Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 77 Metascore
    • 50 Critic Score
    Call of Juarez: Bound in Blood isn’t a terrible game. On the contrary, it’s a game with a ton of unrealized potential that executes with the grain.
    • 57 Metascore
    • 50 Critic Score
    Sacred 3 feels distinctly average. The game works well enough at what it presents and is largely annoyance-free (though the checkpointing system could be better and I had a save-game issue where my progress wasn't saved from one session to another) but there's better and more rewarding games out there right now that you should seek out first.
    • 64 Metascore
    • 50 Critic Score
    Under all of this is the framework of a great runner. There are times when it's pleasing in almost every conceivable way. But, the unnecessary is too much to ignore; it bogs it down into the waters of mediocrity. The cliché fits perfectly here: More isn't always better.
    • 70 Metascore
    • 50 Critic Score
    It isn't what I would call a bad game but it's far from being a good one and the possibilities for it being great went unrealized.
    • 75 Metascore
    • 50 Critic Score
    Bejeweled is a good way to kill a little bit of time, and PopCap has done a good job with adding variety to the game types, but it is still a shallow title that doesn't require a lot of time, energy or commitment, and something that could get tired very quickly.
    • 84 Metascore
    • 50 Critic Score
    Vanquish is a tepid and tedious game that simply doesn't deserve your cash during a period chock full of far superior releases. And I never thought I'd have to say that about a Platinum game.
    • 42 Metascore
    • 50 Critic Score
    For someone who actually enjoyed playing CSI: Deadly Intent, the minor gameplay improvements here only led to an inadvertent feeling of repetitiveness, minus the joy of those amusing cases from the last game.
    • 44 Metascore
    • 50 Critic Score
    I really can't stress how much fun NPPL Championship Paintball 2009 can be, provided you take it upon yourself to make it fun. Unfortunately, there's not much to keep the player engaged for the long run -- a fact exacerbated by the awkward animation, minor technical snafus, and the mid-nineties, Gen-X rut the soundtrack fell into.
    • 70 Metascore
    • 50 Critic Score
    I really tried to enjoy Wuppo, but the technical issues and frustrating game design made it feel like such a chore. It’s a shame too because this could have been a great game otherwise. As it stands right now, however, the problems vastly outweigh the things that Wuppo does right.
    • 53 Metascore
    • 50 Critic Score
    If you’re a huge fan of the iconic anime looking for even more fighting action -- and you have friends who are willing to fork out the cash to join you online -- there is some enjoyment to be had. For everyone else, aside from the increased multiplayer, you've already played this before.
    • tbd Metascore
    • 50 Critic Score
    It is not an awful piece of content, it just could have been greater with a bit more care put into it.
    • 42 Metascore
    • 50 Critic Score
    Werewolf: The Apocalypse - Earthblood proudly wears the reverence for White Wolf's lore on its furry sleeve, with a dark-but-interesting universe and a fierce pro-environment/anti-capitalist message. But behind its wild, bloody carnage and well-meant intentions lies a dated and sorely repetitive stealth adventure that, among its contemporaries, fails to stand out from the pack.
    • 58 Metascore
    • 50 Critic Score
    Players desperate for traditional action gaming may glean some passing repletion from what is ultimately an inoffensive waste of time. However, the monotonous action long outstays its welcome and a series of this pedigree should be bringing so much more to the table. Instead, it does just enough to be a videogame available for purchase, and not a lot more than that.
    • 68 Metascore
    • 50 Critic Score
    While I appreciate the perspective Game Dev Tycoon has given me on game development, from indie studios in debt to huge studios juggling multiple projects, it was never the game's sim elements that had me returning. It offers a pleasant walk down memory lane of past consoles and technology, but that's about it.
    • 83 Metascore
    • 50 Critic Score
    It's simply a second-rate title that might have been good a decade ago, but doesn't need to exist in this day and age.
    • 78 Metascore
    • 50 Critic Score
    There are far better shooters on iTunes than this, at the end of the day. They may be more expensive, and they may have dodgy business models, but they're simply better.
    • 76 Metascore
    • 50 Critic Score
    It's a mediocre game and a disappointing follow-up to the quite impressive "Legend." It does very little to further the series and offers much frustration in exchange.
    • 44 Metascore
    • 50 Critic Score
    Variety could have really done wonders here. Even with a small budget, tiny nuances like sword animations, items in the shop, and mini-boss depth could have gone a long way. Witch and Hero takes a simple, charming concept and somehow manages to make it repetitive, dry, and unfun.
    • 56 Metascore
    • 50 Critic Score
    Nothing special. It looks fairly pretty and the game is decently put together, but it's barely even a videogame when you truly consider what it offers. With a combat system that's hollow even by brawler standards and a structure so blatantly circular that even gullible children would soon detect the pattern, Rumble Blast is a game that not even ardent fans should bother with.
    • 52 Metascore
    • 50 Critic Score
    Again is a mediocre game that provides nothing. Its story is nowhere near good enough to justify the interactive novel approach, the "spot the difference" psychic gimmick is miserable and sleep-inducing, and the characters themselves look like they've all escaped from a mental hospital and are playing around in the costume department of a community theater. Hotel Dusk this isn't.
    • 74 Metascore
    • 50 Critic Score
    I can appreciate the classic arcade spirit of Vampire Crystals, but it does little to mask the shortcomings of old-school design while adding its own set of issues. Playing it single-player is chore, but convincing a group to play with you might be even more laborious. There just isn't enough meat on these dusty old bones.
    • 67 Metascore
    • 50 Critic Score
    I can understand the appeal of wanting to put any title on Nintendo’s massively popular console, but I’m surprised publisher Paradox Interactive didn’t attempt to make an original version of Cities for the Switch. That would have been far more preferable than whatever we’ve ended up with.
    • 83 Metascore
    • 50 Critic Score
    Equal parts tremendous and terrible, with a fine line clearly separating the two distinct territories. Unfortunately, since each stage ends on a sour note, the overall emotion one gains is that of bitter disappointment. It's a game that repeatedly starts strong and ends despicably, and as much as I want to adore it, I ended every session cursing its name.
    • 62 Metascore
    • 50 Critic Score
    Cladun Returns: This is Sengoku! can be played for hundreds of hours, but these are hours I want to spend with something I actually like.
    • 66 Metascore
    • 50 Critic Score
    Angry Birds 2 proves that the Angry formula is still fun, but Rovio isn't doing itself any favors by gating that fun left and right. Angry Birds is supposed to be a series you can just pick up and play, and I have no idea what they were thinking here -- other than "more money."
    • tbd Metascore
    • 50 Critic Score
    Sakura Santa fails to stand out from the growing crowd of visual novels on Steam and elsewhere, except in the single respect of being a Christmas-themed story, coming out just in time for the holiday. Unfortunately, one would probably have to be as lonely as the game's protagonist to find a compelling reason to play.
    • 59 Metascore
    • 50 Critic Score
    After two episodes of Minecraft: Story Mode, I find myself struggling to care.
    • 59 Metascore
    • 50 Critic Score
    For those of you who don't have a motion option on PC, Blue Estate is one shooter you can absolutely pass on. One day it may catch your eye on a dirt cheap Steam sale, and a light gun may come across your desk -- at that point, you may as well give it a shot.
    • 56 Metascore
    • 50 Critic Score
    No matter how much things have changed, bad gameplay is the same now as it was then, and the questionable design decisions and performance of this game have a bargain-bin feel about them. If you're hankering for some good wrestling times, look elsewhere. This one's down for the count, even if you can play as Sheamus.
    • 57 Metascore
    • 50 Critic Score
    Fightback is a waste of time and money. As a full premium game for a buck or two, it could have been a decent brawler to pass the time with. But as it stands, you're going to be waiting to play it more than actually playing it. At the end of the day, this is just another depressing chapter in the book of Ninja Theory.

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