DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 75 Metascore
    • 60 Critic Score
    Bulletstorm is a nice little 8-hour time-sink where the player has to never think and can just go about blowing people to bits. Sure, it hasn’t aged well but the combat side works fine and there’s a bit of replayability if one wants to attempt to get every Skillshot, or try to see how far you can get with a couple of friends in the wave-based multiplayer mode. However, it is certainly a shame to see such little effort put into this new release even though it is perfectly OK. I mean, as long as you can get past the cringe-worthy dialog of having the only female character telling you she will ‘kill your dick’ and the throwaway plot, you might just find a good chunk of fun in there. It’s right next to the drill launcher.
    • 71 Metascore
    • 60 Critic Score
    Those of you who do know your Ric Flairs from your Rick Rudes, this is a decent jaunt through the history of the biggest wrestling company on the planet, but the lack of depth means it just falls short of an essential purchase.
    • 70 Metascore
    • 60 Critic Score
    The game is filled with problems that bring down the overall experience and enjoyment. I'm sure some gamers will enjoy the grind and character building, but with so many other great Strategy RPGs (especially on the PSN), I do wonder why gamers would want to take part in something with a story that is close to non-existent, has no character personality, and features pacing that starts ridiculously slow.
    • 77 Metascore
    • 60 Critic Score
    Perhaps the worst thing you can say about Lego Indy is that it is not as instantly likeable as the Lego Star Wars games, and that it’s more of a relationship you’ll have to work at instead of being the love at first sight Travellers Tales' previous efforts were.
    • 52 Metascore
    • 60 Critic Score
    There's some fun to be had with it, but it's few and far between the dissatisfaction that crops in. Ultimately, what we ended up getting is an uninspired campaign with some entertaining multiplayer, though that's not something that I expect from a franchise as big as Resident Evil.
    • 77 Metascore
    • 60 Critic Score
    I honestly did not really mind that the game closed without fully explaining itself; the problem was that as the credits rolled my mind harked back to earlier points in the game, trying to give those supposedly standout moments a second thought, and realising none of them really stood out firmly in my mind.
    • 56 Metascore
    • 60 Critic Score
    Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming. It is an achievement that one person managed to develop most of the game on their own, but that is not an element that should be taken into account when speaking of the quality. The gameplay is stripped back for simplicity, which is a double-edged sword for Tasomachi: Behind the Twilight. The challenge is never truly there, and the limited amount of challenge rooms means the game never gets the time to flesh out more intricate platforming designs, leaving it with a lack of variation. Still, when it was all coming together, I was enjoying the game, its lovely art style, its sort of tranquillity state when the music hits and the platforming is in full swing as it can be. It might not be a memorable platform game, but Tasomachi: Behind the Twilight is a fair starting block, a sort of alpha test that could be made into something much bigger, deeper and better in a sequel.
    • 72 Metascore
    • 60 Critic Score
    The frantic and exhaustive action is still there and looks better than ever, but you are now required to take extended breaks for the sake of sanity.
    • 73 Metascore
    • 60 Critic Score
    Whilst the game is densely packed with a ton of stuff to do, I still believe most of it is much too easy or repetitive – resulting in it feeling mostly like constant fetch quests. The parts I did love came significantly late into the experience and left me wanting more due to their brevity. It’s fair to say there’s something for everyone but that also makes it feel uneven. Up until the late game all the player does is run back and forth, switching between different times, battling with no interaction, and riding those damn trains that actually make stops like a 10-minute loading screen. I wasn’t really hooked by the bad attempts at humour or the weird little jingles that yo-kai types have, either, but I would still play a future Yo-kai game in hopes that the combat gets the lime-light it deserves. Until then, though, I can only recommend the title to a much younger demographic who could get the full experience, but probably still need their older sibling to help with those tougher fights.
    • 74 Metascore
    • 60 Critic Score
    The Escapists is an interesting premise for a simulation-style game that offers numerous ways to tackle situations and lots of routines to keep track of. However, the cumbersome interface may impact the enjoyment of anyone playing with an Xbox controller, and with the promise of further updates and additions on the PC side, interested players may want to consider grabbing the game off of Steam instead, if possible.
    • 56 Metascore
    • 60 Critic Score
    It ended up being a fun puzzler with an interesting twist, but bad gameplay implementations.
    • 72 Metascore
    • 60 Critic Score
    Having to drone through shallow plots and mysteries that the player figures out ages before Katrielle does just left me wanting to skip directly to the next puzzle or go back and play a much better Layton game. As mentioned, the puzzles and world are as marvelous as ever but I just can’t see myself recommending it to anyone who hasn’t already exhausted every other Professor Layton game first, especially when the physical copy is releasing at twice the price of the mobile version. I hate that I didn’t properly enjoy this entry and will just continue to hope that more Layton games (and movies please!) will come in the future. After all – a true gentleman leaves no puzzle unsolved.
    • 91 Metascore
    • 60 Critic Score
    Though it lasts a long time and provides a decent challenge, I think it really needed an extra push on top of what the game contains. I would describe it as just above average, but that’s as far as I’d go.
    • 61 Metascore
    • 60 Critic Score
    Between both handheld versions, the PSP one is the game that feels that it’s just a shrunken down version of the PC edition, just without the higher crisp graphics.
    • 60 Metascore
    • 60 Critic Score
    Final Fantasy Crystal Chronicles Remastered Edition is another classic FF game that featured a lot of revolutionary features for its time. Unlike other re-released FF games that aged like fine wine, however, Crystal Chronicles’ antiquated controls and half-step multiplayer additions don’t nearly stand the test of time, especially when there are so many games available that do loot-based dungeon-crawling far better and far more streamlined. For many modern gamers accustomed to the faster pace and tighter controls of said games, Crystal Chronicles may feel like an old relic that requires a hefty amount of patience. There’s no lack of charm in the visuals and character designs, and getting four synchronized party members together that can effortlessly chain spells together to unleash a powered-up super spell can lead to a decent time, but it also shows that some old games can be harder to revisit due to the rapidly-evolving technology surrounding videogames.
    • 66 Metascore
    • 60 Critic Score
    This is a brave first attempt at something new in the world of Lara Croft, but it doesn’t quite manage to match the levels of accomplishment seen in the rest of Tomb Raider Underworld.
    • 35 Metascore
    • 60 Critic Score
    It is a bit of a waste of the Wii’s capabilities though, and if you have a DS it may be worth picking up that version as it seems much more suited to a handheld.
    • 69 Metascore
    • 60 Critic Score
    In the end, I can’t help but feel Warhammer: Chaosbane suffers from being a budget action RPG, taking shortcuts to save cost, which has caused the game to succumb to the issue of being rather unoriginal, uninspiring and repetitive. When games such as Path of Exile and Diablo III can keep hold of their players with great gameplay loops, Warhammer: Chaosbane trips over trying to do this, with only the Warhammer licence helping it offer some sort of original design. Things can change with updates, and maybe this will happen to Warhammer: Chaosbane, but right now, while the game isn’t bad, it just doesn’t do anything great in any category, leaving it to be a rather run-of-the-mill dungeon crawler that will probably make you bored soon after it ends with its recurring level and enemy designs.
    • 64 Metascore
    • 60 Critic Score
    In the end, Nights of Azure tries to prioritize style over substance, which should be enough to gain the attention of its target audience, but a bit more tightening up of the latter would have been preferable. Whether the grinding gameplay is enough to enjoy a saccharine sweet girl/girl romance plot will depend on the player’s tolerance, not to mention their own priorities for a game like this.
    • 58 Metascore
    • 60 Critic Score
    It's a bummer that you have to put up with tedious combat to enjoy the platforming. Krome Studios should take on board this problem and solve it in the next episode of Blade Kitten. If they can get the combat sections right, they'll be on to a good old-school platforming game, and there aren't many of those any more.
    • 58 Metascore
    • 60 Critic Score
    Lost Planet 3 is a peculiar game. It’s a solid third-person shooter with an identity crisis. Some of the changes to the single player won’t go down so well with the fans – it’s missing some of the bits that gave Lost Planet its own personality.
    • 67 Metascore
    • 60 Critic Score
    As previously mentioned, Warriors Orochi 3 Ultimate’s main draw is its quantity of content, rather than its quality.
    • tbd Metascore
    • 60 Critic Score
    It is a shame that Drake Hollow could not bring more in-depth combat, because everything else about the game is enjoyable, and as a bonus, it has a stellar visual design and cute plant people to warm up your heart. Once the campaign is experienced and a run of Sandbox is over, there is nothing to make players come back for more, so unless updates in the future extend the features of Drake Hollow, expect the life expectancy of this to be short compared to other survival games on the market.
    • 67 Metascore
    • 60 Critic Score
    The puzzles are well designed, the team mechanic works well, and the mini games add a little variety. It’s not the toughest game in the world, which makes its length all that more disappointing, but it’s fun while it lasts and the style of the presentation really adds to this.
    • 71 Metascore
    • 60 Critic Score
    Destroy All Humans! was never trying to be a masterpiece back on PS2 and it still isn’t one now, however it is a fantastic remake and if you are a fan of the old game I don’t see why you wouldn’t love this. People have begged for a return to this franchise but I’m not sure a remake was the way to do it; I truly hope they reboot this franchise for newer consoles.
    • 74 Metascore
    • 60 Critic Score
    God Wars: Future Past offers a decent strategy RPG that keeps things straightforward by throwing away complex mechanics in favour of a well-built job system that calls back to the classic strategy RPGs, like Final Fantasy Tactics. If you enjoy the genre, I can see God Wars: Future Past being an entertaining title, but it’s harder to recommend for the casual fans, even with its less demanding strategy mechanics, because the story isn’t great, the battles can be similar due to some mundane and flat level design, and for people who adore great graphics, the dated visuals won’t do anything for them. Get past those problems and there is a solid strategy game at its heart.
    • 74 Metascore
    • 60 Critic Score
    To play The 40th Day in single player exposes a multitude of flaws the core game has, with AI mistakes particularly running rampant throughout. Co-op does a lot to mask these annoyances, but it is still not enough to push the game into the realm of a ‘must buy.’
    • 64 Metascore
    • 60 Critic Score
    London 2012 is a mixed bag of good and bad, just like the sports it represents. It's dull as the UK weather can be in single-player mode, with local multiplayer being the only saving grace for the game. If you're looking for some nights of local multiplayer fun then this will supply that, but no doubt you'll be done with it before the Olympics finish.
    • 70 Metascore
    • 60 Critic Score
    Even these best intentions cannot hide the fact the game never consistently hits the epic feeling most will feel it should.
    • 63 Metascore
    • 60 Critic Score
    Although a competent beat ‘em up, it lacks not only the accessibility but the depth of Street Fighter IV, the classic gameplay of Mark of the Wolves or Marvel vs. Capcom 2, and the hardcore technical side of Blazblue.

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