Cubed3's Scores

  • Games
For 4,094 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Super Mario Galaxy
Lowest review score: 0 The Letter
Score distribution:
4094 game reviews
    • 75 Metascore
    • 70 Critic Score
    Rebellion has done a splendid job with reigniting the Battlezone franchise, and if the Gold Edition is anything to go by, then there is a great foundation upon which to build.
    • 83 Metascore
    • 90 Critic Score
    In spite of an ending that arrives too soon, Moonlighter manages to offer an engaging balance of commerce and action up to the very end.
    • tbd Metascore
    • 50 Critic Score
    Rainbow Skies has plenty of content, an enjoyable combat system that opens up the more it's played, and some memorable music. Unfortunately, there are countless other RPGs that also fulfil those criteria, plus much more. Couple this with the staggering amount of tedious combat animations, and it's hard to recommend this to anyone other than hardcore RPG fans. It's a (mostly) fundamentally decent game, but not much more.
    • tbd Metascore
    • 80 Critic Score
    This is a shoot 'em up that shouldn't be missed.
    • tbd Metascore
    • 30 Critic Score
    At times, the secret to enjoying a video game is patience. Like a seemingly incomprehensible puzzle, it's up to the player to take their time, giving careful consideration to every aspect. However, as Noahmund proves, patience can have its limits. There is merit to be found in this strategy RPG, but it's buried under a number of issues, namely the uneven pacing, annoying combat, and progress-halting bugs. Some people might be able to struggle through them; others will feel that their time is better invested elsewhere.
    • 61 Metascore
    • 50 Critic Score
    Sheltered makes for an engaging time killer in short bursts, but very few of its survival themed mechanics serve in benefit to the overall experience. Where Scenario actually makes good use of the premise, Survive suffers considerably due to poor RNG, a tedious loop, and a difficulty curve that, while adjustable, does very little to accommodate newcomers. There is an admittedly strong thematic cohesion between the gameplay and atmosphere, but this doesn't do nearly enough to do its premise justice.
    • 87 Metascore
    • 90 Critic Score
    Guacamelee! 2 feels just as good as its predecessor overall. Some of the hardest sections can be even more frustrating than the hardest challenges found in the original, but this is somewhat counterbalanced by the fact that it does streamline a lot of things that were more complicated than they really needed to be.
    • tbd Metascore
    • 70 Critic Score
    As far as visual novels go, Oppaidious Summer Trouble! doesn't reinvent the wheel - and that's because it doesn't want to.
    • 88 Metascore
    • 90 Critic Score
    The Eternal Collection refines the very best of the series by including all past updates, and through its savage yet extravagant gameplay, ensures that there is a huge amount of replayability to be had.
    • 80 Metascore
    • 80 Critic Score
    Unlike the recently released PlayStation Classic, SEGA Mega Drive Classics has had the effort put in to ensure that there is enough depth and optimisation to keep all players happy.
    • 68 Metascore
    • 60 Critic Score
    Manual Samuel is a unique little adventure with some good moments and a bizarre (to its benefit) control scheme. It's notably short, and some levels do lean on the repetitive side, but it's rare to see something quite like this. It has a lot of soul to it, much of which is due to focusing so heavily on comedy. It's enjoyable overall and is worth looking into if you don't mind playing something a bit different than usual, even if it could have been executed better.
    • 67 Metascore
    • 70 Critic Score
    Sky Force Anniversary is an endearing, if a bit repetitive, take on shoot 'em ups.
    • tbd Metascore
    • 70 Critic Score
    Like other Exe-Create developed/KEMCO released turn-based RPGs, Fernz Gate delivers an interesting enough narrative, fun (if classic) battle mechanics, and character customisation options. Sadly, like its predecessors, it gets let down by a general mediocre, generic, and soulless visual presentation. Looking beyond this hurdle, however, what remains is a thoroughly enjoyable homage to 16-bit JRPGs that won't overstay its welcome, and which, for its price, proves fairly acceptable - and suitable for short bursts of play on the go.
    • 65 Metascore
    • 50 Critic Score
    The arcade mode trims most of the fat, but it lacks the challenge and polish that defined the arcade era.
    • 78 Metascore
    • 70 Critic Score
    While it's great to finally see a Taiko reach Europe, it has some disappointing aspects, like sub-par motion controls that make you want to rely on standard controls, and a track listing that is decent, but misses many of the memorable Taiko tracks of recent years - some of which ended up on the PS4 version instead.
    • 66 Metascore
    • 50 Critic Score
    The charming Game Boy style sprites can only go so far until all that is left is a very mundane platformer.
    • 80 Metascore
    • 80 Critic Score
    Rogue Legacy is an indelible game to play on the Switch. It has a very fast-paced, pick-and-play cycle to the action,which is perfect for experiencing on the go -and the seemingly endless puns and dad-jokes will make any cynical and tired gamer smirk warmly.
    • 56 Metascore
    • 40 Critic Score
    Super Destronaut DX could've been a lot worse, but it certainly could've been far better, too. If you're extremely attached to space shooters from the late '70s and early '80s, then you might get something out of this. Otherwise, though, there's nothing done here that hasn't been already executed much better by other similar titles, and the fact that it doesn't add anything particularly unique or interesting to the table makes it difficult to recommend, even despite its low price.
    • tbd Metascore
    • 40 Critic Score
    Time Recoil is a mess.
    • 61 Metascore
    • 80 Critic Score
    Gal Metal not only offers a hilarious interactive manga story,but also an original approach to the rhythm game genre that shakes things up enough to set itself apart from pretty much everything else.
    • 67 Metascore
    • 70 Critic Score
    State of Mind offers a very good, "hard" sci-fi tale that deals with the theme of futurism, and, most importantly, consciousness. Some flaws do exist, like the many dull plot sections, and the simplistic, unimpressive puzzle-solving, but, as a whole, this will please most fans of narrative-driven adventure titles.
    • 80 Metascore
    • 80 Critic Score
    With refined combat, a far tighter script, and an infinitely more likable cast, Torna - The Golden Country manages to address almost all of Xenoblade Chronicles 2's core problems without ever straying too far from its source.
    • 80 Metascore
    • 70 Critic Score
    While new additions such as classes and barricades are nice to have, at six to eight hours long, it is a bit on the short side for the asking price. The physical release of the Banner Saga Trilogy offers greater value for money.
    • 58 Metascore
    • 70 Critic Score
    Those who'd like to try a sadistically challenging boss battler, and one that actually gets even more so after the final encounter, will have an enjoyably painful time with this, despite its many, many flaws, and the strokes that it will possibly induce. Of course, Sinner: Sacrifice for Redemption is not recommended to just anyone, and certainly not for those in search for a SoulsBourne fix, as this a totally different kind of deal - and that's what makes it so good.
    • 81 Metascore
    • 60 Critic Score
    As a port of the original, Katamari Damacy REROLL is definitely a great way for people to try this bundle of rolling wackiness for the first time. Just note that it can get very repetitive very soon, and that it clearly comes from that awkward phase where 3D games weren't that refined.
    • 80 Metascore
    • 80 Critic Score
    FAR: Lone Sails is an emotive trip through a dying, yet beautiful world. It's a journey that doesn't last for long, and whose low replay value makes it hard to come back to it... and yet it's also one that's hard to let go once you start it. Fans of such games are definitely advised to give it a go - oh, and don't wait for a discount because its worthy of its price tag as it is.
    • 78 Metascore
    • 90 Critic Score
    SNK 40th Anniversary Collection is not full of flawless gems that everyone will love, and it suffers a bit in terms of variety. Strictly viewed for what it is, however, which is part retro videogame anthology, part history lesson, it is one of the finest one in the market, making this the definite product for those who want to try the titles on offer.
    • 69 Metascore
    • 60 Critic Score
    While Megaquarium is fun and challenging at times, it tends to become a little repetitive after a while. A few more different challenges would help, while at other points it would have been nice to see an overview panel to make it easier to organise things. The gameplay can easily get messy, which is a shame considering the idea and the colourful setup. Nevertheless, the game is enjoyable and relaxing, and a player may well find themselves playing for hours.
    • tbd Metascore
    • 60 Critic Score
    For what it is, Circle Empires is actually pretty fun. The experience is streamlined, fast, and enjoyable. The lack of any depth is what ultimately kills the game and stops it from becoming anything greater. It is fun for a few romps, or enough to beat the "campaign" of sorts, but there is not enough meat to encourage longer than a few hours' play, maximum. Those few are fun but, after that, the magic at hand quickly wears away.
    • 56 Metascore
    • 50 Critic Score
    In many ways, it's not Checkmate's fault that it's not that enjoyable. The blame certainly goes to the previous chapters of The Council, which failed in being engrossing enough for anyone to care for what happens next. That being said, this doesn't get a free pass, as it doesn't fix any of its problems.

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