Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 52 Metascore
    • 55 Critic Score
    There is an interesting backstory to the world of Krater, even if it isn't fully realized.
    • 70 Metascore
    • 55 Critic Score
    If you played and loved the first game, you’ll still find something to love here, but it’s so buried under obtuse puzzles, terrible voice acting, and pointless combat sections that it’s really difficult to recommend this. The story is still pretty solid, but getting to it is a total pain in the ass.
    • 59 Metascore
    • 55 Critic Score
    The art and customization are really the game’s strong suits, so hopefully Minicore studios can bring the rest of the package up to the standard set by those elements. Regardless of my issues with The Sun at Night, I’m looking forward to continuing Laika’s journey.
    • 81 Metascore
    • 55 Critic Score
    Where laughs are concerned, Dangeresque 3 knocks it out of the park. It's just a real shame the puzzles couldn't have done the same.
    • 72 Metascore
    • 55 Critic Score
    By taking a genre that thrives on its deep mechanics and attempting to streamline it into something anyone can pick up and play, we’re left with an experience that doesn’t wholly appeal to anybody.
    • 61 Metascore
    • 55 Critic Score
    There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.
    • 51 Metascore
    • 55 Critic Score
    Your enjoyment of Balan Wonderworld is going to depend on your tolerance for primitive 3D level design. Strip away the unnecessary costumes and their poorly implemented management system — and fire those Balan’s Bouts into the sun — and you might have a nice throwback to a more experimental time of platform gaming, one that would be easier to recommend. But sadly, you can’t just strip those elements away. They're here, and they’re ruining what is otherwise an enjoyable rewind to the golden era of the mascot platformer.
    • 59 Metascore
    • 55 Critic Score
    A brawler with a weak combat system. Had the combat been tighter, then perhaps I could have given this a glowing review, but when the heart of a game is flawed, all of the other components are going to suffer.
    • 61 Metascore
    • 55 Critic Score
    Zeno Clash II might be bigger than its predecessor, but it fails to be truly better.
    • 57 Metascore
    • 55 Critic Score
    It's mostly just exceedingly average. Levels are short enough where I never once felt like they were a chore to complete, and there's enough variation in there in terms of setpieces where you can really start to see the framework of an expansive, epic Sonic. Hopping around Eggman's base in space while navigating moving platforms gives me flashbacks to the great pair of Sonic Adventure games -- a simpler time.
    • 76 Metascore
    • 55 Critic Score
    This HD remaster is mainly here to provide fans with a new way to play some of their favorite games. I can’t fault Sega too much for wanting to stick true to the original vision of Shenmue. If you were worried about compatibility issues or crashing, then you can rest easy. These ports are fine.
    • 67 Metascore
    • 55 Critic Score
    CounterSpy nails its style. The angular art, the tight animation. Even the 2.5D cover mechanic stuff, the over-the-shoulder shooting, looks cool. But there is a weird tonal inconsistency to the whole thing that leaves it feeling unfinished despite the polish.
    • 81 Metascore
    • 55 Critic Score
    Where laughs are concerned, Dangeresque 3 knocks it out of the park. It's just a real shame the puzzles couldn't have done the same.
    • 66 Metascore
    • 55 Critic Score
    I'm not a fan of One Piece: Burning Blood and it's not because of the unfamiliar source material. The combat here just isn't that fun, and no amount of colorful anime action will change that.
    • 65 Metascore
    • 55 Critic Score
    Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.
    • 67 Metascore
    • 55 Critic Score
    The majority of its levels are slow-paced and exploration-based, and there's something surprisingly cathartic about gradually lighting up the entirety of an area. It's just too bad that Brainy Studio wasn't comfortable enough to stick to TurnOn's strengths and had to turn to alternative sources for its energy.
    • 68 Metascore
    • 55 Critic Score
    Life Eater feels like an experiment that neither fizzled nor exploded. All the parts are there, but they don’t fit together quite right. Something is missing, and before that something was located, it was released into the wild as-is. Because it can’t find its effectiveness, the central concept that should be so compelling and disturbing is just kind of fluffy. If an apathetic detachment from ritual sacrifice was what Life Eater was aiming for, then it nailed it. Unfortunately.
    • 67 Metascore
    • 55 Critic Score
    Rarely has a game straddled the line between brilliant and dismal as much as Nier has, and rarely has it made for such a difficult review.
    • 63 Metascore
    • 55 Critic Score
    Aside from the incorporated change that made previously limp exotics actually fun to use, it's clear that Bungie has a lot of work ahead of them.
    • 62 Metascore
    • 55 Critic Score
    I enjoyed the core concept, and learning the best path to finish line (even if you're still forced to go through a finish line outside of a neat exploration mode), but every now and again there'd be a stutter. It's not game-breaking by any means, but it'd certainly interrupt the brief moment of zen I'd get trying to beat my finish times.
    • 57 Metascore
    • 55 Critic Score
    The worst thing I can say about Calico is that it’s undeveloped.
    • 61 Metascore
    • 55 Critic Score
    As much as I love PaRappa and his quest to find love with Sunny Funny, the experience was significantly marred with the visible lag and the lack of calibration options. For a remastered rhythm game, this is practically a must-have given calibration difficulties with modern televisions. I still enjoyed my time with the updated, clean-looking PaRappa, but I might just go back to playing the PSP version if I got the funky flow.
    • 58 Metascore
    • 55 Critic Score
    This isn't a bad idea, but the game doesn't do much to justify its existence.
    • 72 Metascore
    • 55 Critic Score
    Endless Ocean is an interesting experiment that could lay the groundwork for something deeper and more fleshed out in the future (I kept imagining how cool a multi-layered RPG would be set in a similarly vast ocean). As is, though, I really can’t see the average gamer (translation: everyone that isn’t me) being entertained for more than an hour of two. Not to use a bad water pun, but the experience ultimately feels shallow.
    • 51 Metascore
    • 55 Critic Score
    There aren't many God simulators out on the market anymore, and the simplistic nature of the game easily could have swayed a ton of new potential fans. Unfortunately, the package is fairly bare bones, and doesn't really deliver any long-term enjoyment. If you buy this, be prepared to turn the other cheek.
    • 61 Metascore
    • 55 Critic Score
    Just as how The Bureau: XCOM Declassified was a watered down focused tested version of Mass Effect, Lost Planet 3 feels like a watered down Dead Space. Any redeeming qualities of the Lost Planet franchise are dead and gone, leaving a husk of its former self.
    • 68 Metascore
    • 55 Critic Score
    There is a lot of potential here for a great idea and certain moments are truly awesome, but the whole experience just doesn’t hold up and ends on a low point. If you have a stronger stomach for finicky controls, though, Inked might just be the game for you.
    • 62 Metascore
    • 55 Critic Score
    If you own a Vita and a PS4, and you absolutely must buy this game, get it on the more powerful console. The portable version doesn’t cut it, and even without the janky presentation, the game itself is bare bones as a strategy RPG. I have no doubt the Dynasty Warriors franchise would make a splendid SRPG, but this ain't it.
    • tbd Metascore
    • 55 Critic Score
    Agent Intercept feels like a free-to-play game with timers without the option to turn them off. I hope this isn't a sign of what's to come for the Apple Arcade, because I'd love to be able to play arcade-like jaunts such as Agent Intercept unencumbered.
    • 64 Metascore
    • 55 Critic Score
    At $20, there are way better fighting games with way more polish for less money, making JoJo's Bizarre Adventure HD an incredibly hard sell. Given the rough edges, it feels more as if Capcom is trying to play off of the hype from the upcoming new JoJo's game which is currently in development, rather than give a nod to a classic.

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