Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Lux-Pain provides a mediocre experience when it could have been a much darker Phoenix Wright. Had it taken up more adventure game elements and stopped being a "Choose Your Own Adventure" book without any of the choice, I might have been genuinely impressed.
    • 67 Metascore
    • 50 Critic Score
    It's a competent racer that could have benefited from better race and track design to make the experience a bit more enjoyable. Bland tracks, similar variations on popular power-ups, and no real sense of accomplishment for unlocks makes for a very boring racer indeed, and the lack of development into the game's one truly fun mode is a crime.
    • 50 Metascore
    • 50 Critic Score
    For all of its rough edges, and there are plenty of them, I still think Loop8: Summer of Gods is one of the most interesting games I’ll play this year.
    • 53 Metascore
    • 50 Critic Score
    Natural Doctrine isn't atrocious, but it does have a lot of issues. It's as frequently enjoyable as it is repugnant, an experience that will often blindside you with cheap deaths that reek of artificial difficulty.
    • 61 Metascore
    • 50 Critic Score
    I really couldn’t muster up feelings either way on this game. It’s a competent fighter with nice sprite work, but it also does very little interesting with narrative presentation, combat mechanics, or gameplay modes. It all feels very safe, and I didn’t really feel much by the time I was done.
    • 60 Metascore
    • 50 Critic Score
    Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop.
    • 60 Metascore
    • 50 Critic Score
    Metal Gear Survive should have been a free-to-play game just like Grasshopper's Let it Die or an actual Metal Gear release. It doesn't accomplish either aim.
    • 71 Metascore
    • 50 Critic Score
    Personally, I want to like this game, but I Hate Running Backwards just wore out its welcome far too early.
    • 68 Metascore
    • 50 Critic Score
    Guardians of the Galaxy: The Telltale Series' finale is more a whimper than a bang, but it's not disappointing enough to taint the good times I've had so far with this crew. I can only hope that the narrative seeds planted here turn into something substantial in the future, as this is a family I'd like to stick around with, if I can.
    • tbd Metascore
    • 50 Critic Score
    Romancelvania feels a lot like an idea too grand, a team too small, and a deadline too short. There is a lot of vision, a great deal of creativity, and no shortage of love, but all of that got crushed under the reality of the workload. The whole combination of two established subgenres is a substantial experiment, and that requires a lot of prototyping, testing, failing, and starting over. Romancelvania feels like it charged ahead without looking back on a lot of things. As such, the end product is a bit of a mess...Like your own favorite hand, it gets the job done. You can accurately say that Romancelvania is both dating sim and Metroidvania. However, also like your hand, it’s ultimately an unsatisfying experience.
    • 65 Metascore
    • 50 Critic Score
    There's not much going on in Maize. As a video game it fails on both the technical and interactive fronts. The gameplay is so simplistic that it may as well not even exist. Breaking the fourth-wall is cute, but never really amounts to anything other than a cheap laugh. The story is a decent experience thanks to its humor, but everything surrounding it drags it down.
    • 62 Metascore
    • 50 Critic Score
    These contrived, familiar mechanics rob Betrayer of its initial promise: taut stealth against monstrous creatures and mystery.
    • 54 Metascore
    • 50 Critic Score
    Charmless, cynical, and uninspired, Warfighter encapsulates everything wrong with the annual big budget shooter industry. It's really not an awful game, it's just insipid and shallow, a title that exists solely to exist, and squeeze whatever profit remains to be had from serving the same flavorless porridge to the same unadventurous customers.
    • 58 Metascore
    • 50 Critic Score
    I hope that in the next few months, Space Hulk: Deathwing goes through some drastic changes and becomes a more engaging romp through grimdarkness. For now, I'd say get your bloody jollies elsewhere.
    • 68 Metascore
    • 50 Critic Score
    Ninja Blade provides a banal and vapid experience that only truly dedicated action junkies without any other plans could justify playing.
    • 70 Metascore
    • 50 Critic Score
    Hopefully, some patches bring this remaster up to par, because it would be unforgivable to have Guerrilla fail a second time due to a rushed port.
    • 45 Metascore
    • 50 Critic Score
    Not even the inclusion of co-op would have made this one any the better, no matter how angry you might be that it was excluded.
    • 75 Metascore
    • 50 Critic Score
    This is the kind of game where the people who are going to play it and love it already know they are going to play it and love it.
    • 66 Metascore
    • 50 Critic Score
    It's just a primitive action RPG that, in many ways, seems outmoded in this day and age.
    • 59 Metascore
    • 50 Critic Score
    Late Shift is interesting enough on its first go around, but without reward in its narrative or punishment in its gameplay, there's not enough reason to go back.
    • 64 Metascore
    • 50 Critic Score
    The combat, too, can get a little confusing when a bunch of characters are on-screen. You'll end up hitting the wrong foe, which then allows your intended target to get some free hits on you. The abundance of techniques doesn't add much, either, as the basic punch and kick combos do fine against everyone. I know this isn't meant to be specifically a beat-'em-up, but the gameplay feels a little basic.
    • 68 Metascore
    • 50 Critic Score
    In many ways, Tekken Card Tournament is a shame, because it's actually a decent, simple little card game. If someone laid a real-life starter deck in front of me, I'd actually play it for an extended period of time, but as it stands, it's not worth slogging through the mictrotransaction and "energy" nonsense to do it.
    • 70 Metascore
    • 50 Critic Score
    If you're looking for the total package, Homefront doesn't even come close. Gamers wanting a fulfilling story-driven single-player campaign should take the next bus to Playing Half-Life 2 Again Town. But fans of competitive multiplayer should at least give Kaos' latest a look, even if it's unlikely to replace their shooter of choice.
    • 55 Metascore
    • 50 Critic Score
    Creeping Terror is a short, serviceable title that pays tribute to a bygone era of horror gaming. That sentence is probably the nicest thing I can say about it.
    • 60 Metascore
    • 50 Critic Score
    As a home console game, though, it has a lot of trouble justifying its own existence. An old friend of mine had a way of describing games like this. She'd say (with a really entertaining British accent), "It's sort of like the later work of Phil Collins. It just sort of washes over you, occupying your attention, but eventually leaves you completely unaffected either way."
    • 68 Metascore
    • 50 Critic Score
    It’s not a soulless game or one without a spark, there’s definitely a lot of love in the final product. It just seriously needed a few more sets of eyes on it to draw out its flaws. A lot of the things that vexed me most severely could be fixed with a few more passes of the floor buffer. Yet here we are, and Demon Turf doesn’t strike me as territory worth conquering.
    • 72 Metascore
    • 50 Critic Score
    It's better than Seasons, but it's not game-changing. If anything, this just serves as a sign that the series is getting long in the tooth, and EA needs to think about releasing a complete edition to make all of this stuff more accessible to more players.
    • 62 Metascore
    • 50 Critic Score
    A mediocore game that occasionally engages.
    • tbd Metascore
    • 50 Critic Score
    I did enjoy what time I spent with Lost Wing, though that didn’t exactly last long. With three tracks, a handful of challenges, and a boss rush, the content is a little thin. It’s definitely priced with that in mind, however, so if you’re looking for something to fill an afternoon, you could certainly do worse. I just don’t think it’s something I’m going to keep coming back to.
    • 72 Metascore
    • 50 Critic Score
    Bungie took a rooster, slicked its hair back, and dressed it up as a human. House of Wolves is the Chicken Boo of video game DLC.

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