Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 74 Metascore
    • 60 Critic Score
    Sundered is a collection of ideas and genres that on paper blend together well but, in this case, made for uncomfortable bedfellows. Passion and talent are on display however, and I'm hopeful for what we see from Thunder Lotus in the future.
    • 61 Metascore
    • 60 Critic Score
    There are one or two interesting set-pieces, but nothing as epic as the first game. There's really only one boss fight (other than the finale), and while it starts out slightly cool, it just evolves into tediousness.
    • 58 Metascore
    • 60 Critic Score
    It's a shame Nintendo cut and ran with microtransactions after one misstep, their first, no less, in the mobile market.
    • 88 Metascore
    • 60 Critic Score
    It starts off as a deeply unsatisfying game which wants to punish players who try to enjoy it, then becomes rather endearing, with the acquisition of power and loot at least providing a traditional sense of accomplishment. When all's said and done, however, the game's high points arrive too late and provide too little. While hardcore fans will likely dive into the game and have fun, those who don't feel that they should be made for pay for a game with their patience will be put off.
    • 71 Metascore
    • 60 Critic Score
    For all my complaints, Bound is an interesting beast. The way it incorporates its animation style has been rarely, if ever done so well. It's well worth experiencing in some fashion, just maybe not at full price.
    • 61 Metascore
    • 60 Critic Score
    I experienced a great deal of bugs in my time with Sword Coast Legends. Items would fail to be clickable, enemies would be invisible (and no, it wasn't a failed perception roll), it crashed to desktop a few times, and there's a widespread need for polish. A few more months on the anvil were clearly needed to hammer out the unfinished edges.
    • 69 Metascore
    • 60 Critic Score
    Tannenberg is by no means a bad game. That being said, I can't recommend it for the sheer fact that the player count is far too low. The audience for this game is split with Verdun, its predecessor, and there simply isn't enough here to make playing it the clear choice.
    • 69 Metascore
    • 60 Critic Score
    Red River may not appeal to everyone – our sense is that it's too hardcore for the console crowd and doesn't have enough of a unique identity for the PC crowd – but that shouldn't dissuade fans of the series or of modern-warfare shooters from taking a playthrough.
    • 70 Metascore
    • 60 Critic Score
    In all seriousness, I feel a little duped with Hitman's Colorado DLC.
    • 66 Metascore
    • 60 Critic Score
    With a stronger connection to the world and a more rewarding progression system, Nine Parchments could have been more than a fleeting arcade fancy. If you can find it on sale (which it has hosted many times since launch) and can wrangle up three other people, it's a decent party game that will fill a single afternoon.
    • 56 Metascore
    • 60 Critic Score
    There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.
    • 63 Metascore
    • 60 Critic Score
    You need skill to win, but when someone can just spend as much money as they want on booster packs and leveling up their figures, skill may only be able to get you so far.
    • 62 Metascore
    • 60 Critic Score
    Firegirl: Hack ’n Splash Rescue is still a work in progress. All of the right elements are here, but they’re not coalescing into what should be the optimal firefighting experience. I truly believe there is a great game buried somewhere within the lines of code that brings it all together. We just got to hold onto hope that Dejima Games will be able to find it.
    • 70 Metascore
    • 60 Critic Score
    Given that there are several different planets to explore, myriad sidequests and optional bosses, and a ton of Spectrobes to collect, the micro-managing collectioneer will find plenty of game in Spectrobes: Beyond the Portals. It's just too bad that not one, but two clumsy combat systems and a cluttered UI detract from an excavation mechanic which provides some of the most fun that can be had with a touch screen and stylus.
    • 74 Metascore
    • 60 Critic Score
    I remain invested in The Walking Dead as it nears its conclusion, now just two months away. Though the move to Skybound hasn't improved the technical reliability of the Telltale Games experience, the artists, writers, and voice actors continue to present a story that remains suspenseful, delivering some great individual moments, even if it sometimes pads the run-time to reach them. Beyond that, it's just nice to see you again, Clem.
    • 64 Metascore
    • 60 Critic Score
    It may be the worst of the Ouendan/Elite Beat games, but it's still an Ouendan/Elite Beat game, and as such, it has the potential to be a lot of fun.
    • 62 Metascore
    • 60 Critic Score
    The Good Life does many things, but they never felt like they coalesced together into an experience that could stick with me. I certainly enjoyed parts of it, and some of its stranger moments really do land as big, enjoyable peaks. But there’s a lot of valley in-between, and while I arrived in Rainy Woods eager for a pleasant countryside escape, I didn’t feel like making a return trip after the credits had rolled.
    • 72 Metascore
    • 60 Critic Score
    f you’re a dedicated follower of Akira Toriyama’s work, then you’ll find a lot to enjoy with this title. It takes some risks and offers a complete compendium of characters from each installment of the anime. It also puts an emphasis on creativity with the fusion system, but lacks focus. I want to love it, but I can’t fathom sitting through that story again.
    • 59 Metascore
    • 60 Critic Score
    I want to make this clear: without microtransactions in play at all, Diablo Immortal is actually a fun little multiplayer-centric take on the formula, especially on its native mobile home.
    • 68 Metascore
    • 60 Critic Score
    I'm not sold on Battleborn's commitment to the MOBA genre but there's something fun there underneath all of it. I'll probably hop on occasionally to play Capture throughout its lifetime while the bulk of my efforts are spent on more polished shooters.
    • 68 Metascore
    • 60 Critic Score
    Less-discerning players with a tolerance for bad localizations, or maybe Matsue residents, will find a pleasant diversion in Root Letter, but for everyone else, it's difficult to recommend, especially at its current price tag.
    • 48 Metascore
    • 60 Critic Score
    This is a great game for the fanatics who like having all their Sonic games on a next generation console. However, if you're a casual fan looking for a masterpiece, all you'll find is a relic that was once considered greatness. It honestly pains me to say that.
    • 73 Metascore
    • 60 Critic Score
    With a Boards Of Canada-esque ambient soundtrack and a simple but colorful and distinctive palette, MirrorMoon EP is a game you can lose yourself in -- both in a good and bad way.
    • 66 Metascore
    • 60 Critic Score
    It just feels like there are a lot of missed opportunities in Mutant Football League: Dynasty Edition. The gameplay certainly works, but there's really nothing all that spectacular about it.
    • 63 Metascore
    • 60 Critic Score
    Blade of Galadriel is much more to the point, without much of the same flair -- either the good or the bad.
    • 60 Metascore
    • 60 Critic Score
    Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore.
    • 59 Metascore
    • 60 Critic Score
    The game play is entertaining enough, and battles and missions provide callenges that keep you coming back. It's just that the lackluster presentation and boring story really hurt the overall package.
    • 82 Metascore
    • 60 Critic Score
    If you can fight through the lack of variety and questionable design decisions, Most Wanted mobile is decent little companion to the full retail release. It might not be the best racing game on the mobile market, but if you're hurting for virtual driving on the go, you should think about picking it up.
    • 64 Metascore
    • 60 Critic Score
    With more ideas, more obstacles, more varied goals, or just the ability to pet the dogs without screwing up one of my solutions-in-progress, I could easily see this as best in show. Instead, Puzzle Puppers wouldn't even place.
    • 68 Metascore
    • 60 Critic Score
    I enjoyed my time with Treachery in Beatdown City, and despite a lack of overall polish, it does a good job of emulating beloved 8-bit fighters while maintaining its own ground as a modern brawler. I'm still left thinking about some of the unique strategic fighting elements, and as the fake PSA in the beginning of the game advises, winners don't always have to mash buttons to have a good time.

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