Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • tbd Metascore
    • 60 Critic Score
    The mileage you get out of Megacopter: Blades of the Goddess will depend on how malnourished you are from Strike depravation. It’s fun but very rough. It is reasonably but not mind-blowingly fun. It is substantially but not unforgivably rough. The former is certainly more important than the latter. However, more consistency is needed to give this bird its blades.
    • 70 Metascore
    • 60 Critic Score
    Nintendo made a good attempt to salvage Steel Diver with Sub Wars, but other than the solid implementation of free-to-play, it doesn't really do anything exciting.
    • 63 Metascore
    • 60 Critic Score
    As a farming simulation, Summer in Mara falls short, but dang if its sunny world and characters aren't pleasant to be around.
    • 63 Metascore
    • 60 Critic Score
    Battlefield 2042 feels like it could become a cool game, but it’s tantalizingly out of reach today. There’s enough promise with the satisfying-when-it-works gunplay, large-scale chaos (that’s starting to feel more controlled over time), and fantastic legacy Battlefield content in Portal that I’ll stick around for a bit. It didn’t have to be this way, though.
    • 62 Metascore
    • 60 Critic Score
    With six challenges to do (just like India) and a New Game+ option, Assassin's Creed Chronicles: Russia has plenty to offer for a bite-sized package, but it fails to live up to the bar set by its predecessors. The loud and powerful styles of China and India simply trump the final piece of the pie, which goes out with a muted rebel yell.
    • tbd Metascore
    • 60 Critic Score
    Underwhelming in horror and gameplay departments, but fantastic in its level design and core mechanics; Secret of the Mimic is an average entry in the series. Having equal strengths to weaknesses, FNAF retains its mystery, but at the risk of losing its identity. Replayability is ruined by the repetitive hunt of the Mimic and inability to skip dialogue. The environment is memorable, pacing is good, but the threat in Secret of the Mimic grows tiresome fast because of its never-ending formula of stealth gameplay finished off by chase sequences. FNAF fans should enjoy the lore and conclusion to Edwin Murray's story, but Secret of the Mimic may be one of those horrors best enjoyed as a viewer—not as the player.
    • 74 Metascore
    • 60 Critic Score
    Blackguards 2 scratches the tactical RPG itch just fine, though the battles do become tedious near the end. It certainly doesn't welcome new players with open arms, but veterans will view its opacity as a minor issue to work around.
    • tbd Metascore
    • 60 Critic Score
    Although it does not complete Borderlands 2 with a bang, it does a decent job of rounding out the series and setting up for the next one. Those particularly interested in the path of the characters moving forward will enjoy what this DLC does toward that end, but most other Borderlands fans would be just as well waiting for the release of the Pre-Sequel this fall.
    • tbd Metascore
    • 60 Critic Score
    Hardcore fans will most likely want to experience Jetstream because it's more Revengeance, but if you were lukewarm with the core experience, more of the same probably won't wow you in any way. Platinum Games doesn't really do DLC all that often, and the studio really need to up its game if it wants to dive into add-ons in the future.
    • 67 Metascore
    • 60 Critic Score
    House Flipper manages to scratch a specific itch, but it lacks long-term incentives and just generally feels like a missed opportunity. With more content, polish, interactivity, and customization, this could become a nice sleeper hit. It's serviceable as is, but it won't hold your attention for too long.
    • tbd Metascore
    • 60 Critic Score
    Were it not for the successful conversion of the multiplayer mode for this port, I would have rated this game lower. Even without an active player base, though, the prospect of getting friends involved for a night of classic fragging is really tantalizing. Hopefully more people get this in the future, because letting these crazy weapons go to waste is a damn shame.
    • 84 Metascore
    • 60 Critic Score
    Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.
    • 76 Metascore
    • 60 Critic Score
    Done Running is mostly a matter of getting to know the new cast of characters we are about to spend several hours with, getting clued up on their thoughts, attitudes, talents and backstories. Most of the action is pretty poor, but things ramp up hard for a great, genuinely shocking finale. It is already apparent that The Walking Dead: The Final Season will just be more of the same, but that's hardly likely to disappoint anyone who has gotten four whole seasons into this adventure.
    • tbd Metascore
    • 60 Critic Score
    While it looks a little shinier than it used to, it still doesn't look new, and it certainly doesn't play like a modern game.
    • 71 Metascore
    • 60 Critic Score
    It's still a good puzzle-platformer, although its concept isn't nearly as mind-blowing today as it was in 2007.
    • 65 Metascore
    • 60 Critic Score
    Jake Hunter: Ghost of the Dusk feels like a game that could have been released in 1987 with little to no changes. Hell, even the story feels straight out of the '80s even though it takes place in our present day.
    • 56 Metascore
    • 60 Critic Score
    Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends.
    • 70 Metascore
    • 60 Critic Score
    Sadly, two remakes practically no one asked for, and two maps that do nothing to transcend the typical formula aren't enough to justify the price unless you're a hardcore zombies fanatic.
    • 75 Metascore
    • 60 Critic Score
    Star Wars Battlefront feels authentic in many ways, but that authenticity is aggressively pursued at the cost of gameplay, and is often tacked-on. If you're in the mood for a relatively shallow shooter with caveats you likely won't be disappointed, but I wish that DICE had a little more time to polish it and add more substance.
    • 64 Metascore
    • 60 Critic Score
    Outbound is a cozy, visually striking van-life adventure game that nails atmosphere and customization, but struggles to keep its open world engaging. While building a home on wheels is a standout highlight and the picturesque scenery is consistently beautiful, the core exploration loop quickly becomes repetitive, with a world that often feels too empty to sustain long-term interest. It’s a relaxing ride, but one that doesn’t give you enough of a reason to keep driving.
    • 49 Metascore
    • 60 Critic Score
    Not a bad game. What it does, it does fairly well, and the art style looks neat. However, despite the graphics and accurate gameplay, the collection falls into the problem all mini-game collections have: repetition, which leads to boredom.
    • 65 Metascore
    • 60 Critic Score
    There isn't much for me to love or hate here. Torchlight III is a slow burn, one that struggles to stand out like its predecessors did back when this genre wasn't nearly as stacked with great competitors. If you're down for a simpler grind, you might find something to latch onto, but don't count on it.
    • 67 Metascore
    • 60 Critic Score
    Awful obligatory minigames aside, there's a solid game to enjoy at the core. You'll just have to be a really big fan to suffer through the dire moments.
    • 68 Metascore
    • 60 Critic Score
    Touken Ranbu Warriors isn’t a game for traditional Musou/Warriors fans. This one’s aimed directly at the crowd that didn’t have to Google the term “Saniwa” when reading this review.
    • 58 Metascore
    • 60 Critic Score
    Star Ocean: Integrity and Faithlessness is a weird game in that it's a by-the-books RPG one minute, and a completely new feeling the next.
    • tbd Metascore
    • 60 Critic Score
    The PC version also has local multiplayer, which governs the reason behind the price difference. Players all move along the map simultaneously, and the player with the least amount of mistakes wins. Dying eliminates a player until the next checkpoint, which instantly brings them back in. It's never too long between checkpoints, which means no one player will be doing nothing for too long.
    • 67 Metascore
    • 60 Critic Score
    The Betrayal tries to offer more variety than The Infamy did thanks to its high flying antics, but it never truly transcends those ideas on a base level. If it offered a full sandbox with ridiculous spirit powers, it could have made for a pretty amazing superhero sideshow.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire is a charming life sim that leans heavily on cozy game comfort but rarely ventures beyond it. The gorgeous world and a few unique mechanics offer fleeting moments of greatness—especially for fans of the genre or Middle-earth—but the experience feels safe, familiar, and ultimately too shallow to truly stand out.
    • 54 Metascore
    • 60 Critic Score
    Unfortunately, this is one instance where Compile Heart simply didn't produce perfection -- but if you just want to hang out with the girls when there’s not some sort of crisis going on, it might be worth a look.
    • 60 Metascore
    • 60 Critic Score
    For those that aren't at all bothered by the slightly mediocre gunplay, there are a few new enemies that are fun twists on creatures with which we are already familiar. It's enough to keep the feeling that we've seen it all before at bay, but not much more.

Top Trailers