Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 87 Metascore
    • 90 Critic Score
    If I had one piece of advice for people on the fence with Halo Infinite, it would be to not worry about the open world and embrace how it's handled here.
    • 78 Metascore
    • 80 Critic Score
    There are some rough edges to be found, and one person’s relaxation will be another’s repetition. However, Grow: Song of the Evertree succeeds in its attempts at presenting a wholesome, laid-back experience. Its successes are admirable, and its missteps are negligible. It lives up to its philosophy and presents something that has all the satisfying progression of a typical game experience, but without all the violence. There’s still room to grow, but the roots are firmly planted.
    • tbd Metascore
    • 90 Critic Score
    In my eyes, Happy’s Humble Burger Farm is a genius game. A horror game tied to the drudgeries of life isn’t a new concept. Even the idea of avoiding the wrath of cute mascots has been done before. However, Happy’s Humble Burger Farm does it with such dreamlike depth and panache that I can’t help but be impressed. I doubt this will be the last time I dawn the ugly apron and sling fattening food, and I just know there are more pieces of the mystery waiting to be scraped off the grill.
    • 77 Metascore
    • 60 Critic Score
    Solar Ash offers a collection of promising concepts that don’t quite hit realization. While undoubtedly a visually striking experience, Rei’s journey into the Ultravoid suffers due to a disengaging narrative and repetitious gameplay. Solar Ash’s attractive world struggles to provide the player with captivating experiences. Elements do occasionally come together, however, in the form of fun traversal, unsettling creature design, and dazzling vistas, ensuring that while Solar Ash isn’t quite the release it might have been, it successfully retains an unmistakable Heart Machine charm.
    • 72 Metascore
    • 80 Critic Score
    For 10 bucks, you're getting a personality-driven rhythm romp with the hindsight of a decade plus of genre experience.
    • 56 Metascore
    • 70 Critic Score
    It’s a fun time if you know what you’re getting into. It’s Date Night Bowling, and it does what it says on the box. There’s bowling and there’s dating. It’s a fun time if you can wrangle a partner, romantic or otherwise, but it doesn’t really have lasting appeal. A few times through, then you can take your balls elsewhere.
    • 73 Metascore
    • 65 Critic Score
    If you haven’t experienced Pokemon Diamond or Pearl yet and don’t have access to Platinum, then the Gen 4 remakes on Switch might be worth exploring. Sinnoh has its own charm to it, and completionists will likely enjoy the endgame that is Grand Underground collecting. I just hope that when the time comes to remake Black and White, whatever team handles it is a lot less conservative.
    • 73 Metascore
    • 65 Critic Score
    If you haven’t experienced Pokemon Diamond or Pearl yet and don’t have access to Platinum, then the Gen 4 remakes on Switch might be worth exploring. Sinnoh has its own charm to it, and completionists will likely enjoy the endgame that is Grand Underground collecting. I just hope that when the time comes to remake Black and White, whatever team handles it is a lot less conservative.
    • 54 Metascore
    • 45 Critic Score
    Stick to your original copies if you still have them. If you need to see this mess in action for yourself, either wait until developer Grove Street Games heavily patches this collection or wait for a deeply discounted sale.
    • tbd Metascore
    • 80 Critic Score
    I’m not sure I’ll go back to beat it on all five Mind Level difficulty tiers (twice is enough for now), especially with more DLC packs on the way. But I am pleasantly surprised by how much I enjoyed Vaas: Insanity, and I hope I feel the same about Far Cry 6‘s next two villain stories. I’d give it a nod even if you don’t always mesh well with roguelites. Because it doesn’t outstay its welcome, the format works well for Far Cry. A lack of true variety hurts the long-term appeal after the first successful run, but that first win is exciting.
    • 68 Metascore
    • 70 Critic Score
    Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit — particularly in multiplayer — it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series...
    • 82 Metascore
    • 80 Critic Score
    There is nothing I like more in Animal Crossing than fidgeting around my house and changing the layout on a whim. That’s all you’re going to do in Happy Home Paradise, and for me, that’s more than enough to keep me logging in every single day.
    • 63 Metascore
    • 60 Critic Score
    Battlefield 2042 feels like it could become a cool game, but it’s tantalizingly out of reach today. There’s enough promise with the satisfying-when-it-works gunplay, large-scale chaos (that’s starting to feel more controlled over time), and fantastic legacy Battlefield content in Portal that I’ll stick around for a bit. It didn’t have to be this way, though.
    • 78 Metascore
    • 85 Critic Score
    Jurassic World Evolution 2 is a much better game than its predecessor was at launch. That said, I can’t shake the feeling that much like the original, it’s only going to get better and more content-rich in the next coming year or so. It’s a beautiful trend from Frontier Developments that I think will make an already great game all the more excellent.
    • tbd Metascore
    • 85 Critic Score
    In the long history of the CoD series, it’s fitting that Vanguard stayed true to form with the World War II setting, because when all is said and done, I think it’ll be considered among the greats. If it’s already this fun to play now, I can’t wait to see how it evolves in the coming months with any updates Sledgehammer has planned.
    • 67 Metascore
    • 60 Critic Score
    Bright Memory Infinite gets in its own way, and occasionally takes the focus off of its strongest quality.
    • 80 Metascore
    • 80 Critic Score
    While Mario Party Superstars doesn’t necessarily break massively new ground, it’s so good at replaying the classics that it will probably be my new go-to for Mario Party fun moving forward. It isn’t just the Nintendo 64 nostalgia talking here; this is a good collection of minigames, a smart board selection, a nice-looking game, and it’s got tons of settings, dials, and options to fiddle with for repeat play sessions. It might not be filled with new ideas, but Mario Party Superstars plays the hits, and plays them as well as it did the first time around.
    • 84 Metascore
    • 90 Critic Score
    The seemingly endless possibilities of Shin Megami Tensei V directly fueled my desire to play it from the moment I got my copy.
    • 92 Metascore
    • 85 Critic Score
    It would be foolish of me to say that Forza Horizon 5 is the best game in the series given my very limited knowledge of its history. However, I can say with confidence this is the most fun I’ve had with a racing game that doesn’t involve a plumber and a princess. There is just so much to do and so much to see that I can easily lose hours of my day exploring all it has to offer. And with continued support from the developers and community, I’ll have no reason to stop playing anytime soon.
    • 68 Metascore
    • 50 Critic Score
    It’s not a soulless game or one without a spark, there’s definitely a lot of love in the final product. It just seriously needed a few more sets of eyes on it to draw out its flaws. A lot of the things that vexed me most severely could be fixed with a few more passes of the floor buffer. Yet here we are, and Demon Turf doesn’t strike me as territory worth conquering.
    • 81 Metascore
    • 75 Critic Score
    With all that said, I can clearly see why Corpse Party is a cult classic. It’s a dismal, oppressive horror game that sinks you into the hell it has constructed. It presents a thick, sticky mystery to wade through and presents it with panache. It’s maybe not the most essential remaster of a game, but the same spooky tale of hopelessness is still present. I just wish it would keep its obvious fascination with human excrement to itself.
    • 77 Metascore
    • 75 Critic Score
    It’s not every day that we get an extreme sports game, particularly one on this scale.
    • 75 Metascore
    • 85 Critic Score
    If you’re looking for an enjoyable RPG with some novel ideas and strong presentation behind it, Voice of Cards can easily eat up a weekend or two. It’s sweet and doesn’t overstay its welcome, even when I wished it would. While those factors aren’t enough for it to match up against the best-in-class competitors, there are many worse ways to spend a cozy fall evening than curled up with Voice of Cards.
    • 82 Metascore
    • 85 Critic Score
    Dungeon Encounters is one of the best games I’ve played this year. I get that may be kind of hard to believe given its stripped-down presentation. After all, this isn’t exactly the type of game we expect to come from Square Enix, a developer that is no stranger to extravagant graphics and battle systems. But if you’re judging it on looks alone, you’re really not going to be able to see the rewarding dungeon crawler found within. Give it a shot, and once you get into it, you might see it the way I do: as a gripping, strategic adventure that is not only a game but a celebration of one of the great innovations of the turn-based RPG genre.
    • 63 Metascore
    • 40 Critic Score
    Six years later, in that timeframe, Capcom did the opposite with Resident Evil 7 — which has now sold over 10 million copies, making it one of the most popular games in the franchise. I think if Koei Tecmo still has an interest in reviving the Fatal Frame franchise, they need to go back to the drawing board or give newcomers a good collection of games that made this survival horror series great in the first place.
    • 80 Metascore
    • 65 Critic Score
    Guardians of the Galaxy coasts by quite a bit on personality, and that's definitely going to make it divisive.
    • tbd Metascore
    • 70 Critic Score
    For your $30, you essentially get a touched-up Toy Soldiers. I loved Toy Soldiers, I think it’s a fantastic game. I’m happy that they took the time to make the battlefields look a little more modern, but if I hadn’t gone back to check the original game, I might not have realized that anything had been done at all. So, the real value to me is just being able to re-experience the game on new platforms, or on PC without the Games for Windows Live nonsense.
    • 72 Metascore
    • 60 Critic Score
    As much as I feel like this series is stuck in the shadow of Until Dawn for a large part of the audience, collectively, The Dark Pictures Anthology is becoming something memorable in its own right. I'll keep enjoying these games as long as I can, House of Ashes included.
    • 77 Metascore
    • 80 Critic Score
    Whether I’m laughing out loud over a brilliant strategy gone awry or just barely getting onto an escape vehicle with Ridden right on my heels, Back 4 Blood has the right formula for a good few weekends of co-op fun. If it gets even more support and updates down the line, I could see this taking up a spot as a go-to social game for quite a while to come. Really, it just feels good to have this sort of game back again.
    • 85 Metascore
    • 75 Critic Score
    I was deeply absorbed until the game flipped for the first time, then I fell out of love. I reconciled before the end, but I was still left feeling like I played a few similar games of different quality. Maybe it was a good idea to change things up before it had the chance to grow stale, it’s just nothing gripped me as firmly as the first chapter.
    • 62 Metascore
    • 60 Critic Score
    The Good Life does many things, but they never felt like they coalesced together into an experience that could stick with me. I certainly enjoyed parts of it, and some of its stranger moments really do land as big, enjoyable peaks. But there’s a lot of valley in-between, and while I arrived in Rainy Woods eager for a pleasant countryside escape, I didn’t feel like making a return trip after the credits had rolled.
    • tbd Metascore
    • 60 Critic Score
    Mon Amour, as seen on the box, is fine. It even has that sometimes annoying “one more turn” addictiveness. That doesn’t last long, and beneath that, there’s nothing to sink your teeth into. It’s the Taco Bell of Onion Games. It’s tastes like food, it’s inoffensive, but once you dig in, you won’t find any real meat.
    • 67 Metascore
    • 70 Critic Score
    Nickelodeon All-Star Brawl is obviously in no position to take the platform fighter throne right now, but I think the teams at Ludosity and Fair Play Labs have created a very good blueprint for what could be a very great franchise. If Super Smash Bros. is a celebration of all things Nintendo, I don’t see why an All-Star Brawl 2 couldn’t be a celebration of all things Nickelodeon. I think it’s possible with the right amount of time and money, and I hope this game is successful enough to convince GameMill to invest in a sequel that could be truly spectacular.
    • 75 Metascore
    • 75 Critic Score
    If you’re a long-time fan of the series, I say it’s totally worth it to try something new, but if Jackbox Party Pack 8 is your first time trying Jackbox out, I recommend taking a look at some of the older packs first.
    • 69 Metascore
    • 65 Critic Score
    Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles is another decent brawler adaptation that sort of asks you to already have a bit of background on the source material to truly enjoy it. In that sense, it joins a very crowded space of many other anime games before it, and many of you out there know where you stand on these.
    • 78 Metascore
    • 80 Critic Score
    For as gorgeous as Eastward‘s graphics are, and as endearing as some of its characters become, and as much as I need its soundtrack on vinyl as soon as possible, it also falls short in some ways that leave its conclusion feeling a bit off. It’s one of the more promising debuts I’ve seen, and Pixpil has ensured I’ll be incredibly interested in whatever they do next. Eastward is something a fan of pixel art and good music, with a weakness for video game nostalgia, deserves to check out. It’s just also a journey that left me wanting a little more.
    • 88 Metascore
    • 85 Critic Score
    Metroid Dread doesn't take a lot of big swings, but it rarely bats a foul ball.
    • 73 Metascore
    • 75 Critic Score
    If Far Cry 3 was the last game you really got into, or the modern Far Cry formula is your meaty open-world experience of choice that somehow never loses its potency, you’ll find a lot of comfort in Far Cry 6. Otherwise, get to it when you get to it, and try not to burn out.
    • 80 Metascore
    • 80 Critic Score
    I waited more than 10 years to finally play Alan Wake, and now that I’ve seen the credits roll, I can’t get it out of my mind. It’s firmly sunk its teeth into me, and like with many of the other greats, I’ll be returning to this world again and again for years to come.
    • 80 Metascore
    • 90 Critic Score
    The Eternal Cylinder clocked in at around ten hours, and I was so absorbed in it — I was so curious about how my funky bunch of critters was going to get out of this seemingly insurmountable jam — that I finished the game in two sittings. It truly clicked with me. I’m equally excited to see how much it resonates with everyone else. Maybe it won’t! But I thoroughly enjoyed it, and this experience will stick with me for a long time.
    • 75 Metascore
    • 80 Critic Score
    Super Monkey Ball Banana Mania was a pleasant surprise, in that it doesn’t mess too much with a formula that works and it makes strides to welcome newcomers into the fold. Not all of its stages are created equal, but this is a great entry point into a series that’s been lacking one on modern platforms for a long while.
    • 74 Metascore
    • 85 Critic Score
    Not everyone is going to think that way, clearly. Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
    • 71 Metascore
    • 60 Critic Score
    Ultimately, the only thing that really matters here is determining whether or not Knockout Home Fitness is effective. As is the case with almost every other exercise game, it is. If you stick with it and get those daily stamps, you should be able to notice it making a difference whether you’re working out for 15 minutes a day or an hour. It’s certainly made a difference in my life, but I want to stress this game is not here to hold your hand. It sets a quick pace and expects you to keep up. If you need an exercise game that is a bit more amicable to the beginnings of a fitness journey, you may want to look elsewhere.
    • 84 Metascore
    • 90 Critic Score
    Castlevania Advance Collection really showcases a side of Konami we don't see very often anymore.
    • 78 Metascore
    • 80 Critic Score
    Hot Wheels Unleashed impressed me on basically every marker. It looks terrific, it feels great, and the track design is extremely well done. I kind of hate the blind box approach of unlocking cars, but that’s a small complaint when getting my wheels on the track is always a delight.
    • 70 Metascore
    • 60 Critic Score
    Despite some disappointing and frustrating moments, there’s enough compelling stuff that I can still recommend In Sound Mind to fans of adventure-leaning indie horror games. Overall, I dug this team’s ambition, and I was excited to see where it was headed. I just wish the game ran better and streamlined some of its level and puzzle design.
    • 81 Metascore
    • 85 Critic Score
    Diablo II: Resurrected did what it was supposed to as a re-release, and it managed to simultaneously preserve the original game.
    • 85 Metascore
    • Critic Score
    My advice? If you’ve got a partial PS4 save file ready to go, or even an endgame file that’s not at 100 percent completion, Death Stranding Director’s Cut is a wonderful way to tie up loose ends. Some of the additions are interesting distractions at best, while others are genuinely helpful tools that provide alternate plans of attack as a futuristic delivery man. The short but memorable line of new side-quests is essentially icing on top. Brand-new players, by all means. Tear into this poignant, artisanal, off-the-rails hiking video game, even if it’s slow at first. And don’t forget to smash that “like” button.
    • 81 Metascore
    • 80 Critic Score
    I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it. I hope there’s a sequel! After a much-deserved break, of course.
    • tbd Metascore
    • 35 Critic Score
    If you’re wondering why it took so long for this review to show up on Destructoid, I’ll tell you: I dreaded playing Baldo. Every night over the past three weeks, I looked down at my Xbox controller with unease, worried the next two to three hours of my life would be agonizing. And every night, that intuition turned out to be correct.
    • tbd Metascore
    • 80 Critic Score
    Bloodwash is a horror snack, just like the low-budget VHS’s you found in the back of the video store. It’s a tight little package that thrills in small measures. The perfect way to spend an evening. Nothing that will tax you too much, but won’t leave you feeling empty, either.
    • 81 Metascore
    • 75 Critic Score
    With its tough-but-fair combat, timeless storybook visuals, and unique furry fantasy, Tails of Iron is one of the year’s most distinctive RPG experiences. The intentionally subdued pace and challenging nature will definitely test the impatient, but anyone looking for a knuckle-cracking slugger, powered by a tale of valor and vengeance, will find Odd Bug Studio’s sophomore effort washes down like a fine flask of Bug Juice. Rest well, Redgi, your friends have done your memory proud.
    • 82 Metascore
    • 80 Critic Score
    Judgment may have been an acquired taste in many ways, but the sequel makes some of the bitterness go down easier.
    • 72 Metascore
    • 75 Critic Score
    Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
    • 63 Metascore
    • 60 Critic Score
    It’s just overall not that well executed. The physics and gameplay are not where they should be. The levels are just okay. The goals are rarely entertaining. But you’re here for the birds, right? There are definitely skateboarding birds, I can guarantee they are in SkateBIRD. I’m not even being sarcastic, the birds are absolutely great. Just try to focus on that and nothing else.
    • tbd Metascore
    • 85 Critic Score
    Even if I have complaints here and there, all told, KeyWe is a delightfully panic-inducing co-op puzzle game. The level objectives are fun, the hazards are varied, the scattered story scenes are super cute, the cosmetic unlocks are worthy rewards, and the mini-games are meaningful enough to keep coming back to. If you’re feeling lucky, make it a date.
    • 70 Metascore
    • 70 Critic Score
    I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
    • 80 Metascore
    • 80 Critic Score
    What sets TOEM apart from the many other wholesome games that plateau at mediocrity is its excellent execution of the concepts it puts forth. There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world. And it’s one that beckons me to return long after I’ve done everything I can possibly do in the game just to see what other amusing pictures I can take.
    • 88 Metascore
    • 90 Critic Score
    Deathloop combines a classic Arkane stealthy-shooty foundation with a genuinely interesting and fun premise.
    • 80 Metascore
    • 80 Critic Score
    Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
    • 83 Metascore
    • 90 Critic Score
    Sure, parts of Life is Strange: True Colors are really bleak, but ultimately it’s an uplifting, heartfelt story about what it means to find your own version of home. It tells that story in a way that feels perfectly sincere, which is something that is hard to come by in games nowadays. True Colors has officially redeemed the Life is Strange series in my eyes.
    • 87 Metascore
    • 85 Critic Score
    When I think back on Tales of Arise, the combat will definitely come to mind. The big boss battles that blew me away, and the wonderful feeling of free-forming a combo into a Mystic Arte and then closing the battle off with a Boost Strike. The story was ultimately good, and the world was gorgeous. But really, it’s going to be the campfire moments. It’s going to be how Alphen, Shionne, Rinwell, Law, Kisara, and Dohalim came together as a party, grew closer, fought and struggled together, and saw it all through to the end, one hastily thrown-together outdoor meal at a time. Tales of Arise nails that, and so it feels like a strong step forward for a series with a bright future ahead of it.
    • 76 Metascore
    • 75 Critic Score
    I'm grateful that another Wario game even exists, and WarioWare: Get It Together! is going to be a hit for a lot of people who are already dedicated to this special brand of weird.
    • 80 Metascore
    • 80 Critic Score
    F.I.S.T.: Forged in Shadow Torch is an exemplary action-adventure, packed full of heartfelt detail and design, daubed in a grimy-yet-absorbing aesthetic, and powered with punchy, satisfying combat. While some of its elements will be over-familiar to genre fans, the originalities still shine through, resulting in a brilliant-looking, great-playing metroidvania that will delight players, whether they have a fluffy tail or otherwise. Heed my words: It’s most definitely wabbit season.
    • 70 Metascore
    • 75 Critic Score
    Personal grievances aside, I think Lake succeeds in its aims, and that’s the important thing. It set out to be a slice of small-town life, and that’s what it is. I think there’s a rather narrow audience for that kind of thing, but it will be perfect for those who know what they’re getting into. If you think you’d be into a narrative about escaping the city life, then here it is. The writing is solid, the production values are decent for its asking price, so it’s worthwhile to check out of that’s your thing. As for me, I’m just eager to get back to the city.
    • 74 Metascore
    • 85 Critic Score
    It might sound hyperbolic because Colors is one of the better ones to trot out, but I hope this ensures that Sega stops trying to hide its Sonic history.
    • 70 Metascore
    • 70 Critic Score
    While Cris Tales offers a stirring adventure — packed full of wit and character — numerous mechanical shortcomings frequently put the brakes on its excitable spirit. A victim of unfulfilled ambition, Cris Tales doesn’t quite deliver on its clever premise or its chrono-combat. There’s no denying the passion and talent of the developers, however, manifested in stunning visuals and a wonderful cast. Cris Tales will definitely ostracize some players, but those with a little patience may see past its flaws to embrace its heartfelt homage to gaming’s bygone era.
    • 81 Metascore
    • 90 Critic Score
    My first actual full playthrough of Quake was a pretty enjoyable experience. Not only is the port a solid effort, even going above-and-beyond of what’s expected, but it’s also still a great game. Maybe not Doom great, maybe not even Duke Nukem 3D great, but there’s room in this world for all sorts of flavors of ‘90s shooter.
    • 75 Metascore
    • 85 Critic Score
    Go into No More Heroes 3 with an open mind and enjoy the ride.
    • tbd Metascore
    • 80 Critic Score
    Buck Up and Drive is just a silly little game and doesn’t pretend to be more than that. There’s a dearth of bells or whistles, but the core gameplay is ridiculous and easygoing enough that it’s probably impossible to not be entertained. It’s a fun diversion, for as long as it lasts, but your mileage might vary. For me, I think it’s time for another radical cruise.
    • 65 Metascore
    • 70 Critic Score
    The port is also quite nice, but it’s going to be an affront to purists. The modern upgrades change the feel of the game immensely, and while I’d argue it’s for the best, it’s also at the expense of the challenge. It’s a short, breezy experience. A comfortable slice of ‘90s platforming. It’s up to you if that’s what you need right now, but I certainly enjoyed it.
    • 69 Metascore
    • 55 Critic Score
    Like the meh Terminator project before it, if you're really craving something substantial from the Alien IP, you might like to blow apart some creatures here.
    • 89 Metascore
    • 80 Critic Score
    A huge impact was left on me by Psychonauts. While that’s not likely to be the same story for Psychonauts 2, I wasn’t disappointed. There was no single place that let me down so severely that it soured the overall experience. Nothing that struck me as starkly inferior. It’s maybe not quite as genius, but it’s still a mind worth exploring.
    • 87 Metascore
    • 90 Critic Score
    Ghost of Tsushima Director's Cut is now the definitive version of an already great game.
    • 76 Metascore
    • 80 Critic Score
    So with every repeated loop, and every new piece of info that leads to more narrative threads to pull on, Twelve Minutes is certainly fascinating to unravel. Some of it might start to feel a bit clunky, when dialogue starts mashing up against itself and characters move in awkward ways, but on the whole, it’s a puzzle I kept wanting to piece together, both fascinated and afraid of the answers I might find. It keeps the story driving forward, and if some deep, dark character drama set in a time loop sounds appealing, you’ll find what you’re looking for here.
    • 71 Metascore
    • 80 Critic Score
    My main takeaway, though: I can’t believe Fracked has a dual-Move control scheme that is this reliable and this much fun. It’s making the absolute most of this hardware.
    • 79 Metascore
    • 75 Critic Score
    The beauty of Road 96 isn’t that it’s thematically or mechanically well-executed, because it’s sometimes not. Every so often, you’ll hit a rough patch that just doesn’t jive and jars you out of your immersion. Sometimes that’s mechanical, other times a character will act against their established motivations. I think that can be forgiven, but there will be some who can’t move past the awkward moments. Yet, I can’t help but feel entranced by Road 96’s framework; the depiction of a journey as being a bunch of moments. Moments where you dig into a character’s psyche or just have fun playing air hockey. It’s lightweight, effective, and I can’t think of another place where it’s this well-executed. If you’re willing to stomach the rough patches and politics, there’s a rich game within. One that explores how people affect and are affected by the world. Personally, I think it’s worth the trip.
    • 68 Metascore
    • 55 Critic Score
    Haven Park certainly fits in with the current trend of wholesome games. It’s warm, it looks delectable, and you can make Flint say “Pew” every time you hit the A button. But like many of its ilk, that wholesomeness is a cover for an experience that is largely unengaging. Nothing here coalesces into a complete package or meets its full potential, leaving players with an assortment of good ideas in desperate need of some solid execution.
    • 78 Metascore
    • 80 Critic Score
    Even when Axiom Verge 2 wasn’t hitting perfectly for me, it feels different and very much its own. Things start out slow, but give it a little time and Axiom Verge 2 really gets going, playing off expectations with clever alterations of the original game’s conventions. It’s dense as ever lore-wise, and it’s got some good music and worlds to move through. It’s a follow-up to Axiom Verge that doesn’t content itself with a simple recitation of the first game’s high points, and if what’s detailed above sounds like your jam, you’ll probably have a good time with it.
    • 70 Metascore
    • 50 Critic Score
    I found very little else to like about Button City. I think it’s narratively weak; a few sparks, but never a fire. The games held within are not just overly basic, but often not even fun. Even the quest design is an escort quest and a forced stealth section away from a broken controller. It makes me feel like the bad guy when I say these things to such a cute and innocent game. I absolutely wanted to love Button City, but it gave me no reason to give up another quarter.
    • 67 Metascore
    • 50 Critic Score
    Even if you’re at peace with managing deliverymen with tommy guns, City of Gangsters is a bit of a difficult sell. At its core, it is a long and unexciting game. A lot of the time I felt like I was trying to decode the game’s logic and keep plates spinning rather than run a successful bootlegging operation. When everything clicks, it can be somewhat satisfying, but that happens so rarely, you’d think the game was sampling its own wares.
    • 68 Metascore
    • 70 Critic Score
    Despite my complaints, though, I legitimately love the world Neon Giant has crafted here and would love to see even more of it. There’s loads of potential in this setting for straight-up better stories to be told, and I think The Ascent itself is kept from greatness from a lot of jank, technical issues, and weird design decisions. All that said, I think once I get my hands on a Steam Deck, I’m absolutely going to treat that as an excuse to go back for more. Hopefully, by then, they’ll have a lot of the technical issues addressed.
    • tbd Metascore
    • 60 Critic Score
    But look past the bright soundtrack and lovely character art and you might find that there’s no chocolate center.
    • 68 Metascore
    • 25 Critic Score
    All in all, I wish I could say that playing Where the Heart Leads was fun — I was really rooting for it, and hoping it would rise to the occasion. But, regardless of how long I held out, playing this game turned out to be a pretty miserable experience, and one I would have given up about an hour in if I didn’t want to finish it for this review. This game bit off more than it could chew, it seemed, and when you try to say too many things at once, you don’t end up saying anything at all.
    • 80 Metascore
    • 70 Critic Score
    Despite some gripes, the legacy of this trilogy is fully secure.
    • 85 Metascore
    • 90 Critic Score
    An exercise in design excellence, Death’s Door recognizes and capitalizes on its strengths to deliver a smart, creative, and thoroughly engaging adventure, painted with wonderful visual strokes and peppered with witty, thoughtful commentary on life, death, and how we spend the hours in-between. Sporting polish beyond its budget and ambition beyond its scale, Death’s Door is one of the year’s best releases, and a must-play for adventure fans everywhere. Don’t fear the Reaper.
    • 70 Metascore
    • 70 Critic Score
    I can’t stop playing Pokemon Unite and chain-queuing games, but its foundational issues are going to drive some people away and need to be addressed.
    • 82 Metascore
    • 80 Critic Score
    NEO: The World Ends with You is a sequel worth waiting for.
    • 86 Metascore
    • 90 Critic Score
    The Great Ace Attorney Chronicles as a unified duology really captures everything that draws players into this series in the first place.
    • 70 Metascore
    • 70 Critic Score
    Cotton Reboot! is a very pretty and highly enjoyable remake of one of the shmup genre’s most pioneering cute ’em ups — as endearing today as it has ever been while featuring surprisingly deep mechanics for score attack fanatics. It’s a shame a threadbare package, a subjectively high price, and distracting visual issues frequently threaten to spoil the party. For dedicated shmup heads, however, Cotton Reboot is an enjoyable blast from the past that comfortably paves the way for the sweet series’ incoming revival.
    • 53 Metascore
    • 70 Critic Score
    Akiba’s Trip: Hellbound & Debriefed is a horny game if nothing else. It’s not explicit ecchi, but it knows exactly what it’s doing, and it succeeds in a lot of ways. It’s an interesting satire of the otaku lifestyle, both poking fun at and embracing it...Most of the time, though, it’s like playing a stripped-down version of Yakuza. You wander a Japanese neighborhood, shop, do side-quests, build up your character, much like in that venerated series. But then the combat sucks and the story is poorly paced. On the other hand, I can’t deny it grew on me. It feels like one of those janky, Japanese, early PS2 titles like Mr. Mosquito or Robot Alchemic Drive. It might not be the most fun to play, but it’s unique enough to captivate.
    • 81 Metascore
    • 80 Critic Score
    I understand that $60 for a remaster of a 2011 game is a big ask. But this is the definitive version of a flawed yet fun adventure that should be part of any Zelda rotation.
    • 70 Metascore
    • 65 Critic Score
    Mario Golf: Super Rush is still a fairly solid golf experience, but it will need some of that aforementioned post-launch support to match up with previous sports spinoffs for me. It satisfies a craving for some arcade-style golf multiplayer, and I can see myself having some fun playing an 18-hole trek with friends online a few more times. I’m just hoping for some more reasons to keep me coming back.
    • 81 Metascore
    • 90 Critic Score
    Above all, I like the way that Boomerang X sprinkles in combat abilities and just-fussy-enough enemy types. It’s all layered on without needlessly complicating the whole thing. This game starts fun, and it ends fun. There’s no time for your mind to wander, or get twisted up trying to remember the controls, or feel too stressed out. It’s a great flow.
    • 81 Metascore
    • 75 Critic Score
    What Monster Hunter Stories as a whole truly offers is an expansive look into the Monster Hunter universe through a more welcoming lens.
    • 59 Metascore
    • 55 Critic Score
    You could do worse — there are still two fun games here — but you could do better. I always applaud when old games become more widely available, but I prefer it when they go the extra mile to present a definitive version. This isn’t the definitive version of either game, so I hope you’re happy with just a version.
    • tbd Metascore
    • 75 Critic Score
    I played Secret Agent HD pretty flat out. I ate through the episodes hungrily until I hit the end. For all its flaws, it’s an easy game to get sucked into. The levels are just short enough that I fell into the “just one more level” trap. The inclusion of leaderboards, additional difficulties, and a level editor help extend the game’s lifespan and breathe new life into it.
    • 53 Metascore
    • 40 Critic Score
    I wrack my brain trying to figure out Dark Alliance’s strengths, and I’m not coming up with much. The level design works surprisingly well for multiplayer. I was afraid looting would fall by the wayside, but every time a fight would wrap up, everyone would run off in different directions and grab chests before finally moving on. I didn’t feel like things were getting missed. Well, except for the shoes that would pop out of chests some other player would open. Those just rot, forgotten on the ground.
    • 81 Metascore
    • 95 Critic Score
    Umurangi Generation defines itself by its ability to make self-contradiction work in its favor. It’s a joyful romp and a painful trap. It’s colorful, zesty, and empowering, and also bleak, confining, and debilitating. The way it weaves these opposite traits together into a cohesive whole allows it to be potentially life-altering. It has permanently changed the way I see video games, the real world, and myself. It wouldn’t have been able to do that if it weren’t so perfectly imperfect.
    • 80 Metascore
    • 80 Critic Score
    Scarlet Nexus is, ultimately, some gorgeous, action-heavy comfort food. It is Saturday morning anime in game form, and while it will struggle to hold your attention from a story perspective, it’s also a good way to lose 30 hours in a fun combat system. It’s not a narrative powerhouse, but if you need a vehicle for bashing monsters with the might of your brain, it’ll suit that need just fine.

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