Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 82 Metascore
    • 60 Critic Score
    It's with a heavy heart that after almost 15 hours of play (including multiplayer and single-player sidequests), we have to report that it simply doesn't deliver the way we had wanted it to. For fans of metal, there are enough inside jokes and nods here to make you smile, and even casual observers of the culture will find enough to hold their attention. But ultimately, the game disappoints, with some "been there, done that" gameplay mixed with some potentially interesting concepts that either fall flat, or sometimes feel like like a chore.
    • 68 Metascore
    • 60 Critic Score
    I do like Rune Factory 5. It has a great cast, a wealth of activities, and much of the farm sim experience I love. But every time I found myself smitten with the game, something would come along to point out just how underwhelming it is as a whole. For those who are already fans of the Rune Factory series, I imagine any complaints I’ve listed above might be easy to overlook. For everyone else, you may want to try your hand at a previous entry in the franchise to see if you even like Rune Factory’s combination of farming and fighting before giving this one a go.
    • tbd Metascore
    • 60 Critic Score
    If you aren't turned off by the sugary sweet aesthetic, Glittermitten Grove is worth a deep look. It can be difficult to start with its intricate economy and barebones explanation, but those who crack the nut can find something special hidden inside.
    • 74 Metascore
    • 60 Critic Score
    It’s just not the most memorable experience, either. Hollowbody stakes its identity on being a PS2-inspired horror game and has trouble building on that and finding its own identity. The world it depicts is enticing, but it struggles to find a story there. On the other hand, it’s not uncomfortable to play. It’s enjoyable for what it is. It’s not completely hollow, but it’s far from solid.
    • 62 Metascore
    • 60 Critic Score
    Beyond the cute veneer, Moco Moco Friends is a slightly above average dungeon crawler with a decent crafting system and serviceable combat mechanic. At this point, there are so many better games to choose from, but if you can't get enough RPGs, Moco is ready and willing to accept your call.
    • 80 Metascore
    • 60 Critic Score
    Unless you're a die-hard space shooter fan who doesn't mind repetitive filler content, it is hard to recommend Dariusburst Chronicle Saviours at the current price point, even if it does have solid gameplay. I'd suggest waiting till it goes on sale for somewhere around $20 or less, as that is a far more reasonable cost.
    • 66 Metascore
    • 60 Critic Score
    It's not a must-buy, not even for platformer fans, but it's a cute little game that most people can find some fun with.
    • 76 Metascore
    • 60 Critic Score
    Thinking back on it there were pieces I really enjoyed. But it was also the kind of game I couldn't play for more than a half hour at a time. Even when I was enjoying it, I could feel it overstaying its welcome. It's decent in short bursts, but marathoning it would just expose its warts even further.
    • 63 Metascore
    • 60 Critic Score
    Samurai Warriors Chronicles 3 is held back by the switch to the 3DS, and I recommend just picking up the past core entry instead.
    • 72 Metascore
    • 60 Critic Score
    The emphasis on freedom is undermined by the game being a series of challenges. The allure of exploration is undone by the ability to teleport anywhere. The loose and wacky physics system belies the real-world setting. These are all disconnects that Steep can't reconcile, and it's a stranger and more off-putting experience because of it.
    • tbd Metascore
    • 60 Critic Score
    It's tough to be down on Gang Beasts. At heart, it's just very silly entertainment for you and your pals, like the multiplayer games of yesteryear. It's kind of bad, broken even, and it's certainly not going to become a mainstay of anyone's regular gaming catalogue. But it does guarantee some laughs with your buddies. Isn't that what gaming was designed to do?
    • 69 Metascore
    • 60 Critic Score
    Despite my enjoyment of the game mechanically, I cannot recommend Mayan Death Robots to anyone looking for a worthwhile single-player experience. For those wanting another entertaining local multiplayer game, however, it provides some unique strategic gameplay. It likely won't keep players enthralled for hours on end, but serves as a great addition to any local-multiplayer library.
    • 72 Metascore
    • 60 Critic Score
    I'm not chomping at the bit to keep playing, but I am curious to delve deeper. Different combinations of explorers can beget different tactics both in and out of battle. That thought alone is enough to keep me from uninstalling it.
    • 69 Metascore
    • 60 Critic Score
    Fighting can be incredibly fluid and fun, but it's like Capybara took an idea they had for a side-scrolling beat-'em-up and stretched it beyond its limits into an ill-fitted action RPG. In that same breath, you'll be hard pressed to find a game more faithful to its source material.
    • 54 Metascore
    • 60 Critic Score
    Bedlam will take players on a jaunt through various first-person shooter worlds, but the problem is that none of them are particularly great.
    • 76 Metascore
    • 60 Critic Score
    The level design is amateur, the boss battles, save for the final confrontation with Bowser, are too simple, and the build mode left me indifferent to the whole shebang. The controls are there, but everything else feels like Mario b-sides, and that really shouldn't be the case with this grand entrance into the mobile market.
    • 65 Metascore
    • 60 Critic Score
    Despite the time I've spent harping on Aven's issues, it's not necessarily a bad game. Mothership Entertainment has put in a lot of effort to try and create a threatening world for humanity to conquer. It certainly did the former, but the game fluctuates wildly from barely eking out an existence to being devoid of challenge. Humanity can do better on its first settlement among the stars.
    • 62 Metascore
    • 60 Critic Score
    Here They Lie is a successful use of the PlayStation VR, but outside of the novelty of transporting yourself into the veil of a unique hellish landscape created by beautifully tortured souls, the actual delivery and writing fall flat.
    • 55 Metascore
    • 60 Critic Score
    The fighting is pretty looking, but very barebones; the music is catchy, but repetitive; and all the extra modes while solid, don’t do much to make this title truly stand out.
    • 64 Metascore
    • 60 Critic Score
    ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
    • 67 Metascore
    • 60 Critic Score
    When Avengers isn't getting in the way of itself with its tacked-on campaign, it's a bit of silly arcade fun. If a lot of these concerns are answered via post-launch patches and the DLC characters are fun to play, there's plenty of room for improvement with Avengers. At launch, it's not going to wow everyone. Maybe Marvel wanted this out as soon as possible, but it could have used another delay.
    • 59 Metascore
    • 60 Critic Score
    As someone who absolutely loved every member of the bro-trip party, I was hoping for a little bit more from the first major round of Final Fantasy XV DLC. The game has already received a ton of fantastic free updates, but so far the "Episode" format seems to be something all of us should enjoy in the Game of the Year edition, and not piecemeal.
    • 69 Metascore
    • 60 Critic Score
    The Spectrum Retreat has a tragic story about a family cast aside by the American health care system. That much becomes apparent early on, but the finer details are hidden behind too many consecutive puzzles. There's a narrative worth hearing here, but the cadence at which it's told is just a little bit off. That, mixed with the good-but-not-outstanding puzzle design, keeps The Spectrum Retreat from being a truly great stay.
    • 71 Metascore
    • 60 Critic Score
    On one hand, the game has energy provided from the fun conversations taking place at the table. And you definitely get more than $5 worth out of that alone. What kills Telltale's latest game is that, really, there's not enough diversity to keep people coming back ... at least not for more than a game or two when you're bored and have nothing else to do.
    • 55 Metascore
    • 60 Critic Score
    At it's core, Mario & Sonic 2014 is fairly competent at what it does, but never manages to be outstanding.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, this is a low-cost horror game that does a lot of things well. However, the game would be better served if it were less mechanic-heavy, since the gameplay tends to detract from the tense themes created with the art, writing, and sound.
    • 69 Metascore
    • 60 Critic Score
    I struggle with claiming the game is great for younger, uninitiated gamers because I cut my teeth on much more challenging, varied, and interesting platformers at a young age, but that audience is there. For the rest of us, Max and the Magic Marker is a cute and fun, albeit simplistic, romp through an upbeat, pretty, childlike fantasy world that does some neat things but struggles to stay consistently engaging.
    • 58 Metascore
    • 60 Critic Score
    I won't lie: htoL#NiQ: The Firefly Diary feels like an ordeal to play, but it is worth noting that historically, surviving an ordeal was often taken as a sign of being blessed by a higher power. That notion may appeal to some types of players, and it's they who'll find the fun in this gorgeous, cruel game. Everyone else should just hang back and ask how it went.
    • 56 Metascore
    • 60 Critic Score
    Your reaction to it will likely depend on how receptive you are to Azur Lane itself. Existing fans and open-minded lovers of cute anime girls gabbing will find much to dive deep into, but everyone else is probably better off taking some shore leave.
    • 84 Metascore
    • 60 Critic Score
    It's not what we expected, and it's not what the game could have been: it's not perfect, or even particularly great. Yet what it offers is wholly unique, and there's a lot of satisfaction to be had in small amounts throughout its running time. I'm in no hurry to play through it again anytime this week, but heck...maybe in a month or so I'll create a whole new species and send them out to the stars.

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