Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 57 Metascore
    • 50 Critic Score
    At worst, Tiny Troopers is a forgettable distraction. It works as intended (most of the time), it's easy to get into, and there are some tough missions for those looking for a challenge. It isn't really bad, it's just rather boring.
    • 57 Metascore
    • 45 Critic Score
    It's very much the type of game you play for the story, which has flashes of brilliance that can only be effectively realized in an interactive medium such as this. Unfortunately, it's tied to lackluster mechanics, technical problems, and a disappointing lack of polish.
    • 57 Metascore
    • 65 Critic Score
    This one goes in the so bad its good category.
    • 57 Metascore
    • 40 Critic Score
    The best thing to come out of Trials of the Blood Dragon is that we get a continuation of the Blood Dragon story and a setup for a possible proper sequel. Other than that, it's a forgettable jumble of things that don't live up to either the Trials or the Blood Dragon names. It's kind of ironic that Far Cry 3: Blood Dragon is one of the best-executed novel gimmicks in recent memory, because taking that idea and tweaking it to a new extreme has made Trials of the Blood Dragon one of the worst.
    • 57 Metascore
    • 50 Critic Score
    I hope against hope that studios calm down and learn a little restraint when it comes to exploiting these features, as this collection of clumsy, discommodious distractions is indicative of what can happen when developers forget the elegance of simplicity. New features are only worth including if they enhance an experience. When they get in the way of it, they should be axed on the spot.
    • 57 Metascore
    • 75 Critic Score
    A hangover of abandoned game design, dressed up in unruly aesthetics and powered by cyberpunk Pat Benatar. The unforgiving gameplay and changeless, repetitious action will leave some appalled, but the radiant cast of reprobates, silly mini-games, baffling dialogue, and shameless commitment to the bit results in one of the most bewildering, hypnotic releases in some time. Simply put: Wanted: Dead is a fucking train wreck, and you better get your ticket punched.
    • 57 Metascore
    • 10 Critic Score
    If you're hoping for a story at all, you'll be disappointed. The opening just drops you right into a mental ward without much of any information, and barely anything gets revealed throughout the story. The ending was the rotten cherry on top that just screams directly into your face "find out what happens next in the sequel."...No thanks. Fuck that. That is two and a half hours of my life I'll never get back.
    • 57 Metascore
    • 60 Critic Score
    Toren is a very cool concept that's held back by its rough presentation, especially on the PC platform.
    • 56 Metascore
    • 50 Critic Score
    No matter how much things have changed, bad gameplay is the same now as it was then, and the questionable design decisions and performance of this game have a bargain-bin feel about them. If you're hankering for some good wrestling times, look elsewhere. This one's down for the count, even if you can play as Sheamus.
    • 56 Metascore
    • 30 Critic Score
    The combat system is too watered down to be compelling and the strategic aspect too simplistic. The only real challenge derived from the game lies in balancing these two aspects, which is satisfying for brief moments.
    • 56 Metascore
    • 65 Critic Score
    Choo-Choo Charles could have been drawn out, fluffed up, or watered down in so many ways. Any additional brush strokes could have detracted from the bigger picture, but Two Star Games didn’t do that. Instead, they focused on delivering, and deliver they did. It’s small, tight, and its ambition doesn’t go beyond its central concept. Thankfully, that central concept is a pretty juicy morsel.
    • 56 Metascore
    • 45 Critic Score
    It's a shame there isn't more of an adventure -- or even just more of a game -- to back up the Minotaur encounters. Theseus feels like a small-team effort, and a middle-of-the-road one at that. The myth-turned-game concept is smart, but the execution and scope aren't where they need to be.
    • 56 Metascore
    • 60 Critic Score
    MeiQ: Labyrinth of Death isn't a bad game, it's half-assed. There are a couple of interesting ideas here that, applied to a competent dungeon crawler, could have made for something great. Instead, it's just passable. But I still had fun.
    • 56 Metascore
    • 60 Critic Score
    Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years.
    • 56 Metascore
    • 65 Critic Score
    3D Classics: Xevious might have met most gamers' standards ten years ago, but in the age of such incredible classic remakes as Pac-Man Championship Edition DX, Galaga Legions DX, and Space Invaders Infinity Gene, it's hard to be confident that fans wont be disappointed with this minimally enhanced port.
    • 56 Metascore
    • 65 Critic Score
    Solid but unspectacular. Though the game never outstays its welcome, the puzzles never felt truly inspired at any point, especially later on. Most of them felt like a setup for a pleasant gag but nothing more. The latter half of the game sags a bit, particularly after the kidnapping and prison break storylines are resolved.
    • 56 Metascore
    • 40 Critic Score
    Adventure Time fans would do better to wait for WayForward's upcoming DS game, because that stands a chance of actually being good. This is little more than a shameless little attempt to make a quick buck at the expense of a fun little show. I know it's a show primarily for kids, but even kids can reasonably expect better than this.
    • 56 Metascore
    • 75 Critic Score
    Fans of the genre should already be accustomed to the repetition that comes along with mercilessly (and sometimes pointlessly) pounding thugs into the ground, stage after stage. Unbound Saga is no different, but it certainly does it well.
    • 56 Metascore
    • 65 Critic Score
    The PSP release should be considered the superior one, running so much more smoothly than is console-based predecessor, packing more content, and feeling at home on a system more suited to its gameplay, despite the fact that playing for too long isn't recommended if you don't like pain in your fingers.
    • 56 Metascore
    • 60 Critic Score
    It's a game with serious potential, but it's far too overwhelming in its current state. For one thing, the lack of a jump button is absurd.
    • 56 Metascore
    • 60 Critic Score
    Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends.
    • 56 Metascore
    • 30 Critic Score
    If you wanted any real form of closure, it's not happening here. I was honestly shocked when the game ended. Not because of some amazing revelation that blew my mind, but just because The Council simply... ends. This is easily the shortest episode, yet it still feels like it drags at times. Now that is what I call an accomplishment.
    • 56 Metascore
    • 35 Critic Score
    Anything truly enjoyable about the game is ruined by the microtransactions.
    • 56 Metascore
    • 30 Critic Score
    The destruction doesn't have much of a satisfying crunch, exacerbated by the floaty ball controls when you're in peak destruction mode. The load times and egregious re-purposing of assets and areas kill any desire I have to get high scores on holes. And it doesn't even lean into its anachronistic, extreme-sport silliness thanks to its sterile Unreal 4 tech demo aesthetic and character-less "world tour." It's fun for a bit and then exhausts itself completely.
    • 56 Metascore
    • 60 Critic Score
    Hardware: Rivals has a good core concept and engine, but it needs some work around the edges. A lot of little things added up for me the more I played it in an increasingly annoying fashion, most of which can be fixed with proper updates.
    • 56 Metascore
    • 80 Critic Score
    How many times can you say that you hexed an old widow so that you could go bowling in the past...oh say decade or so?" Deadly Premonition 2: A Blessing in Disguise is another trip. You've been warned.
    • 56 Metascore
    • 60 Critic Score
    Fallen Angel is a much better effort than Broken Eagle, but the Lost Chapter DLC saga still isn't quite there, and certainly hasn't justified the Season Pass cost yet. It needs a lot more pizzazz to really rise to the bar that the core game set, and I hope Capcom follows through with the remaining two chapters.
    • 56 Metascore
    • 70 Critic Score
    I wanted to love Tokyo Beat Down, but in the end there wasn't enough there to win me over. The game is certainly packed with charm and style, but holes in the control and some balance issues hold it back.
    • 56 Metascore
    • 40 Critic Score
    The chaos implied by 100ft Robot Golf’s wild, imaginative title never fully materializes, instead leaving players with some fine jokes, obvious anime references, and a kinda crummy golf game.
    • 56 Metascore
    • 50 Critic Score
    Michael Jackson: The Experience mostly feels like a missed opportunity which could have not only honored the music, but the entertainer himself. As it stands, the game doesn't really offer enough beyond lackluster fan service and a few short hours of potential amusement.

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