Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 49 Metascore
    • 50 Critic Score
    A solid, if unimpressive, racer that provides swift, hassle-free portable action. However, I can't recommend it as a full-priced retail product, because it absolutely doesn't feel like one. With a simplistic no-frills approach to racing, and graphics that could easily be rendered on a PSP, Injection barely feels like a step above its iOS and Android prequels, so it feels like yet another attempted swindle from Gameloft and Ubisoft.
    • 49 Metascore
    • 20 Critic Score
    Compared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft's own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game.
    • 67 Metascore
    • 60 Critic Score
    Awful obligatory minigames aside, there's a solid game to enjoy at the core. You'll just have to be a really big fan to suffer through the dire moments.
    • 83 Metascore
    • 95 Critic Score
    ZiGGURAT succeeds where past action-based iPhone games have failed because the developer put the proper attention on balance and controls instead of unlockables and multiple backdrops.
    • 71 Metascore
    • 50 Critic Score
    Asura's Wrath would have been a superb anime or an excellent videogame. However, it couldn't decide what it wanted to be and instead served up tiny slivers of both, pulled together in a fashion so clumsy that you can see the stitching from miles away. It's not so much a game as it is a collection of concepts, roughly thrown into the same box and jumbled around in the vain hope that something good would come out at the end.
    • 74 Metascore
    • 65 Critic Score
    It's a videogame about guns that pretends to be something deeper while striving for nothing more. If you keep that in mind, and you're happy to play along, you'll get what you paid for...But you won't get anything else.
    • 72 Metascore
    • 75 Critic Score
    Say what you will about the camera or the silly story, but the combat in Sigma Plus is unmatched. There's a fantastic action game under all of the name changes and feature additions that have been tacked on over the years. Aside from the non-optional rear-tap Ninpo addition, the new Vita features aren't even worth messing with.
    • 55 Metascore
    • 60 Critic Score
    Despite how lazy and pointless it is, its ability to provide cheap laughs and easily gratifying stealth missions can't be denied.
    • 76 Metascore
    • 85 Critic Score
    As close to a full console title as we've seen on Xbox Live Arcade to date. Its story mode is fun foray into the twisted universe of Alan Wake, even if some of what's going on won't always make complete sense to any but the most dedicated of fans. Remedy has admirably tackled the repetitive nature of the campaign in order to get the most out of the the content they had, although it does start to wear thin at the midway point. Thankfully, a strong final act and a ridiculously addictive Arcade mode more than make up for it.
    • 76 Metascore
    • 80 Critic Score
    It offers enough new content to make one play through enjoyable, and it has enough depth to make you want to come back for more. If you own Victoria II, you would have to be crazy to not want to pick up this expansion. If you don't have Victoria II, now would be a good time to start playing it.
    • 80 Metascore
    • 65 Critic Score
    DoDonPachi's futuristic sci-fi setting isn't inspired in itself, but everything from the portraits of the cyber-dolls (uh?) that control your ship to the the elaborate bosses look fantastic.
    • 82 Metascore
    • 90 Critic Score
    It's an incredibly dynamic game that seems to perfectly simulate the state of flux that Europe and the Middle East were in during the Middle Ages.
    • 57 Metascore
    • 80 Critic Score
    It's a superlative amount of content and refinement compared to many so-called "triple-A" productions that sell for six times that amount. Anyone looking for a good space dogfight should feel obliged to give it a try.
    • 73 Metascore
    • 45 Critic Score
    As much as Warp's presentation gives you the illusion that you are playing a charming game full of personality, a lot of the initial goodwill and attachment to the cute critter protagonist is slowly eroded by your actions and the problematic controls. In the end, all that is left at your disposal is a virtual representation of your imminent failure and repetitive demise.
    • 71 Metascore
    • 45 Critic Score
    Escape Plan never aims to be anything more than a showcase of the PlayStation Vita's touch controls, but said controls are so insensitive and poorly implemented that the best it can hope for is to be used as an example of what not to do when designing a Vita game.
    • 57 Metascore
    • 60 Critic Score
    If you ever find Michael Jackson: The Experience at a fraction of the asking price, I'd definitely recommend picking it up. It's not an astounding game, but it's a decent distraction that can soak up an hour of two of your time.
    • 72 Metascore
    • 65 Critic Score
    Shank 2 can be summed up as "fine." It isn't going to revolutionize brawlers or bring anything truly unique to the table, but it isn't a bad game either. Some of the strongest points also seem to be the weakest, but there are some places where they get done right.
    • 71 Metascore
    • 55 Critic Score
    Gotham City Impostors desperately wants to be a freemium game, that much is evident. The gameplay is functional without being exceptional, and the focus is placed entirely on personalization at a price -- be it time or money.
    • 62 Metascore
    • 50 Critic Score
    My feelings about Analogue are nuanced. For every thing Love nails, there's another place where the experience falls short. The middle stretch doesn't live up to the standard set by the intro, but the finale is just satisfying enough to even it all out. If I had to sum up the whole game in one word, it would be "ehhhhhhhh". Don't take it personally, but this just ain't my story.
    • 69 Metascore
    • 75 Critic Score
    Touch My Katamari looks and plays better than ever, has a hilarious new story, and new touchscreen controls give players additional ways to roll their own, but that all doesn't change the fact that this is basically the same game we've played so many times already.
    • 88 Metascore
    • 90 Critic Score
    It's a shame about the lack of multiplayer, but Rayman Origins is still 2D platforming at this console generation's finest. This is a huge, deep, challenging, artfully crafted masterpiece that is now portable, which opens the door for even more gamers to get lost in its goofy and delightful world.
    • 83 Metascore
    • 95 Critic Score
    Offers the simplicity and elegance of "One Note Samba" or "Blister in the Sun," the directness of the art of Mike Mignola or Pendleton Ward, and the understated but endlessly variable gameplay design of arcade titles like Pac-Man Champion Edition DX or Super Mario Bros. It's one of my favorite games of this generation -- a title that offers a much stronger education in game design and a more pure, direct, and genuine experience than most games on the market.
    • 57 Metascore
    • 70 Critic Score
    It may not be the best-looking game in the Vita's launch line-up -- and it's definitely lacking in the variety department -- but the frantic gameplay and the insane death metal soundtrack help take the sting off. Go ahead, go to Hell.
    • 83 Metascore
    • 95 Critic Score
    No Vita should be sold without a copy of this game.
    • 76 Metascore
    • 70 Critic Score
    It saddens me that the campaign is so miserable, as its live-action story cutscenes and stylish, twist-in-the-tale storytelling are both fantastic.
    • 21 Metascore
    • 30 Critic Score
    As a videogame, Zombii Attack is shit. As a parody of videogames, it has its moments. Either way, I'm not so sure it's worth $5.
    • 82 Metascore
    • 75 Critic Score
    Super Stardust Delta isn't a revelation, and it doesn't do anything truly spectacular. It is, however, a solid and enjoyable experience that will keep players returning, providing simple arcade action perfectly suited to a portable system.
    • 75 Metascore
    • 45 Critic Score
    The ironic thing is that the most pedestrian of stories can be convincing when coupled with intelligently applied interaction -- something Dear Esther stubbornly stands against. It's as if it wants to be a part of this wonderful medium of ours without asking itself why, which is exactly why you should seek it out and learn from its failures as a game enthusiast, critic, or developer.
    • 57 Metascore
    • 50 Critic Score
    I hope against hope that studios calm down and learn a little restraint when it comes to exploiting these features, as this collection of clumsy, discommodious distractions is indicative of what can happen when developers forget the elegance of simplicity. New features are only worth including if they enhance an experience. When they get in the way of it, they should be axed on the spot.
    • 80 Metascore
    • 80 Critic Score
    If you're a fighting game enthusiast who enjoyed the console version Ultimate Marvel vs. Capcom 3 and have dreamed about being able to take it anywhere, this game is a dream come true.
    • 62 Metascore
    • 30 Critic Score
    By far the most blatantly rushed cash-in attempt of all the PS Vita launch titles, ModNation Racers: Road Trip is to be avoided at all costs. With horrid visuals, dawdling menus, and threadbare features, this lazy piece of software insults the system it is supposed to help showcase. In fact, I'd say its existence could be directly harmful to the Vita, given how it's one of the bigger titles available at launch and makes the Vita look like it's only capable of producing garbage.
    • 76 Metascore
    • 90 Critic Score
    World Invitational continues that tradition of a really nice blend of arcade-ish accessibility and sim seriousness. If you want to kick back and relax, fine -- but you can also dig in, get deep with strategy and complex swing tricks, and feel rewarded when you master them all. With its massive array of play options, courses, unlockables, and online challenges, not to mention its portability and always-on 3G connectivity, this is easily the biggest and best Hot Shots Golf game yet.
    • 79 Metascore
    • 70 Critic Score
    Series fans will find a lot to love here, with plenty of new challenges, though those new to the series may find themselves frustrated with touchy controls and unforgiving levels. If you really need to go super-fast at Vita's launch, this one could fit the bill. Otherwise, there are more accessible launch racers out there.
    • 74 Metascore
    • 90 Critic Score
    From its simple story yet compelling tactical gameplay to its gorgeous graphics and controls, I was hooked. This is possibly one of the best downloadable titles on the eShop, one that will draw players in with its ever-increasing depth. A must have!
    • 81 Metascore
    • 95 Critic Score
    It's a shame to see a few features -- particularly multiplayer -- get cut from this version of PixelJunk Eden, but the warp ability, new controls, and restructured pacing more than make up for the loss. This Steam edition is a must-download for new and returning players alike.
    • tbd Metascore
    • 75 Critic Score
    Rise of the Martian Bear simply adds more of the same with some minor additions, but when that means more Iron Brigade goodness at a bargain price, it's hard to argue against it.
    • 52 Metascore
    • 20 Critic Score
    There are bad games that failed due to poor budget, ill-conceived mechanics, or a simple lack of skill, and then there are bad games like NeverDead -- that could have been good if the developers hadn't cut corners, used its innovations as excuses to get away with incompetence, and absolutely, positively, failed to give a single solitary shit about the people unlucky enough to be playing. For games like that, there is not an adequate word in the English language to vocalize my disgust.
    • 81 Metascore
    • 90 Critic Score
    For just a bit over $13 a game you're getting the best version of three PS2 classics, each packed with tight platforming, great characters, hilarious dialogue, and a huge range of gameplay styles. And with the HD and 3D upgrades, these games have never looked better.
    • 80 Metascore
    • 75 Critic Score
    The Darkness II succeeds far more than it fails. The single-player experience features some genuine emotion in its narrative, something games which don't feature skull-extricating tentacles rarely manage to accomplish. And while the Vendettas cooperative multiplayer content feels lackluster by comparison, it's not bad either and serves to pad out this short but otherwise delightful game.
    • 80 Metascore
    • 80 Critic Score
    It's an honest, undiluted acknowledgement of what Western RPGs are all about, and I can respect that. Rather than try to be too deep or too meaningful, Reckoning simply presents players with a direct feed into the vein of empowerment and expects you to gorge until you're bursting. While the combat can often undermine that feeling of acquired strength, there's still enough rousing success to be had that keeps one returning for more.
    • 82 Metascore
    • 80 Critic Score
    An exhausting game. It's the type of game that demands cigarette breaks between levels, due to how strenuous it can be. It lacks the outright scares of its survival horror influences, but the consistently bleak atmosphere and exigent combat situations make for a game that will drain one's brain in a disconcertingly enjoyable way.
    • 66 Metascore
    • 70 Critic Score
    The streamlined campaign may raise many an eyebrow while the text adventure quests will elicit more smiles than frowns, and any fan of this genre of strategy will still spend countless hours both on and off the battlefield. It's not quite the diamond in the rough that many have hoped for, perhaps, but you'll be hard pressed to keep yourself from playing just one more turn.
    • 67 Metascore
    • 70 Critic Score
    Fondly remembering The Simpsons Arcade is the caveat, though, as nostalgia is a key component to enjoyment. Objectively, by today's standards, The Simpsons Arcade is not very good. It's a brainless button-masher that is beaten through sheer attrition, and is so numbingly repetitive that one's thumb will feel arthritic despite the incredibly short length. To anybody playing this game for the first time, it's not going to be looked upon favorably in the least. However, Konami didn't release it for people new to the game.
    • 81 Metascore
    • 85 Critic Score
    SoulCalibur V does as much right as it does wrong when it comes to delivering the perfect fighting game package. While the single-player portion is riddled with the absence of modes that made the series what it is today, its most important aspect -- well balanced gameplay -- far exceeds my expectations.
    • 64 Metascore
    • 70 Critic Score
    Dead Souls sits in a strange middle zone, stuck somewhere between the past Yakuza series games and the tired zombie sandbox genre. While fans will surely enjoy seeing series stars in this zombie apocalypse setting, they could miss some of the classic Yakuza pacing and gameplay.
    • 80 Metascore
    • 70 Critic Score
    None of the activities are particularly inventive, but I also wouldn't go so far to say they're boring, either. Enough of them are interesting that you probably won't regret buying Happy Action Theater for yourself. On the other hand, it should prove to be sufficiently engaging for kids (and kid-like adults, particularly when alcohol is in the room).
    • 60 Metascore
    • 30 Critic Score
    Zack Zero feels like it was made by going down a checklist. Lava level? Check. Rudimentary puzzles? Check. Arbitrary baubles and hidden treasures to collect? Check. Boss fights at the end of levels? Check. There's no charm, save for the enemy designs and certain environments, and no sense of identity. The game alternates between being an unexciting, stale, middling affair, and being a somewhat broken game that hits some remarkably low lows. I don't know which is worse.
    • tbd Metascore
    • 85 Critic Score
    It's no accident that Defender's Quest is incredibly fun to play. The team behind it clearly had an appreciation for the genre and knew how to offer something familiar yet fresh. The promise of free content updates has me excited to continue playing. You should strongly consider joining me.
    • 79 Metascore
    • 80 Critic Score
    What really made Final Fantasy XIII-2 an enjoyable game was that Square Enix brought the fun back. They brought back some the inventiveness, creativity, humor and uniqueness that we sorely missed in Final Fantasy XIII. Maybe this game tries to do a bit too much, and it's probably too late to dig this story out of the hole that it's in, but it was made with a heaping dollop of that undeniable charm that we loved in the older series games, and that goes a long way towards making it enjoyable.
    • 78 Metascore
    • 80 Critic Score
    NFL Blitz's online co-op offerings are similarly robust. You can simply jump into a co-op game with up to three different friends, including a guest on the couch with you.
    • 67 Metascore
    • 80 Critic Score
    What could have been a messy title merely created to showcase the Unigine Engine has turned out to be a surprisingly polished and deep strategy game. Oil Rush isn't just a joy to behold in action, but manages to make an old genre feel fresh while looking the part.
    • 80 Metascore
    • 90 Critic Score
    Mutant Mudds is platforming distilled to its essence. It cuts the fat in order to deliver a pure, satisfying experience. More than anything, it demonstrates that "retro" should not just be pixel graphics and chiptunes but rather a thorough understanding of the basics that made a genre popular in the first place.
    • 69 Metascore
    • 80 Critic Score
    Shinobi is a great game with tons to do. Some of the old-school elements are sure to turn many players off, but if you can surmount the steep difficulty curve, there is a substantial amount of satisfying gameplay to be found. Those who want a cohesive narrative or who can't afford to endure a few hours of frustration should look elsewhere, but those who can make it past the hump can wring out a lot of fun.
    • 54 Metascore
    • 30 Critic Score
    As a game, Jurassic Park is pretty bad. Both the action and puzzle sequences are uninteresting at best and obnoxious at worst.
    • 79 Metascore
    • 85 Critic Score
    I have played a lot of challenging games in my time, but Dustforce is one that has asked more of me as a gamer than any other in recent memory. It asked me to refine my skills like no other, to sharpen my reflexes and timing until they were absolutely perfect.
    • tbd Metascore
    • 30 Critic Score
    Curio might be a half decent game underneath all the window dressings, but those dressings are precisely what make it such a frustration to play. When you can't even see what you're doing the majority of the time, no one is going to enjoy whatever style or atmosphere it's hoping to convey.
    • 73 Metascore
    • 80 Critic Score
    Unstoppable Gorg is a challenging, loveable, and interesting take on the tower-defense formula. It may have a somewhat limited appeal for anyone but the genre enthusiast who is tired of building mazes out of turrets, but once you switch your micromanagement mindset from passive to active, you'll find yourself coming back time and time again.
    • 69 Metascore
    • 70 Critic Score
    Q.U.B.E. may not be the most original game. It has problems and leaves plenty of room for improvement. Regardless, it's a genuinely enjoyable experience that fans of first-person puzzlers should not miss out on.
    • tbd Metascore
    • 50 Critic Score
    Regular Show: Nightmare-athon is what it is -- a quick little distraction cobbled together to promote the show and make a quick buck. With that in mind, it does its job well enough, and certainly isn't badly made. It's just rather flat, soulless, and incredibly repetitive.
    • 25 Metascore
    • 15 Critic Score
    AMY
    A disgusting joke of a videogame...There is no justification for releasing a game this unapologetically loathsome.
    • 68 Metascore
    • 70 Critic Score
    Fortune Street is so dense, complicated, and time consuming that it's hard to imagine that your average mini-game fan will be able to get into it, especially if they were expecting a short and shallow series of 30-second competitions.
    • 65 Metascore
    • 70 Critic Score
    If you are no stranger to the type of punishment you remember from playing arcade games in the '80s, Choplifter HD is definitely worth checking out. This is game that doesn't mess around, and doesn't allow you to mess around either. I only wish it would have allowed you to mess around just a little bit more without mutilating your psyche in the process.
    • 66 Metascore
    • 65 Critic Score
    In the end, Sonic Generations is not the worst Sonic game I've played, but it's far from the best either. I'm glad that I was forced to play through the whole thing, as there are definitely some clever design choices and cool moments in later levels. It's just a shame that I had to wade through so many cheap speed-blocking hits and uneventful levels to get to them.
    • 60 Metascore
    • 65 Critic Score
    There is a lot to love with All Zombies Must Die, from its more humorous writing to its charming visuals, but ultimately the game fails to deliver the in-depth multiplayer experience it set out to. There's a solid experience to be had from start to finish, but unless you've been in a coma, or underneath a rock for the last few years, you've probably already played this game.
    • 80 Metascore
    • 95 Critic Score
    It takes the series' much-loved gameplay, storytelling and presentation, and adds on innovative touch and tilt features to make a game that fits perfectly alongside its predecessors. Prepare to be amazed by a portable videogame.
    • 90 Metascore
    • 85 Critic Score
    Pushmo is not remarkable enough to justify a 3DS purchase on its own, but it is certainly another in a growing group to chip away at apathetic feelings toward the system.
    • 83 Metascore
    • 95 Critic Score
    The game's design is immaculate, playing a bit like a cross between Metroid and Super Meat Boy. It works hard to be as non-linear as possible, and it never relies on the same ideas for too long, which keeps the excitement coming at a steady pace.
    • 79 Metascore
    • 85 Critic Score
    Mighty Switch Force is the best Mighty installment yet, even if it still feels like a tease. It's a game of cops and robbers, the sexy future edition, that blends light running-and-gunning with crazy platform manipulation. Once again, WayForward proves that it knows what its doing when it comes to downloadable titles on a Nintendo service.
    • 58 Metascore
    • 70 Critic Score
    Aksys Games nailed the localization with Nine Hours, Nine Persons, Nine Doors and they've done it again with the excellent writing in Fate/EXTRA. Unfortunately, a sea of monotony and repetitiveness plagues the game's potential for being one of the PSP's elite RPG's.
    • 71 Metascore
    • 90 Critic Score
    If you fancy embarking on a roller coaster ride of ups and downs in the emotion department, this is certainly worth the asking price. It's a definite purchase for fans of horror games and/or visual novels, but I think that should you have a PSP and aren't against buying one of the top games I've had the pleasure of playing this year, you really should try it out.
    • 84 Metascore
    • 80 Critic Score
    Bug Princess is another beautiful and fun CAVE shoot-em-up on the iOS platform. The music is charming, the controls are responsive, and there is enough care in this port -- from translation to bonus menus -- to really showcase CAVE's love for the genre. Bug Princess is a great shoot-em-up and a great iOS game that truly captures the power of touch gaming.
    • 86 Metascore
    • 70 Critic Score
    If you want an excuse to jump back into BF3 or you want to play Wake Island again, you should pick up this expansion. You'll have fun and you'll give that 2.7 GB of data a purpose to exist on your hard drive.
    • 77 Metascore
    • 90 Critic Score
    KoF XIII is probably the best game of 2011 for die-hard fans of traditional 2D fighters. From the incredible graphics, to the deeply detailed and difficult-to-master drive cancel combos, to the invigorating options for rushdown and retreat that come with every KoF title, the game feels like the most traditional, yet most skill-rewarding modern fighter on the market.
    • 84 Metascore
    • 85 Critic Score
    The world of Trine is breathtaking and a joy to explore, and the developers have a solid, enjoyable game in the second story of the Trine heroes. For $14.99, you are more than getting your money's worth.
    • 82 Metascore
    • 90 Critic Score
    Sonic CD is a great game. I paid $300 for an attachment and $50 for the game back in the early '90s to see Sonic at his best. Now all you need is $5 and a few minutes for a file download. Sega could have easily charged twice as much for this much-loved classic.
    • 77 Metascore
    • 75 Critic Score
    The two final skirmishes in particular feel internally consistent and well-realized and are great examples of the dynamism possible within Gears' ostensibly rigid and heavy framework.
    • 88 Metascore
    • 100 Critic Score
    This utterly delightful game is one everyone owes it to themselves to play.
    • 82 Metascore
    • 80 Critic Score
    Anthill: Tactical Trail Defense provides strategic challenges through a variety of different levels. Looking past minor problems in the difficulty -- the levels don't provide as much of a challenge as they probably could -- it's impressive how addictive this game can become. The additional Infinity mode pushes the limits of challenge, and it's here where this game shines.
    • 50 Metascore
    • 40 Critic Score
    To say that Voltron: Defender of the Universe is a disappointment is an understatement. What should be blistering action is yawn-inducing and seems more like a chore used to get to the mech sequences, which only serve to disappoint MORE by the sheer mediocrity of them. I'd rather watch the series on Netflix.
    • 81 Metascore
    • 90 Critic Score
    Deceptively cute, because behind its adorable facade is a complex game. It's well designed, which you know because you can't see the seams, yet, given all the working parts, you know that every piece of the game is part of an intricate, balanced relationship. What's more, the experience that the gameplay creates subtly, inexplicitly facilitates the sparse, minimalistic narrative bits.
    • tbd Metascore
    • 45 Critic Score
    The one thing that it so desperately needs -- entertainment value -- is sorely lacking in areas where it shouldn't, ultimately dragging the title down to the pit of forgotten titles.
    • 75 Metascore
    • 50 Critic Score
    Bejeweled is a good way to kill a little bit of time, and PopCap has done a good job with adding variety to the game types, but it is still a shallow title that doesn't require a lot of time, energy or commitment, and something that could get tired very quickly.
    • 70 Metascore
    • 70 Critic Score
    Scene It? Movie Night and the Mega Movies pack provide a fun movie trivia party experience that keeps the Scene It? gameplay intact in a downloadable slice. It might just be that cheap little game to keep the family occupied over the holidays, but you had better have some local friends to play it with.
    • 89 Metascore
    • 90 Critic Score
    If Infinity Blade was proof that mobile games could be taken seriously, then Infinity Blade II is that very same proof biting any and all detractors on the genitals.
    • 69 Metascore
    • 65 Critic Score
    Fusion: Genesis is like a house made of different colored and shaped bricks, but no mortar. It's fun to play with the individual elements yet it all feels a bit unstable as a whole. Still, if you are a big fan of twin-stick shooters and space sims, and if you can overlook its faults while playing it casually, you can still get plenty of hours worth of enjoyment out of it.
    • 85 Metascore
    • 50 Critic Score
    As derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.
    • 72 Metascore
    • 85 Critic Score
    It's a lot of fun indeed. A lot of backbreaking, grueling, soul-destroying fun.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, the rising popularity of DLC exposes what a shoddy business model Koei has with these expansions, and while there's still a lot of fun to be had for hack 'n slash fans, it's getting beyond the point where products like this have a place in the industry.
    • 83 Metascore
    • 90 Critic Score
    While it may bewilder players new to the genre with the sheer complexity of it all, Anno 2070 succeeds at giving the decade-old series a fantastic makeover.
    • 66 Metascore
    • 50 Critic Score
    Anybody who has played any other motion-based carnival adventure, however, will find nothing remarkable at play with this one -- not unless they really want to see animated raccoons screaming incomprehensible drivel at them.
    • 61 Metascore
    • 60 Critic Score
    Sadly, while remaining quite fun, the end product is a severely problematic and ultimately shallow exercise that covers familiar territory. While it would make a fairly worthwhile holiday game for the kids, the true potential of the game is tragically unrealized, and those looking for that elusively meaty PS Move title will come away disappointed.
    • 61 Metascore
    • 65 Critic Score
    While a good game, the slow response time and ridiculously low FPS almost make Cities XL 2012 unplayable at times.
    • 65 Metascore
    • 60 Critic Score
    Not a good game, as I have attempted to stress. It is, however, perversely amusing and would actually make for a fun party distraction. It's one of those rare games that, no matter how poorly I may score it, still comes as a recommended purchase. It's a cheap little kart racer that will, at the very least, entertain via irony and still manages to be a competent -- if broken in several ways -- racer.
    • 48 Metascore
    • 30 Critic Score
    I admit that I'm new to using a Xbox 360 controller, but damn if these ladies aren't as slippery and wet as a walrus' throat.
    • 55 Metascore
    • 75 Critic Score
    Capturing the breadth of the Dragon Ball Z franchise is no small feat, and Ultimate Tenkaichi does an admirable job. While combat can be a bit on the repetitive side, there's still that hint of satisfaction when you decimate your foe with an canyon-creating power move. There's a lot here for fans to enjoy, and while the story may be streamlined for new fans of the franchise, I can't really recommend it to anyone but the hardcore.
    • 79 Metascore
    • 80 Critic Score
    With this extended cast of highly viable characters, the only thing holding you back from picking a group of characters you enjoy is your imagination. While this hastily released upgrade definitely has some room for improvement, there is absolutely enough new content to warrant the purchase.
    • 90 Metascore
    • 90 Critic Score
    One must take note of a very simple fact -- Metal Gear Solid 3: Snake Eater is so damn good that it single-handedly justifies the $49.99 asking price. I would happily pay that for the game on its own, so the fact that it comes with the still-engrossing Sons of Liberty and an extraneous Peace Walker is pure gravy.
    • 70 Metascore
    • 65 Critic Score
    Yes, you have to put up with missing Spec Ops missions, a lack of refinement in the online modes for now (add a point onto the final score should the lag issues be properly fixed), and some textures that look like they might have been drawn in Paint. On the other hand, you gain the thrilling speed and fluidity of pointer-based aiming (PlayStation owners ought to start petitioning Activision ASAP for Move integration in the next patch) and a slightly different, possibly better balanced, version of the acclaimed online multiplayer modes.
    • 72 Metascore
    • 85 Critic Score
    Technically, it should get a higher score than its Wii counterpart since its graphics are better, it has more content, and its online is more robust. However, I can't say that any of this actually makes the game any better, it just makes for more of it. More of an 8.5 is still an 8.5.
    • 68 Metascore
    • 85 Critic Score
    A lot of my driving fantasies were realized in this game. I found myself grinning the whole time, gripping the hell out of the controller, leaning into turns with my body, gritting my teeth as I mashed on the nitro button to boost past rivals. If you've ever found yourself daydreaming about whipping past slow cars on the highway, passing on the sidewalk, or bashing police cars off the road, you're going to love this game.

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