Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 50 Metascore
    • 60 Critic Score
    Overall the challenge level is geared towards younger gamers; if you rush through the game you can complete Gomo in maybe just over an hour. The story is simple and the characters you meet have a simple charm to them and the pace of the game means you'll be able to whiz through it to see the next kooky scene.
    • tbd Metascore
    • 60 Critic Score
    I like A Bastard’s Tale, I just wish that some more care and attention went into the gameplay. It tries to go for the Souls-y tough-but-fair difficulty, but its problems means it ultimately falls flat. Despite that, it’s still a short, campy, and very pretty experience that has a lot of heart to it, and for what it costs it’s definitely worth checking out.
    • 69 Metascore
    • 60 Critic Score
    Onee Chanbara Origin remains a cathartic, bloodthirsty, and goofy bit of chaos, whose aesthetic charms have been boosted thanks to Tamsoft's excellent audio/visual upgrade. Unfortunately, the passage of time has somewhat dulled Origin's gameplay, which has been far superseded by other franchises. Offering a short campaign, above-average action, and a slim package, Onee Chanbara Origin is for franchise fans only - and not at its $60 asking price.
    • 65 Metascore
    • 60 Critic Score
    The Falconeer tries to be a legit dogfighting game and it plays the part to an extent; but there isn't much holding it all together. I feel like I've said this often in 2020, but I wouldn't mind seeing the developer take another crack at it, because there's a lot of good groundwork here.
    • 63 Metascore
    • 60 Critic Score
    Disney Tsum Tsum Festival is packed with stuff to do, but most of it should be left to full family households with everyone on deck.
    • 72 Metascore
    • 60 Critic Score
    Perhaps the game could have benefited from more enemies, events, discoveries, or more unique items. The neon charm was always a pleasure to play through, but overall I felt Heavy Bullets wore thin over time. If you’re a huge fan of rogue-like dungeon crawlers it’s worth a shot, but not six bullets.
    • 49 Metascore
    • 60 Critic Score
    The Amazing Spider-Man 2 isn't a complete disaster, and I can easily see fans of Spidey enjoying it at a deep discount. It's just a shame that Beenox somehow got worse at making Spider-Man games over time, and that the powers that be insist on rushing them as movie tie-ins. Somehow, someway -- we will get our Arkham of Spider-Man games again. Until then, you can just pick up a used copy of 2004's Spider-Man 2.
    • 72 Metascore
    • 60 Critic Score
    It's frustrating to play and frustrating to recommend. I like the style, I like the parkour mechanics overall, but there's a lot of junk to contend with. The antagonistic design (minefields everywhere) is one thing, but the unforgiving checkpoints and limited lives lead to a lot of repetition.
    • 69 Metascore
    • 60 Critic Score
    I can appreciate that Supermassive has figured out the fundamentals with Tumble VR and come in at such a budget-friendly price, but I also can't deny the times when I grew bored of playing. Don't rush through this one.
    • 55 Metascore
    • 60 Critic Score
    Despite how lazy and pointless it is, its ability to provide cheap laughs and easily gratifying stealth missions can't be denied.
    • 53 Metascore
    • 60 Critic Score
    Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
    • 68 Metascore
    • 60 Critic Score
    Kill la Kill: IF succeeds in translating its namesake's hyper-kinetic universe, wild action, and extreme characters into a fun experience, but is held back by lackluster side-content and flaws inherent to its own design. It's worth your time if you're already a franchise fan, but those yet to be ensnared by Life-Fibers should wait until this particular couture number moves to the reduced rail.
    • 44 Metascore
    • 60 Critic Score
    Johnny Kung Fu certainly has its charms, and the dichotomy between the combat levels and the Game & Watch-inspired throwbacks is quite novel. It's just a shame that all the charm is burned through so quickly. The result is a game of extremes with no happy medium -- it's either too simple and brainless or too tedious and frustrating.
    • 64 Metascore
    • 60 Critic Score
    It's clear that the team can carry on without Roiland, and I'd like to see them tackle the old-school FPS genre again with all the tricks they've learned along the way.
    • 71 Metascore
    • 60 Critic Score
    Future updates will hopefully sort out all those connection issues, but what Spellbreak needs more than anything is a glow up. Because the elemental combat here is sensational, but all that goodness is trapped in this garden-variety fantasy setting that's holding back the true potential of what Proletariat could create here.
    • 67 Metascore
    • 60 Critic Score
    Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
    • 47 Metascore
    • 60 Critic Score
    Extinction is a good blueprint for a more interesting game.
    • 69 Metascore
    • 60 Critic Score
    Through it all though, I'm still going back and playing it. The live, die, repeat roguelite mechanic has its hooks in me and although it's frustrating at times, I'm working through gritted teeth to unlock more items to help me in future runs. The aesthetic beauty of the game helps keep me going as well as the music but I only wish some more tweaking had been done to some of the shootout mechanics. If you pumped hours upon hours into Enter the Gungeon then chances are you'll find a similar grab in West of Dead, but be fair warned that there isn't as much polish here.
    • 76 Metascore
    • 60 Critic Score
    I want to love Wizard of Legend. It's a fun, fastpaced beat-em-up with lots of replay value, gorgeous pixel art, and an incredibly deep combat system. But the frame skipping I encountered made playing it an exercise in frustration. If the issue is ever sorted out, I'll give it a more enthusiastic recommendation. For now, I just wish it played more smoothly.
    • 70 Metascore
    • 60 Critic Score
    Even with its flaws, I think many people will enjoy Earth's Dawn, but I don't expect it to be a hit or even a cult classic. If anything those starved for something similar to Odin's Sphere or an RPG-style beat 'em-up might get some enjoyment out of it, while most will find the repetition a bit too much.
    • 69 Metascore
    • 60 Critic Score
    As much as I enjoy the tone of Okhlos and its silly but well-informed take on Greek mythology, its repetitive format and simplistic gameplay hook aren't an engaging combination. I'd like to see every little goofy reference it has to offer, but the motivation to push through the grind just isn't there.
    • 81 Metascore
    • 60 Critic Score
    Yes, many of the puzzles were kind of underwhelming, and yes, some of the most dramatically important scenes were severely undercut by Telltale's technically limited engine (the episode 4 finale is so almost-incredible it actually hurts), but hey -- it's Monkey Island, man. A pretty significant part of me can't help but love it, despite all its flaws.
    • 67 Metascore
    • 60 Critic Score
    So much about A-Train: All Aboard! Tourism is neat that I wish I could more strongly recommend it. At the very least, I’d love to force people who don’t think public transportation is worth investing in to play it so they see what an adequate rail system can do for their community. Because this does make a good argument for expanding public transit, it's just that its antiquated user interface and woeful tutorial and manual mean very few people will bother listening to what it has to say.
    • 79 Metascore
    • 60 Critic Score
    It never truly captures the imagination nor has the ability to draw a person into its fantasy world.
    • 71 Metascore
    • 60 Critic Score
    To take a page from the book of elitist musicians everywhere: "Put down that toy and go play a real plastic guitar."
    • 81 Metascore
    • 60 Critic Score
    The truly stunning single-player campaign offsets many of the multiplayer's flaws, and the Zombie mode is tons of hilarious fun, but neither manages to be lengthy or deep enough to make Black Ops the truly great game that I know it should be. This is an incredibly well-made game that, once patched, will easily sit among the hottest titles of the year. As it exists right now, however, I can't recommend the game for purchase.
    • 64 Metascore
    • 60 Critic Score
    Given the short main game length, a lower price point seems like it would have been more appropriate. If you're on the fence, I'd recommend a rental first. This may not be what you're expecting.
    • 73 Metascore
    • 60 Critic Score
    Super Mario Maker for 3DS isn't a bad game or even a bad creation tool, but without its online heart continuously pumping life into it, it feels more like a useless skeleton, and nobody likes skeletons. NOBODY.
    • 67 Metascore
    • 60 Critic Score
    A decent little shooter for fans of the franchise, but it's really not fun when played on its own, and the lack of online is a glaring limitation that's difficult to discount.
    • 61 Metascore
    • 60 Critic Score
    If it cut all the fat and featured only the smart puzzle-platforming found in the hand-designed levels, Raiders of the Lost Quark would be a leaner, more engaging, and ultimately much better game.

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