Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 76 Metascore
    • 60 Critic Score
    Scores points for its moments of genuine cleverness and tight, logical design, but the majority of the experience is a lukewarm and superficial one. It tries to merge three types of gameplay together, and while the intention is admirable, the effort made is far from total.
    • 56 Metascore
    • 60 Critic Score
    Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years.
    • 65 Metascore
    • 60 Critic Score
    Power Rangers: Battle for the Grid suffers from dated visuals, poor presentation, and a serious lack of content, unable to hide its low-budget shortcomings. At its core is something of a slick and wholly-accessible fighting game. Yet without the visual pizazz of the brand, a full, varied roster of characters, or a glut of exciting content to dive into, Battle for the Grid ultimately feels like the unfinished prototype of what could have been a very special release.
    • 70 Metascore
    • 60 Critic Score
    Knuckle Sandwich is at its best when it goes off-script. It’s just that when it finally has to go back on-script, we find that the script is a rather tedious one. I spent 15 hours to see the ending in hopes that all the boredom I experienced was building to some sort of pay-off. That there would be some tremendous punchline at the end that brings reason to all my suffering. There was none. Just a fading bruise.
    • 75 Metascore
    • 60 Critic Score
    The foundation for a great game is built here, but the gameplay ranges from passable to dull.
    • 75 Metascore
    • 60 Critic Score
    Thanks to its pathetically short campaign, dodgy co-op setup and broken multiplayer matchmaking, F.E.A.R. 3 is one of the best shooters I've played presented in the worst possible way. It pains me to have to be so harsh, but there's simply no justification for how this game's excellence has been squandered and ultimately ruined.
    • 65 Metascore
    • 60 Critic Score
    I really hope Indigo Disk brings it, because at present, the current incarnation of the season pass is tough to recommend.
    • 66 Metascore
    • 60 Critic Score
    As is the case with any free-to-play game, you really have nothing to lose but time by trying out Destiny of Spirits. It helps if you're a hardcore Sony fan and strive for some of the more unique characters, but otherwise the pace is far too slow, and the rewards are far too little for the amount of time you need to invest in it.
    • 73 Metascore
    • 60 Critic Score
    There are still great things to be found in the Temple of Osiris, and those who care less about scoring points or who have some good partners to team up with can still find some fun in it. For me, Lara Croft and the Temple of Osiris is a lot like Horus's staff: it is a treasure that can do great things, but it is cursed.
    • tbd Metascore
    • 60 Critic Score
    Various Daylife is easily the most niche game on a service that's generally targeting the casual audience. It can be cumbersome, it lacks polish in areas, and it feels underdeveloped. But, it can also find ways to squeeze out a small amount of enjoyment from time to time and as the world opens up, it finds a decent balance between adventuring into the field and the mindless work menus.
    • 80 Metascore
    • 60 Critic Score
    A fun, entertaining, but unfortunately disappointing entry in the Sam and Max series. It retains the great writing of the other episodes, but its considerable lack of difficulty and completely lackluster ending make this episode the worst in the series thus far.
    • Destructoid
    • 49 Metascore
    • 60 Critic Score
    Dollar Dash is a serviceable game, even if it doesn't aim very high. If you're bored of constant deathmatches in Spelunky's multiplayer versus mode, or you've saturated every last round of Bomberman and the many clones it spawned over the years, Dollar Dash will give you a few evenings of enjoyment.
    • 74 Metascore
    • 60 Critic Score
    While I had issues with Neo Cab, I will admit that it’s worth the fare. It perhaps didn’t set my world on fire, nor do I think it’s going to climb atop anyone’s list of favorite games this year, but it’s at least a nice ride while it lasts.
    • tbd Metascore
    • 60 Critic Score
    If you never got the chance to strap on a mask and make some dirty money, The Big Score might still be worth checking out. If you're a seasoned criminal wondering if it's time to get back into the life, you won't find much to pull you back in.
    • 67 Metascore
    • 60 Critic Score
    For as much as I enjoyed Fate/Extella, I must admit that there simply isn't enough to keep most people interested in it. This is definitely one for the fans.
    • 66 Metascore
    • 60 Critic Score
    After giving it some thought, I actually can see how Onslaught could be someone's game of the year, but only if that someone was very young, and/or has never played a online FPS before.
    • 64 Metascore
    • 60 Critic Score
    Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
    • 77 Metascore
    • 60 Critic Score
    It's not an exceptional entry into the genre but a decent play. Fans of arcade-style top-down shooters will likely have fun, particularly if they have an itching to prove themselves on the leaderboards, but most others can probably find better ways to slate their lust for undead slaughter.
    • 60 Metascore
    • 60 Critic Score
    Constant C is a solid puzzle platformer that takes a few familiar ideas and mashes them together to create something partially new. The difficulty of the puzzles ranges from trivial to diabolical, with most falling somewhere in between. Its greatest sin is the repetition of certain puzzles, but if that is the worst aspect of Constant C, then it should still please fans of the genre.
    • tbd Metascore
    • 60 Critic Score
    For me, Aftershock has simply proven that I’m not going to enjoy Ion Fury no matter how hard I try. My main issues with the game are hard to nail down, but the reality is that it’s just about everything. It’s a game of highs and lows, which just makes an aggravatingly coarse surface. That feeling carries over to the Aftershock expansion. The Build Engine just isn’t enough for me to completely overlook its flaws.
    • 69 Metascore
    • 60 Critic Score
    If Callisto Protocol was able to get out of its own way (and was less glitchy at launch), it probably would have been an even bigger hit.
    • 70 Metascore
    • 60 Critic Score
    For all its themes of rule-breaking anarchy, Watch Dogs: Legion toes the line as a formulaic, though ambitious, open-world adventure. While it boasts one of the most visually exciting and stunningly authentic locales in the genre's history, Watch Dogs: Legion's gameplay is mechanical, over-familiar, and repetitive, struggling to capture the exciting promise of a fist-pumping, system-smashing revolution.
    • 56 Metascore
    • 60 Critic Score
    There's an unshakable sense that almost everything is less finely-tuned than it should be. Still, this could be one of my favorite flawed games of 2020. It could be the one asymmetrical multiplayer title I keep up with for more than a few weeks. (Sorry, Resident Evil Resistance. I tried!). Granted, I'll need IllFonic to get in the weeds and fight the urge to over-balance, and I'll need my fellow mid-level players to stick with it so the rest of us aren't carved up by diehard Predator fans.
    • 48 Metascore
    • 60 Critic Score
    Multiplayer is the saving grace of Ironfall: Invasion. Although it doesn't offer anything new, it should scratch that itch for arena shooter fans who are looking for something to play online long term on 3DS.
    • 71 Metascore
    • 60 Critic Score
    With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
    • 70 Metascore
    • 60 Critic Score
    Aside from the self-contained story arc in a new land, Minecraft: Story Mode: Order Up! serves up exactly what is expected.
    • tbd Metascore
    • 60 Critic Score
    Call of Duty: Infinite Warfare was an acceptable ride from start to finish, but that just isn't enough. It didn't hit the same lows as Ghosts, but it really exposed how long in the tooth Infinity Ward is getting. If Sledgehammer's WWII has a strong debut, they'll without question be the weakest of the three, and Retribution hasn't really helped their case.
    • 59 Metascore
    • 60 Critic Score
    I really do feel that there are some great ideas and potential here, though. I enjoyed running around the beautifully serene landscapes as a majestic deer, so if that's all you really expect from The Deer God, then you'll likely get some enjoyment out of it.
    • 72 Metascore
    • 60 Critic Score
    When everything is accounted for, Overlord: Raising Hell is an occasionally fun game that is rarely engaging, but always funny.
    • 78 Metascore
    • 60 Critic Score
    When the dust settles, Grid 2 serves as a solid enough racing game with generally strong opponent AI. What it does not serve as is a worthy successor to the first game -- instead offering a stripped-down version of itself that is filled with lazy design, unfair AI opponents, special ESPN 'live' broadcasts that no one really asked for, and to top it all off, its bizarrely irritating narrator and loudly drunk or completely apathetic fans.

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