DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • tbd Metascore
    • 60 Critic Score
    If you fancy just driving over things and crushing cars, buses and caravans, give it a go.
    • 68 Metascore
    • 60 Critic Score
    It’s not a bad little game and they’ve definitely played to the strengths of the DS, it’s just a shame there isn’t more to it.
    • 69 Metascore
    • 60 Critic Score
    The core game just needed a bit more refinement to match up with what seems to be an exciting initial vision. If that had panned out, I honestly believe Swarm could have been something great.
    • 71 Metascore
    • 60 Critic Score
    In the end, Hyperdimension Neptunia U: Action Unleashed is a decent button-masher built around the polarizing Neptunia brand, with an overabundance of pointless banter that even the most hardcore fans may grow weary of.
    • 70 Metascore
    • 60 Critic Score
    Ultimately, that is the very core of Deadly Premonition’s appeal; underneath the poor visuals and poorer gameplay, it still manages to surprise you once players dig deep into the story, an analogy that holds true about the fictional residents of Greenvale. It’s just unfortunate that what could have been the definitive version of the game ended up being the worst performing.
    • 67 Metascore
    • 60 Critic Score
    In the end, Senran Kagura is a pretty face with a passable personality, but not quite the perfect balance to lure in people who aren’t completely enthused with the former. If the game spent a little less time pandering to its demographic while adding some variety to the gameplay, it could have gathered a few extra gamers looking for a guilty pleasure.
    • 76 Metascore
    • 60 Critic Score
    Overall my suggestion would be, stick the game’s suggestions (hints) on high, enjoy it as a constant stream of brain-dead semi funny entertainment, in a universe you are probably familiar with, and get as much stress-free enjoyment from what admittedly, feels like a pretty polished episodic game.
    • 53 Metascore
    • 60 Critic Score
    It’s nice that Namco Bandai has opted to get a company to do a twist on the standard fighting action, and fans will no doubt enjoy what’s on offer here, but with a lot of depth ripped out of the game, it becomes a title that’s has the creativity, but is nothing more than a bundle of shallow fun.
    • 70 Metascore
    • 60 Critic Score
    Over the many hours that I played Parkasaurus, I have to say that I did feel very relaxed and thoroughly enjoyed the simple yet goofy style picking out appropriate hats for all my dinosaurs. Going into this as a tycoon game you know exactly what is included but if you want an all singing all dancing experience then this game may fall a little short of your expectations. Hopefully in the future with more updates and steam workshop engagement there might be more to offer in the future and a reason to come back for more.
    • 74 Metascore
    • 60 Critic Score
    The episode, and the game in general, is not bad. In fact, it is good. There are moments of tension and a narrative that goes some way to engage the player. And since, I’ve been a bit of a downer about the whole thing, I would like to add, the voice acting is superb, as expected. Plus, Jesus turns up again in all his man-bun glory which made for a great ending to his character. But by the standards of Telltale, the episode is simply, and frustratingly, just ‘fine’ or ‘OK’. For any other franchise, this would be par for the course. But for The Walking Dead, a series revered and loved by many, it seems crushingly disappointing.
    • 70 Metascore
    • 60 Critic Score
    Those of you who do know your Ric Flairs from your Rick Rudes, this is a decent jaunt through the history of the biggest wrestling company on the planet, but the lack of depth means it just falls short of an essential purchase.
    • 79 Metascore
    • 60 Critic Score
    PHOGS! is never dishonest about what it is. It wears its light-hearted silliness on its sleeve, with its winning aesthetics, childish aura, and bonny, bouncy soundtrack. However, what it is just wasn’t for us.
    • 72 Metascore
    • 60 Critic Score
    If you’re looking for a multiplayer fix, then look elsewhere, as you will be solely disappointed with the wreckage of online cooperative play – a mode that spoils this otherwise solid video game.
    • 77 Metascore
    • 60 Critic Score
    Perhaps the worst thing you can say about Lego Indy is that it is not as instantly likeable as the Lego Star Wars games, and that it’s more of a relationship you’ll have to work at instead of being the love at first sight Travellers Tales' previous efforts were.
    • 70 Metascore
    • 60 Critic Score
    On the whole, Galactic Adventures is a good bit of fun, let down by naff controls and the fact that 95% of the people producing content for it are total morons.
    • 81 Metascore
    • 60 Critic Score
    The end result is okay, but nothing more. Dream Team is not a terrible game.
    • 70 Metascore
    • 60 Critic Score
    In the end, what should have been the next evolution in Telltale’s reputation for brilliant writing and meaningful choices has instead shown how outdated the company’s engine and storytelling structure has become.
    • 74 Metascore
    • 60 Critic Score
    Despite having been in development for approximately six years, it does not feel like a game that has been fully tested and refined. Nor does AVS try to evolve adventure gameplay mechanics, making it all the more irritating that it’s not as polished as it should be. It’s worth a look but the quality is too variable to score higher.
    • 67 Metascore
    • 60 Critic Score
    In the end, Uncanny Valley brings an interesting premise and gameplay features that are plagued by arbitrary mechanics and technical limitations. With a bit more polish, Cowardly Creations’ next game may be the one to put the Indie studio on the map.
    • 73 Metascore
    • 60 Critic Score
    Killzone: Shadow Fall isn’t the great launch title that Sony was hoping for with its shiny new box. The campaign is too varied in quality to bring a worthy single player experience. For every high point you experience, there’s a low around the corner, and the last bits of the campaign were so monotonous and unexciting, thanks to typical cliché gameplay for the genre that is mixed with tedious level design.
    • 65 Metascore
    • 60 Critic Score
    Antigraviator has decent track design, a good sense of speed and is fun without throwing unwanted distractions into the gameplay that I feel fans of the genre will certainly find some joy to be had trying to best their fastest boost chain, even if its content isn’t stacked as other available options on PC.
    • 79 Metascore
    • 60 Critic Score
    I honestly did not really mind that the game closed without fully explaining itself; the problem was that as the credits rolled my mind harked back to earlier points in the game, trying to give those supposedly standout moments a second thought, and realising none of them really stood out firmly in my mind.
    • 91 Metascore
    • 60 Critic Score
    To say the least, Assassin’s Creed II is a disappointment – not because it’s bad, but because we were promised so much more. Everything Ubisoft claimed they were changing has stayed the same, and what little new touches they’ve included fail to impact in the long run.
    • 69 Metascore
    • 60 Critic Score
    All I can say is Clandestine needs polishing. It has some creases to iron out and whilst I recommend it to co-op lovers, that recommendation does come with a few disheartening caveats.
    • 73 Metascore
    • 60 Critic Score
    Operation Arrowhead certainly features a large assortment of content, both offline and online, that rewards its fans, but for those who prefer their shooters to require little thinking and itchy trigger fingers, you may want to pass this one up.
    • 72 Metascore
    • 60 Critic Score
    Compromised on a technical level, Ninja Gaiden Sigma Plus is not as polished of a port as it deserved to be (and probably could have been if the publisher was not so adamant about shipping the game in time for the Vita's launch). Some solace is taken in the fact that, at the very least, we finally have a workable version of a 3D Ninja Gaiden game running in the palm of our hands, but it still leaves you feeling let down by the whole sloppy affair.
    • 78 Metascore
    • 60 Critic Score
    The beautiful presentation cannot hide some of the game’s irksome issues with its occasional wooden delivery and trip-ups within its script. Root Letter isn’t a visual novel that matches up with some of the quality imports that have come from Japan, but if you have exhausted all of those options, then Root Letter makes for an enjoyable alternative to spend a weekend with its intriguing story of friendship and love.
    • 74 Metascore
    • 60 Critic Score
    In the end, Assassin’s Creed Syndicate is a far more competent entry than the much maligned Unity, but it does not entirely restore faith in the aging franchise.
    • 60 Metascore
    • 60 Critic Score
    Ultimately, Slender: The Arrival retains the same experience as the previous versions, though it lacks the visual polish of the PC original.
    • 55 Metascore
    • 60 Critic Score
    Burgertime World Tour is not a very bad game but it is really only for you if you're in for the nostalgia of having been able to play the original Burgertime in arcades or even on an NES at home. I personally am a huge fan when it comes to games being re-released that I remember loving as a kid but this game fell short of my expectations.

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