DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 58 Metascore
    • 60 Critic Score
    Bladestorm: Nightmare at its core is the same game that came out in 2007 with some slight alterations to the mechanics that bring in a little fun, but at the same time kill off the strategy that this game was going for.
    • 58 Metascore
    • 60 Critic Score
    As it stands, Zheros is a serviceable beat ’em up for people who enjoy those games, but never rises up to the challenge in being a staple of the genre, instead, it’s another return to the classic genre that doesn’t bring the potential or grab the essence of what made them so great.
    • 69 Metascore
    • 60 Critic Score
    While I adored its striking visuals, and its core resource and city management was engrossing, the repetitive nature of the start and end game deprives Valhalla Hills of much variety, leaving it as a straight-forward, slightly casual, management sim to pass the time for a few days, but never does enough to be memorable.
    • 71 Metascore
    • 60 Critic Score
    Eiyuden Chronicle: Rising is a fair stab at bringing something for the fans, a game that did not have enough time to be fleshed out, so had to bulk the journey out with its stamp collection, but overall, it’s a fair game, nothing too good or bad, just a game that I did enjoy for the most part, but tries to hinder that enjoyment with some questionable and generic quest padding.
    • 63 Metascore
    • 60 Critic Score
    Dynasty Warriors 8: Empires feels eerily similar to Dynasty Warriors 7: Empires with all the characters from Dynasty Warriors 8, so if you played that game, then you can probably skip this unimaginative release.
    • 69 Metascore
    • 60 Critic Score
    It’s a shame. Put into a different, more traditional action game structure, West of Dead would be a satisfying RPG flavoured shooter with a truly inspired combination of gameplay mechanics. What’s here offers plenty of great, timing driven moments, but when saddled with conventions of the genre it has chosen to adopt, it quickly becomes an exercise in frustration and simply doesn’t hold up to the scrutiny.
    • 58 Metascore
    • 60 Critic Score
    It's a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it's definitely worth a rental, and if you loved Tron and can't wait for the new film then you really have to give it a go, if only just for the story.
    • 58 Metascore
    • 60 Critic Score
    It's a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it's definitely worth a rental, and if you loved Tron and can't wait for the new film then you really have to give it a go, if only just for the story.
    • 90 Metascore
    • 60 Critic Score
    To say the least, Assassin’s Creed II is a disappointment – not because it’s bad, but because we were promised so much more. Everything Ubisoft claimed they were changing has stayed the same, and what little new touches they’ve included fail to impact in the long run.
    • 64 Metascore
    • 60 Critic Score
    This is one of the worst types of tragedies that can befall a game – to be brimming with potential and fun gameplay, only to get ruined with technical blunders.
    • 73 Metascore
    • 60 Critic Score
    With one episode behind me, I feel like the series may be too rough in far too many areas to heartily recommend to all, but regardless there is something compelling about it.
    • 82 Metascore
    • 60 Critic Score
    The multiplayer aspect is a bit of a mess, there’s not enough meat on its bones to really keep me interested and then, even if it did, it would all be over too fast. The quick-play style it boasts is definitely a plus but on the other hand, if I only had a few minutes to play a game like this I could never see myself popping on Flat Heroes over N++. And because of that, I unfortunately just cannot recommend it, when the clearly superior title is available on all the same platforms, including the Switch.
    • 64 Metascore
    • 60 Critic Score
    As PC ports go, it’s pretty mundane in features, and the lack of online cooperative play hurts it, but the game, despite some of the shortcomings with its combat, is fun and charming that scratches an itch for people who like levelling up characters to take them through the difficulties, and as for what is available on the platform, you can do much worse than Phantom Breaker: Battle Grounds.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 63 Metascore
    • 60 Critic Score
    Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that’s totally fine. It’s fun at it’s core and the feeling of repetition can be kept at bay by playing in small bursts, making it perfect for its target consoles – the Switch and the Vita. With that said, I simply can’t recommend this title at the current price of almost a full triple-A game. I mean, there are a bunch of incredible games on the e-shop that aren’t even half the price.
    • 79 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 70 Metascore
    • 60 Critic Score
    AER is at its best whilst flying through the sky with little care in the world for the extra tasks the game demands. The flying is fun, strangely meditative, and feels freeing. Sadly, disappointment comes from AER’s choice to remain hands off in directing players towards its content. Instead of been filled with wonder as I explored, aimless wandering soon took over as I wished for a more authored experience. That feeling of been continually lost quickly began to erode the fledgling feelings of joy I had at the outset of my adventure.
    • 54 Metascore
    • 60 Critic Score
    You already know if you are buying it or not and there are no problems with how the game works; it just feels weird to call it anything other than a mini-game add-on for Pokémon fans. In that regard, it does well.
    • 54 Metascore
    • 60 Critic Score
    The core game itself and the platforming is still respectable enough to warrant a check though.
    • 57 Metascore
    • 60 Critic Score
    The campaign does offer interesting and thrilling combat scenarios at times. The ones that get straight into the action are great, but other times it can be a little too much with its bullet madness, but then on the other side, sometimes missions pan out the pacing and this shows the weakness with the controls and lack of weight within the game’s physics. Story mode is over quickly, leaving the survival mode or a harder difficulty in the story mode to test your skills, but with a pocket-friendly price of £11.39, it does not bust the bank for people who fixate on game length. In the end, Nimbus Infinity is an enjoyable mecha game that does not offer any surprises, but even with its issues, is fun enough for fans to jump into Warspite and blow up some stuff while waiting for the next big mecha action game to drop.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, it is an interesting and beautiful concept marred by minor aesthetic problems and puzzling infruriations, interspersed with moments of excellence.
    • 68 Metascore
    • 60 Critic Score
    What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability. There’s an opportunity for something special here and I seriously hope the team manages to make the most of it side-by-side with the community.
    • 62 Metascore
    • 60 Critic Score
    Contrast is a curious, fair attempt at a puzzle platformer with some neat ideas that make it somewhat enjoyable, but is a slightly frustrating experience that in the end won’t be remembered for its gameplay, but more for its world, visuals and sound.
    • 61 Metascore
    • 60 Critic Score
    If you just want to speed around tracks for a season, then fans will find entertainment here, but really, when it comes down to it, it’s probably best to wait for next year’s release where, hopefully, missing content is back to bring this great racing engine up to par with the quality of game modes that were once a feature of this franchise.
    • 59 Metascore
    • 60 Critic Score
    A steeping stone for the series, one that offers hope that EA can achieve better things in the future.
    • 67 Metascore
    • 60 Critic Score
    Alone in the Dark is a game that gets 60% right, and the rest is a mixture of poor or frustrating gameplay mechanics.
    • tbd Metascore
    • 60 Critic Score
    For players with the right mindset Starside Arena may be the ideal game to spend a few weeks with soley to see numbers go up and feel happy about it. A quick glance at the current state of the App Store shows you could do much worse.
    • 50 Metascore
    • 60 Critic Score
    There’s no doubt that Night at the Museum 2 will satisfy the needs of the younger fans of the two films.
    • tbd Metascore
    • 60 Critic Score
    When it comes down to it, My Hero One’s Justice is filled with a decent amount of content and some really pretty visual effects, but also lacks longevity in other areas: the roster is a bit small, battles mainly consist of button-mashing and dashing, and the network battle is especially unpolished, leaving no option to train or play other modes while waiting for a match. As is the case with most anime fighters, the fans will likely be the most receptive to the game’s features, while those less-inclined may find a functional fighter that fizzles out in the fun factor a little too quickly.

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