Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 76 Metascore
    • 60 Critic Score
    I have mixed feelings about Midnight Fight Express. There are times when it clicked with me, and I tore through the levels, and others when I found myself sighing and hitting the retry button. There was no real middle ground. I was either entertained or completely annoyed.
    • 67 Metascore
    • 60 Critic Score
    Castlevania: Harmony of Despair looks gorgeous and has some cool ideas, but ultimate it feels like Castlevania Lite -- a stripped down version of a real Castlevania game with none of the depth or clever design.
    • 64 Metascore
    • 60 Critic Score
    This is a game I was so ready to fall in love with, but it ultimately comes up short. After a couple of hours, I began to wonder, "Is this it? Dinosaur planet sight-seeing?" Basically, yeah. And at its high price point, that's going to be a tough sell.
    • 70 Metascore
    • 60 Critic Score
    There is nothing fundamentally wrong with The Gunk. It works from a technical standpoint and it isn’t the worst way you can spend about five hours of your time. But I just can’t muster up any sort of authentic excitement about it. If it were funnier or cleverer or more challenging, I could maybe start to see it as a title I could recommend. But as it is, the best I can do is pay it that slightly backhanded compliment of saying it’s perfect for Game Pass.
    • tbd Metascore
    • 60 Critic Score
    It's a neat distraction for puzzle enthusiasts, but it won't be setting the world on fire.
    • 64 Metascore
    • 60 Critic Score
    Despite owing a lot to Hotline Miami in terms of sight and sound, Party Hard is almost the antithesis of its most obvious influence. On a personal note, it's actually more reminiscent of How to be a Complete Bastard, a similar (and ancient) game involving house parties and a destructive protagonist.
    • 76 Metascore
    • 60 Critic Score
    Chaos;Child is almost comically long, and not all of this length felt deserved. That's a real shame because the main mystery was quite engaging.
    • 72 Metascore
    • 60 Critic Score
    The Mage's Tale represents an early experiment for VR RPGs -- a minor milestone. There's still a long way to go until people are "jacked-in" for hours at a time a la Sword Art Online, but with projects like this leading the way we'll get there sooner than later.
    • 72 Metascore
    • 60 Critic Score
    It has been a long time since I've played a game so self-aware of its own flaws, yet so proud to embrace, even celebrate them.
    • 80 Metascore
    • 60 Critic Score
    I just don’t think Dredge is all that it could be. While the sea-harvesting foundation is solid and well thought out, nothing else around it has much depth. There’s a dearth of imagination surrounding it, which I found disappointing. The plot is lifeless, the gameplay is one-note, and it never really picks up speed. However, if you want a more relaxing take on horror, Dredge might be worth hauling up from the depths.
    • 75 Metascore
    • 60 Critic Score
    Cloudberry Kingdom is a strong effort, but the lack of overall polish is impossible to overlook.
    • 68 Metascore
    • 60 Critic Score
    Gundam Versus is great gameplay hampered by the content, or lack thereof, meant to support it. A solid roster is brought down by questionable absences, while the offline content lacks the kind of replayability that an arcade mode would have.
    • 66 Metascore
    • 60 Critic Score
    There is simply not enough meat on the core game modes, seemingly in favor of adding in a hodgepodge of concepts that are isolated from one another. It's time to give up the vehicle concept, Nd Cube, as it inherently limits the sprawling nature of the maps we once played for years on end.
    • 70 Metascore
    • 60 Critic Score
    Remember Me is a game that is, to be quite fair, thoroughly up its own arse, a game where simplicity is dressed in shallow complexity, and meaning is an illusion created by carefully constructed gibberish...Strangely, though, it's not bad. It's infuriatingly full of itself, but there's fun to be had through the density of the smugness.
    • tbd Metascore
    • 60 Critic Score
    VR needs more than Damaged Core. It's a good thing to add on top of the pile for people who are already fully invested, but as what essentially amounts to a novelty XBLA game, the asking price is a tad high. [Tested with Oculus Rift]
    • 63 Metascore
    • 60 Critic Score
    Arizona Sunshine could be so much more than it is. It's an overly linear game with few if any surprising moments, zombies that don't behave in particularly interesting ways, and a story that accomplishes the bare minimum to keep you moving from point to point. It's middling.
    • 69 Metascore
    • 60 Critic Score
    Blowout Blast is another game I'll stuff in the "Kirby" folder on my 3DS, occasionally going back to it when I have a few moments to spare.
    • 67 Metascore
    • 60 Critic Score
    The shift to third-person shooter is a novel idea, but soon becomes unbearable.
    • 68 Metascore
    • 60 Critic Score
    We've seen Ubisoft snatch victory from the jaws of "somewhat underwhelming" before: maybe they can do it again.
    • 61 Metascore
    • 60 Critic Score
    Sadly, while remaining quite fun, the end product is a severely problematic and ultimately shallow exercise that covers familiar territory. While it would make a fairly worthwhile holiday game for the kids, the true potential of the game is tragically unrealized, and those looking for that elusively meaty PS Move title will come away disappointed.
    • 65 Metascore
    • 60 Critic Score
    For your seven bucks, you get an extra hour of content that adds a new layer of mystery to the Dead Space universe and a rather shocking ending that would've been compelling if the campaign had been long enough to build up any emotional ties.
    • 63 Metascore
    • 60 Critic Score
    There's just not enough here for entice anyone to double-dip or shell out the full price if you aren't a sim-junkie. While the publisher should be chided for releasing an iteration as rushed as this, they are lucky that the core package was already decent to begin with.
    • 57 Metascore
    • 60 Critic Score
    For your seven bucks, you get an extra hour of content that adds a new layer of mystery to the Dead Space universe and a rather shocking ending that would've been compelling if the campaign had been long enough to build up any emotional ties.
    • 75 Metascore
    • 60 Critic Score
    Ash
    If you are a huge RPG fan and need something to play on the go, there are frankly better titles out there, but if you've played all those, Ash will sort you out.
    • 76 Metascore
    • 60 Critic Score
    There might be something special to World of Tanks, but it's not something that's immediately apparent; it's something that only shows itself after a significant investment. The gameplay can be rewarding at times, but most won't have the patience (or the money) to ever get to that point.
    • 70 Metascore
    • 60 Critic Score
    If the game had an engaging story and actually felt more like a "game" than a procedural chore, I would have been committed to finishing it properly. Instead Rainbow Moon offers you the gameplay you love, with none of the charm or interest.
    • 70 Metascore
    • 60 Critic Score
    The Sims 4 has room to grow, but right now you're better off continuing to play its predecessor. While certain features were axed in the name of progress, those features were a large reason why many have come to love the series in the first place.
    • 63 Metascore
    • 60 Critic Score
    As you may have heard, The Order is also short. How short? Well, on normal or hard difficulty it should take the average gamer roughly seven hours to complete it -- a little less if you rush through and don't explore any other hallways, a little more if you check every inch. While the length doesn't bother me on principle, keep in mind that there's very little in the way of replay value, and there's no multiplayer -- not even co-op -- to speak of.
    • 62 Metascore
    • 60 Critic Score
    Most frustratingly, Sister Location leaves its fans clutching at the same straws the last two games have. It ends asking the same questions as always - why are the machines evil (or are they just misunderstood), what is the nature of the Freddy's curse, and how exactly does this particular entry fit into the series' larger story and timeline and on and on.
    • 64 Metascore
    • 60 Critic Score
    It's a very casual puzzle-like game that can slowly sneak up on you with a hidden complexity. It will not be fun for all players and even fans of the puzzle genre may be left scratching their heads.

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