DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • tbd Metascore
    • 50 Critic Score
    The convoluted tutorial will put off the majority of gamers, and the unstable game will put off the series and genre stalwarts. I am sorry, but this time it seems the developers are the ones that should lose their planet.
    • 50 Metascore
    • 50 Critic Score
    Some gamers might enjoy this for what it is: a simple hack and slash game, with some annoying design flaws, and frustrating boss fights that will test your patience.
    • 70 Metascore
    • 50 Critic Score
    I am a patient guy but the extreme repetitiveness will annoy even the most enthusiastic puzzle fans.
    • tbd Metascore
    • 50 Critic Score
    It’s not like Steam is starved for the genre, so this game is not worth picking up.
    • 75 Metascore
    • 50 Critic Score
    I will say that I have spent enough time on this game to encompass my two playthroughs of Mass Effect, or both of the Knights of the Old Republic titles. And I can honestly say that, in comparison, I didn’t enjoy one minute of it. Good-day.
    • 44 Metascore
    • 50 Critic Score
    To sum up, then, this is an interesting game in the same way that Earth Defence Force is interesting. It’s full of silly faults, but if you look past them it’s fairly competent.
    • 50 Metascore
    • 50 Critic Score
    While it’s still a way off being a title to remember, it’s a massive improvement on KoD and shows promise for the franchise that appears to be on the up, addressing key areas like the difficulty.
    • 83 Metascore
    • 50 Critic Score
    Despite being impressed by its visuals and attention to detail, I hadn’t first realized how short and lacking in substance it was, and I always begrudge video games like that being released in the first place.
    • 64 Metascore
    • 50 Critic Score
    Let us be honest. If this game was released WITHOUT the license, absolutely no one would care about it.
    • 63 Metascore
    • 50 Critic Score
    I have no doubt that some people will enjoy the mindless violence and see it as an interesting take on the Dynasty Warriors formula. It makes for a quick pick up and play title because the stages are really short, lasting between 10-20 minutes a chapter. I just wish the overall game had better mechanics.
    • 50 Metascore
    • 50 Critic Score
    Tryst is a title that could have done with some more time in development.
    • 75 Metascore
    • 50 Critic Score
    Fans of Tomb Raider and Prince of Persia will doubtlessly find the occasional thrill in I Am Alive's platforming elements, but its shortcomings are nevertheless increasingly glaring. A myriad of baffling design decisions result in a game that can't seem to get out of its own way. There is absolutely nothing wrong with making a punishing game and rewarding the player for mastering its unforgiving gameplay systems. But you're not wrestling with systems here – you're wrestling with their integrity.
    • 65 Metascore
    • 50 Critic Score
    The category of old school, “maso-core” platformers is simply so crowded with more satisfying overall packages that It’s hard to recommend investing in one that is likely to leap, werewolf like, out of your consciousness as soon as you’re done.
    • 63 Metascore
    • 50 Critic Score
    When a game is interesting or powerful 40 hours can just fly by, but here I felt every slow minute drag on as I forced myself to continue with little payoff.
    • 51 Metascore
    • 50 Critic Score
    It’s a shame that Daylight has turned out to be fairly average, because the title has the atmosphere, the creepily produced audio, some promising ideas, and initial jump scares, but the overall package is brought down by issues with gameplay, its focus on random design, clichéd story and unoptimised performance.
    • 50 Metascore
    • 50 Critic Score
    All in all, Hyperdimension Neptunia U: Action Unleashed was a decent distraction on handhelds, but a harder sell on PC when compared to the number of alternatives available, both from its own franchise and the Musou genre in general.
    • 54 Metascore
    • 50 Critic Score
    The premise nicely informs the sturdy-if-unspectacular gameplay framework, Malachi Rector is a well realised and fascinating character and the story is smart, but those sound fundamentals are in constant battle against jittery Sims-esque character models, wildly inconsistent art and a slew of mild technical issues.
    • 65 Metascore
    • 50 Critic Score
    Immortal Planet is by no means a bad game but it’s certainly not for me. It just seemed to get in the way of itself a lot – holding itself back via some particularly odd design decisions, possibly made in an attempt to emulate that ‘Soulsian’ gameplay but without enough of a core to back it up.
    • 56 Metascore
    • 50 Critic Score
    In short, Lethal VR is a basic game concept that does exactly as advertised. It’s a quick arcade-style target range game with a lot of neat objectives and weapons to play around with. It’s just a shame that more time could not be given to the controls in order to better accommodate the PSVR’s hardware, as precision and comfort are absolutely instrumental for games like this. We’ve come far in the last few years, yet it seems target-based gaming has not evolved much since the Nintendo Wii’s remote-waggling days.
    • 50 Metascore
    • 50 Critic Score
    It seems that the developers forgot the vibe of Test Drive Unlimited. Instead, the proposition they bring is a game that falls short of its rivals. Maybe a few months of support, patches and content will enhance what is currently a fairly average racing experience.
    • 59 Metascore
    • 50 Critic Score
    But if you’re more discerning about your games and don’t give a crap about the film then you really should be looking elsewhere.
    • 50 Metascore
    • 50 Critic Score
    Some gamers might enjoy this for what it is: a simple hack and slash game, with some annoying design flaws, and frustrating boss fights that will test your patience.
    • 64 Metascore
    • 50 Critic Score
    The Caligula Effect Overdose could have been so much more, I would never say no to more games bringing unique ideas to the Persona formula, but this game doesn’t deliver on that and is instead filled with repetitive and undeveloped systems. It can entertain and be fun, but I feel that The Caligula Effect Overdose truly is a game for the serious hardcore fans of the genre that like the idea of a less developed Persona title.
    • 72 Metascore
    • 50 Critic Score
    The Glaive works well and is rather satisfying to use but this is offset by the old school use of ammo crates and parts of levels being sealing off, making it as linear as they come.
    • 55 Metascore
    • 50 Critic Score
    Gerrrms is a budget released party game that fits its price tag making it ideal for a title that can be picked up, played a while and then probably only ever brought out at family occasions. The lack of content and online play does hurt its overall longevity, since seeing everything Gerrrms has to offer is done within the first hour and its simplicity means there is nothing to learn. Still, it is fitting of its price, as Gerrrms is an enjoyable and simple game for when the family is around and they require entertainment for half an hour before moving onto the next thing. Sometimes video games can just be a stop gap to entertain for a short while and then be forgotten down the line without needing to be the deepest, complex experience.
    • 67 Metascore
    • 50 Critic Score
    The Legend of Legacy’s sub-par battle system really diminishes what is otherwise a decent experience.
    • 69 Metascore
    • 50 Critic Score
    At best, the fact that the game is not afraid to tackle such a broad range of genres is a good sign the developers are confident enough to branch out, and endeavour to create something truly different. However, to be successful they really need to stop being so random and haphazard, and attempt to refine their ideas into something worthwhile - particularly at a time when there are so many high quality games available elsewhere.
    • 63 Metascore
    • 50 Critic Score
    Overall, an average racing game that holds some fun but, for the money, alternatives exist on the PS3 that are far more enjoyable.
    • 64 Metascore
    • 50 Critic Score
    If you did enjoy Red Alert 3’s single player missions, then Uprising is more of the same and you’ll want to give this a look. Everyone else will be left a little underwhelmed, particularly if you believe the series has gone downhill since the 1996 original.
    • 45 Metascore
    • 50 Critic Score
    At the end of the day ABDUCAO have done a good job of scaling down the game without losing the feel of it’s console cousin.

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