Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 55 Critic Score
    Despite my adoration of the game, I ended up being frustrated at just about every aspect of the Wii U Edition. This is the epitome of a wasted-opportunity, bare-bones port. It's great that the game is coming to yet another audience, but this is hardly worth the investment for someone who already has the opportunity to play Minecraft elsewhere.
    • tbd Metascore
    • 55 Critic Score
    State of Anarchy: Master of Mayhem is a decent twin-stick shooter that more or less works in function and fun, but has many setbacks that prevent it from being anything other than a middling affair. It's certainly not a bad way to get some light arcade action, but you'll hardly feel like you've mastered any mayhem by the end.
    • 66 Metascore
    • 55 Critic Score
    If you really love Monkey Ball, have no intention of playing anything outside of single-player, and come in with low expectations, you might enjoy Banana Splitz if it ever goes on sale one day. While it's not offensively bad like Super Monkey Ball Adventure, you'll most likely want to roll right on past this one.
    • tbd Metascore
    • 55 Critic Score
    Despite my disappointment with the first DLC (and possibly the structure of the entire season pass going forward if this model is replicated), Marvel Ultimate Alliance 3 has a bright future ahead of it.
    • 74 Metascore
    • 50 Critic Score
    Z The Game succeeds in bringing the classic strategy game to iOS, but in trying to remain faithful to the original it misses the mark for creating engaging gameplay that works on a touch screen.
    • 39 Metascore
    • 50 Critic Score
    There are flashes of brilliance, but much of that is piggybacking off of the foundation its predecessors have already created.
    • 54 Metascore
    • 50 Critic Score
    I can’t exactly recommend Cyber Citizen Shockman if you’re just looking for a good platformer to play. However, if you know what you’re getting into, you can rest easy knowing that it’s a decent porting job that does exactly what it says on the package. Then again, it doesn’t cost all that much to find out for yourself, and may also encourage Ratalaika to localize more niche titles. So, I guess what I’m saying is: Yes, definitely buy Cyber Citizen Shockman.
    • tbd Metascore
    • 50 Critic Score
    I can handle a world full of chaos, where my actions create ripple effects and I have to figure out ways to get around the messes I cause. I can even handle inconsistent hazard movements and the not-quite-frequent-but-certainly-not-occasional feeble hit detection. But what I can't handle is character movement that feels as though the game is flipping a coin to see whether or not Frogger will end up where I want him to. And while that may not have stopped me from seeing Frogger in Toy Town through to the end, it certainly kept me from enjoying it.
    • 58 Metascore
    • 50 Critic Score
    The musical combat and genre hopping madness of Battle of the Bands showed so much promise, it's just disappointing that the gameplay is too shallow to hold up in the long-term.
    • 38 Metascore
    • 50 Critic Score
    A title that isn't truly good or bad, with aspects that can be fun at times yet which grow boring over the course of its 4 hour lifespan, and ultimately it falls just short of being anything more than decidedly average.
    • tbd Metascore
    • 50 Critic Score
    I suppose if you were a C64 child, Giana Sisters DS is your homecoming. For everyone else, it's about as average as you can imagine a game could be. It's no mystery why Nintendo no longer feels threatened by this shameless pretender.
    • 70 Metascore
    • 50 Critic Score
    For all the complaints that can be leveled at Beyond -- and they can be leveled in feckless abundance -- the overwhelming problem with it is that it's just plain boring. Like a sociopath, Beyond: Two Souls knows how to act like it has a heart, while providing nothing of the emotional depth required to connect with an audience.
    • 57 Metascore
    • 50 Critic Score
    There's something genuinely charming and interesting to Micro Machines World Series, but whatever that is quickly drowns in repetitive tedium.
    • 62 Metascore
    • 50 Critic Score
    If you're a Bond fan, you'll be routinely disappointed by Blood Stone, but you'll probably play it anyway. If you're not one, then I can't really stress enough that there are better games out there that don't crush my hopes and dreams.
    • 65 Metascore
    • 50 Critic Score
    Fairy Fencer F is inherently flawed, but it does boast familiar combat, plenty of items to collect, and JRPG elements that do make up for some of its shortcomings. Unfortunately, dull and grating characters, an uninspired narrative, and the slog of the game’s lengthy dungeons drag it through the dust.
    • 53 Metascore
    • 50 Critic Score
    I really spent most of my time playing Redfall thinking about what else Redfall could have been. I like that Arkane tried something new, and I’m bummed it came out like this. It’s a really unique premise and concept in its first bite, but its fangs don’t leave a lasting mark.
    • 46 Metascore
    • 50 Critic Score
    This game does show signs of promise for the future, and that with more polish and refinements to the formula, we could have a much better game to succeed Exile's End. As is, it's a decent-enough experience that can be really rough around the edges. Only the hardcore metroidvania fans who are starved for games in the genre will find much here.
    • 49 Metascore
    • 50 Critic Score
    You can see greatness from the heights that The Fridge is Red reaches, but most of the time, you’re mired in its lows. At times, it feels like the central obstacle in the game is just trying to figure out what it wants from you. What order, what direction, and what interpretation you need to arrive at. There’s definitely vision here that wants to be delivered, but it needs to be paired with consideration for the experience.
    • 59 Metascore
    • 50 Critic Score
    I think the combination of Minecraft and farming is a winner, but more attention needs to be paid to the activities outside of planting and pulling crops if Harvest Moon ever wants to compete with the superior farm sims out there.
    • 51 Metascore
    • 50 Critic Score
    There's a nugget of an excellent game located within G.I. Joe: Operation Blackout, but this outmoded third-person shooter unfortunately doesn't have the resources, scope, or variety to expand upon its unmistakable potential. With repetitive objectives, frustrating controls, and a lack of online multiplayer, G.I. Joe: Operation Blackout isn't fun enough to stand out in a crowded shooter marketplace, despite the obvious and heartfelt passion on display for the '80s franchise.
    • 61 Metascore
    • 50 Critic Score
    The big adventure of Demetrios isn’t all that cynical, but it certainly is forgettable. I can’t say the game is bad, because it’s not, but also I certainly wouldn’t tell you it’s good. Instead, it’s nothing more than a name added to a list of titles I’ve beaten, and it will never be anything more than that.
    • 55 Metascore
    • 50 Critic Score
    If the shrug emoticon were a video game, it would be Code Shifter. It's just a tepid experience from top to bottom, one that doesn't do anything to make me hate it but certainly doesn't do anything to garner a recommendation.
    • 55 Metascore
    • 50 Critic Score
    The End is Nigh seems like the foundation for an exceptional, well-put-together brawler, with the look of a Triple-A title that could have been something more. But it also feels like a concept, a shell that only gets the basics right and doesn’t take that next step to become a more interesting, engaging experience.
    • 52 Metascore
    • 50 Critic Score
    As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way.
    • 68 Metascore
    • 50 Critic Score
    The basic gameplay concept is fine, and it works as a way to pass time in short bursts. It seems like it could work better if it were a pure skill game rather than the hybrid it is, and it surely would work better on mobile or handheld.
    • 70 Metascore
    • 50 Critic Score
    Which leads to the burning issue: outside of marketing it as its own product at retail (and making a ton of cash in the process), there's no reason why what truly defines Guitar Hero: Aerosmith (the music) couldn't have been offered as downloadable content.
    • 71 Metascore
    • 50 Critic Score
    Asura's Wrath would have been a superb anime or an excellent videogame. However, it couldn't decide what it wanted to be and instead served up tiny slivers of both, pulled together in a fashion so clumsy that you can see the stitching from miles away. It's not so much a game as it is a collection of concepts, roughly thrown into the same box and jumbled around in the vain hope that something good would come out at the end.
    • 68 Metascore
    • 50 Critic Score
    Like the era it paints, Mafia III feels like a relic. It's dated, has obvious flaws, and doesn't hold up particularly well when compared to a lot of modern works.
    • 75 Metascore
    • 50 Critic Score
    If you are absolutely starving for more Fallout 4 content, Far Harbor will give you another impressively large landscape to explore and some great side content to dig into. If you were already tired of Fallout 4 and hoping the expansion would provide something unique enough to justify coming back, this isn't it.
    • 53 Metascore
    • 50 Critic Score
    Bodycount might have gotten more attention five years ago, but even compared to Black, it's unexceptional. The word "generic" has become quite overused in recent years, but if ever a game truly deserved it, Bodycount would definitely be a top contender.

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