Destructoid's Scores
- Games
For 4,836 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Nine Hours, Nine Persons, Nine Doors | |
|---|---|---|
| Lowest review score: | Afro Samurai 2: Revenge of Kuma Volume One |
Score distribution:
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Positive: 2,684 out of 4836
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Mixed: 1,725 out of 4836
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Negative: 427 out of 4836
4910
game
reviews
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- Critic Score
There's no escaping the issue of this being a shameful followup to a genuinely great brawler. I like Koei, but I'm the first to admit it can cut corners wherever it feels able to get away with doing so -- and even for that particular studio, this is a notably substandard effort. Uglier, more boring, as stale as week-old French bread, Fist of the North Star: Ken's Rage 2 is best ignored by fans of both Dynasty Warriors and Hokotu no Ken alike.- Destructoid
- Posted Feb 7, 2013
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The game just isn’t fun. The spotty controls, rigid character movement, and frail character creation drag Smash Court into the ground.- Destructoid
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Creeping Terror is a short, serviceable title that pays tribute to a bygone era of horror gaming. That sentence is probably the nicest thing I can say about it.- Destructoid
- Posted Nov 6, 2017
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- Critic Score
Even if Akiba's Beat had a higher budget and more time, it lacks any unique features, mimicking what other games do, but worse. For 40 hours you'll mash X through slow dialogue, then run around a dead environment, and then do more dialogue until you get to mash square against sponges. If Akiba's Trip is the shirtless jock who kicks the door with beers in hand, Akiba's Beat is the timid cocktail-drinker standing in the corner with one hand in his pocket. Technically functional, but spiritually dead.- Destructoid
- Posted May 16, 2017
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If the shrug emoticon were a video game, it would be Code Shifter. It's just a tepid experience from top to bottom, one that doesn't do anything to make me hate it but certainly doesn't do anything to garner a recommendation.- Destructoid
- Posted Feb 12, 2020
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- Destructoid
- Posted Apr 30, 2012
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- Critic Score
Iron Front isn't about winning or seeing who is better, it's about trying to recreate the WWII experience and it does a pretty decent job of accomplishing this. Despite being rather clunky and buggy, I have to recommend the game.- Destructoid
- Posted Jun 11, 2012
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At it's core, Mario & Sonic 2014 is fairly competent at what it does, but never manages to be outstanding.- Destructoid
- Posted Nov 8, 2013
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Completing the compulsory mini-games may be uncomfortable for some players, but Criminal Girls: Invite Only is very much a competent game and deserves a look, especially if you've all but converted your Vita at this point into a waifu-collection machine.- Destructoid
- Posted Mar 7, 2015
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There's a tease of depth in the fights, and I even managed to have quite a bit of fun when things fell into place. Too often, however, it felt like accidental fun. Like I wanted to enjoy what I was playing so much, I stumbled into a good time.- Destructoid
- Posted Feb 9, 2018
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The War of the Worlds winds up being a competent action/platform game in the end, and a fun one for fans of the genre. The debatably antiquated gameplay style and mechanics might be a turn-off for some, but those who enjoy those trappings should be satisfied.- Destructoid
- Posted Nov 1, 2011
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Souls of Zill O'll is simply not worth your time. In fact, it's an active waste of it.- Destructoid
- Posted Feb 16, 2011
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In the hands of another developer (Infinity Blade's Chair Entertainment or Epic Games, perhaps?), The Drowning would have been something special. Without the energy mechanic and constant drip-fed weapon and item parts, I could easily see myself destroying an entire afternoon blasting apart zombies. But that's not what happened.- Destructoid
- Posted Aug 4, 2013
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- Critic Score
It's a very short game that still manages to be far too long.- Destructoid
- Posted May 25, 2016
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Even as a non-fan, I've been finding my time as the jolly green git rather enjoyable and have found plenty to like about it. It's definitely worth a weekend's smashing and bashing, at the very least.- Destructoid
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- Critic Score
The fighting is pretty looking, but very barebones; the music is catchy, but repetitive; and all the extra modes while solid, don’t do much to make this title truly stand out.- Destructoid
- Posted Dec 5, 2013
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- Critic Score
A fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough.- Destructoid
- Posted Nov 13, 2013
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Stick to your original copies if you still have them. If you need to see this mess in action for yourself, either wait until developer Grove Street Games heavily patches this collection or wait for a deeply discounted sale.- Destructoid
- Posted Nov 19, 2021
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Any game that makes me listen to P.O.D.’s “Boom” every damn time someone kicks off (and Refused’s “New Noise” at the beginning of every game) is going to draw my ire. For all its lifelike hits, Backbreaker simply isn’t fun to play.- Destructoid
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If you haven't played King Arthur, then you won't really enjoy this a whole lot, and if you have played it you'll just think of how much better it is than this weird expansion. I recommend that you check out the original game if you haven't played it, and if you have played it you should just wait for King Arthur 2 to come out.- Destructoid
- Posted Oct 3, 2011
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Sadame is as repetitive as a song about thongs sung by man named Sisqo. The vast majority of encounters in the game follow the same pattern: enter an area, watch enemies appear, defeat enemies, watch more enemies appear, defeat more enemies, go to next area. That's it. That's the whole game.- Destructoid
- Posted Mar 11, 2016
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One of the dumbest ideas in this game is the “Shut ’Em Down” move. Basically, you fill a “special” meter by doing well (hitting shots and dunks, and doing jukes), and you can build up three different levels of Shut ’Em Down moves.- Destructoid
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- Critic Score
If you don't care about unlocking all the customizations, achievements, high scores, or the few characters that hardly change the gameplay, then you'll probably get bored of this within 20 minutes. Even at a lower price, I wouldn't recommend it.- Destructoid
- Posted Oct 19, 2016
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I can’t exactly recommend Cyber Citizen Shockman if you’re just looking for a good platformer to play. However, if you know what you’re getting into, you can rest easy knowing that it’s a decent porting job that does exactly what it says on the package. Then again, it doesn’t cost all that much to find out for yourself, and may also encourage Ratalaika to localize more niche titles. So, I guess what I’m saying is: Yes, definitely buy Cyber Citizen Shockman.- Destructoid
- Posted May 29, 2023
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- Destructoid
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This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility.- Destructoid
- Posted Jul 6, 2011
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The End is Nigh seems like the foundation for an exceptional, well-put-together brawler, with the look of a Triple-A title that could have been something more. But it also feels like a concept, a shell that only gets the basics right and doesn’t take that next step to become a more interesting, engaging experience.- Destructoid
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Sadly, those at the helm allowed it to be completely ruined by poor design and utterly inconceivable schoolboy errors that should not still be occurring in the year 2008.- Destructoid
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Valkyria Revolution is constantly at odds with itself. It tries to be an action game, but at the behest of fans, more strategic elements were shoved in. You'll go into an action-packed warzone full of enemies to slice up, then you'll be rewarded with a seemingly endless amount of cutscenes lacking sound and fury and signifying nothing.- Destructoid
- Posted Jun 27, 2017
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In its current state, No Time To Explain is in serious need of polish. One day, this might be a solid platformer, because the concept is fun and worth iterating upon. For now, though, the annoyances aren't worth putting up with.- Destructoid
- Posted Sep 1, 2011
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