Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 65 Metascore
    • 60 Critic Score
    When I do play, I enjoy Forge, but I wish that I was playing an MMORPG with the same gameplay setup instead. In the end, unless you're someone heavy into shooters who is looking for something different yet familiar, or are into MMOs for the PvP mainly, then it would be worth waiting for the game that will be "forged" a few months down the road.
    • 77 Metascore
    • 60 Critic Score
    From the first moment that patrol car spilled convict Lee Everett into a ditch, to the final curtain fall on this climactic episode, players have enjoyed telling their tale of survival, friendship, bravery, and tragedy in a post-Walker world. It's been a very bumpy ride, both technically and narratively, but Telltale's The Walking Dead worked hard to push past these shortcomings, creating a new form of interactive fiction. One which procured genuine emotional investment from its fanbase and a deserved place in video game history.
    • 77 Metascore
    • 60 Critic Score
    My opinion of The World Ends With You: Final Remix is one of indifference. All the consideration that went into making the original a compound piece of craftsmanship, inseparable from the device on which you played it, is absent. In its place is a more user-friendly experience, and while I'm not against taking a traditionally difficult game and making it more accessible -- something Square Enix already did when it ported the title to mobile devices -- Final Remix's failure to utilize the extent of the Switch hardware shows a lack of understanding as to why so many people consider the Nintendo DS original to be the masterpiece it is.
    • 63 Metascore
    • 60 Critic Score
    Serious Brew clearly aimed for the stars with Cargo Commander, it's just unfortunate that so many nagging issues obscure the finer details that really make this game interesting.
    • 60 Metascore
    • 60 Critic Score
    A Game of Dwarves is exceedingly easy to get to grips with, and it's functional, if not as fleshed out as one would have hoped.
    • 67 Metascore
    • 60 Critic Score
    There is probably a really fun South Park card game buried in Phone Destroyer somewhere. If the economy was fairer and the PvP was more strategic, it might be worthy of my time. As it stands right now, I’ve hit the point where I have pretty much no choice but to open my wallet if I want to compete and the game just isn’t fun enough to convince me to do that.
    • 71 Metascore
    • 60 Critic Score
    While Hardline is tone deaf at times, mostly it is just deafening. Explosions and bombast are used not to distract from a troubling narrative as much as a stale one perfunctorily paced and reminiscent of network television emptiness.
    • 70 Metascore
    • 60 Critic Score
    The Indigo Disk is more Pokémon Scarlet & Violet, for better or for worse. If you’re still deep into Generation IX, you’ll at least get mileage out of exploring the new areas and seeing the new Pokémon and TMs. But beyond that, The Indigo Disk neither offers a compelling challenge for longtime fans nor a chill grind for more casual fans. Players can at least take solace in that this second half of the DLC is generally better than the first. But for those frustrated by the rushed yearly cycle of Pokémon games, The Indigo Disk will only reaffirm your misgivings.
    • 74 Metascore
    • 60 Critic Score
    A disappointing finale doesn't completely undo the goodwill earned by the rest of the season, but a sour aftertaste is still pretty hard to wash out.
    • 73 Metascore
    • 60 Critic Score
    It does not stand out. It is not exactly filler, but it does feel like it exists almost entirely as exposition, putting the pieces into place for all of the really exciting stuff to happen in a future episode.
    • 51 Metascore
    • 60 Critic Score
    If you are seeking a new, unique team-based game to play with some friends on Halloween, The Haunted is a worthy choice. Just know that you may not want to play it in November, when you are still facing the same server, waiting, and technical issues that plagued its release.
    • 72 Metascore
    • 60 Critic Score
    It's deja vu all over again.
    • 75 Metascore
    • 60 Critic Score
    Although I don't feel like I would have wasted my cash outright, I do feel a little disappointed that there wasn't more bang for your buck here.
    • 64 Metascore
    • 60 Critic Score
    If you’re looking for a GTA-style title with Vin Diesel in it, then you’ve found your game. If you’re looking for an open-world, arcade-style racer, then you may want to look elsewhere. Wheelman flirts on the buggy side and the over-the-top, cinematic action is often bogged down by silly additions and weird design decisions.
    • 57 Metascore
    • 60 Critic Score
    Toren is a very cool concept that's held back by its rough presentation, especially on the PC platform.
    • 75 Metascore
    • 60 Critic Score
    Sonic Dream Team deserves appreciation. In short, it’s not the worst, but it’s certainly not the best either, with just enough here to satisfy classic Sonic fans and those seeking to experience the hedgehog’s adventure in 3D.
    • 80 Metascore
    • 60 Critic Score
    Despite finding issues with this chapter at every turn, I found myself more or less fulfilled with the conclusion -- although, I firmly believe that's an enthusiasm for Life is Strange as a whole as opposed to this installment alone.
    • 71 Metascore
    • 60 Critic Score
    I want to see a lot more of Detective Pikachu despite my misgivings with his 3DS debut.
    • tbd Metascore
    • 60 Critic Score
    If you want to find true enjoyment in Super Bullet Break, don’t go into it thinking it’s going to be anything substantial. Like the free-to-play gacha games that inspired it, it’s a very casual experience with a win-some/lose-some philosophy that I found to be refreshing. This won’t be a game I have deep memories of in a year’s time, but for now, it’s a pleasant palate cleanser to the heftier games that demand a lot more of my time, energy, and concentration.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for something new to scratch the anime RPG-brawler itch, Dusk Diver 2 most certainly is not something new. If you give me a year, I’ll probably have even forgotten the name. It’s a reasonably polished experience, but it takes no risks. It set its goals low and met all of them. That’s maybe the best-case scenario for this sort of game. Personally, I’d prefer an ambitious game with lots of jank than a solid game with little imagination, and Dusk Diver 2 sits firmly in the latter category.
    • tbd Metascore
    • 60 Critic Score
    Metropolis: Lux Obscura is another entry in the crowded Match 3 market, albeit one with a decadent coating of sleaze and brutality. Fans of the genre will have a fun time while it lasts, but anyone disinterested in such games will find nothing new here. Though it certainly isn't without its merits, namely in its great art, branching pathways and low price, Metropolis suffers due to its unoriginality and short lifespan, which may be enough for some to give this otherwise interesting release the hard goodbye.
    • 61 Metascore
    • 60 Critic Score
    The game is smothered by a poor camera, an excess of short load screens, a forgettable campaign, simplistic missions, portions of undubbed dialog and an overall lack of polish. But even with all that, I still managed to have a bit of fun pulverizing the bad guys with a little help from some scantily clad girls online.
    • 65 Metascore
    • 60 Critic Score
    Immortal Planet is mostly a game for Souls fans that just cannot get enough of FromSoftware’s particular brand of action. While it could also work as an introduction to the series proper, what with its short length, Immortal Planet doesn’t bring enough new to the table to really justify a purchase for anyone not already familiar with the Souls series. That it starts to recycle content in such a short time frame is also a crime, even if the combat can be engaging.
    • 68 Metascore
    • 60 Critic Score
    This all adds up to a decent amount of bro-time if you really want it, but I'm fairly certain whoever you play this with will end up being a not-bro for a little while. Broforce could have been a fun "Hoo-rah 'Murica" romp, but it comes with artificial difficulty and bugs that aren't worth dealing with. You're better off watching First Blood again and pretending Satan is going to show up at the end.
    • 71 Metascore
    • 60 Critic Score
    Packed with intricate little details that bring the Nowhere to life and expand upon its gameplay for the better, Little Nightmares III surprisingly suffers in its repetitive formula of platforming and running from monsters. The visuals are amazing, yet the monsters don't fit and the narrative leaves little to be desired. The potential for Little Nightmares III lies in its multiplayer, which is sadly restricted to online play. With the four chapters all concluding the same way, leading to a rather abrupt finale, Little Nightmares III left me feeling underwhelmed for what could have been an incredible trilogy. The urge to keep Low and Alone alive is strong throughout this short adventure, but the mystery of Nowhere stayed behind with Six.
    • 69 Metascore
    • 60 Critic Score
    With some pretty decent platforming, a dash of shockingly grim humor, and an utterly ridiculous Sour Patch Kids music video courtesy of Method Man, World Gone Sour is far from the worst thing you could waste five dollars on.
    • 67 Metascore
    • 60 Critic Score
    Fragile Dreams: Farewell Ruins of the Moon is beautiful. I thank the developers for making it. I resent the developers for not making it good enough.
    • 56 Metascore
    • 60 Critic Score
    I like the game, warts and all. Objectively, you should be able to tell for yourself it shows nary a whisper of growth or innovation since the series’ debut. Subjectively, I’m somehow that giggling schoolgirl once more, fawning over a cake I just mini-gamed into existence.
    • 61 Metascore
    • 60 Critic Score
    A decent little distraction, but it's out during a period when "decent" distractions should be low on a gamer's list of priorities.
    • tbd Metascore
    • 60 Critic Score
    Break Arts II feels like a great mecha customization system in search of game. Whether or not it has legs will depend on players' willingness to put up with the racing to build their robots.

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