Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 53 Metascore
    • 40 Critic Score
    Unfortunately, I spent most of my experience with the title cursing in frustration at all the bugs, or wishing I was doing something -- anything -- other than sitting in front of my PC, watching ships move with the haste of a geriatric. With enough patches it could be a perfectly serviceable RTS, if not a particularly fun one.
    • 53 Metascore
    • 50 Critic Score
    I really spent most of my time playing Redfall thinking about what else Redfall could have been. I like that Arkane tried something new, and I’m bummed it came out like this. It’s a really unique premise and concept in its first bite, but its fangs don’t leave a lasting mark.
    • 53 Metascore
    • 50 Critic Score
    All that matters is that there's a lot of heart in Inversion, but absolutely nothing going on the brain department. There is desire, with absolutely no thought.
    • 53 Metascore
    • 45 Critic Score
    There's room for a good videogame based on A Song of Ice and Fire, but while A Game of Thrones: Genesis is the first of its name, it never becomes more than an incestuous child born from both media parents.
    • 53 Metascore
    • 50 Critic Score
    It's still a monotonous and unexciting slog through a game that plays out like a stuck record, and even the most hardcore of Borderlands fans will find little of interest, lacking as it does the series' trademark personality.
    • 53 Metascore
    • 50 Critic Score
    Natural Doctrine isn't atrocious, but it does have a lot of issues. It's as frequently enjoyable as it is repugnant, an experience that will often blindside you with cheap deaths that reek of artificial difficulty.
    • 53 Metascore
    • 15 Critic Score
    It’s annoying, frustrating, and those hand cramps are all for naught. I was actually surprised to see that a game as brutally simple and dreadfully mundane as Facebreaker dared to have an online component.
    • 53 Metascore
    • 60 Critic Score
    Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
    • 53 Metascore
    • 50 Critic Score
    Monopoly for Nintendo Switch isn’t awful; it just feels like a first draft.
    • 53 Metascore
    • 75 Critic Score
    I really like Toribash, but given that it's a downgraded port of a free game, I'm not sure how to score it. It's a really interesting experience no matter what platform you play it on, but there is no denying that it sucks to pay $10 for game that is arguably better and free of charge on Mac/PC.
    • 53 Metascore
    • 45 Critic Score
    If it wasn't clear, I don't think Has-Been Heroes is fun. If anything, it is tedious. The difficulty spikes pretty quickly and only seemingly gets harder as you go on, the unlocks are anything but rewarding, and the gameplay, while functional, often leads to unfair deaths.
    • 53 Metascore
    • 65 Critic Score
    I'm conflicted. Cooperative titles like this are hard to find nowadays, especially with drop-in, drop-out co-op. There's no denying it's fun exploring with a friend and the game contains some genuinely clever challenges, especially during the boss fights. There's the seed of a great game here, and I'd genuinely like to see more like it. I really hope BonusXP gets the chance to use this engine to make something else: It's pretty good for a licensed product, but ultimately, that's all it is.
    • 53 Metascore
    • 50 Critic Score
    Bodycount might have gotten more attention five years ago, but even compared to Black, it's unexceptional. The word "generic" has become quite overused in recent years, but if ever a game truly deserved it, Bodycount would definitely be a top contender.
    • 53 Metascore
    • 40 Critic Score
    I wrack my brain trying to figure out Dark Alliance’s strengths, and I’m not coming up with much. The level design works surprisingly well for multiplayer. I was afraid looting would fall by the wayside, but every time a fight would wrap up, everyone would run off in different directions and grab chests before finally moving on. I didn’t feel like things were getting missed. Well, except for the shoes that would pop out of chests some other player would open. Those just rot, forgotten on the ground.
    • 53 Metascore
    • 70 Critic Score
    Speaking strictly in terms of mechanics, calling Eat Lead mediocre would be excessive praise. But its charm, savvy writing and excellent humor shines in the face of all of its shortcomings and elevates it to a being a game that may not be worth owning but should certainly be played by anyone who can manage to plant their tongue firmly in cheek.
    • 52 Metascore
    • 30 Critic Score
    To add insult to injury, RoAW makes it frustratingly hard to get into the lore.
    • 52 Metascore
    • 55 Critic Score
    There is an interesting backstory to the world of Krater, even if it isn't fully realized.
    • 52 Metascore
    • 40 Critic Score
    Hail to the Chimp is a collection of decent ideas, all poorly executed to some degree. The satire, while welcome to the genre, has been managed in a much better capacity by other games. The mini-games are all weak, mundane, and especially repetitive.
    • 52 Metascore
    • 20 Critic Score
    Ruining all of the goodwill that Popcap has built up over the years is a damn shame. EA is doing some things right in the current climate, but the publisher has consistently shown us that it cannot move forward without taking multiple steps back.
    • 52 Metascore
    • 40 Critic Score
    Apart from its visuals and recognizable voices (when they're heard at all), there's nothing South Park about it and could have easily been any other multiplayer platform game; a pretty mediocre one at that.
    • 52 Metascore
    • 40 Critic Score
    As it stands, and as a review of a product, Back in 1995 is a gimmicky curiosity, not unlike its graphical approach; flat and askew, with some semblance of structure if you squint between the lines.
    • 52 Metascore
    • 30 Critic Score
    The task set before Sniper: Ghost Warrior 2 is not a hard one: make sniping fun. Apparently, City Interactive didn't get the memo, filling the game with a never-ending sequence of following an NPC guide through uneventful, recycled, and ugly environments. Even at four hours, Sniper Ghost Warrior 2 requires a level of patience and commitment that even the best snipers won't be capable of.
    • 52 Metascore
    • 40 Critic Score
    Unlike its predecessors, Escape Dead Island feels devoid of heart or identity. It is a cruel reminder of the shovelware that plagued the PlayStation, PlayStation 2, and the Wii and behind its generic facade hides a malnourished newborn of a game starved for nutrition and attention.
    • 52 Metascore
    • 60 Critic Score
    It's sloppy, cheap, and the one central gimmick is exploited to weary degrees. Nevertheless, it still carries itself with a sense of sincerity that I find utterly charming, and its simplistic combat system is perfectly capable of providing some basic thrills.
    • 52 Metascore
    • 50 Critic Score
    Again is a mediocre game that provides nothing. Its story is nowhere near good enough to justify the interactive novel approach, the "spot the difference" psychic gimmick is miserable and sleep-inducing, and the characters themselves look like they've all escaped from a mental hospital and are playing around in the costume department of a community theater. Hotel Dusk this isn't.
    • 52 Metascore
    • 50 Critic Score
    As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way.
    • 52 Metascore
    • 75 Critic Score
    Raccoon City suffers from poor design and sometimes doesn't quite seem to "get" the point of the style it wishes to emulate, but that doesn't stop it from being a genuinely good time that should satisfy anybody looking for a hardcore romp. As a challenging rollercoaster ride through an iconic fictional catastrophe, Raccoon City provides hours of violent fun interspersed with some exasperated cries of aggravation.
    • 52 Metascore
    • 65 Critic Score
    It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.
    • 52 Metascore
    • 30 Critic Score
    The true tragedy of it all, however, is that when you cut through the glitches, the mediocrity, the sensation of standing on a fragile boat, and the design's lack of commitment, one can actually find a quasi-competent first-person shooter attempting to happen. When it's not breaking itself for no reason, Alien Rage does work.
    • 52 Metascore
    • 50 Critic Score
    Rabbids Land isn't awful, but it's wholly unnecessary for a system that's launching with Nintendo Land, a game that trounces Ubisoft's attempts in every conceivable way.

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