Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 59 Metascore
    • 30 Critic Score
    Lacking in personality, visually ugly, harshly limited and pieced together sloppily, Lucius is a sad little waste of a good idea. I've waited years for another great game that lets you be the unrepentant bad guy. Looks like I'll have to keep waiting.
    • 59 Metascore
    • 50 Critic Score
    I'll be showing off London Heist and Scavenger's Odyssey to just about everyone that asks me about PlayStation VR, but those are worth about $10 each. Wait for a price cut before grabbing PlayStation VR Worlds, or better yet, just enjoy them with your PSVR bundle and skip the rest.
    • 59 Metascore
    • 75 Critic Score
    When everything comes together, Golem has some of the best PlayStation VR combat I've played, and a story worth hearing. When it's off, even a little, frustration follows. If you can tolerate backtracking and don't mind dealing with occasional VR tech idiosyncrasies, you're gonna have a grand time.
    • 59 Metascore
    • 55 Critic Score
    A brawler with a weak combat system. Had the combat been tighter, then perhaps I could have given this a glowing review, but when the heart of a game is flawed, all of the other components are going to suffer.
    • 59 Metascore
    • 45 Critic Score
    The whole production is imbued with stunning environments replete with this trenchant sense of beauty. It's just really a pity the gameplay is rarely as cogent as these ornate landscapes or the gauzy, resonant soundtrack. There's obviously something special at work here bubbling beneath the surface, but it's too subtle and poorly realized to merit delving into.
    • 59 Metascore
    • 60 Critic Score
    The cheap fan service of Tig (one of my favorites) drew me in, and the idea of slowly working your way into the Sons of Anarchy is fun enough.
    • 59 Metascore
    • 55 Critic Score
    You could do worse — there are still two fun games here — but you could do better. I always applaud when old games become more widely available, but I prefer it when they go the extra mile to present a definitive version. This isn’t the definitive version of either game, so I hope you’re happy with just a version.
    • 59 Metascore
    • 60 Critic Score
    I want to make this clear: without microtransactions in play at all, Diablo Immortal is actually a fun little multiplayer-centric take on the formula, especially on its native mobile home.
    • 59 Metascore
    • 70 Critic Score
    BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates.
    • 59 Metascore
    • 55 Critic Score
    Although the game isn't visually ugly, the grey color palette and awful designs of the robots themselves (the movie versions look like computers that were exploded and put back together by horses) make for unpleasant viewing.
    • 59 Metascore
    • 40 Critic Score
    There is no reason to waste your time on a game as unambitious as Shooting Stars! You can say it's a small game, a joke game, a mobile game, and that's all true. I'm not holding it to ridiculous big-budget standards. But even within its genre and scope, there are better playing games out there that don't insult your intelligence on a regular basis. Play those instead.
    • 58 Metascore
    • 60 Critic Score
    Despite being entertaining in its own way, The Starship Damrey ultimately fails to provide a hardcore, old-school adventure as promised. There's potential for an even more expansive campaign, which I hope Level-5 explores one day -- if Liberation Maiden can get a sequel, so can this! For now, rein in your expectations.
    • 58 Metascore
    • 40 Critic Score
    A disappointment. You can see the brilliance of its world, characters and heart shining through like a star. You can even see the skeleton of a genuinely deep RPG title. But the game fights your efforts to enjoy yourself at every opportunity, be it via bad design choices, repetitious gameplay or infuriating technical problems.
    • 58 Metascore
    • 50 Critic Score
    As a hypothetical free PlayStation Plus title, The Weaponographist would have some room to flourish as a mindless hack and slash game with a poorly implemented, but nonetheless existent, reward loop. But as it exists right now in its sole PC incarnation, there are many more titles worthy of your time -- including that 1000th run of Isaac you've been putting off.
    • 58 Metascore
    • 30 Critic Score
    RPGs are going to have to do a lot more these days than simply say "Look at how old school I am" in order to impress. This game has not done that. It's not really done anything well at all.
    • 58 Metascore
    • 75 Critic Score
    The gameplay is its own reward and once one gets into it, one finds it quite hard to get back out. It's a shame that the plot holds it back, but otherwise Megaman Starforce 3 is pretty bloody good, and well worth your time if you like your roleplayers with a little more action in them.
    • 58 Metascore
    • 70 Critic Score
    The Castle Doctrine is certainly an experience unlike any other, but I also find it hard to recommend since it's so obtuse and seems to want to put new players at a huge disadvantage, increasing the skill gap between the best and the worst. Intense research and work must be put forth to succeed, but there's no real motivation except bigger and better death traps.
    • 58 Metascore
    • 50 Critic Score
    The musical combat and genre hopping madness of Battle of the Bands showed so much promise, it's just disappointing that the gameplay is too shallow to hold up in the long-term.
    • 58 Metascore
    • 70 Critic Score
    God Mode is the type of game that grows on you. The biggest complaint I have is a lack of variety, which is to be expected of a budget title. What Old School Games did include in this straightforward, arcade-centric shooter shows promise of a more fleshed-out project. There's also a hint of personality with a goofy narrator, but the execution isn't quite there.
    • 58 Metascore
    • 60 Critic Score
    Star Ocean: Integrity and Faithlessness is a weird game in that it's a by-the-books RPG one minute, and a completely new feeling the next.
    • 58 Metascore
    • 70 Critic Score
    Way of the Samurai 4 is an "acquired" taste (pun intended), and tends to demand that players give a little to get the most out of it. Unfortunately, most players won't, once again dooming it to the ghetto of niche interests and "quirky" Japanese titles. Those willing to stick with the game, however, will find a unique, rewarding experience that to date, can't be found anywhere else.
    • 58 Metascore
    • 65 Critic Score
    It's a solid start for a game capable of excellence, but so frequently squanders the credit it earns on frankly confusing design.
    • 58 Metascore
    • 55 Critic Score
    Mario Tennis: Ultra Smash feels like it was rushed into the holiday season to mask the absence of Star Fox. You're better off just playing any other previous game in the series, which is particularly easy to do since the first game is on the Wii U Virtual Console for just 10 bucks.
    • 58 Metascore
    • Critic Score
    It’s great for some rather mindless fun, but don’t expect anything too intricate. I have some genuine fears about this being live service, as I’m not sure there’s enough to really justify that sort of design. But I’m also currently Infamy Rank 6 out of 10, and maybe as I reach the maximum rank and experience some of the new content I will see more that gives me hope Skull and Bones could find its sea legs. [Review in Progress]
    • 58 Metascore
    • 40 Critic Score
    One Piece: World Seeker tells a surprisingly well-realized story that fans of the series are sure to enjoy, but only if they can make it through repetitive and frustrating gameplay.
    • 58 Metascore
    • 35 Critic Score
    Realtime Worlds is so much better than this, and it's horrible to see that years of effort have produced this substandard, outdated, thoroughly pointless game.
    • 58 Metascore
    • 50 Critic Score
    The plot is banal, the writing is tone deaf, and the acting is wooden. Those who can ignore the dressing and focus on the puzzles alone can find some good head-scratching moments and interesting logical interactions.
    • 58 Metascore
    • 30 Critic Score
    I really wanted to enjoy the adventure of living as a lynx mother, but technical flaws alone have me weary of playing another Might and Delight title. Although the game is only $14.99, the entertainment value offered is far below that.
    • 58 Metascore
    • 50 Critic Score
    In the end, Front Mission Evolved feels like more of a lateral step. As a mech shooter, it's functional, but unremarkable.
    • 58 Metascore
    • 60 Critic Score
    It's a shame Nintendo cut and ran with microtransactions after one misstep, their first, no less, in the mobile market.

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