Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 78 Metascore
    • 50 Critic Score
    The plot’s weak, the characters blab on too much, and the whole deal’s very last-gen, but for the truly dedicated, it’s playable, I guess. Rent it if you're a tactical geek -- everyone else should forget it.
    • 61 Metascore
    • 50 Critic Score
    Unspectacular and, to be honest, fairly boring. Coupled with one of the most despicable soundtracks I have ever had forced into my ears, Sonic the Hedgehog 4: Episode 2 is very difficult to recommend. It's not terrible, not by a long shot, but it barely seems worth the time -- and auditory agony -- to play.
    • 53 Metascore
    • 50 Critic Score
    All that matters is that there's a lot of heart in Inversion, but absolutely nothing going on the brain department. There is desire, with absolutely no thought.
    • 70 Metascore
    • 50 Critic Score
    I can only recommend Resident Evil: Revelations to die-hard fans who missed the game on its initial release, or those who just want to experience every chapter of Resident Evil lore. Whilst the game commits no specific new crime, it is a lazily-handeld port of a title that doesn't hold up well to big-screen modern scrutiny, with the ultimate revelation being, how right Capcom were to steer the course of the series in an entirely new direction.
    • 65 Metascore
    • 50 Critic Score
    A re-release of a 10-plus-year-old game that doesn't have enough new content to appeal to those who already own it and will be hard to adjust to for those who have no nostalgia for the original.
    • 41 Metascore
    • 50 Critic Score
    The foundation is there, and I have no doubt that this would have been a stronger game that would have spread via word of mouth to action enthusiasts far and wide if it didn't have the freemium elements.
    • 56 Metascore
    • 50 Critic Score
    Longest Day is a vibrant, scatterbrained thing that seems far more intent on creating a spectacle than a compelling story or gameplay experience.
    • 72 Metascore
    • 50 Critic Score
    I think less time in the clubhouse and more time on the course would do HB Studios some good.
    • 70 Metascore
    • 45 Critic Score
    It has its moments of truly feeling like a badass, but they do not make up for the frustration of everything in between.
    • 63 Metascore
    • 45 Critic Score
    Lacking the intuitiveness that the game demands, Lucidity is a product that feels incomplete, despite the polish on the visuals. Perhaps with a patch the system can be salvaged, but until then, it’s best to steer away.
    • 73 Metascore
    • 45 Critic Score
    Eufloria is a frustrating experience because of how good it could have been and it's even more frustrating because criticism of the first version hasn't been properly addressed. It has some great, fresh mechanics and they mostly work, but it just isn't satisfying or engaging in the end.
    • tbd Metascore
    • 45 Critic Score
    The one thing that it so desperately needs -- entertainment value -- is sorely lacking in areas where it shouldn't, ultimately dragging the title down to the pit of forgotten titles.
    • 70 Metascore
    • 45 Critic Score
    Ultimately, this game is a very sub-par offering that has no real reason to exist. Everything that is good about Crackdown 2 is already in the original Crackdown, and many of the problems in Crackdown 2 are unique entirely to this installment. In essence, all Crackdown 2 does is take the original game and make it worse.
    • 56 Metascore
    • 45 Critic Score
    It's a shame there isn't more of an adventure -- or even just more of a game -- to back up the Minotaur encounters. Theseus feels like a small-team effort, and a middle-of-the-road one at that. The myth-turned-game concept is smart, but the execution and scope aren't where they need to be.
    • 61 Metascore
    • 45 Critic Score
    As tepid as gaming gets, put forth with the bare minimum of effort in a quick and cynical attempt to grab some free cash. It's not good in the slightest, and it's not even remarkable enough to be considered bad. It's just there, doing the one thing it's supposed to do -- make a load of money for two weeks, then disappear into obscurity where it firmly belongs.
    • 68 Metascore
    • 45 Critic Score
    The linchpin of these games is to develop a connection with the player. Along with that connection comes emotion. Dear Esther is simply too disconnected from itself to ever connect with me.
    • 48 Metascore
    • 45 Critic Score
    As much as I enjoy Valhalla Knights 3’s combat I wish the rest of the game was more engaging.
    • 53 Metascore
    • 45 Critic Score
    If it wasn't clear, I don't think Has-Been Heroes is fun. If anything, it is tedious. The difficulty spikes pretty quickly and only seemingly gets harder as you go on, the unlocks are anything but rewarding, and the gameplay, while functional, often leads to unfair deaths.
    • 68 Metascore
    • 45 Critic Score
    The cloying characters and banal story are just so incredibly vapid, and the respectable strategic gameplay just isn't enough to compensate for the myriad of drawbacks and stumbling blocks.
    • 54 Metascore
    • 45 Critic Score
    Stick to your original copies if you still have them. If you need to see this mess in action for yourself, either wait until developer Grove Street Games heavily patches this collection or wait for a deeply discounted sale.
    • 43 Metascore
    • 45 Critic Score
    Okay, so that's the disappointing campaign knocked out, but there's another major element to Devil's Third -- the multiplayer. Simply put, this is far more robust than the story, with tons of rewards, silly cosmetic options, and gear to choose from.
    • 77 Metascore
    • 45 Critic Score
    This reboot takes itself too seriously -- every texture is spit-shined and gleaming, every animation wrought with care -- without the self-awareness to sacrifice technical sophistication for ease of use. FIFA Street is enjoyable only under the best circumstances, before the engine and the sheer density of barely distinguishable, locked-out moves take over.
    • 78 Metascore
    • 45 Critic Score
    Sonic Colors feels like a step right back into the same crap this series has drowned in for the past decade. If I had to pick a color for this game, it would be brown, for very obvious reasons.
    • 65 Metascore
    • 45 Critic Score
    Despite the cliche of the angry video game reviewer who “doesn’t even like video games,” it’s not that fun tearing down the work of people who haven’t done anything catastrophically wrong. Because there is nothing about Valkyrie Elysium that is outright bad or broken. It’s just the experience as a whole is so dreadfully dull.
    • 64 Metascore
    • 45 Critic Score
    But, it's not only those racing enthusiasts who will see F1 2015 as lacking. Everyone who tries it will. Its development was short-sighted, and its appeal is thusly short-lived.
    • 83 Metascore
    • 45 Critic Score
    Strong Bad Ep.5 is also the least linear of all the games in the series.
    • 42 Metascore
    • 45 Critic Score
    If the presentation wasn't so horrible, One Piece: Romance Dawn would be a decent way for a JRPG fan to spend an afternoon after they've exhausted their library of other more innovative titles. If you've always wondered what the fuss was with One Piece, you'd be better off watching the show or playing the fun, but flawed Pirate Warriors series.
    • 82 Metascore
    • 45 Critic Score
    Strong Bad Ep.5 is also the least linear of all the games in the series.
    • 54 Metascore
    • 45 Critic Score
    It's got a lot of interesting ideas in theory, but the longer I played, the more I felt my feet drag. Making matters worse, it tends to have a bit of a loading problem.
    • 66 Metascore
    • 45 Critic Score
    The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOM without being XCOM. As such, it is nothing. It's an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity.

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