relic to some, a wild whispered-about gem to others.
    • 62 Metascore
    • 70 Critic Score
    It's Bomberman, man. It feels like an arcade game with a $50 price tag. The campaign isn't as strong as it could be, but there's enough here to keep the series going until Konami can muster up a little more for the next iteration.
    • 77 Metascore
    • 70 Critic Score
    The game has the solid framework of a serviceable stealth title, but the story and cast haven't sold me yet that this will be a tale worth telling. I'll be waiting with bated breath to see if episode two is an improvement.
    • 64 Metascore
    • 70 Critic Score
    While RPG Maker Fes is not the best at what it does, it certainly is very capable in doing a lot despite of its disadvantages. It also serves as a learning tool to give users interested in game design. There is great potential for user-created content in RPG Maker Fes, but similar to many user-driven games, the quality of the games are entirely at the hands of the community.
    • 74 Metascore
    • 70 Critic Score
    Regardless of its flaws I can recommend Hearthstone: One Night in Karazhan, and every other solo adventure to date for that matter. Even if Blizzard hasn't innovated as much as it has in the past with Medivh and friends, it's still one of the best card games on the market, and the miniature stories that each one entails manage to simultaneously capture the spirit of Warcraft in a patented lighthearted way.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars represents an ambitious new start for the franchise, one that might not be to everyone's tastes. While its mediocre combat and dialogue-heavy design may leave some players disengaged, its fabulous presentation, pleasing visuals, delightful characters, and histrionic melodrama will delight others. Perhaps most importantly, it offers the franchise a bright future bursting with potential. Encore!
    • 69 Metascore
    • 70 Critic Score
    What Piranha Bytes has developed could have been a thoroughly supreme game, one that could have gone toe to toe with the heavyweights of action role-playing. Due to a number of highly questionable design decisions, however, a lot of that potential has withered away. With so much lost, it's perhaps a testament to how talented the team secretly is that Risen 2 is still packed with fun in the face of truly inhibiting setbacks.
    • 59 Metascore
    • 70 Critic Score
    Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me interested and engaged.
    • tbd Metascore
    • 70 Critic Score
    The title brings a different vision to a well worn genre, and I’m really looking forward to Birgit Stock’s future efforts.
    • 75 Metascore
    • 70 Critic Score
    In reality, for the hour or so I enjoyed the game with a friend, we were on the same page for most every mission. However, the fickle nature of the controls kept us from completing these missions as quickly as possible.
    • 72 Metascore
    • 70 Critic Score
    While the bland nature of the dungeon designs and ease of the adventure make it difficult to recommend to hardened DRPG players, those looking to get into dungeon crawlers may find the simplicity of the title a poor representation of what it usually found in the genre.
    • 46 Metascore
    • 70 Critic Score
    Attack on Titan: Humanity in Chains often can't shake the limitations of the 3DS platform, but it captures most of what makes the anime's world so captivating.
    • 71 Metascore
    • 70 Critic Score
    The gameplay is just overwhelmingly underwhelming. Poor exploration, unimpressive combat, and a merely passable narrative can’t be made up for by aesthetics. Which is too bad, because the aesthetics are terrific. The backgrounds have a stunning amount of variety to them and are of almost poetic quality. I suppose if you saw Trek to Yomi and this is what grabbed you, then you’re all set. However, if you want strong gameplay to back that up, then it just isn’t worth the trek.
    • 80 Metascore
    • 70 Critic Score
    In its way, Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
    • 77 Metascore
    • 70 Critic Score
    Despite its age, simplicity, and lack of embellishments, Story of Seasons: Friends of Mineral Town proves the Bokujō Monogatari franchise has been on the money since the very beginning. Its content may feel a little sparse compared to its successors and competitors, but I can see myself returning to these lands long after the next harvest moon.
    • 66 Metascore
    • 70 Critic Score
    The sci-fi meta-narrative, as well as the conspiracy-laced in-world narrative, are both interesting and this was the first time in a while a game has made me do some real detective work.
    • 58 Metascore
    • 70 Critic Score
    God Mode is the type of game that grows on you. The biggest complaint I have is a lack of variety, which is to be expected of a budget title. What Old School Games did include in this straightforward, arcade-centric shooter shows promise of a more fleshed-out project. There's also a hint of personality with a goofy narrator, but the execution isn't quite there.
    • 83 Metascore
    • 70 Critic Score
    Bye-Bye BoxBoy! is being billed as the last of the BoxBoy! trilogy and if this is where things truly end I think that’s for the better. Qbby is great and this monochrome world is wonderful, but I feel as though its basic puzzle formula is on the cusp of getting stale.
    • 64 Metascore
    • 70 Critic Score
    Perhaps the best words to summarize Atlas Fallen is this: I can’t wait to see what Deck13 does next.
    • 74 Metascore
    • 70 Critic Score
    Rules is bookended by some heartrate-spiking sequences, but the majority is spent relatively comfortably. Music has crescendos and decrescendos because they're dynamic. Loud has more impact when everything was soft just moments ago. Rules is a decrescendo. It's quiet and it's retrained. But all indications are that Life is Strange 2 won't stay quiet much longer.
    • 57 Metascore
    • 70 Critic Score
    It may not be the best-looking game in the Vita's launch line-up -- and it's definitely lacking in the variety department -- but the frantic gameplay and the insane death metal soundtrack help take the sting off. Go ahead, go to Hell.
    • 69 Metascore
    • 70 Critic Score
    As someone who grew up adoring the Dizzy series, I definitely got a kick out of Mystik Belle's whimsical trip down memory lane. Props should also been given for some lovely colourful sprites, cute characters and nostalgic tunes from yesteryear. But it is certainly a short trip down said lane, and one which will present the majority of gamers with very little resistance.
    • 62 Metascore
    • 70 Critic Score
    There's a lot to do in Kaiserpunk, but dealing with it won't always be pleasant.
    • 80 Metascore
    • 70 Critic Score
    For all its faults, charming is absolutely the word best describing LEGO City Undercover. While more could have been done to exploit the sandbox scenario, and while it sticks a bit too nervously to formula than it could have, Undercover is nonetheless a frequently pleasurable, occasionally hilarious little romp in a new LEGO world full of potential.
    • 72 Metascore
    • 70 Critic Score
    Plenty of folks will enjoy the Sonic focus and many of the tracks would have been fantastic as Transformed DLC. I just wish it wasn't as limited in scope out of the gate.
    • 72 Metascore
    • 70 Critic Score
    In the end, RACE Pro doesn’t transcend the hardcore audience that it’s intending to ingratiate, despite the amount of assists that the lower levels of play allow. If you’re looking for the kind of game that doesn’t let you or other players swing around a corner at 240 km/h, this is a very safe bet.
    • 79 Metascore
    • 70 Critic Score
    "Sameness" defines 256. It's Pac-Man, with its classic gameplay intact, twisted to the side with an endless runner tint instead of a level-based progression system. It's good, but could have done much more and built on the killer advancements that were made in Pac-Man Championship Edition DX. Maybe that's expecting too much, because for five smackeroos, you could do a whole lot worse.
    • 70 Metascore
    • 70 Critic Score
    Sonic the Hedgehog 4: Episode 1 is a mixed bag, with plenty of good things soured by a sprinkling of bad. While the majority of the game is enjoyable, there are certain aspects that simply should not have been allowed to enter the final product.
    • 69 Metascore
    • 70 Critic Score
    Despite its sparkling surface, Song of the Deep could use a bit more polish. That said, it hits more than it misses, and I can easily see myself coming back to its sprawling world every few years or so.

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