Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 72 Metascore
    • 65 Critic Score
    Ultimately, Danganronpa Another Episode: Ultra Despair Girls just didn't click for me the same way previous games did.
    • 80 Metascore
    • 65 Critic Score
    Hatsune Miku: Project Mirai DX retains the essence of the Project DIVA series, but it's definitely its own unique thing. It may not appeal to all fans of the vocaloid songstress' previous work, and it's certainly my least favorite outing of hers in the realm of games.
    • 61 Metascore
    • 65 Critic Score
    Tharsis is a good way to spend 10-30 minutes to see what happens on the next journey. It's a very harsh battle against the unknown, and can be utterly soul-crushing. Perhaps too soul-crushing, actually. Players will, at times, feel so defeated and useless that playing again seems pointless. And maybe that's the point, considering the circumstances.
    • 74 Metascore
    • 65 Critic Score
    It's a videogame about guns that pretends to be something deeper while striving for nothing more. If you keep that in mind, and you're happy to play along, you'll get what you paid for...But you won't get anything else.
    • 73 Metascore
    • 65 Critic Score
    I never feel I actually earn my victories in Titanfall Assault, and that’s the reason I’m probably going to stop playing in a few short weeks. Strategies simply devolve into who can drop the most Titans and grunts on the other in the quickest succession, crushing them like a mighty Monty Python foot. I don’t think that is the intention of the developers, but it certainly is, from my experience, how most matches are won and lost.
    • 68 Metascore
    • 65 Critic Score
    I'm emotionally torn on Oninaki because there's so much to like here.
    • 66 Metascore
    • 65 Critic Score
    There's a decent multiplayer action game concept buried in here, absolutely. Some of these characters deserve to live on in future projects. At the same time, it feels like there are only so many team dynamics to experience. It's all too fleeting. Once you've hit that point of no return, there's no real motivation to continue. I'd like to pick this back up one day, but realistically, I don't see that happening...If you're even remotely interested in Bleeding Edge, play it now while the matchmaking is still lively.
    • 59 Metascore
    • 65 Critic Score
    Overall, Air Twister is a fine arcade title. It’s initially fun to play, and its trippy fantasy visuals do a decent job of drawing you in. However, once you’ve managed to topple the final boss and are treated to the end cutscene, there really isn’t much to keep you playing or cement the game in memory. The main story mode becomes just what you grind on to afford better butt dressings. I think the fallen swan deserved better.
    • 63 Metascore
    • 65 Critic Score
    If you’re looking for a serviceable racer to play on the side that’s full of old school unlocks it’s a fine option; provided you can get past a few hurdles.
    • tbd Metascore
    • 65 Critic Score
    If you’re the type of person who thinks that “fun” is the only relevant criteria for what makes a good game, then have at it. I sincerely think you’ll find a lot to like, and that’s rad. However, if you’re someone who yearns to see growth and advancement within the medium, then this is going to just befuddle you. I think Neowiz shows off a great deal of talent with Lies of P. I just hope what they come up with next is something actually original.
    • 71 Metascore
    • 65 Critic Score
    Not a terrible game, not a great game, and from my point of view, not worth $40. [Tested with Rift]
    • 74 Metascore
    • 65 Critic Score
    Arkham VR constantly walks the line between proof-of-concept and full game. It's legit in that it does feel like a real Arkham joint (Rocksteady was involved to boot) and not an outsourced addendum, but you can't actually move around -- instead, it feels more like an "escape the room" simulator, but if you couldn't actively walk around and investigate the environment.
    • 67 Metascore
    • 65 Critic Score
    I still think it's fun, but this first run at the license from Milestone doesn't come anywhere close to meeting its real potential.
    • 64 Metascore
    • 65 Critic Score
    If you’re looking for a jump-out action packed horror game, The Town of Light is not for you. But I urge you to open your mind and consider it a separate learning experience.
    • 69 Metascore
    • 65 Critic Score
    Although it has a high degree of visual charm and the controls actually work, there's something about the design of the stages that feels off and underwhelming.
    • 79 Metascore
    • 65 Critic Score
    Hardcore Final Fantasy nerds will be dazzled by the fan service on offer and will likely let a lot of issues slip by unnoticed, just because Kefka is in it. However, Dissidia really isn't a great game. It's a solid, if annoying, hack n' slash title that had a shedload of potential, but just isn't tight enough to truly realize the greatness it could have achieved.
    • 72 Metascore
    • 65 Critic Score
    Aside from the brevity, awful controls, and dull combat, the game is easily recommendable for those looking for that Silent Hill feel.
    • 52 Metascore
    • 65 Critic Score
    It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.
    • 68 Metascore
    • 65 Critic Score
    Shado'O offers a solid tower defense experience, albeit one that doesn't take advantage of its unique setting and story. While mechanically sound, despite some frustrations when it comes to unit placement around the fog, it's nothing you probably haven't played before.
    • 83 Metascore
    • 65 Critic Score
    Gravity Rush has everything it needs to be something great, but it takes all the wrong forks in the road and ends up rather unfulfilling. It's a real shame, too, because you it's so clear how brilliant it truly could have been.
    • 74 Metascore
    • 65 Critic Score
    The story and characters of The Alliance Alive will stay with me far longer than anything else in the game. Yoshitaka Murayama has proven '90s-style storytelling is still as enrapturing today as it was two decades ago. His work just needs to be paired up with a better game. I respect all of the new gameplay ideas present here, but without fine-tuning, they bring down what should be one of the last great 3DS games.
    • 64 Metascore
    • 65 Critic Score
    Overall an enjoyable experience that has a fantastic presentation but just lacks much depth in gameplay.
    • 70 Metascore
    • 65 Critic Score
    Unlike their successful big-screen debut, the narrative missteps in Tangled Up in Blue mean that players of the first episode won't immediately fall in love with this motley crew of ne'er-do-wells. Anyone that's already open to their cosmic antics will find a family that seems worth sticking with.
    • tbd Metascore
    • 65 Critic Score
    If it wasn’t for this perplexing progression choice made by the developers, and if the story of Deemo: The Last Recital played out at the pace it should, the game would be easy to recommend. In fact, if you love rhythm games, ignore the score below and pick it up for yourself because the music selection is outstanding overall and who knows when next we’ll get something else like it. But know the game isn’t nearly as good as it should be and you may spend far more time than you want repeating the same songs just to advance.
    • 75 Metascore
    • 65 Critic Score
    Hohokum may look bright and colorful, but it can feel awfully like stumbling around in a darkened room. It's a double-edged sword. Charting the unknown can feel as stressful as it is intoxicating. There's serenity to be found in the shadows, but it's just as easy to become agitated as you reach out into the black, searching for that elusive light switch.
    • 82 Metascore
    • 65 Critic Score
    At the end of the day, there's no justification for a game that forces two loading screens on you before it even begins.
    • 71 Metascore
    • 65 Critic Score
    What We Deserve is an action-packed conclusion, but I wouldn't necessarily call it satisfying. It's interesting, because this Michonne series in general hasn't been the best side project, but it's far more satisfying than say, Jurassic Park, which was a failure all around. Grab it all on a sale if you really like the first two seasons.
    • 62 Metascore
    • 65 Critic Score
    he games really just have not aged well at all, and the terrible up-and-down of the matches to get you to pump tokens into the game still remain, making it an incredibly frustrating fight.
    • 72 Metascore
    • 65 Critic Score
    If you haven't already bought the Wallace and Gromit episodes, don't start with this one -- if you have, then I'm sure you'll join me in looking forward to the next, hopefully more exciting chapter in the saga.
    • 72 Metascore
    • 65 Critic Score
    Quantum: Recharged didn’t set my world on fire, nor do I think it was really expected to. It’s a revival of an old formula intended to sit alongside the rest of the Recharged series. If you’ve already been following the series, you probably already know you’ll enjoy it. Otherwise, you can skip over it and not really miss much, but it’s definitely worth trying out. You might find yourself getting sucked in, at least for a little while.

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