Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 57 Metascore
    • 50 Critic Score
    There's something genuinely charming and interesting to Micro Machines World Series, but whatever that is quickly drowns in repetitive tedium.
    • 57 Metascore
    • 80 Critic Score
    If you're no fan of the series, this title will not sway you. Those of us who dig the formula, however, will be able to spot the significant changes made to the series, and enjoy a huge amount of gameplay. The only thing holding it back is a handful of poor design decisions that let the experience down, but not quite enough to stop this being an engrossing, addictive button smasher.
    • 57 Metascore
    • 70 Critic Score
    Akiba’s Trip: Undead & Undressed is an interesting culture shock of a good time if you can see past the silliness, especially if “quirky Japanese games” happen to be your cup of tea.
    • 57 Metascore
    • 55 Critic Score
    The Princess Guide is a game I enjoy less and less the more I play it. There is a sound structure here and some really clever ideas, but the weight of all its small issues really burden what should a fun and frivolous experience.
    • 57 Metascore
    • 55 Critic Score
    It's mostly just exceedingly average. Levels are short enough where I never once felt like they were a chore to complete, and there's enough variation in there in terms of setpieces where you can really start to see the framework of an expansive, epic Sonic. Hopping around Eggman's base in space while navigating moving platforms gives me flashbacks to the great pair of Sonic Adventure games -- a simpler time.
    • 57 Metascore
    • 50 Critic Score
    Shadow Puppeteer tries to do interesting things, but ultimately comes off as unpolished, bland, repetitive, and mediocre. I really tried to enjoy it, but I just couldn't bring myself to care about it.
    • 57 Metascore
    • 55 Critic Score
    The worst thing I can say about Calico is that it’s undeveloped.
    • 57 Metascore
    • 25 Critic Score
    Uno
    Uno is a shining example of misleading marketing and a great argument for Xbox Live to adopt Steam's refund practices.
    • 57 Metascore
    • 50 Critic Score
    For a game that is already light on multiplayer content, this really feels like a lazy, half-hearted effort to generate a quick buck from the fans of a dedicated franchise.
    • 57 Metascore
    • 80 Critic Score
    It's a superlative amount of content and refinement compared to many so-called "triple-A" productions that sell for six times that amount. Anyone looking for a good space dogfight should feel obliged to give it a try.
    • 57 Metascore
    • 50 Critic Score
    A DLC that as is, is up there with House of Wolves as the worst Destiny add-on to date. It's a stop-gap solution meant to spackle some of the game's cracks, and the real coat of paint hasn't quite come yet. Destiny 2 is still a fantastic shooter at heart, Bungie just hasn't figured out how to actually incorporate all of the Frankensteined MMO parts.
    • 57 Metascore
    • 65 Critic Score
    It's more charitable to see One Punch Man: A Hero Nobody Knows as more of a Hero Association RPG than a fully qualified fighting game. You won't be seeing it on the main stage at EVO anytime soon, but you can at least have a fun few hours raising your own hero.
    • 57 Metascore
    • 30 Critic Score
    For a game that is clearly geared towards children, the difficulty spikes and grind in the later part of the game didn't really make sense, nor did teaching kids to win their battles with what equates to a mean steroid habit.
    • 57 Metascore
    • 50 Critic Score
    To put it simply: Final Exam is forgettable.
    • 57 Metascore
    • 55 Critic Score
    Onechanbara Z2: Chaos could have been decent, but it seems content to revel in mediocrity.
    • 57 Metascore
    • 50 Critic Score
    If you're looking for a reason to jump back into Just Cause 3, the biggest draw with the Sky Fortress DLC is easily the addition of the jet pack. It's great to fly around in, but it never reaches the same excitement as the old-fashioned wingsuit. The missions don't do anything interesting and the straightforward story is told with static images, making Sky Fortress the definition of mediocre.
    • 57 Metascore
    • 70 Critic Score
    At worst, it's like you’ve watched a great horror/thriller with a faulty remote by your side. And if you get over that, you’ll enjoy The Bunker. Well, as enjoyable as a post-nuclear holocaust story allows, anyway.
    • 57 Metascore
    • 70 Critic Score
    Armikrog does not surpass The Neverhood, but just like a successor to any celebrated piece of media, that would have been an impossible task. However, it does contain a unique charm in its own right which fans of The Neverhood or other old-school point-and-click adventures will especially appreciate.
    • 57 Metascore
    • 40 Critic Score
    he game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team.
    • 57 Metascore
    • 60 Critic Score
    If you ever find Michael Jackson: The Experience at a fraction of the asking price, I'd definitely recommend picking it up. It's not an astounding game, but it's a decent distraction that can soak up an hour of two of your time.
    • 57 Metascore
    • 50 Critic Score
    Fightback is a waste of time and money. As a full premium game for a buck or two, it could have been a decent brawler to pass the time with. But as it stands, you're going to be waiting to play it more than actually playing it. At the end of the day, this is just another depressing chapter in the book of Ninja Theory.
    • 57 Metascore
    • 60 Critic Score
    For your seven bucks, you get an extra hour of content that adds a new layer of mystery to the Dead Space universe and a rather shocking ending that would've been compelling if the campaign had been long enough to build up any emotional ties.
    • 57 Metascore
    • 60 Critic Score
    This is a solid experience that 90% of people won't appreciate, but 10% of people will love. It lacks the charm and staying power of other titles in the genre, but it will definitely keep Japanese strat-fans satiated for a good deal of time.
    • 57 Metascore
    • 70 Critic Score
    It may not be the best-looking game in the Vita's launch line-up -- and it's definitely lacking in the variety department -- but the frantic gameplay and the insane death metal soundtrack help take the sting off. Go ahead, go to Hell.
    • 57 Metascore
    • 50 Critic Score
    While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it...If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice.
    • 57 Metascore
    • 70 Critic Score
    Go into Gungrave Gore with an open mind, the mindset that you're going to kick some ass in an old school action game, and maybe, after a sale.
    • 57 Metascore
    • 40 Critic Score
    Aegis of Earth: Protonovus Assault is proof positive that one good idea can’t carry a title. The central gimmick is a good one, but there is just no reason to subject yourself to a game so unambitious and condescending.
    • 57 Metascore
    • 65 Critic Score
    If Pulse had a longer, more in-depth story with evolving gameplay, it would be easily recommendable. As it stands now, it feels more like a proof-of-concept than a full-fledged game.
    • 57 Metascore
    • 25 Critic Score
    Overall, Soul Axiom is a painful experience...I love the plot premise; the idea of a digital, man-made afterlife and how that affects society is a cool idea. I just wish Wales Interactive explored it in a bit more detail, instead of giving us the half-baked story, sparse and boring environments, and easy, repetitive puzzles that it did. It feels like an opportunity for something special that’s been completely wasted.
    • 57 Metascore
    • 50 Critic Score
    Videogame fans want something more engrossing and comic book fans want something with more fan service. Spider-Man: Edge of Time satisfies neither demographic, and can safely be ignored by everybody.

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