Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 60 Metascore
    • 60 Critic Score
    For those that aren't at all bothered by the slightly mediocre gunplay, there are a few new enemies that are fun twists on creatures with which we are already familiar. It's enough to keep the feeling that we've seen it all before at bay, but not much more.
    • 60 Metascore
    • 70 Critic Score
    If you have a family who likes getting together and play games like this, go ahead and pull the trigger -- all other curious parties should wait for a sale to compensate for the weak activities.
    • 60 Metascore
    • 65 Critic Score
    You will miss nothing at all if you choose to ignore the game. I'd definitely recommend you try it out if you're bored and looking for a good time waster, but playing Hunted is just not essential.
    • 60 Metascore
    • 75 Critic Score
    Starvoid is the first multiplayer RTS title I've been able to get into for a while, but it's not one I can see myself playing for hours on end.
    • 60 Metascore
    • 30 Critic Score
    The reality is: WWE 2K Battlegrounds is a game nobody will remember a year from now. It lacks so much of what made over-the-top arcade wrestling games great in the first place, while also being filled to the brim with microtransactions. The spectacle of its over-the-top moves and abilities are quickly lost in the tedium of its progression, lack of depth, budget presentation, and technical issues. It almost feels like 2K has come crashing down with the WWE license...and it hurts inside.
    • 60 Metascore
    • 40 Critic Score
    Somewhere, hidden in foreboding mountain peaks, deep under a gloomy cave, or in the back of a forgotten whorehouse, there is fun to be had in Risen. To be honest, I'll probably keep looking for it -- but I'll do so armed with a walkthrough and the knowledge that playing Risen might be a game of diminishing returns.
    • 60 Metascore
    • 65 Critic Score
    Drag x Drive is a decent showcase for the unique capabilities of the Nintendo Switch 2's JoyCon mouse, but frustrating controls and shallow gameplay leave a lot to be desired outside of its cheap-ish price tag.
    • 60 Metascore
    • 75 Critic Score
    I have problems with the way Toy Soldiers: War Chest is packaged, but thankfully it does uphold the same classic focus on strategy and action. You'll have to foot the bill for those costly licenses, but it's mostly worth it, warts and all.
    • 60 Metascore
    • 65 Critic Score
    Captain America: Super Soldier manages to slightly transcend mediocrity by delivering a solid, yet derivative experience that could have ended in disaster.
    • 60 Metascore
    • 50 Critic Score
    Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop.
    • 60 Metascore
    • 55 Critic Score
    You'll get at least an hour's worth of play time out of it, and you might even go back for one or two stages. There really isn't anything this game does, however, that hasn't been done better, and on far less advanced consoles.
    • 60 Metascore
    • 50 Critic Score
    It's like a boring meal that did nothing more than chew up a little time. It does lack any real flavor. It didn't leave me any different than it found me. It's tolerable, but not anything special.
    • 60 Metascore
    • 60 Critic Score
    A Game of Dwarves is exceedingly easy to get to grips with, and it's functional, if not as fleshed out as one would have hoped.
    • 60 Metascore
    • 65 Critic Score
    Tanzia's disparate parts are held together with the chewed gum of love put into the project which manages to do just enough to keep it all from falling apart.
    • 60 Metascore
    • 60 Critic Score
    A Fistful of Gun’s only major errors lie in its repetitive and muddied action, all blasted through an ADD pacing. It’s still fun and humorous, but that relentless nature condenses its longevity into just a couple of sessions.
    • 60 Metascore
    • 65 Critic Score
    It's like Sega baked a delicious chocolate cake, but mixed a bag of nails into it.
    • 60 Metascore
    • 70 Critic Score
    Alex Kidd in Miracle World DX is a visually gorgeous upgrade to a very rose-tinted release. While the flaws of the original game remain laid bare, Jankenteam accentuates the positives, reimagining one of console gaming’s earliest universes with stunning artwork, great animation, and a sophisticated score. New players may struggle with some dated and baffling design choices, but those who hold tight the carefree afternoons of the Sega Master System will find a delightful trip down memory lane awaits.
    • 60 Metascore
    • 65 Critic Score
    There is a lot to love with All Zombies Must Die, from its more humorous writing to its charming visuals, but ultimately the game fails to deliver the in-depth multiplayer experience it set out to. There's a solid experience to be had from start to finish, but unless you've been in a coma, or underneath a rock for the last few years, you've probably already played this game.
    • 60 Metascore
    • 30 Critic Score
    Zack Zero feels like it was made by going down a checklist. Lava level? Check. Rudimentary puzzles? Check. Arbitrary baubles and hidden treasures to collect? Check. Boss fights at the end of levels? Check. There's no charm, save for the enemy designs and certain environments, and no sense of identity. The game alternates between being an unexciting, stale, middling affair, and being a somewhat broken game that hits some remarkably low lows. I don't know which is worse.
    • 60 Metascore
    • 55 Critic Score
    At best, it's an alright game, but everything good about it was good in 1992. The iPhone itself has added nothing, and you could get five better games on iTunes for the cost of one mediocre Genesis port.
    • 60 Metascore
    • 65 Critic Score
    The new HD graphics are not perfect, but they're suitable. The character models don't look too bad, but some of the environments and textures just look weird in their "upgraded" form.
    • 60 Metascore
    • 60 Critic Score
    Constant C is a solid puzzle platformer that takes a few familiar ideas and mashes them together to create something partially new. The difficulty of the puzzles ranges from trivial to diabolical, with most falling somewhere in between. Its greatest sin is the repetition of certain puzzles, but if that is the worst aspect of Constant C, then it should still please fans of the genre.
    • 60 Metascore
    • 40 Critic Score
    There really just needed to be more of everything: more story, more to do, and more reasons to do it. With such a beautiful art style and such a unique character Beyond Eyes had a chance to be something really special but instead it just feels like walking past a beautiful painting, as it is over in the blink of an eye.
    • 60 Metascore
    • 60 Critic Score
    Vault-Tec Workshop has comparatively modest aims. It isn't as wild as Contraptions, but offers more than Wasteland did. Creating a vault shelter might not be as flashy as taming Deathclaws or setting up factory lines to move scrap around, but the appeal is much more apparent and lasting.
    • 60 Metascore
    • Critic Score
    XV will likely go down as one of the most divisive games in the series, and not in a 'it was more liked over time' sort of way: I'm fine with that.
    • 60 Metascore
    • 50 Critic Score
    There isn’t much that Janitor Bleeds really nails, which is the real shame. The concept itself is tantalizing enough, but the scares and the narrative needed more consideration. It neither subverts expectations nor does it execute standard horror cliches very well. It’s not a total wash, it just lands so consistently in the middle that it’s hard not to be disappointed. Like many of the games in the derelict arcade, this one is, unfortunately, out of order.
    • 60 Metascore
    • 50 Critic Score
    It hurts that the gameplay loop is so enjoyable, but falls apart when it comes to progression. The whole product has a fun aesthetic, a sense of humor that avoids the pitfall of being too mean-spirited, and an impressive soundtrack. Godlike Burger works better than it has any right to be, but lets itself down when it comes to tying everything together. It’s like having a perfectly good burger that someone has topped with grilled pineapple; it doesn’t matter how good the meat is, you completely ruined it with your horrible life choices!
    • 60 Metascore
    • 65 Critic Score
    Fundamentally, the game offers a similar amount of content to 3 on 3 NHL Arcade (playing the computer, playing a friend, playing online), but it costs 50% more, and the most logical assumption I’m left with is that EA figured they could charge an extra five bucks just because the hallowed Madden name is attached to this product. Madden Arcade isn’t bad, but I would’ve had a much easier time recommending it if it were priced at $10.
    • 60 Metascore
    • 60 Critic Score
    Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore.
    • 60 Metascore
    • 70 Critic Score
    Brawlout is positioning itself as the sort of indie Smash, especially with its addition of Hyper Light Drifter and Juan into the mix. With proper post-launch support, and most importantly, an audience, it could grow and fill that Bowser-sized hole that Smash Wii U left. Until then it'll serve as a fun party game that could be a little more.

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