Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 61 Metascore
    • 60 Critic Score
    Sym
    Sym’s atmosphere transcends its loose gameplay and controls, which unfortunately creates a frustrating experience and stifles the impact of its message.
    • 61 Metascore
    • 65 Critic Score
    There aren’t many games that can offer a camaraderie aspect to the survival horror genre, and Friday the 13th delivers in that regard. It could certainly use a lot more fine tuning and adjustments, but for now, it delivers on a solidly campy experience.
    • 61 Metascore
    • 60 Critic Score
    Baobabs Mausoleum Volume 1: Ovnifagos Don't Eat Flamingos is a very strange game, both boosted and busted by its own quirkiness. It's got some definite faults in its grab-bag of gameplay styles and settings, but there's still a macabre charm hiding underneath all of the jank that goes along with so seemingly-unclear of a vision.
    • 61 Metascore
    • 65 Critic Score
    Tharsis is a good way to spend 10-30 minutes to see what happens on the next journey. It's a very harsh battle against the unknown, and can be utterly soul-crushing. Perhaps too soul-crushing, actually. Players will, at times, feel so defeated and useless that playing again seems pointless. And maybe that's the point, considering the circumstances.
    • 61 Metascore
    • 45 Critic Score
    If Dungeons 2 [were] just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.
    • 61 Metascore
    • 60 Critic Score
    A decent little distraction, but it's out during a period when "decent" distractions should be low on a gamer's list of priorities.
    • 61 Metascore
    • 60 Critic Score
    Sadly, while remaining quite fun, the end product is a severely problematic and ultimately shallow exercise that covers familiar territory. While it would make a fairly worthwhile holiday game for the kids, the true potential of the game is tragically unrealized, and those looking for that elusively meaty PS Move title will come away disappointed.
    • 61 Metascore
    • 70 Critic Score
    Hellbound is pretty upfront with what it is. If you've already burned through most of the homages I listed above, give this a shot.
    • 61 Metascore
    • 70 Critic Score
    If you haven't played a game in the series since the SNES however, Boston Lockdown is a decent starting point, and a perfect way to re-acclimate yourself to the genre with friends. If you prefer to fly solo, just go with Shadowrun Returns instead.
    • 61 Metascore
    • 65 Critic Score
    While a good game, the slow response time and ridiculously low FPS almost make Cities XL 2012 unplayable at times.
    • 61 Metascore
    • 55 Critic Score
    Atomic Ninjas isn't really a bad game, nor is it a good one. It just sort of exists. What the title does it does competently, but there's not enough options or variety to warrant many matches, unless you're absolutely dying for some multiplayer brawling on the cheap. It's inoffensive and fun, but like the radiation, only in small doses.
    • 61 Metascore
    • 50 Critic Score
    Unspectacular and, to be honest, fairly boring. Coupled with one of the most despicable soundtracks I have ever had forced into my ears, Sonic the Hedgehog 4: Episode 2 is very difficult to recommend. It's not terrible, not by a long shot, but it barely seems worth the time -- and auditory agony -- to play.
    • 61 Metascore
    • 70 Critic Score
    Godfall is going to go down as one of the most divisive games of this generation's launch: a relic to some, a wild whispered-about gem to others.
    • 61 Metascore
    • 70 Critic Score
    If this is your kind of genre, then you'll get plenty out of this game.
    • 61 Metascore
    • 60 Critic Score
    I hate using the term "mixed bag," but Midway Arcade Origins really is exactly that. A decent sampling of some classic titles that mostly control well with very limited options, and a few games that will leave you scratching your head at their inclusion (or exclusion, as the case may be). For those that remember these games, it's a great bit of nostalgia.
    • 61 Metascore
    • 40 Critic Score
    The story is too light to augment the game's core mechanical focus, while ideas like the follower system feel tacked-on and inconsequential to strategy. Fans of dungeon crawlers may squeeze some enjoyment from the grind, but most players will be turned off by the tedious progression and repetitive battles.
    • 61 Metascore
    • 65 Critic Score
    The story is bombastic and gratuitous and level design can be needlessly frustrating, but the strength of the combat and Shadow’s stealth largely compensate.
    • 61 Metascore
    • 45 Critic Score
    Simply put, we’re still looking for that definitive JoJo's game, because JoJo’s Bizarre Adventure: Eyes of Heaven isn’t it.
    • 61 Metascore
    • 55 Critic Score
    Just as how The Bureau: XCOM Declassified was a watered down focused tested version of Mass Effect, Lost Planet 3 feels like a watered down Dead Space. Any redeeming qualities of the Lost Planet franchise are dead and gone, leaving a husk of its former self.
    • 61 Metascore
    • 75 Critic Score
    Ubisoft’s familiar structural pitfalls like microtransactions, online-only play, and other trappings hinder rather than enhance, but those things have become par for the course by now. Thankfully, they don’t mar the overall experience, and that was an overtly positive one for me.
    • 61 Metascore
    • 80 Critic Score
    It's tough, it's overwhelming, and it'll break your brain, but E.Y.E is also one of the most creatively successful, conceptually lavish, mentally arresting games released in a long, long time.
    • 61 Metascore
    • 80 Critic Score
    There's so much depth to be found in Class of Heroes for fans of the dungeon crawling genre, it's almost overwhelming how much time you can spend playing with the details. On the other hand, the learning curve is much steeper than other games of its kind, and it may turn off gamers who pick it up due to the cute anime look and have no idea what they are getting themselves into.
    • 61 Metascore
    • 60 Critic Score
    A nice presentation helps make things a little more interesting, but there's still no escaping the fact that Sacred Citadel fails to inspire much passion. It's an okay game, a solid arcade throwback, but it's a mere face in a crowd and doesn't stand out very much.
    • 61 Metascore
    • 55 Critic Score
    As much as I love PaRappa and his quest to find love with Sunny Funny, the experience was significantly marred with the visible lag and the lack of calibration options. For a remastered rhythm game, this is practically a must-have given calibration difficulties with modern televisions. I still enjoyed my time with the updated, clean-looking PaRappa, but I might just go back to playing the PSP version if I got the funky flow.
    • 61 Metascore
    • 50 Critic Score
    The big adventure of Demetrios isn’t all that cynical, but it certainly is forgettable. I can’t say the game is bad, because it’s not, but also I certainly wouldn’t tell you it’s good. Instead, it’s nothing more than a name added to a list of titles I’ve beaten, and it will never be anything more than that.
    • 61 Metascore
    • 60 Critic Score
    Kill the Justice League is the epitome of, “it gets good X hours in.” It’ll suck at first, then it’ll show you it’s capable of at least some moments of awesomeness. Fans of the DC universe may find a little more value in it, especially if you value narrative over gameplay, but Rocksteady’s latest is simply okay – nothing more or less.
    • 61 Metascore
    • 80 Critic Score
    Anyone who claims to be tired of overly self-serious JRPGs that concentrate on graphics above all else has no reason not to at least give the game a look.
    • 61 Metascore
    • 55 Critic Score
    It doesn't add anything drastically new to the genre, and thus there isn't much reason why you should get it when titles like Galactic Civilization II are better and cheaper, or the contemporary Endless Space -- for all its flaws -- offers a more unique take on the 4X experience.
    • 61 Metascore
    • 60 Critic Score
    While this DLC has the kind of silliness I'd like to see the Far Cry series confidently embrace and it mostly sounds good on paper, the end result is bare-bones. Lost on Mars feels like a middle-of-the-road effort when it could've been so much more substantial and imaginative. The premise deserves better.
    • 61 Metascore
    • 70 Critic Score
    Signal Ops is far from the game it could have been. The concept is great and for the most part delivers, but the Bolt character class and his job of carrying a radio does a lot of damage to the overall design. It feels incredibly restrictive, refusing to let the player go where they please and take their time getting there. It definitely has some moments of brilliance, but they are often quickly forgotten.

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