Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 68 Metascore
    • 55 Critic Score
    After playing over fifty hours of Evolution, I still certainly had my fair share of fun. The dinosaurs are absolutely the star of the show here and surprisingly enough, the controller support for Evolution is spot on and really intuitive. But if you're looking for a solid dinosaur-themed tycoon or business sim, then you might wanna keep looking.
    • 70 Metascore
    • 55 Critic Score
    Putting this many roadblocks in Warcraft Rumble, after Blizzard has already stumbled enough, takes guts.
    • tbd Metascore
    • 55 Critic Score
    Super Dungeon Tactics poses a decent challenge, some cheery art and a fluffy storyline and straightforward campaign with a respectable variety of missions whose tedium is helped by the variety in the mechanics upon which they sit. When it’s put next to Disgaea or X-COM, it’s almost laughably simple and cheap in comparison, but cheerful enough to grant a looksee if you have exhausted any and all other similar options on the Switch.
    • 72 Metascore
    • 55 Critic Score
    Those who yearn for a return to Black Flag's sandbox will take comfort knowing this is "more of the same," as the clichéd review expression goes. But, Rogue's systems do nothing to move Assassin's Creed forward, leaving it fittingly stuck in the past like the last-generation consoles it graces.
    • 73 Metascore
    • 55 Critic Score
    The world of Portia is full of promise but the time investment it requires makes it tough to recommend as is. A significant cut in crafting times across the board could go a long way toward making things feel more rewarding.
    • 57 Metascore
    • 55 Critic Score
    The Princess Guide is a game I enjoy less and less the more I play it. There is a sound structure here and some really clever ideas, but the weight of all its small issues really burden what should a fun and frivolous experience.
    • 84 Metascore
    • 55 Critic Score
    If you are looking for a relaxing adventure title with a distinct mood, Waking Mars will scratch that itch you've had since finishing Ghost Trick and Sword & Sorcery. Just take my advice and shut the game off once you start getting frustrated, because things don't get any better after that point (including the uneventful endgame).
    • 79 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • Destructoid
    • 60 Metascore
    • 55 Critic Score
    At best, it's an alright game, but everything good about it was good in 1992. The iPhone itself has added nothing, and you could get five better games on iTunes for the cost of one mediocre Genesis port.
    • 59 Metascore
    • 55 Critic Score
    Although the game isn't visually ugly, the grey color palette and awful designs of the robots themselves (the movie versions look like computers that were exploded and put back together by horses) make for unpleasant viewing.
    • 50 Metascore
    • 55 Critic Score
    An exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit "meh," really.
    • 68 Metascore
    • 55 Critic Score
    Haven Park certainly fits in with the current trend of wholesome games. It’s warm, it looks delectable, and you can make Flint say “Pew” every time you hit the A button. But like many of its ilk, that wholesomeness is a cover for an experience that is largely unengaging. Nothing here coalesces into a complete package or meets its full potential, leaving players with an assortment of good ideas in desperate need of some solid execution.
    • 43 Metascore
    • 55 Critic Score
    There's nothing really special about Hatred. It's a twin-stick shooter. It has guns in it. It has objectives. Most of the time those objectives involve acting like a menace to society or blowing stuff up. It doesn't have anything new to bring to the table, or anything interesting to say about the genre. You can go back to yelling at it now if you want.
    • 60 Metascore
    • 55 Critic Score
    If you're willing to ignore the annoying system the game employs, then there's a few good hours of engineering impossible vehicles and general silliness.
    • 71 Metascore
    • 55 Critic Score
    One disappointing episode isn't enough to write off the whole season quite yet, but I'm certainly less excited for the finale than I was this time last month.
    • 64 Metascore
    • 55 Critic Score
    If ambiguity and self-directed discovery are aspects of games you appreciate when they exist, and can handle one where you'll spend most of your time not doing anything, you're the audience RymdResa is looking for.
    • 58 Metascore
    • 55 Critic Score
    Mario Tennis: Ultra Smash feels like it was rushed into the holiday season to mask the absence of Star Fox. You're better off just playing any other previous game in the series, which is particularly easy to do since the first game is on the Wii U Virtual Console for just 10 bucks.
    • 67 Metascore
    • 55 Critic Score
    Part of me wishes their effort was spent on a better game, but the other part is happy that I got to experience the absolute mess that is The Thing. I know it sounds weird to hear, “This is a mess; you should totally check it out,” but that’s what I’m saying. The Thing is a fascinating cluster of missteps, and a completely unconvincing facsimile of its source material. But it’s hard to look away when it turns itself inside out.
    • 73 Metascore
    • 55 Critic Score
    There is a great blend of RPG and narrative mechanics here, it just isn't worth muddling through everything else to experience.
    • 63 Metascore
    • 55 Critic Score
    There's a fantastic game buried somewhere here, but its merits are clouded by a plethora of bad design choices, uneven writing, and a protagonist who nobody in their right mind would ever want to spend any time with.
    • 50 Metascore
    • 55 Critic Score
    The problem with Chaos Rising is that while it offers up something unique compared to the other two DLCs, it suffers from a weak, unengaging lead character and uninteresting sidequests.
    • 72 Metascore
    • 55 Critic Score
    A forgetful story, performance issues, and an unexplained tower defense element hold Van Helsing back from living up to its true potential, and what's left meanders the line between standard and boring.
    • 75 Metascore
    • 55 Critic Score
    So much of what makes the game a repugnant mess in the opening soon makes sense by the end of chapter one, but many problems introduced at the start never fade away.
    • 68 Metascore
    • 55 Critic Score
    Part of my interest in independent titles involves viewing the art form without the overwhelming gloss. Eternights has that gloss, which is an accomplishment in its own right, but when you peel that away, you just find something that seems a bit bland and lifeless. Certainly, not a night you’ll remember. You’d probably be better off just keeping your hand.
    • tbd Metascore
    • 55 Critic Score
    Legend of the Skyfish is an inoffensive, cute, and simple puzzle game. Perhaps too simple as it honestly feels like this shouldn’t be on Steam but on one of the Leapfrog gaming devices. I can appreciate any developer that finds inspiration in The Legend of Zelda, but inspiration can only take you so far. You need a little perspiration too, and I just didn’t see enough sweat in this game.
    • 80 Metascore
    • 55 Critic Score
    There's just not enough content and too many restrictions for the game to be truly engaging. It keeps the player at arm's length, removes any motivation for feeling responsible and, at its very worst, annoys with persistent feelings of helplessness and characters who couldn't tell their arses from their elbows.
    • 65 Metascore
    • 55 Critic Score
    The ease of play, robust upgrade system and mindless shooting should provide plenty of fun if you choose to download. But like my scuffed and worn loafers, the game is showing its age.
    • 69 Metascore
    • 55 Critic Score
    Magicka 2 is just a retread.
    • 61 Metascore
    • 55 Critic Score
    A City Sleeps feels like a half-made game. Perhaps if they had a little more time or budget to add a few more Dreams, and even out the experience for players of all skill levels, it might have been something special.
    • 81 Metascore
    • 55 Critic Score
    Assassin's Creed is a disappointing, repetitive game filled with horrendously long and unnecessary cut scenes, a boring plot, tedious chores, and significant difficulty problems -- it's a game with a few great ideas but absolutely no idea how to implement them...Once you get past all that, however, there's absolutely no reason why you shouldn't be able to have a hell of a fun time with it.

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