Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 50 Metascore
    • 40 Critic Score
    The first twenty minutes of playing this game, I detested every second of it.
    • 50 Metascore
    • 45 Critic Score
    Dead Block takes a popular genre that thrives on increasingly manic gameplay meant to evoke higher and higher tension levels, and turns it into something dull. It may have had the beginnings of a genuiningly fun game at some concept stage, but the end result is a repetitive game that you'll likely get tired of before it ends.
    • 50 Metascore
    • 40 Critic Score
    Milanoir takes an appealing aesthetic with a promising setup and turns it into a dutiful slog without much of a payout. It's basic, it's petty, and it's laughably crude. It is a noir title that really doesn’t have a whole lot to say.
    • 50 Metascore
    • 40 Critic Score
    To say that Voltron: Defender of the Universe is a disappointment is an understatement. What should be blistering action is yawn-inducing and seems more like a chore used to get to the mech sequences, which only serve to disappoint MORE by the sheer mediocrity of them. I'd rather watch the series on Netflix.
    • 50 Metascore
    • 40 Critic Score
    Might be appealing to a younger audience that wants an RPG without too many advance systems to over-complicate things, but if you're looking for a deep role-playing game set within the land of Ooo, you'll be sorely disappointed. On top of that, all of the performance issues with the Switch version make it incredibly difficult to recommend.
    • 49 Metascore
    • 20 Critic Score
    Compared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft's own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game.
    • 49 Metascore
    • 35 Critic Score
    The title lacks the series’ corny exchanges between the Rangers and the villains that we know and love. Instead, we’re hit with an underwhelming Web flash game that fails to capture the show’s spirit.
    • 49 Metascore
    • 60 Critic Score
    It's overly simplistic, but the constant amount of positive reinforcement and sheer amount of content unlocks may keep you going should you charge through the monotony.
    • 49 Metascore
    • 50 Critic Score
    A solid, if unimpressive, racer that provides swift, hassle-free portable action. However, I can't recommend it as a full-priced retail product, because it absolutely doesn't feel like one. With a simplistic no-frills approach to racing, and graphics that could easily be rendered on a PSP, Injection barely feels like a step above its iOS and Android prequels, so it feels like yet another attempted swindle from Gameloft and Ubisoft.
    • 49 Metascore
    • 50 Critic Score
    Truly, this is one for the fans. It’s a remaster for people who have fond memories of renting it for the Genesis back in the day. Fans of the cartoon might also find some value in it, as much as it tends to be an unfaithful adaptation. For everyone else, there are a lot of other games you can play before you need to reach the depths of Gargoyles. It’s not terrible, it just isn’t good. But at least it hasn’t been left sleeping for one thousand years.
    • 49 Metascore
    • 45 Critic Score
    DBZ for Kinect is just what you'd expect: a half-realized game for a half-realized piece of hardware.
    • 49 Metascore
    • 55 Critic Score
    The Doodler is still cute, and kids might love frolicking around the camera for five bucks, so if you have children, this could occupy their time until they get frustrated with it. For everyone else though, stay far away unless controller support is patched in at some point -- and even then, it's probably best you stay far away anyways.
    • 49 Metascore
    • 40 Critic Score
    There's no sugarcoating it: Fallout 76 comes up short at nearly everything it aims to be. It's not a good role-playing game and it's not a good multiplayer experience. It never really feeds into the gradual RPG power fantasy but it's also inadequate as a survival simulator. In wanting to be so much, Fallout 76 doesn't amount to much at all.
    • 49 Metascore
    • 40 Critic Score
    Vane has a very strong opening, some unique visual ideas, and an atmospheric electronica soundtrack. Unfortunately, all of this is quickly muted by aimless and frustrating gameplay.
    • 49 Metascore
    • 40 Critic Score
    At around three hours, it's hard to recommend Corpse of Discovery to starved sci-fi fans, let alone the general public, and especially at full price. With some optimization patches it would be at least worth a play through for sci-fi fans, but as it stands I'd let this one get lost in space.
    • 49 Metascore
    • 30 Critic Score
    Sure, We Are Chicago forces you to witness a terrible event, but it does nothing to capitalize on the unique strengths of gaming. You can’t fruitlessly attempt to prevent the atrocity from happening or speak to anyone about the aftermath; you just go from point to point and listen to actors who sound completely detached from everything.
    • 49 Metascore
    • 35 Critic Score
    There are average hack & slash games that have their faults, like Conan or Viking: Battle for Asgard, but fans of the genre can usually overlook them in favor of having fun. Garshasp, however, sadly doesn't come close to being one of those games.
    • 49 Metascore
    • 60 Critic Score
    The Amazing Spider-Man 2 isn't a complete disaster, and I can easily see fans of Spidey enjoying it at a deep discount. It's just a shame that Beenox somehow got worse at making Spider-Man games over time, and that the powers that be insist on rushing them as movie tie-ins. Somehow, someway -- we will get our Arkham of Spider-Man games again. Until then, you can just pick up a used copy of 2004's Spider-Man 2.
    • 49 Metascore
    • 60 Critic Score
    Not a bad game. What it does, it does fairly well, and the art style looks neat. However, despite the graphics and accurate gameplay, the collection falls into the problem all mini-game collections have: repetition, which leads to boredom.
    • 49 Metascore
    • 50 Critic Score
    You can see greatness from the heights that The Fridge is Red reaches, but most of the time, you’re mired in its lows. At times, it feels like the central obstacle in the game is just trying to figure out what it wants from you. What order, what direction, and what interpretation you need to arrive at. There’s definitely vision here that wants to be delivered, but it needs to be paired with consideration for the experience.
    • 49 Metascore
    • 65 Critic Score
    Castlevania Judgment is a lot better than it should be given its brief time in development and small budget, but still not half as good as it could have been. Thanks to the injection of some good ideas and heaping piles of love for the series, Judgment does justice to the Castlevania name, though just barely.
    • 49 Metascore
    • 35 Critic Score
    A miserable little game that does nothing for anybody.
    • 49 Metascore
    • 70 Critic Score
    While Platinum has done a great job in terms of delivering a solid action romp, the jarring cutscenes and open-and-shut story leave little in terms of replay value. Avatar and Korra fans will likely rejoice at the fact that they're finally getting a decent game.
    • 49 Metascore
    • 50 Critic Score
    Ace of Spades attempts to be many things, while achieving none of them. It isn't as creative and wondrous as Minecraft and it isn't as strategic or entertaining as Team Fortress 2. Hell, it isn't even as good as the beta version!
    • 49 Metascore
    • 20 Critic Score
    A festering irrelevance with nothing to offer the world. It's a game with an odious personality, one that could only endear itself to the sociopathic and mentally maladjusted. There may be life in Duke yet, but not his current incarnation. Not while his developers legitimately think he's cool and hilarious, rather than creepy and nauseating, and not while he's starring in games that can't even compete with budget titles.
    • 49 Metascore
    • 60 Critic Score
    Arc System Work's staunch dedication to the retro aesthetic for Double Dragon IV is admirable, but still falls short of the mark even when juxtaposed to several of the series' own entries. Punch and kicking dudes as Billy and Jimmy still works, but many elements of IV just feel a little too off-brand for my liking.
    • 49 Metascore
    • 30 Critic Score
    Damage Inc. is a hot mess. Choppy frame rate, ugly graphics, shoddy presentation, forgettable multiplayer, and an overall worthless feeling when playing doesn't amount to much. There's at least a good variety of things to do with the number of missions and planes involved, but you may be too frustrated with the gameplay itself to even care.
    • 49 Metascore
    • 60 Critic Score
    Dollar Dash is a serviceable game, even if it doesn't aim very high. If you're bored of constant deathmatches in Spelunky's multiplayer versus mode, or you've saturated every last round of Bomberman and the many clones it spawned over the years, Dollar Dash will give you a few evenings of enjoyment.
    • 48 Metascore
    • 50 Critic Score
    Ultimately, Lux-Pain provides a mediocre experience when it could have been a much darker Phoenix Wright. Had it taken up more adventure game elements and stopped being a "Choose Your Own Adventure" book without any of the choice, I might have been genuinely impressed.
    • 48 Metascore
    • 65 Critic Score
    Currently, Bloody Alloy: Reborn feels more like an Early Access title or proof-of-concept than a finalized product, so it is hard to recommend unless you love beating your own high scores and are starving for a fast Strider-like experience.

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